#ifndef _WX_MSW_POPUPWIN_H_
#define _WX_MSW_POPUPWIN_H_
+#ifdef __GNUG__
+ #pragma interface "popup.h"
+#endif
+
// ----------------------------------------------------------------------------
// wxPopupWindow
// ----------------------------------------------------------------------------
wxPopupWindow(wxWindow *parent, int flags = wxBORDER_NONE)
{ (void)Create(parent, flags); }
- bool Create(wxWindow *parent, int flags = wxBORDER_NONE)
- {
- return wxPopupWindowBase::Create(parent) &&
- wxWindow::Create(parent, -1,
- wxDefaultPosition, wxDefaultSize,
- (flags & wxBORDER_MASK) | wxPOPUP_WINDOW);
- }
+ bool Create(wxWindow *parent, int flags = wxBORDER_NONE);
protected:
- virtual void DoGetPosition(int *x, int *y) const
- {
- // the position of a "top level" window such as this should be in
- // screen coordinates, not in the client ones which MSW gives us
- // (because we are a child window)
- wxPopupWindowBase::DoGetPosition(x, y);
-
- GetParent()->ClientToScreen(x, y);
- }
+ virtual void DoGetPosition(int *x, int *y) const;
+
+ virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle) const;
DECLARE_DYNAMIC_CLASS(wxPopupWindow)
};
--- /dev/null
+///////////////////////////////////////////////////////////////////////////////
+// Name: msw/popupwin.cpp
+// Purpose: implements wxPopupWindow for MSW
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 08.05.02
+// RCS-ID: $Id$
+// Copyright: (c) 2002 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
+// License: wxWindows license
+///////////////////////////////////////////////////////////////////////////////
+
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#ifdef __GNUG__
+ #pragma implementation "popup.h"
+#endif
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+#endif //WX_PRECOMP
+
+#include "wx/popupwin.h"
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+bool wxPopupWindow::Create(wxWindow *parent, int flags)
+{
+ return wxPopupWindowBase::Create(parent) &&
+ wxWindow::Create(parent, -1,
+ wxDefaultPosition, wxDefaultSize,
+ flags | wxPOPUP_WINDOW);
+}
+
+void wxPopupWindow::DoGetPosition(int *x, int *y) const
+{
+ // the position of a "top level" window such as this should be in
+ // screen coordinates, not in the client ones which MSW gives us
+ // (because we are a child window)
+ wxPopupWindowBase::DoGetPosition(x, y);
+
+ GetParent()->ClientToScreen(x, y);
+}
+
+WXDWORD wxPopupWindow::MSWGetStyle(long flags, WXDWORD *exstyle) const
+{
+ // we only hnour the border flags
+ WXDWORD style = wxWindow::MSWGetStyle(flags & wxBORDER_MASK, exstyle);
+
+ // and we mustn't have WS_CHILD style or we would be limited to the parents
+ // client area
+ style &= ~WS_CHILD;
+ style |= WS_POPUP;
+
+ if ( exstyle )
+ {
+ // a popup window floats on top of everything
+ *exstyle |= WS_EX_TOPMOST | WS_EX_TOOLWINDOW;
+ }
+
+ return style;
+}
+
parent->AddChild(this);
- // note that all windows are created visible by default
WXDWORD exstyle;
- DWORD msflags = WS_VISIBLE | MSWGetCreateWindowFlags(&exstyle);
+ DWORD msflags = MSWGetCreateWindowFlags(&exstyle);
#ifdef __WXUNIVERSAL__
// no borders, we draw them ourselves
msflags &= ~WS_BORDER;
#endif // wxUniversal
+ // all windows are created visible by default except popup ones (which are
+ // like the wxTopLevelWindows in this aspect)
if ( style & wxPOPUP_WINDOW )
{
- // a popup window floats on top of everything
- exstyle |= WS_EX_TOPMOST | WS_EX_TOOLWINDOW;
-
- // it is also created hidden as other top level windows
msflags &= ~WS_VISIBLE;
m_isShown = FALSE;
}
+ else
+ {
+ msflags |= WS_VISIBLE;
+ }
return MSWCreate(wxCanvasClassName, NULL, pos, size, msflags, exstyle);
}