// wxMacCoreGraphicsMatrix declaration
//-----------------------------------------------------------------------------
-class WXDLLIMPEXP_CORE wxMacCoreGraphicsMatrix : public wxGraphicsMatrix
+class WXDLLIMPEXP_CORE wxMacCoreGraphicsMatrixData : public wxGraphicsMatrixData
{
public :
- wxMacCoreGraphicsMatrix() ;
-
- wxMacCoreGraphicsMatrix(wxGraphicsRenderer* renderer, wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
- wxDouble tx=0.0, wxDouble ty=0.0) ;
+ wxMacCoreGraphicsMatrixData(wxGraphicsRenderer* renderer) ;
- virtual ~wxMacCoreGraphicsMatrix() ;
+ virtual ~wxMacCoreGraphicsMatrixData() ;
- virtual wxGraphicsMatrix *Clone() const ;
+ virtual wxGraphicsObjectRefData *Clone() const ;
// concatenates the matrix
- virtual void Concat( const wxGraphicsMatrix *t );
+ virtual void Concat( const wxGraphicsMatrixData *t );
- // copies the passed in matrix
- virtual void Copy( const wxGraphicsMatrix *t );
-
// sets the matrix to the respective values
virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0);
virtual void Invert();
// returns true if the elements of the transformation matrix are equal ?
- virtual bool IsEqual( const wxGraphicsMatrix* t) const ;
+ virtual bool IsEqual( const wxGraphicsMatrixData* t) const ;
// return true if this is the identity matrix
- virtual bool IsIdentity();
+ virtual bool IsIdentity() const;
//
// transformation
//
// applies that matrix to the point
- virtual void TransformPoint( wxDouble *x, wxDouble *y );
+ virtual void TransformPoint( wxDouble *x, wxDouble *y ) const;
// applies the matrix except for translations
- virtual void TransformDistance( wxDouble *dx, wxDouble *dy );
+ virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const;
// returns the native representation
virtual void * GetNativeMatrix() const;
private :
CGAffineTransform m_matrix;
-
- DECLARE_DYNAMIC_CLASS_NO_COPY(wxMacCoreGraphicsMatrix)
} ;
//-----------------------------------------------------------------------------
// wxMacCoreGraphicsMatrix implementation
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxMacCoreGraphicsMatrix, wxGraphicsMatrix)
-
-wxMacCoreGraphicsMatrix::wxMacCoreGraphicsMatrix() : wxGraphicsMatrix(NULL)
-{
- wxLogDebug(wxT("Illegal Constructor called"));
-}
-
-wxMacCoreGraphicsMatrix::wxMacCoreGraphicsMatrix(wxGraphicsRenderer* renderer, wxDouble a, wxDouble b, wxDouble c, wxDouble d,
- wxDouble tx, wxDouble ty) : wxGraphicsMatrix(renderer)
+wxMacCoreGraphicsMatrixData::wxMacCoreGraphicsMatrixData(wxGraphicsRenderer* renderer) : wxGraphicsMatrixData(renderer)
{
- m_matrix = CGAffineTransformMake(a,b,c,d,tx,ty);
}
-wxMacCoreGraphicsMatrix::~wxMacCoreGraphicsMatrix()
+wxMacCoreGraphicsMatrixData::~wxMacCoreGraphicsMatrixData()
{
}
-wxGraphicsMatrix *wxMacCoreGraphicsMatrix::Clone() const
+wxGraphicsObjectRefData *wxMacCoreGraphicsMatrixData::Clone() const
{
- wxMacCoreGraphicsMatrix* m = new wxMacCoreGraphicsMatrix(GetRenderer()) ;
+ wxMacCoreGraphicsMatrixData* m = new wxMacCoreGraphicsMatrixData(GetRenderer()) ;
m->m_matrix = m_matrix ;
return m;
}
// concatenates the matrix
-void wxMacCoreGraphicsMatrix::Concat( const wxGraphicsMatrix *t )
+void wxMacCoreGraphicsMatrixData::Concat( const wxGraphicsMatrixData *t )
{
m_matrix = CGAffineTransformConcat(m_matrix, *((CGAffineTransform*) t->GetNativeMatrix()) );
}
-// copies the passed in matrix
-void wxMacCoreGraphicsMatrix::Copy( const wxGraphicsMatrix *t )
-{
- m_matrix = *((CGAffineTransform*) t->GetNativeMatrix());
-}
-
// sets the matrix to the respective values
-void wxMacCoreGraphicsMatrix::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d,
+void wxMacCoreGraphicsMatrixData::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxDouble tx, wxDouble ty)
{
m_matrix = CGAffineTransformMake(a,b,c,d,tx,ty);
}
// makes this the inverse matrix
-void wxMacCoreGraphicsMatrix::Invert()
+void wxMacCoreGraphicsMatrixData::Invert()
{
m_matrix = CGAffineTransformInvert( m_matrix );
}
// returns true if the elements of the transformation matrix are equal ?
-bool wxMacCoreGraphicsMatrix::IsEqual( const wxGraphicsMatrix* t) const
+bool wxMacCoreGraphicsMatrixData::IsEqual( const wxGraphicsMatrixData* t) const
{
const CGAffineTransform* tm = (CGAffineTransform*) t->GetNativeMatrix();
return (
}
// return true if this is the identity matrix
-bool wxMacCoreGraphicsMatrix::IsIdentity()
+bool wxMacCoreGraphicsMatrixData::IsIdentity() const
{
return ( m_matrix.a == 1 && m_matrix.d == 1 &&
m_matrix.b == 0 && m_matrix.d == 0 && m_matrix.tx == 0 && m_matrix.ty == 0);
//
// add the translation to this matrix
-void wxMacCoreGraphicsMatrix::Translate( wxDouble dx , wxDouble dy )
+void wxMacCoreGraphicsMatrixData::Translate( wxDouble dx , wxDouble dy )
{
m_matrix = CGAffineTransformTranslate( m_matrix, dx, dy);
}
// add the scale to this matrix
-void wxMacCoreGraphicsMatrix::Scale( wxDouble xScale , wxDouble yScale )
+void wxMacCoreGraphicsMatrixData::Scale( wxDouble xScale , wxDouble yScale )
{
m_matrix = CGAffineTransformScale( m_matrix, xScale, yScale);
}
// add the rotation to this matrix (radians)
-void wxMacCoreGraphicsMatrix::Rotate( wxDouble angle )
+void wxMacCoreGraphicsMatrixData::Rotate( wxDouble angle )
{
m_matrix = CGAffineTransformRotate( m_matrix, angle);
}
//
// applies that matrix to the point
-void wxMacCoreGraphicsMatrix::TransformPoint( wxDouble *x, wxDouble *y )
+void wxMacCoreGraphicsMatrixData::TransformPoint( wxDouble *x, wxDouble *y ) const
{
CGPoint pt = CGPointApplyAffineTransform( CGPointMake(*x,*y), m_matrix);
}
// applies the matrix except for translations
-void wxMacCoreGraphicsMatrix::TransformDistance( wxDouble *dx, wxDouble *dy )
+void wxMacCoreGraphicsMatrixData::TransformDistance( wxDouble *dx, wxDouble *dy ) const
{
CGSize sz = CGSizeApplyAffineTransform( CGSizeMake(*dx,*dy) , m_matrix );
*dx = sz.width;
}
// returns the native representation
-void * wxMacCoreGraphicsMatrix::GetNativeMatrix() const
+void * wxMacCoreGraphicsMatrixData::GetNativeMatrix() const
{
return (void*) &m_matrix;
}
// wxMacCoreGraphicsPath declaration
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxMacCoreGraphicsPath : public wxGraphicsPath
+class WXDLLEXPORT wxMacCoreGraphicsPathData : public wxGraphicsPathData
{
public :
- wxMacCoreGraphicsPath( wxGraphicsRenderer* renderer, CGMutablePathRef path = NULL);
-
- wxMacCoreGraphicsPath();
+ wxMacCoreGraphicsPathData( wxGraphicsRenderer* renderer, CGMutablePathRef path = NULL);
- ~wxMacCoreGraphicsPath();
+ ~wxMacCoreGraphicsPathData();
- virtual wxGraphicsPath *Clone() const;
+ virtual wxGraphicsObjectRefData *Clone() const;
// begins a new subpath at (x,y)
virtual void MoveToPoint( wxDouble x, wxDouble y );
virtual void CloseSubpath();
// gets the last point of the current path, (0,0) if not yet set
- virtual void GetCurrentPoint( wxDouble& x, wxDouble&y);
+ virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const;
// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise );
virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r );
// adds another path
- virtual void AddPath( const wxGraphicsPath* path );
+ virtual void AddPath( const wxGraphicsPathData* path );
// returns the native path
virtual void * GetNativePath() const { return m_path; }
// give the native path returned by GetNativePath() back (there might be some deallocations necessary)
- virtual void UnGetNativePath(void *p) {}
+ virtual void UnGetNativePath(void *p) const {}
// transforms each point of this path by the matrix
- virtual void Transform( wxGraphicsMatrix* matrix );
+ virtual void Transform( const wxGraphicsMatrixData* matrix );
// gets the bounding box enclosing all points (possibly including control points)
- virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *y);
+ virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *y) const;
- virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxWINDING_RULE);
- DECLARE_DYNAMIC_CLASS_NO_COPY(wxMacCoreGraphicsPath)
+ virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const;
private :
CGMutablePathRef m_path;
};
// wxMacCoreGraphicsPath implementation
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxMacCoreGraphicsPath, wxGraphicsPath)
-
-wxMacCoreGraphicsPath::wxMacCoreGraphicsPath() : wxGraphicsPath(NULL)
-{
- wxLogDebug(wxT("Illegal Constructor called"));
-}
-
-
-wxMacCoreGraphicsPath::wxMacCoreGraphicsPath( wxGraphicsRenderer* renderer, CGMutablePathRef path) : wxGraphicsPath(renderer)
+wxMacCoreGraphicsPathData::wxMacCoreGraphicsPathData( wxGraphicsRenderer* renderer, CGMutablePathRef path) : wxGraphicsPathData(renderer)
{
if ( path )
m_path = path;
m_path = CGPathCreateMutable();
}
-wxMacCoreGraphicsPath::~wxMacCoreGraphicsPath()
+wxMacCoreGraphicsPathData::~wxMacCoreGraphicsPathData()
{
CGPathRelease( m_path );
}
-wxGraphicsPath* wxMacCoreGraphicsPath::Clone() const
+wxGraphicsObjectRefData* wxMacCoreGraphicsPathData::Clone() const
{
- wxMacCoreGraphicsPath* clone = new wxMacCoreGraphicsPath(GetRenderer(),CGPathCreateMutableCopy(m_path));
+ wxMacCoreGraphicsPathData* clone = new wxMacCoreGraphicsPathData(GetRenderer(),CGPathCreateMutableCopy(m_path));
return clone ;
}
// opens (starts) a new subpath
-void wxMacCoreGraphicsPath::MoveToPoint( wxDouble x1 , wxDouble y1 )
+void wxMacCoreGraphicsPathData::MoveToPoint( wxDouble x1 , wxDouble y1 )
{
CGPathMoveToPoint( m_path , NULL , x1 , y1 );
}
-void wxMacCoreGraphicsPath::AddLineToPoint( wxDouble x1 , wxDouble y1 )
+void wxMacCoreGraphicsPathData::AddLineToPoint( wxDouble x1 , wxDouble y1 )
{
CGPathAddLineToPoint( m_path , NULL , x1 , y1 );
}
-void wxMacCoreGraphicsPath::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y )
+void wxMacCoreGraphicsPathData::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y )
{
CGPathAddCurveToPoint( m_path , NULL , cx1 , cy1 , cx2, cy2, x , y );
}
-void wxMacCoreGraphicsPath::AddQuadCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble x, wxDouble y )
+void wxMacCoreGraphicsPathData::AddQuadCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble x, wxDouble y )
{
CGPathAddQuadCurveToPoint( m_path , NULL , cx1 , cy1 , x , y );
}
-void wxMacCoreGraphicsPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
+void wxMacCoreGraphicsPathData::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
CGRect cgRect = { { x , y } , { w , h } };
CGPathAddRect( m_path , NULL , cgRect );
}
-void wxMacCoreGraphicsPath::AddCircle( wxDouble x, wxDouble y , wxDouble r )
+void wxMacCoreGraphicsPathData::AddCircle( wxDouble x, wxDouble y , wxDouble r )
{
CGPathAddArc( m_path , NULL , x , y , r , 0.0 , 2 * M_PI , true );
}
// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
-void wxMacCoreGraphicsPath::AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise )
+void wxMacCoreGraphicsPathData::AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise )
{
// inverse direction as we the 'normal' state is a y axis pointing down, ie mirrored to the standard core graphics setup
CGPathAddArc( m_path, NULL , x, y, r, startAngle, endAngle, !clockwise);
}
-void wxMacCoreGraphicsPath::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
+void wxMacCoreGraphicsPathData::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
{
CGPathAddArcToPoint( m_path, NULL , x1, y1, x2, y2, r);
}
-void wxMacCoreGraphicsPath::AddPath( const wxGraphicsPath* path )
+void wxMacCoreGraphicsPathData::AddPath( const wxGraphicsPathData* path )
{
CGPathAddPath( m_path , NULL, (CGPathRef) path->GetNativePath() );
}
// closes the current subpath
-void wxMacCoreGraphicsPath::CloseSubpath()
+void wxMacCoreGraphicsPathData::CloseSubpath()
{
CGPathCloseSubpath( m_path );
}
// gets the last point of the current path, (0,0) if not yet set
-void wxMacCoreGraphicsPath::GetCurrentPoint( wxDouble& x, wxDouble&y)
+void wxMacCoreGraphicsPathData::GetCurrentPoint( wxDouble* x, wxDouble* y) const
{
CGPoint p = CGPathGetCurrentPoint( m_path );
- x = p.x;
- y = p.y;
+ *x = p.x;
+ *y = p.y;
}
// transforms each point of this path by the matrix
-void wxMacCoreGraphicsPath::Transform( wxGraphicsMatrix* matrix )
+void wxMacCoreGraphicsPathData::Transform( const wxGraphicsMatrixData* matrix )
{
CGMutablePathRef p = CGPathCreateMutable() ;
CGPathAddPath( p, (CGAffineTransform*) matrix->GetNativeMatrix() , m_path );
}
// gets the bounding box enclosing all points (possibly including control points)
-void wxMacCoreGraphicsPath::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h)
+void wxMacCoreGraphicsPathData::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const
{
CGRect bounds = CGPathGetBoundingBox( m_path ) ;
*x = bounds.origin.x;
*h = bounds.size.height;
}
-bool wxMacCoreGraphicsPath::Contains( wxDouble x, wxDouble y, int fillStyle)
+bool wxMacCoreGraphicsPathData::Contains( wxDouble x, wxDouble y, int fillStyle) const
{
return CGPathContainsPoint( m_path, NULL, CGPointMake(x,y), fillStyle == wxODDEVEN_RULE );
}
-
-//
-// Graphics Pen
-//
-
-//-----------------------------------------------------------------------------
-// wxMacCoreGraphicsPen declaration
-//-----------------------------------------------------------------------------
-
-
//
// Graphics Context
//
virtual void Rotate( wxDouble angle );
// concatenates this transform with the current transform of this context
- virtual void ConcatTransform( const wxGraphicsMatrix* matrix );
+ virtual void ConcatTransform( const wxGraphicsMatrix& matrix );
// sets the transform of this context
- virtual void SetTransform( const wxGraphicsMatrix* matrix );
+ virtual void SetTransform( const wxGraphicsMatrix& matrix );
// gets the matrix of this context
- virtual void GetTransform( wxGraphicsMatrix* matrix );
+ virtual wxGraphicsMatrix GetTransform() const;
//
// setting the paint
//
// strokes along a path with the current pen
- virtual void StrokePath( const wxGraphicsPath *path );
+ virtual void StrokePath( const wxGraphicsPath &path );
// fills a path with the current brush
- virtual void FillPath( const wxGraphicsPath *path, int fillStyle = wxWINDING_RULE );
+ virtual void FillPath( const wxGraphicsPath &path, int fillStyle = wxODDEVEN_RULE );
// draws a path by first filling and then stroking
- virtual void DrawPath( const wxGraphicsPath *path, int fillStyle = wxWINDING_RULE );
+ virtual void DrawPath( const wxGraphicsPath &path, int fillStyle = wxODDEVEN_RULE );
virtual bool ShouldOffset() const
{
}
}
-void wxMacCoreGraphicsContext::StrokePath( const wxGraphicsPath *path )
+void wxMacCoreGraphicsContext::StrokePath( const wxGraphicsPath &path )
{
if ( m_pen.IsNull() )
return ;
CGContextTranslateCTM( m_cgContext, 0.5, 0.5 );
((wxMacCoreGraphicsPenData*)m_pen.GetRefData())->Apply(this);
- CGContextAddPath( m_cgContext , (CGPathRef) path->GetNativePath() );
+ CGContextAddPath( m_cgContext , (CGPathRef) path.GetNativePath() );
CGContextStrokePath( m_cgContext );
if ( offset )
CGContextTranslateCTM( m_cgContext, -0.5, -0.5 );
}
-void wxMacCoreGraphicsContext::DrawPath( const wxGraphicsPath *path , int fillStyle )
+void wxMacCoreGraphicsContext::DrawPath( const wxGraphicsPath &path , int fillStyle )
{
if ( !m_brush.IsNull() && ((wxMacCoreGraphicsBrushData*)m_brush.GetRefData())->IsShading() )
{
if ( offset )
CGContextTranslateCTM( m_cgContext, 0.5, 0.5 );
- CGContextAddPath( m_cgContext , (CGPathRef) path->GetNativePath() );
+ CGContextAddPath( m_cgContext , (CGPathRef) path.GetNativePath() );
CGContextDrawPath( m_cgContext , mode );
if ( offset )
CGContextTranslateCTM( m_cgContext, -0.5, -0.5 );
}
-void wxMacCoreGraphicsContext::FillPath( const wxGraphicsPath *path , int fillStyle )
+void wxMacCoreGraphicsContext::FillPath( const wxGraphicsPath &path , int fillStyle )
{
if ( m_brush.IsNull() )
return;
if ( ((wxMacCoreGraphicsBrushData*)m_brush.GetRefData())->IsShading() )
{
CGContextSaveGState( m_cgContext );
- CGContextAddPath( m_cgContext , (CGPathRef) path->GetNativePath() );
+ CGContextAddPath( m_cgContext , (CGPathRef) path.GetNativePath() );
CGContextClip( m_cgContext );
CGContextDrawShading( m_cgContext, ((wxMacCoreGraphicsBrushData*)m_brush.GetRefData())->GetShading() );
CGContextRestoreGState( m_cgContext);
else
{
((wxMacCoreGraphicsBrushData*)m_brush.GetRefData())->Apply(this);
- CGContextAddPath( m_cgContext , (CGPathRef) path->GetNativePath() );
+ CGContextAddPath( m_cgContext , (CGPathRef) path.GetNativePath() );
if ( fillStyle == wxODDEVEN_RULE )
CGContextEOFillPath( m_cgContext );
else
}
// concatenates this transform with the current transform of this context
-void wxMacCoreGraphicsContext::ConcatTransform( const wxGraphicsMatrix* matrix )
+void wxMacCoreGraphicsContext::ConcatTransform( const wxGraphicsMatrix& matrix )
{
}
// sets the transform of this context
-void wxMacCoreGraphicsContext::SetTransform( const wxGraphicsMatrix* matrix )
+void wxMacCoreGraphicsContext::SetTransform( const wxGraphicsMatrix& matrix )
{
}
// gets the matrix of this context
-void wxMacCoreGraphicsContext::GetTransform( wxGraphicsMatrix* matrix )
+wxGraphicsMatrix wxMacCoreGraphicsContext::GetTransform() const
{
}
// Path
- virtual wxGraphicsPath * CreatePath();
+ virtual wxGraphicsPath CreatePath();
// Matrix
- virtual wxGraphicsMatrix * CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0);
// Path
-wxGraphicsPath * wxMacCoreGraphicsRenderer::CreatePath()
+wxGraphicsPath wxMacCoreGraphicsRenderer::CreatePath()
{
- return new wxMacCoreGraphicsPath( this );
+ wxGraphicsPath m;
+ m.SetRefData( new wxMacCoreGraphicsPathData(this));
+ return m;
}
// Matrix
-wxGraphicsMatrix * wxMacCoreGraphicsRenderer::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
+wxGraphicsMatrix wxMacCoreGraphicsRenderer::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxDouble tx, wxDouble ty)
-
{
- wxMacCoreGraphicsMatrix* m = new wxMacCoreGraphicsMatrix( this );
- m->Set( a,b,c,d,tx,ty ) ;
+ wxGraphicsMatrix m;
+ wxMacCoreGraphicsMatrixData* data = new wxMacCoreGraphicsMatrixData( this );
+ data->Set( a,b,c,d,tx,ty ) ;
+ m.SetRefData(data);
return m;
}