Now that the position of wxKeyEvent is initialized on demand, don't use m_x
and m_y fields directly but always use GetX() and GetY().
Also improve GetPosition() documentation slightly and mention only the new
version, taking wxCoord, in it as the old one, taking long, is provided for
compatiblity only.
Closes #14987.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@73411
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
// Find the position of the event
void GetPosition(wxCoord *xpos, wxCoord *ypos) const
{
// Find the position of the event
void GetPosition(wxCoord *xpos, wxCoord *ypos) const
{
- if (xpos) *xpos = m_x;
- if (ypos) *ypos = m_y;
+ if (xpos)
+ *xpos = GetX();
+ if (ypos)
+ *ypos = GetY();
+ // This version if provided only for backwards compatiblity, don't use.
void GetPosition(long *xpos, long *ypos) const
{
void GetPosition(long *xpos, long *ypos) const
{
- if (xpos) *xpos = (long)m_x;
- if (ypos) *ypos = (long)m_y;
+ if (xpos)
+ *xpos = GetX();
+ if (ypos)
+ *ypos = GetY();
}
wxPoint GetPosition() const
}
wxPoint GetPosition() const
- { return wxPoint(m_x, m_y); }
+ { return wxPoint(GetX(), GetY()); }
// Get X position
wxCoord GetX() const;
// Get X position
wxCoord GetX() const;
+ // Do not use these fields directly, they are initialized on demand, so
+ // call GetX() and GetY() or GetPosition() instead.
wxCoord m_x, m_y;
long m_keyCode;
wxCoord m_x, m_y;
long m_keyCode;
/**
Obtains the position (in client coordinates) at which the key was pressed.
/**
Obtains the position (in client coordinates) at which the key was pressed.
- Notice that this position is simply the current mouse pointer position
- and has no special relationship to the key event itself.
+ Notice that under most platforms this position is simply the current
+ mouse pointer position and has no special relationship to the key event
+ itself.
+
+ @a x and @a y may be @NULL if the corresponding coordinate is not
+ needed.
*/
wxPoint GetPosition() const;
*/
wxPoint GetPosition() const;
- void GetPosition(long* x, long* y) const;
+ void GetPosition(wxCoord* x, wxCoord* y) const;