-# Microsoft Developer Studio Project File - Name="about" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="htmlabout" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
-CFG=about - Win32 Debug
+CFG=htmlabout - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "about.mak" CFG="about - Win32 Debug"
+!MESSAGE NMAKE /f "about.mak" CFG="htmlabout - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "about - Win32 Release DLL" (based on "Win32 (x86) Application")
-!MESSAGE "about - Win32 Debug DLL" (based on "Win32 (x86) Application")
-!MESSAGE "about - Win32 Release" (based on "Win32 (x86) Application")
-!MESSAGE "about - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE "htmlabout - Win32 Release DLL" (based on "Win32 (x86) Application")
+!MESSAGE "htmlabout - Win32 Debug DLL" (based on "Win32 (x86) Application")
+!MESSAGE "htmlabout - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "htmlabout - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
MTL=midl.exe
RSC=rc.exe
-!ELSEIF "$(CFG)" == "about - Win32 Release DLL"
+!ELSEIF "$(CFG)" == "htmlabout - Win32 Release DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\wxmsw232.lib
-!ELSEIF "$(CFG)" == "about - Win32 Debug DLL"
+!ELSEIF "$(CFG)" == "htmlabout - Win32 Debug DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ../../..\lib\wxmsw232d.lib
-!ELSEIF "$(CFG)" == "about - Win32 Release"
+!ELSEIF "$(CFG)" == "htmlabout - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\zlib.lib ../../..\lib\regex.lib ../../..\lib\png.lib ../../..\lib\jpeg.lib ../../..\lib\tiff.lib ../../..\lib\wxmsw.lib
-!ELSEIF "$(CFG)" == "about - Win32 Debug"
+!ELSEIF "$(CFG)" == "htmlabout - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# Begin Target
-# Name "about - Win32 Release DLL"
-# Name "about - Win32 Debug DLL"
-# Name "about - Win32 Release"
-# Name "about - Win32 Debug"
+# Name "htmlabout - Win32 Release DLL"
+# Name "htmlabout - Win32 Debug DLL"
+# Name "htmlabout - Win32 Release"
+# Name "htmlabout - Win32 Debug"
# Begin Source File
SOURCE=.\about.cpp
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
-# ADD CPP /nologo /W4 /O2 /I "..\..\..\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=1 /YX /FD /c /MD /D WXUSINGDLL /I../../..\lib\mswdll
+# ADD CPP /nologo /W4 /O2 /I "../../../include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=1 /YX /FD /c /MD /D WXUSINGDLL /I../../..\lib\mswdll
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
-# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "..\..\..\include"
-# ADD RSC /l 0x409 /d "NDEBUG" /I "..\..\..\include"
+# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "../../../include"
+# ADD RSC /l 0x409 /d "NDEBUG" /I "../../../include"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
-# ADD CPP /nologo /W4 /Zi /Od /I "..\..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=1 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /D WXUSINGDLL /I../../..\lib\mswdlld
+# ADD CPP /nologo /W4 /Zi /Od /I "../../../include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=1 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /D WXUSINGDLL /I../../..\lib\mswdlld
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
-# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "..\..\..\include"
-# ADD RSC /l 0x409 /d "_DEBUG" /I "..\..\..\include"
+# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "../../../include"
+# ADD RSC /l 0x409 /d "_DEBUG" /I "../../../include"
BSC32=bscmake.exe
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# ADD BSC32 /nologo
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
-# ADD CPP /nologo /W4 /O2 /I "..\..\..\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=1 /YX /FD /c /MD /I../../..\lib\msw
+# ADD CPP /nologo /W4 /O2 /I "../../../include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=1 /YX /FD /c /MD /I../../..\lib\msw
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
-# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "..\..\..\include"
-# ADD RSC /l 0x409 /d "NDEBUG" /I "..\..\..\include"
+# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "../../../include"
+# ADD RSC /l 0x409 /d "NDEBUG" /I "../../../include"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
-# ADD CPP /nologo /W4 /Zi /Od /I "..\..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=1 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /I../../..\lib\mswd
+# ADD CPP /nologo /W4 /Zi /Od /I "../../../include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=1 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /I../../..\lib\mswd
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
-# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "..\..\..\include"
-# ADD RSC /l 0x409 /d "_DEBUG" /I "..\..\..\include"
+# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "../../../include"
+# ADD RSC /l 0x409 /d "_DEBUG" /I "../../../include"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
-# Microsoft Developer Studio Project File - Name="helpview" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="htmlhelpview" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
-CFG=helpview - Win32 Debug
+CFG=htmlhelpview - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "helpview.mak" CFG="helpview - Win32 Debug"
+!MESSAGE NMAKE /f "helpview.mak" CFG="htmlhelpview - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "helpview - Win32 Release DLL" (based on "Win32 (x86) Application")
-!MESSAGE "helpview - Win32 Debug DLL" (based on "Win32 (x86) Application")
-!MESSAGE "helpview - Win32 Release" (based on "Win32 (x86) Application")
-!MESSAGE "helpview - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE "htmlhelpview - Win32 Release DLL" (based on "Win32 (x86) Application")
+!MESSAGE "htmlhelpview - Win32 Debug DLL" (based on "Win32 (x86) Application")
+!MESSAGE "htmlhelpview - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "htmlhelpview - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
MTL=midl.exe
RSC=rc.exe
-!ELSEIF "$(CFG)" == "helpview - Win32 Release DLL"
+!ELSEIF "$(CFG)" == "htmlhelpview - Win32 Release DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\wxmsw232.lib
-!ELSEIF "$(CFG)" == "helpview - Win32 Debug DLL"
+!ELSEIF "$(CFG)" == "htmlhelpview - Win32 Debug DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ../../..\lib\wxmsw232d.lib
-!ELSEIF "$(CFG)" == "helpview - Win32 Release"
+!ELSEIF "$(CFG)" == "htmlhelpview - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\zlib.lib ../../..\lib\regex.lib ../../..\lib\png.lib ../../..\lib\jpeg.lib ../../..\lib\tiff.lib ../../..\lib\wxmsw.lib
-!ELSEIF "$(CFG)" == "helpview - Win32 Debug"
+!ELSEIF "$(CFG)" == "htmlhelpview - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# Begin Target
-# Name "helpview - Win32 Release DLL"
-# Name "helpview - Win32 Debug DLL"
-# Name "helpview - Win32 Release"
-# Name "helpview - Win32 Debug"
+# Name "htmlhelpview - Win32 Release DLL"
+# Name "htmlhelpview - Win32 Debug DLL"
+# Name "htmlhelpview - Win32 Release"
+# Name "htmlhelpview - Win32 Debug"
# Begin Source File
SOURCE=.\helpview.cpp
-# Microsoft Developer Studio Project File - Name="printing" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="htmlprinting" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
-CFG=printing - Win32 Debug
+CFG=htmlprinting - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "printing.mak" CFG="printing - Win32 Debug"
+!MESSAGE NMAKE /f "printing.mak" CFG="htmlprinting - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "printing - Win32 Release DLL" (based on "Win32 (x86) Application")
-!MESSAGE "printing - Win32 Debug DLL" (based on "Win32 (x86) Application")
-!MESSAGE "printing - Win32 Release" (based on "Win32 (x86) Application")
-!MESSAGE "printing - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE "htmlprinting - Win32 Release DLL" (based on "Win32 (x86) Application")
+!MESSAGE "htmlprinting - Win32 Debug DLL" (based on "Win32 (x86) Application")
+!MESSAGE "htmlprinting - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "htmlprinting - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
MTL=midl.exe
RSC=rc.exe
-!ELSEIF "$(CFG)" == "printing - Win32 Release DLL"
+!ELSEIF "$(CFG)" == "htmlprinting - Win32 Release DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\wxmsw232.lib
-!ELSEIF "$(CFG)" == "printing - Win32 Debug DLL"
+!ELSEIF "$(CFG)" == "htmlprinting - Win32 Debug DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ../../..\lib\wxmsw232d.lib
-!ELSEIF "$(CFG)" == "printing - Win32 Release"
+!ELSEIF "$(CFG)" == "htmlprinting - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\zlib.lib ../../..\lib\regex.lib ../../..\lib\png.lib ../../..\lib\jpeg.lib ../../..\lib\tiff.lib ../../..\lib\wxmsw.lib
-!ELSEIF "$(CFG)" == "printing - Win32 Debug"
+!ELSEIF "$(CFG)" == "htmlprinting - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# Begin Target
-# Name "printing - Win32 Release DLL"
-# Name "printing - Win32 Debug DLL"
-# Name "printing - Win32 Release"
-# Name "printing - Win32 Debug"
+# Name "htmlprinting - Win32 Release DLL"
+# Name "htmlprinting - Win32 Debug DLL"
+# Name "htmlprinting - Win32 Release"
+# Name "htmlprinting - Win32 Debug"
# Begin Source File
SOURCE=.\printing.cpp
-# Microsoft Developer Studio Project File - Name="test" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="htmltest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
-CFG=test - Win32 Debug
+CFG=htmltest - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "test.mak" CFG="test - Win32 Debug"
+!MESSAGE NMAKE /f "test.mak" CFG="htmltest - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "test - Win32 Release DLL" (based on "Win32 (x86) Application")
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-!MESSAGE "test - Win32 Release" (based on "Win32 (x86) Application")
-!MESSAGE "test - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE "htmltest - Win32 Release DLL" (based on "Win32 (x86) Application")
+!MESSAGE "htmltest - Win32 Debug DLL" (based on "Win32 (x86) Application")
+!MESSAGE "htmltest - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "htmltest - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
MTL=midl.exe
RSC=rc.exe
-!ELSEIF "$(CFG)" == "test - Win32 Release DLL"
+!ELSEIF "$(CFG)" == "htmltest - Win32 Release DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\wxmsw232.lib
-!ELSEIF "$(CFG)" == "test - Win32 Debug DLL"
+!ELSEIF "$(CFG)" == "htmltest - Win32 Debug DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ../../..\lib\wxmsw232d.lib
-!ELSEIF "$(CFG)" == "test - Win32 Release"
+!ELSEIF "$(CFG)" == "htmltest - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\zlib.lib ../../..\lib\regex.lib ../../..\lib\png.lib ../../..\lib\jpeg.lib ../../..\lib\tiff.lib ../../..\lib\wxmsw.lib
-!ELSEIF "$(CFG)" == "test - Win32 Debug"
+!ELSEIF "$(CFG)" == "htmltest - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# Begin Target
-# Name "test - Win32 Release DLL"
-# Name "test - Win32 Debug DLL"
-# Name "test - Win32 Release"
-# Name "test - Win32 Debug"
+# Name "htmltest - Win32 Release DLL"
+# Name "htmltest - Win32 Debug DLL"
+# Name "htmltest - Win32 Release"
+# Name "htmltest - Win32 Debug"
# Begin Source File
SOURCE=.\test.cpp
-# Microsoft Developer Studio Project File - Name="virtual" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="htmlvirtual" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
-CFG=virtual - Win32 Debug
+CFG=htmlvirtual - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "virtual.mak" CFG="virtual - Win32 Debug"
+!MESSAGE NMAKE /f "virtual.mak" CFG="htmlvirtual - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "virtual - Win32 Release DLL" (based on "Win32 (x86) Application")
-!MESSAGE "virtual - Win32 Debug DLL" (based on "Win32 (x86) Application")
-!MESSAGE "virtual - Win32 Release" (based on "Win32 (x86) Application")
-!MESSAGE "virtual - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE "htmlvirtual - Win32 Release DLL" (based on "Win32 (x86) Application")
+!MESSAGE "htmlvirtual - Win32 Debug DLL" (based on "Win32 (x86) Application")
+!MESSAGE "htmlvirtual - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "htmlvirtual - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
MTL=midl.exe
RSC=rc.exe
-!ELSEIF "$(CFG)" == "virtual - Win32 Release DLL"
+!ELSEIF "$(CFG)" == "htmlvirtual - Win32 Release DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
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-!ELSEIF "$(CFG)" == "virtual - Win32 Debug DLL"
+!ELSEIF "$(CFG)" == "htmlvirtual - Win32 Debug DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
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-!ELSEIF "$(CFG)" == "virtual - Win32 Release"
+!ELSEIF "$(CFG)" == "htmlvirtual - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\zlib.lib ../../..\lib\regex.lib ../../..\lib\png.lib ../../..\lib\jpeg.lib ../../..\lib\tiff.lib ../../..\lib\wxmsw.lib
-!ELSEIF "$(CFG)" == "virtual - Win32 Debug"
+!ELSEIF "$(CFG)" == "htmlvirtual - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# Begin Target
-# Name "virtual - Win32 Release DLL"
-# Name "virtual - Win32 Debug DLL"
-# Name "virtual - Win32 Release"
-# Name "virtual - Win32 Debug"
+# Name "htmlvirtual - Win32 Release DLL"
+# Name "htmlvirtual - Win32 Debug DLL"
+# Name "htmlvirtual - Win32 Release"
+# Name "htmlvirtual - Win32 Debug"
# Begin Source File
SOURCE=.\virtual.cpp
-# Microsoft Developer Studio Project File - Name="widget" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="htmlwidget" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
-CFG=widget - Win32 Debug
+CFG=htmlwidget - Win32 Debug
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!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "widget.mak" CFG="widget - Win32 Debug"
+!MESSAGE NMAKE /f "widget.mak" CFG="htmlwidget - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "widget - Win32 Release DLL" (based on "Win32 (x86) Application")
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-!MESSAGE "widget - Win32 Release" (based on "Win32 (x86) Application")
-!MESSAGE "widget - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE "htmlwidget - Win32 Release DLL" (based on "Win32 (x86) Application")
+!MESSAGE "htmlwidget - Win32 Debug DLL" (based on "Win32 (x86) Application")
+!MESSAGE "htmlwidget - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "htmlwidget - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
MTL=midl.exe
RSC=rc.exe
-!ELSEIF "$(CFG)" == "widget - Win32 Release DLL"
+!ELSEIF "$(CFG)" == "htmlwidget - Win32 Release DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\wxmsw232.lib
-!ELSEIF "$(CFG)" == "widget - Win32 Debug DLL"
+!ELSEIF "$(CFG)" == "htmlwidget - Win32 Debug DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ../../..\lib\wxmsw232d.lib
-!ELSEIF "$(CFG)" == "widget - Win32 Release"
+!ELSEIF "$(CFG)" == "htmlwidget - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\zlib.lib ../../..\lib\regex.lib ../../..\lib\png.lib ../../..\lib\jpeg.lib ../../..\lib\tiff.lib ../../..\lib\wxmsw.lib
-!ELSEIF "$(CFG)" == "widget - Win32 Debug"
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# Begin Target
-# Name "widget - Win32 Release DLL"
-# Name "widget - Win32 Debug DLL"
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+# Name "htmlwidget - Win32 Release"
+# Name "htmlwidget - Win32 Debug"
# Begin Source File
SOURCE=.\widget.cpp
-# Microsoft Developer Studio Project File - Name="zip" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="htmlzip" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
-CFG=zip - Win32 Debug
+CFG=htmlzip - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "zip.mak" CFG="zip - Win32 Debug"
+!MESSAGE NMAKE /f "zip.mak" CFG="htmlzip - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "zip - Win32 Release DLL" (based on "Win32 (x86) Application")
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-!MESSAGE "zip - Win32 Release" (based on "Win32 (x86) Application")
-!MESSAGE "zip - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE "htmlzip - Win32 Release DLL" (based on "Win32 (x86) Application")
+!MESSAGE "htmlzip - Win32 Debug DLL" (based on "Win32 (x86) Application")
+!MESSAGE "htmlzip - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "htmlzip - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
MTL=midl.exe
RSC=rc.exe
-!ELSEIF "$(CFG)" == "zip - Win32 Release DLL"
+!ELSEIF "$(CFG)" == "htmlzip - Win32 Release DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\wxmsw232.lib
-!ELSEIF "$(CFG)" == "zip - Win32 Debug DLL"
+!ELSEIF "$(CFG)" == "htmlzip - Win32 Debug DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ../../..\lib\wxmsw232d.lib
-!ELSEIF "$(CFG)" == "zip - Win32 Release"
+!ELSEIF "$(CFG)" == "htmlzip - Win32 Release"
# PROP BASE Use_MFC 0
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\zlib.lib ../../..\lib\regex.lib ../../..\lib\png.lib ../../..\lib\jpeg.lib ../../..\lib\tiff.lib ../../..\lib\wxmsw.lib
-!ELSEIF "$(CFG)" == "zip - Win32 Debug"
+!ELSEIF "$(CFG)" == "htmlzip - Win32 Debug"
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# Begin Target
-# Name "zip - Win32 Release DLL"
-# Name "zip - Win32 Debug DLL"
-# Name "zip - Win32 Release"
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+# Name "htmlzip - Win32 Debug DLL"
+# Name "htmlzip - Win32 Release"
+# Name "htmlzip - Win32 Debug"
# Begin Source File
SOURCE=.\zip.cpp
-# Microsoft Developer Studio Project File - Name="cube" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="glcube" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
-CFG=cube - Win32 Debug
+CFG=glcube - Win32 Debug
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!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "cube.mak" CFG="cube - Win32 Debug"
+!MESSAGE NMAKE /f "cube.mak" CFG="glcube - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
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-!MESSAGE "cube - Win32 Release" (based on "Win32 (x86) Application")
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# Begin Project
MTL=midl.exe
RSC=rc.exe
-!ELSEIF "$(CFG)" == "cube - Win32 Release DLL"
+!ELSEIF "$(CFG)" == "glcube - Win32 Release DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\wxmsw232.lib
-!ELSEIF "$(CFG)" == "cube - Win32 Debug DLL"
+!ELSEIF "$(CFG)" == "glcube - Win32 Debug DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ../../..\lib\wxmsw232d.lib
-!ELSEIF "$(CFG)" == "cube - Win32 Release"
+!ELSEIF "$(CFG)" == "glcube - Win32 Release"
# PROP BASE Use_MFC 0
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\zlib.lib ../../..\lib\regex.lib ../../..\lib\png.lib ../../..\lib\jpeg.lib ../../..\lib\tiff.lib ../../..\lib\wxmsw.lib
-!ELSEIF "$(CFG)" == "cube - Win32 Debug"
+!ELSEIF "$(CFG)" == "glcube - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# Begin Target
-# Name "cube - Win32 Release DLL"
-# Name "cube - Win32 Debug DLL"
-# Name "cube - Win32 Release"
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SOURCE=.\cube.cpp
-# Microsoft Developer Studio Project File - Name="isosurf" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="glisosurf" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
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+CFG=glisosurf - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE
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!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "isosurf.mak" CFG="isosurf - Win32 Debug"
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!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
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!MESSAGE
# Begin Project
MTL=midl.exe
RSC=rc.exe
-!ELSEIF "$(CFG)" == "isosurf - Win32 Release DLL"
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\wxmsw232.lib
-!ELSEIF "$(CFG)" == "isosurf - Win32 Debug DLL"
+!ELSEIF "$(CFG)" == "glisosurf - Win32 Debug DLL"
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ../../..\lib\wxmsw232d.lib
-!ELSEIF "$(CFG)" == "isosurf - Win32 Release"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\zlib.lib ../../..\lib\regex.lib ../../..\lib\png.lib ../../..\lib\jpeg.lib ../../..\lib\tiff.lib ../../..\lib\wxmsw.lib
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SOURCE=.\isosurf.cpp
-# Microsoft Developer Studio Project File - Name="penguin" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="glpenguin" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
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+CFG=glpenguin - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "penguin.mak" CFG="penguin - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
!MESSAGE
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-!MESSAGE "penguin - Win32 Release" (based on "Win32 (x86) Application")
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# Begin Project
MTL=midl.exe
RSC=rc.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\wxmsw232.lib
-!ELSEIF "$(CFG)" == "penguin - Win32 Debug DLL"
+!ELSEIF "$(CFG)" == "glpenguin - Win32 Debug DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ../../..\lib\wxmsw232d.lib
-!ELSEIF "$(CFG)" == "penguin - Win32 Release"
+!ELSEIF "$(CFG)" == "glpenguin - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ../../..\lib\zlib.lib ../../..\lib\regex.lib ../../..\lib\png.lib ../../..\lib\jpeg.lib ../../..\lib\tiff.lib ../../..\lib\wxmsw.lib
-!ELSEIF "$(CFG)" == "penguin - Win32 Debug"
+!ELSEIF "$(CFG)" == "glpenguin - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# Begin Target
-# Name "penguin - Win32 Release DLL"
-# Name "penguin - Win32 Debug DLL"
-# Name "penguin - Win32 Release"
-# Name "penguin - Win32 Debug"
+# Name "glpenguin - Win32 Release DLL"
+# Name "glpenguin - Win32 Debug DLL"
+# Name "glpenguin - Win32 Release"
+# Name "glpenguin - Win32 Debug"
# Begin Source File
SOURCE=.\penguin.cpp