#include "wx/dcgraph.h"
#include "wx/overlay.h"
#include "wx/graphics.h"
+#include "wx/filename.h"
#define TEST_CAIRO_EVERYWHERE 0
gs_bmp36 = new wxBitmap;
wxPathList pathList;
+ // special hack for Unix in-tree sample build, don't do this in real
+ // programs, use wxStandardPaths instead
+ pathList.Add(wxFileName(argv[0]).GetPath());
pathList.Add(_T("."));
pathList.Add(_T(".."));
pathList.Add(_T("../.."));
wxT("for this sample from the current or parent ")
wxT("directory, please copy them there."));
- // stop here
- DeleteBitmaps();
-
- return false;
+ // still continue, the sample can be used without images too if they're
+ // missing for whatever reason
}
// ok, continue
menuFile->Append(File_ShowPolygons, _T("&Polygons screen\tF5"));
menuFile->Append(File_ShowMask, _T("&Mask screen\tF6"));
menuFile->Append(File_ShowMaskStretch, _T("1/&2 scaled mask\tShift-F6"));
- menuFile->Append(File_ShowOps, _T("&ROP screen\tF7"));
+ menuFile->Append(File_ShowOps, _T("&Raster operations screen\tF7"));
menuFile->Append(File_ShowRegions, _T("Re&gions screen\tF8"));
menuFile->Append(File_ShowCircles, _T("&Circles screen\tF9"));
#if wxUSE_GRAPHICS_CONTEXT