--- /dev/null
+/* XPM */\r
+static char * life_xpm[] = {\r
+"151 73 5 1",\r
+" c None",\r
+". c #808080",\r
+"X c Black",\r
+"o c Gray100",\r
+"O c #c0c0c0",\r
+" .X ",\r
+" .XXo.. ",\r
+" .XXOooooX ",\r
+" .XXooOoooooX ",\r
+" XXXoooooOoooooX ",\r
+" .XXXoooOoooooOooooX. ",\r
+" .XXoOoooooOoooooOoooOOX ",\r
+" .XXXooooOoooooOoooooOOOoooX ",\r
+" .XXooOoooooOoooooOoooOOOoooooX ",\r
+" .XXXooooooooooooooooo.OOoooOoooooX ",\r
+" .XXoooOooooooOoooooOo.XXXOoooooOoooo.. ",\r
+" ..XXooooooOooooooOoooOXXXXXXX.oooooOoooooX ",\r
+" .XXooooooooooOooooooO.XXXXXXXXXXXoooooOoooOOX ",\r
+" .XXooOooooooooooOooo.XXXXXXXXXXXXXXXoooooOOOOooX ",\r
+" .XXOoooooOoooooOoooo.XXXXXXXXXXXXXXXXXXXooOOOOoooooX. ",\r
+" .XXoooOoooooOoooooOo.XXXXXXXXXXXXXXXXXXXXXXOOoooOOoooooX ",\r
+" .XXoOoooooOoooooOooooOXXXXXXXXXXXXXXXXXXXXXX.oOooooooOoooooX ",\r
+" .XXOooooOoooooOoooooOOOOooXXXXXXXXXXXXXXXXXX.OoooooOoooooOoooooX ",\r
+" .XXOooooooooOoooooOoo.XX.oooooXXXXXXXXXXXXXXX.oooOoooooOoooooOoooOOX. ",\r
+" .XX.ooooooooooOoooooOXXXXXXOoooooXXXXXXXXXXX.OOoooooOoooooOoooooOOOooo.X ",\r
+" .XXOooOoooooOoooooOoO.XXXXXXXXXOoooooXXXXXXXXoooooOoooooOoooooOooOOoOOoooooX ",\r
+" XXXOoooooOoooooOoooo.XXXXXXXXXXXXXOoooooXXXXXXXooooooOoooooOooooOOOoooooOoooooX ",\r
+" .XXXooooOoooooOooooo..XXXXXXXXXXXXXXXXXOoooOOXXXXXXXooooooOoooooOOOOooOooooooOoooooX ",\r
+" ..XXooOoooooOoooooOooOXXXXXXXXXXXXXXXXXXXXX.OOoooXXXXXXXooooooOoo.XXXooooooOoooooOoooooX. ",\r
+" ..XXOoooooOoooooOoooooXXXXXXXXXXXXXXXXXXXXXXXOoOoooooXXXXXXXoooooOXXXXXXXooooooOoooooOoooOOOX ",\r
+" ..XXoooOooooooooooooooOOooXXXXXXXXXXXXXXXXXXX.oooooOoooooXXXXXXXo.XXXXXXXXXXXOoooooOoooooOOOooooX ",\r
+" ..XXoOoooooOoooooOoooO.XOoooooXXXXXXXXXXXXXXX.OoOooooooOoooooXXXXXXXXXXXXXXXXXXXXXoooooOoOOOOoOoooooX ",\r
+" ..XX.ooooOoooooOooooo..XXXXXoooooOXXXXXXXXXXXXOoooooOooooooOoooooXXXXXXXXXXXXXXXXXXXXXooooOOooooooOoooooX. ",\r
+" ..XXoooOoooooOoooooOooOOoXXXXXXXooooo.XXXXXXX.OoooOoooooOooooooOooOOOXXXXXXXXXXXXXXXXXXXXXOOOooOooooooOooooo.X ",\r
+" .XXOOoooooOoooooOoooooOOOooooXXXXXXXooooo.XXXXXXooooooOoooooOoooooOOoooooXXXXXXXXXXXXXXXXXXXOOooooooOoooooOooooooX ",\r
+" .XXOoooOOoooooOoooooOoOOooOooooooXXXXXX.ooooOXXXXXXXooooooOoooooOoOOOooOoooooXXXXXXXXXXXXXXX.ooooOooooooOoooooOoooOOoX ",\r
+" ..XX.oOoooooOooooooOoooOOOoooooOooooo.XXXXXXOOOOooXXXXXXXooooooOooo.XXooooooOoooooXXXXXXXXXX.OooOoooooOooooooOoooooOOoooooX. ",\r
+" ..XXooooooOoooooOoooooOOOooooooooooOoooooXXXXXXXOoooooXXXXXXXoooooOXXXXXXXooooooOoooooXXXXXXX.ooooooOoooooOooooooOoOOOooOooooo.X ",\r
+" .XXXoOoooooOoooooOoooooOOoooooOooooooOoooooXXXXXXXooooooXXXXXXXoooO.XXXXXXXXooooooOoooooXXXXXXX.ooooooOooooooOoooo.XOoooooOooooo.X ",\r
+" XoooooOoooooOoooooXOOooooOoooooOoooooOoooOOOXXXXXXXooooooXXXXXXX.XXXXXXXXXXXXooooooOoooOOXXXXXXXXooooooOooooooO.XXXXXooooooOooooooX ",\r
+" XoooooOooooooOo.XXX.ooooooOoooooOoooooOOOooooXXXXXXXoooooOXXXXXXXXXXXXXXXXXXXXoooooOOOOoooXXXXXXXXooooooOooo.XXXXXXXXXOoooooOooooooX ",\r
+" XoooooOooooO.XXXXXXooooooOooooooOoOOooOooooo.XXXXXXXooooo.XXXXXXXXXXXXXXXXXXXXooOOOoOooooo.XXXXXXXooooooXXXXXXXXXXXXXX.oooooOOoooOOX. ",\r
+" ..oooooOOOoooXXXXXXXooooooOooooOOOoooooOoooooXXXXXXX.OOOoo.XXXXXXXXXXXXXXXXXXXOOoooooOooooo.XXXXXXXoO.XXXXXXXXXXXXXXXXXXooooooOOOooo.X ",\r
+" XooOOOOoooooOXXXXXX.ooooooOOOoooOoooooOooooooXXXXXXXOoooooXXXXXXXXXXXXXXXXXoooOooooooOooooo.XXXXXXXXXXXXXXXXXXXXXXXXXXXXooOOOoOooooooX ",\r
+" .XoooooOoooooXXXXXXXooOOOOOooooooOoooooOooooooXXXXXXXooooooXXXXXXXXXXXX.OooooooOooooooOooooo.XXXXXXXXXXXXXXXXXXXXXXXXXXXXOoooooOooooooX ",\r
+" XoooooOooooooXXXXXXXOoooooOoooooOooooooOoOOOooXXXXXXXooooooXXXXXXXX.ooooOooooooOooooooOooOOO.XXXXXXXXXXXXXXXXXXXXXXXX.ooOooooooOooooooX ",\r
+" .XoooooOooooo.XXXXXX.ooooooOoooooOooooOOOooooo.XXXXXXXooooooXXXXXXXooooooOooooooOoooooOOOoooo.XXXXXXXXXXXXXXXXXXX.OOoooooOOoooooOOoooooX.",\r
+" XoooooOoooOOOXXXXXXXooooooOooooooOOOoooOOoooooXXXXXXXXoooOOOXXXXXXXooooooOooooooOoOOoooOooooo.XXXXXXXXXXXXXXXXoooooOooooooOooooooOoo.XXXX",\r
+" XooooOOOoooooXXXXXXXooooooOooOOooOoooooOooooooXXXXXXX.OOooo.XXXXXXXooooooOoooOOOOooooooOooooooXXXXXXXXXXX.ooOooooooOooooooOooooO.XXXX ",\r
+" XOOOoooOoooooXXXXXXX.ooooOOOoooooOooooooOooooooXXXXXXXOooooo.XXXXXXXooooooOOoooooOooooooOooooooXXXXXX.OooooooOooooooOooooooXO.XXX. ",\r
+" XoooooOooooooXXXXXXXOOOoooOOoooooOooooooOooooOOXXXXXXXooooooXXXXXXXXoOOOooOooooooOooooooOoooooOXXOoooOOooooooOooooooOooo.XXXX. ",\r
+" XooooooOooooo.XXXXXXXooooooOooooooOoooooOOOOooo.XXXXXXXooooooXXXXXXX.ooooooOooooooOooooooOoOOOooOooooooOooooooOoooooOXXXX. ",\r
+" XoooooOoooooOXXXXXXX.ooooooOooooooOooOOOOooooooXXXXXXXXooooooXXXXXXX.ooooooOooooooOooooOOOooooooOooooooOooooooOO.XXXX. ",\r
+" ..oooooOOOOoooXXXXXXXoooooooOooooOOOoooooOooooooXXXXXXXXooOOooXXXXXXXOoooooOOoooooOOOOOoooOooooooOooooooOoooO.XXX.. ",\r
+" XoooOOOOooooo.XXXXXXXooooooOOOOoooOooooooOooooooXXXXXXX.oooooOXXXXXXXOoooooOOooOOOoOooooooOooooooOoooooOXXXXX. ",\r
+" .XoooooOooooooXXXXXXX.ooOOOOOooooooOooooooOoooooOXXXXXXXooooooOXXXXXXXoooooOOOooooooOooooooOooooooOo.XXXX. ",\r
+" XooooooOoooooOXXXXXXXOoooooOOoooooOooooooOoooOOo.XXXXXXXoooooo.XXXXXXXOOOOooOoooooooOooooooOoooO.XXXX. ",\r
+" .XoooooOooooooXXXXXXXXooooooOooooooOooooO.XooooooXXXXXXXXoooooo.XXXXXOOooooooOooooooooooooo.XXXXX. ",\r
+" XooooooOoooOOOXXXXXXX.ooooooOoooooo..XXXXXXooooooXXXXXXXXoooooOXOoooooOooooooOoooooooooO.XXX. ",\r
+" XoooooOOOoooo.XXXXXXXooooooOooo.XXXXXXXXXX.ooooooXXXXXXXXOOOoooOooooooOooooooOooooO.XXX. ",\r
+" XOOOOooOooooooXXXXXXXXooooO.XXXXXXXXXXXXXXXooooooOXXXXXXOOooooooOooooooOooooooX.XXXX. ",\r
+" XooooooOooooooXXXXXXXX.XXXXXXXXXXXXXXXXXXXXooooooOXOooooOoooooooOooooooOoo.XXXX. ",\r
+" X.oooooOoooooo.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXoOOOooOooooooOooooooOOoooo.XXXX. ",\r
+" XooooooOoooooOXXXXXXXXXXXXXXXXXXXXXXXXXXX.OOooooooOooooooOoooooo...XXX. ",\r
+" X.oooooOOOOoooOXXXXXXXXXXXXXXXXXXXXXX.OooooOOooooooOooooooOoo..XXX. ",\r
+" XoooOOoOooooooXXXXXXXXXXXXXXXXXX.OooOooooooOooooooOOoooo.XXXX. ",\r
+" .XoooooOOooooooXXXXXXXXXXXXXOOoooooooOooooooOooooooX.XXXX. ",\r
+" XooooooOoooooo.XXXXXXXXOoooooOooooooOoooooooOoo.XXXX. ",\r
+" .XooooooOooooooXXXXoooOooooooOOooooooOooooO.XXXX. ",\r
+" XooooooOoooOOOoOooooooOooooooOoooooooX.XXXX. ",\r
+" XoooooOOOoooooOooooooOOooooooOoO.XXXX.. ",\r
+" XXOOoooOOooooooOooooooOooooO.XXXX. ",\r
+" XooooooOooooooOooooooOX.XXX. ",\r
+" X.ooooooOooooooOoO.XXXX. ",\r
+" XooooooOooooO.XXX.. ",\r
+" X.oooooOXXXXX. ",\r
+" XOO.XXX.. ",\r
+".XX. "};\r
--- /dev/null
+/* XPM */\r
+static char * zoomin_xpm[] = {\r
+"16 16 3 1",\r
+" c None",\r
+". c Black",\r
+"X c Gray100",\r
+" .... ",\r
+" ..XXXX.. ",\r
+" .XXXXXXXX. ",\r
+" .XXX..XXX. ",\r
+".XXXX..XXXX. ",\r
+".XX......XX. ",\r
+".XX......XX. ",\r
+".XXXX..XXXX. ",\r
+" .XXX..XXX. ",\r
+" .XXXXXXXX. ",\r
+" ..XXXX... ",\r
+" .... ... ",\r
+" ... ",\r
+" ... ",\r
+" ... ",\r
+" .. "\r
+};\r
--- /dev/null
+/* XPM */\r
+static char * zoomout_xpm[] = {\r
+"16 16 3 1",\r
+" c None",\r
+". c Black",\r
+"X c Gray100",\r
+" .... ",\r
+" ..XXXX.. ",\r
+" .XXXXXXXX. ",\r
+" .XXXXXXXX. ",\r
+".XXXXXXXXXX. ",\r
+".XX......XX. ",\r
+".XX......XX. ",\r
+".XXXXXXXXXX. ",\r
+" .XXXXXXXX. ",\r
+" .XXXXXXXX. ",\r
+" ..XXXX... ",\r
+" .... ... ",\r
+" ... ",\r
+" ... ",\r
+" ... ",\r
+" .. "\r
+};\r
/////////////////////////////////////////////////////////////////////////////
// ==========================================================================
-// declarations
+// headers, declarations, constants
// ==========================================================================
-// --------------------------------------------------------------------------
-// headers
-// --------------------------------------------------------------------------
-
#ifdef __GNUG__
#pragma implementation "dialogs.h"
#endif
-// for compilers that support precompilation, includes "wx/wx.h"
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
-
-// for all others, include the necessary headers
-#ifndef WX_PRECOMP
- #include "wx/wx.h"
-#endif
-
#include "wx/statline.h"
#include "wx/spinctrl.h"
#include "life.h"
#include "game.h"
+// --------------------------------------------------------------------------
+// resources
+// --------------------------------------------------------------------------
+
+#if defined(__WXGTK__) || defined(__WXMOTIF__)
+ // logo for the about dialog
+ #include "bitmaps/life.xpm"
+#endif
+
+// sample configurations
+#include "samples.inc"
+
// --------------------------------------------------------------------------
// constants
// --------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
+ // bmp window in about dialog
+ ID_BMPWIN = 2001,
+
// listbox in samples dialog
- ID_LISTBOX = 2001
+ ID_LISTBOX
};
-// sample configurations
-#include "samples.inc"
-
// --------------------------------------------------------------------------
// event tables and other macros for wxWindows
// --------------------------------------------------------------------------
// Event tables
-BEGIN_EVENT_TABLE(LifeNewGameDialog, wxDialog)
- EVT_BUTTON (wxID_OK, LifeNewGameDialog::OnOK)
-END_EVENT_TABLE()
-
BEGIN_EVENT_TABLE(LifeSamplesDialog, wxDialog)
EVT_LISTBOX (ID_LISTBOX, LifeSamplesDialog::OnListBox)
+
END_EVENT_TABLE()
// implementation
// ==========================================================================
-// --------------------------------------------------------------------------
-// LifeNewGameDialog
-// --------------------------------------------------------------------------
-
-LifeNewGameDialog::LifeNewGameDialog(wxWindow *parent, int *w, int *h)
- : wxDialog(parent, -1,
- _("New game"),
- wxDefaultPosition,
- wxDefaultSize,
- wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
-{
- m_w = w;
- m_h = h;
-
- // spin ctrls
- m_spinctrlw = new wxSpinCtrl( this, -1 );
- m_spinctrlw->SetValue(*m_w);
- m_spinctrlw->SetRange(LIFE_MIN, LIFE_MAX);
-
- m_spinctrlh = new wxSpinCtrl( this, -1 );
- m_spinctrlh->SetValue(*m_h);
- m_spinctrlh->SetRange(LIFE_MIN, LIFE_MAX);
-
- // component layout
- wxBoxSizer *inputsizer1 = new wxBoxSizer( wxHORIZONTAL );
- inputsizer1->Add( new wxStaticText(this, -1, _("Width")), 1, wxCENTRE | wxLEFT, 20);
- inputsizer1->Add( m_spinctrlw, 2, wxCENTRE | wxLEFT | wxRIGHT, 20 );
-
- wxBoxSizer *inputsizer2 = new wxBoxSizer( wxHORIZONTAL );
- inputsizer2->Add( new wxStaticText(this, -1, _("Height")), 1, wxCENTRE | wxLEFT, 20);
- inputsizer2->Add( m_spinctrlh, 2, wxCENTRE | wxLEFT | wxRIGHT, 20 );
-
- wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
- topsizer->Add( CreateTextSizer(_("Enter board dimensions")), 0, wxALL, 10 );
- topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 10);
- topsizer->Add( inputsizer1, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
- topsizer->Add( inputsizer2, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
- topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxTOP, 10);
- topsizer->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10);
-
- // activate
- SetSizer(topsizer);
- SetAutoLayout(TRUE);
- topsizer->SetSizeHints(this);
- topsizer->Fit(this);
- Centre(wxBOTH);
-}
-
-void LifeNewGameDialog::OnOK(wxCommandEvent& WXUNUSED(event))
-{
- *m_w = m_spinctrlw->GetValue();
- *m_h = m_spinctrlh->GetValue();
-
- EndModal(wxID_OK);
-}
-
// --------------------------------------------------------------------------
// LifeSamplesDialog
// --------------------------------------------------------------------------
// descriptions
wxStaticBox *statbox = new wxStaticBox( this, -1, _("Description"));
- m_life = new Life( 16, 16 );
+ m_life = new Life();
m_life->SetShape(g_shapes[0]);
m_canvas = new LifeCanvas( this, m_life, FALSE );
m_text = new wxTextCtrl( this, -1,
SetAutoLayout(TRUE);
sizer3->SetSizeHints(this);
sizer3->Fit(this);
- Centre(wxBOTH);
+ Centre(wxBOTH | wxCENTRE_ON_SCREEN);
}
LifeSamplesDialog::~LifeSamplesDialog()
{
m_canvas->Destroy();
- delete m_life;
}
-int LifeSamplesDialog::GetValue()
+const LifeShape& LifeSamplesDialog::GetShape()
{
- return m_value;
+ return g_shapes[m_value];
}
void LifeSamplesDialog::OnListBox(wxCommandEvent& event)
{
- if (event.GetSelection() != -1)
+ int sel = event.GetSelection();
+
+ if (sel != -1)
{
m_value = m_list->GetSelection();
- m_text->SetValue(g_shapes[ event.GetSelection() ].m_desc);
- m_life->SetShape(g_shapes[ event.GetSelection() ]);
-
- m_canvas->DrawEverything(TRUE); // force redraw everything
- m_canvas->Refresh(FALSE); // do not erase background
+ m_text->SetValue(g_shapes[ sel ].m_desc);
+ m_life->SetShape(g_shapes[ sel ]);
+
+ // quick and dirty :-)
+ if ((g_shapes[ sel ].m_width > 36) ||
+ (g_shapes[ sel ].m_height > 22))
+ m_canvas->SetCellSize(2);
+ else
+ m_canvas->SetCellSize(8);
}
}
+// --------------------------------------------------------------------------
+// LifeAboutDialog
+// --------------------------------------------------------------------------
+
+LifeAboutDialog::LifeAboutDialog(wxWindow *parent)
+ : wxDialog(parent, -1,
+ _("About Life!"),
+ wxDefaultPosition,
+ wxDefaultSize,
+ wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
+{
+ // logo
+ wxBitmap bmp = wxBITMAP(life);
+#if !defined(__WXGTK__) && !defined(__WXMOTIF__)
+ bmp.SetMask(new wxMask(bmp, *wxBLUE));
+#endif
+ wxStaticBitmap *sbmp = new wxStaticBitmap(this, -1, bmp);
+
+ // layout components
+ wxBoxSizer *sizer = new wxBoxSizer( wxVERTICAL );
+ sizer->Add( sbmp, 0, wxCENTRE | wxALL, 10 );
+ sizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 5 );
+ sizer->Add( CreateTextSizer(_("Life! for wxWindows, version 2.0\n\n"
+ "(c) 2000 Guillermo Rodriguez Garcia\n\n"
+ "<guille@iies.es>\n\n"
+ "Portions of the code are based in XLife\n"
+ "XLife is (c) 1989 by Jon Bennett et al.")),
+ 0, wxCENTRE | wxALL, 20 );
+ sizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 5 );
+ sizer->Add( CreateButtonSizer(wxOK), 0, wxCENTRE | wxALL, 10 );
+
+ // activate
+ SetSizer(sizer);
+ SetAutoLayout(TRUE);
+ sizer->SetSizeHints(this);
+ sizer->Fit(this);
+ Centre(wxBOTH | wxCENTRE_ON_SCREEN);
+}
#include "game.h"
-// sample configurations
-extern LifeShape g_shapes[];
-
-
-// --------------------------------------------------------------------------
-// LifeNewGameDialog
-// --------------------------------------------------------------------------
-
-class LifeNewGameDialog : public wxDialog
-{
-public:
- // ctor
- LifeNewGameDialog(wxWindow *parent, int *w, int *h);
-
- // event handlers
- void OnOK(wxCommandEvent& event);
-
-private:
- // any class wishing to process wxWindows events must use this macro
- DECLARE_EVENT_TABLE();
-
- int *m_w;
- int *m_h;
- wxSpinCtrl *m_spinctrlw;
- wxSpinCtrl *m_spinctrlh;
-};
-
// --------------------------------------------------------------------------
// LifeSamplesDialog
// --------------------------------------------------------------------------
~LifeSamplesDialog();
// members
- int GetValue();
+ const LifeShape& GetShape();
// event handlers
void OnListBox(wxCommandEvent &event);
private:
// any class wishing to process wxWindows events must use this macro
- DECLARE_EVENT_TABLE();
+ DECLARE_EVENT_TABLE()
int m_value;
wxListBox *m_list;
Life *m_life;
};
+// --------------------------------------------------------------------------
+// LifeAboutDialog
+// --------------------------------------------------------------------------
+
+class LifeAboutDialog : public wxDialog
+{
+public:
+ // ctor
+ LifeAboutDialog(wxWindow *parent);
+};
+
#endif // _LIFE_DIALOGS_H_
/////////////////////////////////////////////////////////////////////////////
// ==========================================================================
-// declarations
+// headers, declarations, constants
// ==========================================================================
-// --------------------------------------------------------------------------
-// headers
-// --------------------------------------------------------------------------
-
#ifdef __GNUG__
#pragma implementation "game.h"
#endif
-// for compilers that support precompilation, includes "wx/wx.h"
-#include "wx/wxprec.h"
+#include "wx/log.h"
+#include "game.h"
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
+#include <stdlib.h> // for abort
+#include <string.h> // for memset
-// for all others, include the necessary headers
-#ifndef WX_PRECOMP
- #include "wx/wx.h"
-#endif
-#include "game.h"
+#define ARRAYSIZE 1024 // size of the static arrays for BeginFind & co.
+#define ALLOCBOXES 16 // number of cellboxes to alloc at once
// ==========================================================================
-// implementation
+// CellBox
// ==========================================================================
-// --------------------------------------------------------------------------
+#define HASH(x, y) (((x >> 3) & 0x7f) << 7) + ((y >> 3) & 0x7f)
+#define HASHSIZE 32768
+#define MAXDEAD 8
+
+
+class CellBox
+{
+public:
+ // members
+ inline bool IsAlive(int dx, int dy) const;
+ inline bool SetCell(int dx, int dy, bool alive);
+
+ // attributes
+ wxInt32 m_x, m_y; // position in universe
+ wxUint32 m_live1, m_live2; // alive cells (1 bit per cell)
+ wxUint32 m_old1, m_old2; // old values for m_live1, 2
+ wxUint32 m_on[8]; // neighbouring info
+ wxUint32 m_dead; // been dead for n generations
+ CellBox *m_up, *m_dn, *m_lf, *m_rt; // neighbour CellBoxes
+ CellBox *m_prev, *m_next; // in linked list
+ CellBox *m_hprev, *m_hnext; // in hash table
+};
+
+
+// IsAlive:
+// Returns whether cell dx, dy in this box is alive
+//
+bool CellBox::IsAlive(int dx, int dy) const
+{
+ if (dy > 3)
+ return (m_live2 & 1 << ((dy - 4) * 8 + dx));
+ else
+ return (m_live1 & 1 << ((dy) * 8 + dx));
+}
+
+// SetCell:
+// Sets cell dx, dy in this box to 'alive', returns TRUE if
+// the previous value was different, FALSE if it was the same.
+//
+bool CellBox::SetCell(int dx, int dy, bool alive)
+{
+ if (IsAlive(dx, dy) != alive)
+ {
+ if (dy > 3)
+ m_live2 ^= 1 << ((dy - 4) * 8 + dx);
+ else
+ m_live1 ^= 1 << ((dy) * 8 + dx);
+
+ // reset this here to avoid updating problems
+ m_dead = 0;
+
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+
+
+// ==========================================================================
// Life
+// ==========================================================================
+
+// --------------------------------------------------------------------------
+// Ctor and dtor
// --------------------------------------------------------------------------
-/* Format of the cell: (32 bit integer)
- *
- * 0yyyyyyy yyyyyy0x xxxxxxxxx xxx000ff
- *
- * y = y coordinate (13 bits)
- * x = x coordinate (13 bits)
- * f = flags (2 bits)
- *
- * OK, there is a reason for this, I promise :-). But I won't explain
- * it now; it will be more clear when I implement the optimized life
- * algorithm for large universes.
- */
-
-Life::Life(int width, int height)
+Life::Life()
{
- m_wrap = TRUE;
- Create(width, height);
+ m_numcells = 0;
+ m_boxes = new CellBox *[HASHSIZE];
+ m_head = NULL;
+ m_available = NULL;
+ for (int i = 0; i < HASHSIZE; i++)
+ m_boxes[i] = NULL;
+
+ m_cells = new Cell[ARRAYSIZE];
+ m_ncells = 0;
+ m_findmore = FALSE;
+ m_changed = FALSE;
}
Life::~Life()
{
- Destroy();
+ Clear();
+
+ delete[] m_boxes;
+ delete[] m_cells;
}
-void Life::Create(int width, int height)
+// Clear:
+// Clears the board, freeing all storage.
+//
+void Life::Clear()
{
- wxASSERT(width > 0 && height > 0 && m_cells.IsEmpty());
+ CellBox *c, *nc;
- m_width = width;
- m_height = height;
+ m_numcells = 0;
+
+ // clear the hash table pointers
+ for (int i = 0; i < HASHSIZE; i++)
+ m_boxes[i] = NULL;
+
+ // free used boxes
+ c = m_head;
+ while (c)
+ {
+ nc = c->m_next;
+ delete c;
+ c = nc;
+ }
+ m_head = NULL;
- // preallocate memory to speed up initialization
- m_cells.Alloc(m_width * m_height);
- m_changed.Alloc(1000);
+ // free available boxes
+ c = m_available;
+ while (c)
+ {
+ nc = c->m_next;
+ delete c;
+ c = nc;
+ }
+ m_available = NULL;
+}
+
+// --------------------------------------------------------------------------
+// Test and set individual cells
+// --------------------------------------------------------------------------
+
+// IsAlive:
+// Returns whether cell (x, y) is alive.
+//
+bool Life::IsAlive(wxInt32 x, wxInt32 y)
+{
+ CellBox *c = LinkBox(x, y, FALSE);
- // add all cells
- for (int j = 0; j < m_height; j++)
- for (int i = 0; i < m_width; i++)
- m_cells.Add( MakeCell(i, j, FALSE) );
+ return (c && c->IsAlive( x - c->m_x, y - c->m_y ));
}
-void Life::Destroy()
+// SetCell:
+// Sets or clears cell (x, y), according to the 'alive' param.
+//
+void Life::SetCell(wxInt32 x, wxInt32 y, bool alive)
+{
+ CellBox *c = LinkBox(x, y);
+ wxUint32 dx = x - c->m_x;
+ wxUint32 dy = y - c->m_y;
+
+ if (c->SetCell(dx, dy, alive))
+ {
+ if (alive)
+ m_numcells++;
+ else
+ m_numcells--;
+ }
+}
+
+void Life::SetShape(const LifeShape& shape)
{
- m_cells.Clear();
- m_changed.Clear();
+ char *p = shape.m_data;
+
+ int i0 = -(shape.m_width / 2);
+ int j0 = -(shape.m_height / 2);
+ int i1 = i0 + shape.m_width - 1;
+ int j1 = j0 + shape.m_height - 1;
+
+ Clear();
+ for (int j = j0; j <= j1; j++)
+ for (int i = i0; i <= i1; i++)
+ SetCell(i, j, *(p++) == '*');
}
-void Life::Clear()
+// --------------------------------------------------------------------------
+// Cellbox management functions
+// --------------------------------------------------------------------------
+
+// CreateBox:
+// Creates a new box in x, y, either taking it from the list
+// of available boxes, or allocating a new one.
+//
+CellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv)
{
- // set all cells in the array to dead
- for (int j = 0; j < m_height; j++)
- for (int i = 0; i < m_width; i++)
- m_cells[j * m_width + i] &= ~CELL_ALIVE;
+ CellBox *c;
+
+ // if there are no available boxes, alloc a few more
+ if (!m_available)
+ for (int i = 1; i <= ALLOCBOXES; i++)
+ {
+ c = new CellBox();
+
+ if (!c)
+ {
+ // TODO: handle memory errors. Note that right now, if we
+ // couldn't allocate at least one cellbox, we will crash
+ // before leaving CreateBox(). Probably we should try to
+ // allocate some boxes *before* the m_available list goes
+ // empty, so that we have a margin to handle errors
+ // gracefully.
+ wxLogFatalError(_("Out of memory! Aborting..."));
+
+ // the above call should abort, but it doesn't :-?
+ abort();
+
+ break;
+ }
+
+ c->m_next = m_available;
+ m_available = c;
+ }
+
+ // take a cellbox from the list of available boxes
+ c = m_available;
+ m_available = c->m_next;
+
+ // reset everything
+ memset((void *) c, 0, sizeof(CellBox));
+ c->m_x = x;
+ c->m_y = y;
+
+ // insert c in the list
+ c->m_next = m_head;
+ m_head = c;
+ if (c->m_next) c->m_next->m_prev = c;
+
+ // insert c in the hash table
+ c->m_hnext = m_boxes[hv];
+ m_boxes[hv] = c;
+ if (c->m_hnext) c->m_hnext->m_hprev = c;
+
+ return c;
}
-Cell Life::MakeCell(int i, int j, bool alive) const
+// LinkBox:
+// Returns a pointer to the box (x, y); if it didn't exist yet,
+// it returns NULL or creates a new one, depending on the 'create'
+// parameter.
+//
+CellBox* Life::LinkBox(wxInt32 x, wxInt32 y, bool create)
{
- return (Cell)((j << 18) | (i << 5) | (alive? CELL_ALIVE : CELL_DEAD));
+ wxUint32 hv;
+ CellBox *c;
+
+ x &= 0xfffffff8;
+ y &= 0xfffffff8;
+ hv = HASH(x, y);
+
+ // search in the hash table
+ for (c = m_boxes[hv]; c; c = c->m_hnext)
+ if ((c->m_x == x) && (c->m_y == y)) return c;
+
+ // if not found, and (create == TRUE), create a new one
+ return create? CreateBox(x, y, hv) : NULL;
}
-bool Life::IsAlive(int i, int j) const
+// KillBox:
+// Removes this box from the list and the hash table and
+// puts it in the list of available boxes.
+//
+void Life::KillBox(CellBox *c)
{
- wxASSERT(i >= 0 && j >= 0 && i < m_width && j < m_height);
+ wxUint32 hv = HASH(c->m_x, c->m_y);
+
+ // remove from the list
+ if (c != m_head)
+ c->m_prev->m_next = c->m_next;
+ else
+ m_head = c->m_next;
+
+ // remove from the hash table
+ if (c != m_boxes[hv])
+ c->m_hprev->m_hnext = c->m_hnext;
+ else
+ m_boxes[hv] = c->m_hnext;
+
+ // update neighbours
+ if (c->m_next) c->m_next->m_prev = c->m_prev;
+ if (c->m_hnext) c->m_hnext->m_hprev = c->m_hprev;
+ if (c->m_up) c->m_up->m_dn = NULL;
+ if (c->m_dn) c->m_dn->m_up = NULL;
+ if (c->m_lf) c->m_lf->m_rt = NULL;
+ if (c->m_rt) c->m_rt->m_lf = NULL;
- return (m_cells[j * m_width + i] & CELL_ALIVE);
+ // append to the list of available boxes
+ c->m_next = m_available;
+ m_available = c;
}
-bool Life::IsAlive(Cell c) const { return (c & CELL_ALIVE); };
-int Life::GetX(Cell c) const { return (c >> 5) & 0x1fff; };
-int Life::GetY(Cell c) const { return (c >> 18); };
+// --------------------------------------------------------------------------
+// FindMore & co.
+// --------------------------------------------------------------------------
-Cell Life::SetCell(int i, int j, bool alive)
+// Post eight cells to the cell arrays (changed cells only)
+void Life::DoLine(wxInt32 i, wxInt32 j, wxUint32 live, wxUint32 old)
{
- wxASSERT(i >= 0 && j >= 0 && i < m_width && j < m_height);
+ wxUint32 diff = (live ^ old) & 0x000000ff;
- Cell c = MakeCell(i, j, alive);
+ if (!diff) return;
- m_cells[j * m_width + i] = c;
- return c;
+ for (wxInt32 k = 8; k; k--, i++)
+ {
+ if (diff & 0x01)
+ {
+ m_cells[m_ncells].i = i;
+ m_cells[m_ncells].j = j;
+ m_ncells++;
+ }
+ diff >>= 1;
+ live >>= 1;
+ }
}
+
+// Post eight cells to the cell arrays (alive cells only)
+void Life::DoLine(wxInt32 i, wxInt32 j, wxUint32 live)
+{
+ if (! (live & 0x000000ff)) return;
+
+ for (wxInt32 k = 8; k; k--, i++)
+ {
+ if (live & 0x01)
+ {
+ m_cells[m_ncells].i = i;
+ m_cells[m_ncells].j = j;
+ m_ncells++;
+ }
+ live >>= 1;
+ }
+}
-void Life::SetShape(LifeShape& shape)
+void Life::BeginFind(wxInt32 i0, wxInt32 j0, wxInt32 i1, wxInt32 j1, bool changed)
{
- wxASSERT((m_width >= shape.m_width) && (m_height >= shape.m_height));
+ // TODO: optimize for the case where the maximum number of
+ // cellboxes that fit in the specified viewport is smaller
+ // than the current total of boxes; iterating over the list
+ // should then be faster than searching in the hash table.
+
+ m_i0 = m_i = i0 & 0xfffffff8;
+ m_j0 = m_j = j0 & 0xfffffff8;
+ m_i1 = (i1 + 7) & 0xfffffff8;
+ m_j1 = (j1 + 7) & 0xfffffff8;
+
+ m_findmore = TRUE;
+ m_changed = changed;
+}
- int i0 = (m_width - shape.m_width) / 2;
- int j0 = (m_height - shape.m_height) / 2;
- char *p = shape.m_data;
+bool Life::FindMore(Cell *cells[], size_t *ncells)
+{
+ CellBox *c;
+ *cells = m_cells;
+ m_ncells = 0;
- Clear();
- for (int j = j0; j < j0 + shape.m_height; j++)
- for (int i = i0; i < i0 + shape.m_width; i++)
- SetCell(i, j, *(p++) == '*');
+ if (m_changed)
+ {
+ for ( ; m_j <= m_j1; m_j += 8, m_i = m_i0)
+ for ( ; m_i <= m_i1; m_i += 8)
+ {
+ if ((c = LinkBox(m_i, m_j, FALSE)) == NULL)
+ continue;
+
+ // check whether there is enough space left in the array
+ if (m_ncells > (ARRAYSIZE - 64))
+ {
+ *ncells = m_ncells;
+ return FALSE;
+ }
+
+ DoLine(m_i, m_j , c->m_live1, c->m_old1 );
+ DoLine(m_i, m_j + 1, c->m_live1 >> 8, c->m_old1 >> 8 );
+ DoLine(m_i, m_j + 2, c->m_live1 >> 16, c->m_old1 >> 16);
+ DoLine(m_i, m_j + 3, c->m_live1 >> 24, c->m_old1 >> 24);
+ DoLine(m_i, m_j + 4, c->m_live2, c->m_old2 );
+ DoLine(m_i, m_j + 5, c->m_live2 >> 8, c->m_old2 >> 8 );
+ DoLine(m_i, m_j + 6, c->m_live2 >> 16, c->m_old2 >> 16);
+ DoLine(m_i, m_j + 7, c->m_live2 >> 24, c->m_old2 >> 24);
+ }
+ }
+ else
+ {
+ for ( ; m_j <= m_j1; m_j += 8, m_i = m_i0)
+ for ( ; m_i <= m_i1; m_i += 8)
+ {
+ if ((c = LinkBox(m_i, m_j, FALSE)) == NULL)
+ continue;
+
+ // check whether there is enough space left in the array
+ if (m_ncells > (ARRAYSIZE - 64))
+ {
+ *ncells = m_ncells;
+ return FALSE;
+ }
+
+ DoLine(m_i, m_j , c->m_live1 );
+ DoLine(m_i, m_j + 1, c->m_live1 >> 8 );
+ DoLine(m_i, m_j + 2, c->m_live1 >> 16);
+ DoLine(m_i, m_j + 3, c->m_live1 >> 24);
+ DoLine(m_i, m_j + 4, c->m_live2 );
+ DoLine(m_i, m_j + 5, c->m_live2 >> 8 );
+ DoLine(m_i, m_j + 6, c->m_live2 >> 16);
+ DoLine(m_i, m_j + 7, c->m_live2 >> 24);
+ }
+ }
+
+ *ncells = m_ncells;
+ m_findmore = FALSE;
+ return TRUE;
}
+
+// --------------------------------------------------------------------------
+// Evolution engine
+// --------------------------------------------------------------------------
+extern int g_tab1[];
+extern int g_tab2[];
+
+// NextTic:
+// Advance one step in evolution :-)
+//
bool Life::NextTic()
{
- int i, j;
+ CellBox *c, *up, *dn, *lf, *rt;
+ wxUint32 t1, t2, t3, t4;
+ bool changed = FALSE;
+
+ m_numcells = 0;
+
+ // Stage 1:
+ // Compute neighbours of each cell
+ //
+ // WARNING: unrolled loops and lengthy code follows!
+ //
+ c = m_head;
- m_changed.Empty();
+ while (c)
+ {
+ if (! (c->m_live1 || c->m_live2))
+ {
+ c = c->m_next;
+ continue;
+ }
+ up = c->m_up;
+ dn = c->m_dn;
+ lf = c->m_lf;
+ rt = c->m_rt;
- /* 1st pass. Find and mark deaths and births for this generation.
- *
- * Rules:
- * An organism with <= 1 neighbors will die due to isolation.
- * An organism with >= 4 neighbors will die due to starvation.
- * New organisms are born in cells with exactly 3 neighbors.
- */
- for (j = 0; j < m_height; j++)
- for (i = 0; i < m_width; i++)
+ // up
+ t1 = c->m_live1 & 0x000000ff;
+ if (t1)
{
- int neighbors = GetNeighbors(i, j);
- bool alive = IsAlive(i, j);
+ if (!up)
+ {
+ up = LinkBox(c->m_x, c->m_y - 8);
+ up->m_dn = c;
+ }
+ t2 = g_tab1[t1];
+ up->m_on[7] += t2;
+ c->m_on[1] += t2;
+ c->m_on[0] += g_tab2[t1];
+ }
- /* Set CELL_MARK if this cell must change, clear it
- * otherwise. We cannot toggle the CELL_ALIVE bit yet
- * because all deaths and births are simultaneous (it
- * would affect neighbouring cells).
- */
- if ((!alive && neighbors == 3) ||
- (alive && (neighbors <= 1 || neighbors >= 4)))
+ // down
+ t1 = (c->m_live2 & 0xff000000) >> 24;
+ if (t1)
+ {
+ if (!dn)
{
- m_cells[j * m_width + i] |= CELL_MARK;
- m_changed.Add( MakeCell(i, j, !alive) );
+ dn = LinkBox(c->m_x, c->m_y + 8);
+ dn->m_up = c;
+ }
+ t2 = g_tab1[t1];
+ dn->m_on[0] += t2;
+ c->m_on[6] += t2;
+ c->m_on[7] += g_tab2[t1];
+ }
+
+ t1 = c->m_live1;
+ t2 = c->m_live2;
+
+ // left
+ if (t1 & 0x01010101)
+ {
+ if (!lf)
+ {
+ lf = LinkBox(c->m_x - 8, c->m_y);
+ lf->m_rt = c;
+ }
+ if (t1 & 0x00000001)
+ {
+ if (!lf->m_up)
+ {
+ lf->m_up = LinkBox(c->m_x - 8, c->m_y - 8);
+ lf->m_up->m_dn = lf;
+ }
+ lf->m_up->m_on[7] += 0x10000000;
+ lf->m_on[0] += 0x10000000;
+ lf->m_on[1] += 0x10000000;
+ }
+ if (t1 & 0x00000100)
+ {
+ lf->m_on[0] += 0x10000000;
+ lf->m_on[1] += 0x10000000;
+ lf->m_on[2] += 0x10000000;
+ }
+ if (t1 & 0x00010000)
+ {
+ lf->m_on[1] += 0x10000000;
+ lf->m_on[2] += 0x10000000;
+ lf->m_on[3] += 0x10000000;
+ }
+ if (t1 & 0x01000000)
+ {
+ lf->m_on[2] += 0x10000000;
+ lf->m_on[3] += 0x10000000;
+ lf->m_on[4] += 0x10000000;
+ }
+ }
+ if (t2 & 0x01010101)
+ {
+ if (!lf)
+ {
+ lf = LinkBox(c->m_x - 8, c->m_y);
+ lf->m_rt = c;
+ }
+ if (t2 & 0x00000001)
+ {
+ lf->m_on[3] += 0x10000000;
+ lf->m_on[4] += 0x10000000;
+ lf->m_on[5] += 0x10000000;
+ }
+ if (t2 & 0x00000100)
+ {
+ lf->m_on[4] += 0x10000000;
+ lf->m_on[5] += 0x10000000;
+ lf->m_on[6] += 0x10000000;
+ }
+ if (t2 & 0x00010000)
+ {
+ lf->m_on[5] += 0x10000000;
+ lf->m_on[6] += 0x10000000;
+ lf->m_on[7] += 0x10000000;
+ }
+ if (t2 & 0x01000000)
+ {
+ if (!lf->m_dn)
+ {
+ lf->m_dn = LinkBox(c->m_x - 8, c->m_y + 8);
+ lf->m_dn->m_up = lf;
+ }
+ lf->m_on[6] += 0x10000000;
+ lf->m_on[7] += 0x10000000;
+ lf->m_dn->m_on[0] += 0x10000000;
}
- else
- m_cells[j * m_width + i] &= ~CELL_MARK;
}
- /* 2nd pass. Stabilize.
- */
- for (j = 0; j < m_height; j++)
- for (i = 0; i < m_width; i++)
- {
- /* Toggle CELL_ALIVE for those cells marked in the
- * previous pass. Do not clear the CELL_MARK bit yet;
- * it is useful to know which cells have changed and
- * thus must be updated in the screen.
- */
- if (m_cells[j * m_width + i] & CELL_MARK)
- m_cells[j * m_width + i] ^= CELL_ALIVE;
+ // right
+ if (t1 & 0x80808080)
+ {
+ if (!rt)
+ {
+ rt = LinkBox(c->m_x + 8, c->m_y);
+ rt->m_lf = c;
+ }
+ if (t1 & 0x00000080)
+ {
+ if (!rt->m_up)
+ {
+ rt->m_up = LinkBox(c->m_x + 8, c->m_y - 8);
+ rt->m_up->m_dn = rt;
+ }
+ rt->m_up->m_on[7] += 0x00000001;
+ rt->m_on[0] += 0x00000001;
+ rt->m_on[1] += 0x00000001;
+ }
+ if (t1 & 0x00008000)
+ {
+ rt->m_on[0] += 0x00000001;
+ rt->m_on[1] += 0x00000001;
+ rt->m_on[2] += 0x00000001;
+ }
+ if (t1 & 0x00800000)
+ {
+ rt->m_on[1] += 0x00000001;
+ rt->m_on[2] += 0x00000001;
+ rt->m_on[3] += 0x00000001;
+ }
+ if (t1 & 0x80000000)
+ {
+ rt->m_on[2] += 0x00000001;
+ rt->m_on[3] += 0x00000001;
+ rt->m_on[4] += 0x00000001;
+ }
+ }
+ if (t2 & 0x80808080)
+ {
+ if (!rt)
+ {
+ rt = LinkBox(c->m_x + 8, c->m_y);
+ rt->m_lf = c;
+ }
+ if (t2 & 0x00000080)
+ {
+ rt->m_on[3] += 0x00000001;
+ rt->m_on[4] += 0x00000001;
+ rt->m_on[5] += 0x00000001;
+ }
+ if (t2 & 0x00008000)
+ {
+ rt->m_on[4] += 0x00000001;
+ rt->m_on[5] += 0x00000001;
+ rt->m_on[6] += 0x00000001;
+ }
+ if (t2 & 0x00800000)
+ {
+ rt->m_on[5] += 0x00000001;
+ rt->m_on[6] += 0x00000001;
+ rt->m_on[7] += 0x00000001;
+ }
+ if (t2 & 0x80000000)
+ {
+ if (!rt->m_dn)
+ {
+ rt->m_dn = LinkBox(c->m_x + 8, c->m_y + 8);
+ rt->m_dn->m_up = rt;
+ }
+ rt->m_on[6] += 0x00000001;
+ rt->m_on[7] += 0x00000001;
+ rt->m_dn->m_on[0] += 0x00000001;
+ }
+ }
+
+ // inner cells
+ for (int i = 1; i <= 3; i++)
+ {
+ t1 = ((c->m_live1) >> (i * 8)) & 0x000000ff;
+ if (t1)
+ {
+ c->m_on[i - 1] += g_tab1[t1];
+ c->m_on[i ] += g_tab2[t1];
+ c->m_on[i + 1] += g_tab1[t1];
+ }
+ }
+ for (int i = 0; i <= 2; i++)
+ {
+ t1 = ((c->m_live2) >> (i * 8)) & 0x000000ff;
+ if (t1)
+ {
+ c->m_on[i + 3] += g_tab1[t1];
+ c->m_on[i + 4] += g_tab2[t1];
+ c->m_on[i + 5] += g_tab1[t1];
+ }
}
- return (!m_changed.IsEmpty());
-}
+ c->m_up = up;
+ c->m_dn = dn;
+ c->m_lf = lf;
+ c->m_rt = rt;
+ c = c->m_next;
+ }
-int Life::GetNeighbors(int x, int y) const
-{
- wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
+ // Stage 2:
+ // Stabilize
+ //
+ // WARNING: to be optimized and unrolled soon.
+ //
+ c = m_head;
+
+ while (c)
+ {
+ t1 = c->m_live1;
+ c->m_old1 = t1;
+ t2 = 0;
+ for (int i = 0; i <= 3; i++)
+ {
+ t3 = c->m_on[i];
+ if (!t3)
+ {
+ t1 >>= 8;
+ t2 >>= 8;
+ continue;
+ }
- int neighbors = 0;
+ for (int j = 0; j < 8; j++)
+ {
+ t2 >>= 1;
+ t4 = t3 & 0x0000000f;
+
+ if ((t4 == 3) || ((t4 == 2) && (t1 & 0x00000001)))
+ {
+ t2 |= 0x80000000;
+ m_numcells++;
+ }
+
+ t3 >>= 4;
+ t1 >>= 1;
+ }
+ c->m_on[i] = 0;
+ }
+ c->m_live1 = t2;
- int i0 = (x)? (x - 1) : 0;
- int j0 = (y)? (y - 1) : 0;
- int i1 = (x < (m_width - 1))? (x + 1) : (m_width - 1);
- int j1 = (y < (m_height - 1))? (y + 1) : (m_height - 1);
+ t1 = c->m_live2;
+ c->m_old2 = t1;
+ t2 = 0;
+ for (int i = 4; i <= 7; i++)
+ {
+ t3 = c->m_on[i];
+ if (!t3)
+ {
+ t1 >>= 8;
+ t2 >>= 8;
+ continue;
+ }
- if (m_wrap && ( !x || !y || x == (m_width - 1) || y == (m_height - 1)))
- {
- // this is an outer cell and wraparound is on
- for (int j = y - 1; j <= y + 1; j++)
- for (int i = x - 1; i <= x + 1; i++)
- if (IsAlive( ((i < 0)? (i + m_width ) : (i % m_width)),
- ((j < 0)? (j + m_height) : (j % m_height)) ))
- neighbors++;
- }
- else
- {
- // this is an inner cell, or wraparound is off
- for (int j = j0; j <= j1; j++)
- for (int i = i0; i <= i1; i++)
- if (IsAlive(i, j))
- neighbors++;
- }
+ for (int j = 0; j < 8; j++)
+ {
+ t2 >>= 1;
+ t4 = t3 & 0x0000000f;
+
+ if ((t4 == 3) || ((t4 == 2) && (t1 & 0x00000001)))
+ {
+ t2 |= 0x80000000;
+ m_numcells++;
+ }
+
+ t3 >>= 4;
+ t1 >>= 1;
+ }
+ c->m_on[i] = 0;
+ }
+ c->m_live2 = t2;
- // do not count ourselves
- if (IsAlive(x, y)) neighbors--;
+ // keep track of changes
+ changed |= ((c->m_live1 ^ c->m_old1) || (c->m_live2 ^ c->m_old2));
+
+ // mark, and discard if necessary, dead boxes
+ if (c->m_live1 || c->m_live2)
+ {
+ c->m_dead = 0;
+ c = c->m_next;
+ }
+ else
+ {
+ CellBox *aux = c->m_next;
+ if (c->m_dead++ > MAXDEAD)
+ KillBox(c);
+
+ c = aux;
+ }
+ }
- return neighbors;
+ return changed;
}
+// --------------------------------------------------------------------------
+// Lookup tables - these will be generated on-the-fly soon.
+// --------------------------------------------------------------------------
+
+// This table converts from bits (like in live1, live2) to number
+// of neighbors for each cell in the upper or lower row.
+//
+int g_tab1[]=
+{
+ 0x00000000,
+ 0x00000011,
+ 0x00000111,
+ 0x00000122,
+ 0x00001110,
+ 0x00001121,
+ 0x00001221,
+ 0x00001232,
+ 0x00011100,
+ 0x00011111,
+ 0x00011211,
+ 0x00011222,
+ 0x00012210,
+ 0x00012221,
+ 0x00012321,
+ 0x00012332,
+ 0x00111000,
+ 0x00111011,
+ 0x00111111,
+ 0x00111122,
+ 0x00112110,
+ 0x00112121,
+ 0x00112221,
+ 0x00112232,
+ 0x00122100,
+ 0x00122111,
+ 0x00122211,
+ 0x00122222,
+ 0x00123210,
+ 0x00123221,
+ 0x00123321,
+ 0x00123332,
+ 0x01110000,
+ 0x01110011,
+ 0x01110111,
+ 0x01110122,
+ 0x01111110,
+ 0x01111121,
+ 0x01111221,
+ 0x01111232,
+ 0x01121100,
+ 0x01121111,
+ 0x01121211,
+ 0x01121222,
+ 0x01122210,
+ 0x01122221,
+ 0x01122321,
+ 0x01122332,
+ 0x01221000,
+ 0x01221011,
+ 0x01221111,
+ 0x01221122,
+ 0x01222110,
+ 0x01222121,
+ 0x01222221,
+ 0x01222232,
+ 0x01232100,
+ 0x01232111,
+ 0x01232211,
+ 0x01232222,
+ 0x01233210,
+ 0x01233221,
+ 0x01233321,
+ 0x01233332,
+ 0x11100000,
+ 0x11100011,
+ 0x11100111,
+ 0x11100122,
+ 0x11101110,
+ 0x11101121,
+ 0x11101221,
+ 0x11101232,
+ 0x11111100,
+ 0x11111111,
+ 0x11111211,
+ 0x11111222,
+ 0x11112210,
+ 0x11112221,
+ 0x11112321,
+ 0x11112332,
+ 0x11211000,
+ 0x11211011,
+ 0x11211111,
+ 0x11211122,
+ 0x11212110,
+ 0x11212121,
+ 0x11212221,
+ 0x11212232,
+ 0x11222100,
+ 0x11222111,
+ 0x11222211,
+ 0x11222222,
+ 0x11223210,
+ 0x11223221,
+ 0x11223321,
+ 0x11223332,
+ 0x12210000,
+ 0x12210011,
+ 0x12210111,
+ 0x12210122,
+ 0x12211110,
+ 0x12211121,
+ 0x12211221,
+ 0x12211232,
+ 0x12221100,
+ 0x12221111,
+ 0x12221211,
+ 0x12221222,
+ 0x12222210,
+ 0x12222221,
+ 0x12222321,
+ 0x12222332,
+ 0x12321000,
+ 0x12321011,
+ 0x12321111,
+ 0x12321122,
+ 0x12322110,
+ 0x12322121,
+ 0x12322221,
+ 0x12322232,
+ 0x12332100,
+ 0x12332111,
+ 0x12332211,
+ 0x12332222,
+ 0x12333210,
+ 0x12333221,
+ 0x12333321,
+ 0x12333332,
+ 0x11000000,
+ 0x11000011,
+ 0x11000111,
+ 0x11000122,
+ 0x11001110,
+ 0x11001121,
+ 0x11001221,
+ 0x11001232,
+ 0x11011100,
+ 0x11011111,
+ 0x11011211,
+ 0x11011222,
+ 0x11012210,
+ 0x11012221,
+ 0x11012321,
+ 0x11012332,
+ 0x11111000,
+ 0x11111011,
+ 0x11111111,
+ 0x11111122,
+ 0x11112110,
+ 0x11112121,
+ 0x11112221,
+ 0x11112232,
+ 0x11122100,
+ 0x11122111,
+ 0x11122211,
+ 0x11122222,
+ 0x11123210,
+ 0x11123221,
+ 0x11123321,
+ 0x11123332,
+ 0x12110000,
+ 0x12110011,
+ 0x12110111,
+ 0x12110122,
+ 0x12111110,
+ 0x12111121,
+ 0x12111221,
+ 0x12111232,
+ 0x12121100,
+ 0x12121111,
+ 0x12121211,
+ 0x12121222,
+ 0x12122210,
+ 0x12122221,
+ 0x12122321,
+ 0x12122332,
+ 0x12221000,
+ 0x12221011,
+ 0x12221111,
+ 0x12221122,
+ 0x12222110,
+ 0x12222121,
+ 0x12222221,
+ 0x12222232,
+ 0x12232100,
+ 0x12232111,
+ 0x12232211,
+ 0x12232222,
+ 0x12233210,
+ 0x12233221,
+ 0x12233321,
+ 0x12233332,
+ 0x22100000,
+ 0x22100011,
+ 0x22100111,
+ 0x22100122,
+ 0x22101110,
+ 0x22101121,
+ 0x22101221,
+ 0x22101232,
+ 0x22111100,
+ 0x22111111,
+ 0x22111211,
+ 0x22111222,
+ 0x22112210,
+ 0x22112221,
+ 0x22112321,
+ 0x22112332,
+ 0x22211000,
+ 0x22211011,
+ 0x22211111,
+ 0x22211122,
+ 0x22212110,
+ 0x22212121,
+ 0x22212221,
+ 0x22212232,
+ 0x22222100,
+ 0x22222111,
+ 0x22222211,
+ 0x22222222,
+ 0x22223210,
+ 0x22223221,
+ 0x22223321,
+ 0x22223332,
+ 0x23210000,
+ 0x23210011,
+ 0x23210111,
+ 0x23210122,
+ 0x23211110,
+ 0x23211121,
+ 0x23211221,
+ 0x23211232,
+ 0x23221100,
+ 0x23221111,
+ 0x23221211,
+ 0x23221222,
+ 0x23222210,
+ 0x23222221,
+ 0x23222321,
+ 0x23222332,
+ 0x23321000,
+ 0x23321011,
+ 0x23321111,
+ 0x23321122,
+ 0x23322110,
+ 0x23322121,
+ 0x23322221,
+ 0x23322232,
+ 0x23332100,
+ 0x23332111,
+ 0x23332211,
+ 0x23332222,
+ 0x23333210,
+ 0x23333221,
+ 0x23333321,
+ 0x23333332
+};
+
+// This table converts from bits (like in live1, live2) to number
+// of neighbors for each cell in the same row (excluding ourselves)
+//
+int g_tab2[]=
+{
+ 0x00000000,
+ 0x00000010,
+ 0x00000101,
+ 0x00000111,
+ 0x00001010,
+ 0x00001020,
+ 0x00001111,
+ 0x00001121,
+ 0x00010100,
+ 0x00010110,
+ 0x00010201,
+ 0x00010211,
+ 0x00011110,
+ 0x00011120,
+ 0x00011211,
+ 0x00011221,
+ 0x00101000,
+ 0x00101010,
+ 0x00101101,
+ 0x00101111,
+ 0x00102010,
+ 0x00102020,
+ 0x00102111,
+ 0x00102121,
+ 0x00111100,
+ 0x00111110,
+ 0x00111201,
+ 0x00111211,
+ 0x00112110,
+ 0x00112120,
+ 0x00112211,
+ 0x00112221,
+ 0x01010000,
+ 0x01010010,
+ 0x01010101,
+ 0x01010111,
+ 0x01011010,
+ 0x01011020,
+ 0x01011111,
+ 0x01011121,
+ 0x01020100,
+ 0x01020110,
+ 0x01020201,
+ 0x01020211,
+ 0x01021110,
+ 0x01021120,
+ 0x01021211,
+ 0x01021221,
+ 0x01111000,
+ 0x01111010,
+ 0x01111101,
+ 0x01111111,
+ 0x01112010,
+ 0x01112020,
+ 0x01112111,
+ 0x01112121,
+ 0x01121100,
+ 0x01121110,
+ 0x01121201,
+ 0x01121211,
+ 0x01122110,
+ 0x01122120,
+ 0x01122211,
+ 0x01122221,
+ 0x10100000,
+ 0x10100010,
+ 0x10100101,
+ 0x10100111,
+ 0x10101010,
+ 0x10101020,
+ 0x10101111,
+ 0x10101121,
+ 0x10110100,
+ 0x10110110,
+ 0x10110201,
+ 0x10110211,
+ 0x10111110,
+ 0x10111120,
+ 0x10111211,
+ 0x10111221,
+ 0x10201000,
+ 0x10201010,
+ 0x10201101,
+ 0x10201111,
+ 0x10202010,
+ 0x10202020,
+ 0x10202111,
+ 0x10202121,
+ 0x10211100,
+ 0x10211110,
+ 0x10211201,
+ 0x10211211,
+ 0x10212110,
+ 0x10212120,
+ 0x10212211,
+ 0x10212221,
+ 0x11110000,
+ 0x11110010,
+ 0x11110101,
+ 0x11110111,
+ 0x11111010,
+ 0x11111020,
+ 0x11111111,
+ 0x11111121,
+ 0x11120100,
+ 0x11120110,
+ 0x11120201,
+ 0x11120211,
+ 0x11121110,
+ 0x11121120,
+ 0x11121211,
+ 0x11121221,
+ 0x11211000,
+ 0x11211010,
+ 0x11211101,
+ 0x11211111,
+ 0x11212010,
+ 0x11212020,
+ 0x11212111,
+ 0x11212121,
+ 0x11221100,
+ 0x11221110,
+ 0x11221201,
+ 0x11221211,
+ 0x11222110,
+ 0x11222120,
+ 0x11222211,
+ 0x11222221,
+ 0x01000000,
+ 0x01000010,
+ 0x01000101,
+ 0x01000111,
+ 0x01001010,
+ 0x01001020,
+ 0x01001111,
+ 0x01001121,
+ 0x01010100,
+ 0x01010110,
+ 0x01010201,
+ 0x01010211,
+ 0x01011110,
+ 0x01011120,
+ 0x01011211,
+ 0x01011221,
+ 0x01101000,
+ 0x01101010,
+ 0x01101101,
+ 0x01101111,
+ 0x01102010,
+ 0x01102020,
+ 0x01102111,
+ 0x01102121,
+ 0x01111100,
+ 0x01111110,
+ 0x01111201,
+ 0x01111211,
+ 0x01112110,
+ 0x01112120,
+ 0x01112211,
+ 0x01112221,
+ 0x02010000,
+ 0x02010010,
+ 0x02010101,
+ 0x02010111,
+ 0x02011010,
+ 0x02011020,
+ 0x02011111,
+ 0x02011121,
+ 0x02020100,
+ 0x02020110,
+ 0x02020201,
+ 0x02020211,
+ 0x02021110,
+ 0x02021120,
+ 0x02021211,
+ 0x02021221,
+ 0x02111000,
+ 0x02111010,
+ 0x02111101,
+ 0x02111111,
+ 0x02112010,
+ 0x02112020,
+ 0x02112111,
+ 0x02112121,
+ 0x02121100,
+ 0x02121110,
+ 0x02121201,
+ 0x02121211,
+ 0x02122110,
+ 0x02122120,
+ 0x02122211,
+ 0x02122221,
+ 0x11100000,
+ 0x11100010,
+ 0x11100101,
+ 0x11100111,
+ 0x11101010,
+ 0x11101020,
+ 0x11101111,
+ 0x11101121,
+ 0x11110100,
+ 0x11110110,
+ 0x11110201,
+ 0x11110211,
+ 0x11111110,
+ 0x11111120,
+ 0x11111211,
+ 0x11111221,
+ 0x11201000,
+ 0x11201010,
+ 0x11201101,
+ 0x11201111,
+ 0x11202010,
+ 0x11202020,
+ 0x11202111,
+ 0x11202121,
+ 0x11211100,
+ 0x11211110,
+ 0x11211201,
+ 0x11211211,
+ 0x11212110,
+ 0x11212120,
+ 0x11212211,
+ 0x11212221,
+ 0x12110000,
+ 0x12110010,
+ 0x12110101,
+ 0x12110111,
+ 0x12111010,
+ 0x12111020,
+ 0x12111111,
+ 0x12111121,
+ 0x12120100,
+ 0x12120110,
+ 0x12120201,
+ 0x12120211,
+ 0x12121110,
+ 0x12121120,
+ 0x12121211,
+ 0x12121221,
+ 0x12211000,
+ 0x12211010,
+ 0x12211101,
+ 0x12211111,
+ 0x12212010,
+ 0x12212020,
+ 0x12212111,
+ 0x12212121,
+ 0x12221100,
+ 0x12221110,
+ 0x12221201,
+ 0x12221211,
+ 0x12222110,
+ 0x12222120,
+ 0x12222211,
+ 0x12222221
+};
/////////////////////////////////////////////////////////////////////////////
// Name: game.h
-// Purpose: Life! game logic
+// Purpose: Life! game logic, version 2
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
// Modified by:
// Created: Jan/2000
#endif
// --------------------------------------------------------------------------
-// constants
+// Cell
// --------------------------------------------------------------------------
-// minimum and maximum table size, in each dimension
-#define LIFE_MIN 20
-#define LIFE_MAX 200
-
-// --------------------------------------------------------------------------
-// Cell and CellArray;
-// --------------------------------------------------------------------------
-
-typedef long Cell;
-typedef wxArrayLong CellArray;
+// A Cell is just a struct which contains a pair of (i, j) coords.
+// These structs are not used internally anywhere; they are just
+// used to pass cell coordinates around.
+struct Cell
+{
+ wxInt32 i;
+ wxInt32 j;
+};
// --------------------------------------------------------------------------
// LifeShape
// --------------------------------------------------------------------------
+// A class which holds a pattern
class LifeShape
{
public:
LifeShape::LifeShape(wxString name,
wxString desc,
- int width, int height, char *data,
- int fieldWidth = 20, int fieldHeight = 20,
- bool wrap = TRUE)
+ int width,
+ int height,
+ char *data)
{
- m_name = name;
- m_desc = desc;
- m_width = width;
- m_height = height;
- m_data = data;
- m_fieldWidth = fieldWidth;
- m_fieldHeight = fieldHeight;
- m_wrap = wrap;
+ m_name = name;
+ m_desc = desc;
+ m_width = width;
+ m_height = height;
+ m_data = data;
}
wxString m_name;
int m_width;
int m_height;
char *m_data;
- int m_fieldWidth;
- int m_fieldHeight;
- bool m_wrap;
};
+
// --------------------------------------------------------------------------
// Life
// --------------------------------------------------------------------------
+class CellBox;
+
class Life
{
public:
// ctor and dtor
- Life(int width, int height);
+ Life();
~Life();
- void Create(int width, int height);
- void Destroy();
-
- // game field
- inline int GetWidth() const { return m_width; };
- inline int GetHeight() const { return m_height; };
- inline void SetBorderWrap(bool on) { m_wrap = on; };
-
- // cells
- bool IsAlive(int i, int j) const;
- bool IsAlive(Cell c) const;
- int GetX(Cell c) const;
- int GetY(Cell c) const;
- const CellArray* GetCells() const { return &m_cells; };
- const CellArray* GetChangedCells() const { return &m_changed; };
-
- // game logic
+
+ // accessors
+ inline wxUint32 GetNumCells() const { return m_numcells; };
+ bool IsAlive (wxInt32 x, wxInt32 y);
+ void SetCell (wxInt32 x, wxInt32 y, bool alive = TRUE);
+ void SetShape(const LifeShape &shape);
+
+ // game control
void Clear();
- Cell SetCell(int i, int j, bool alive = TRUE);
- void SetShape(LifeShape &shape);
bool NextTic();
-private:
- int GetNeighbors(int i, int j) const;
- inline Cell MakeCell(int i, int j, bool alive) const;
-
- enum CellFlags
- {
- CELL_DEAD = 0x0000, // is dead
- CELL_ALIVE = 0x0001, // is alive
- CELL_MARK = 0x0002, // will change / has changed
- };
+ // The following functions find cells within a given viewport; either
+ // all alive cells, or only those cells which have changed since last
+ // generation. You first call BeginFind() to specify the viewport,
+ // then keep calling FindMore() until it returns TRUE.
+ //
+ // BeginFind:
+ // Specify the viewport and whether to look for alive cells or for
+ // cells which have changed since the last generation and thus need
+ // to be repainted. In this latter case, there is no distinction
+ // between newborn or just-dead cells.
+ //
+ // FindMore:
+ // Fills an array with cells that match the specification given with
+ // BeginFind(). The array itself belongs to the Life object and must
+ // not be modified or freed by the caller. If this function returns
+ // FALSE, then the operation is not complete: just process all cells
+ // and call FillMore() again.
+ //
+ void BeginFind(wxInt32 i0, wxInt32 j0,
+ wxInt32 i1, wxInt32 j1,
+ bool changed);
+ bool FindMore(Cell *cells[], size_t *ncells);
- int m_width;
- int m_height;
- CellArray m_cells;
- CellArray m_changed;
- bool m_wrap;
+private:
+ // cellbox-related
+ CellBox *CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv);
+ CellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = TRUE);
+ void KillBox(CellBox *c);
+
+ // helpers for FindMore & co.
+ void DoLine(wxInt32 i, wxInt32 j, wxUint32 alive, wxUint32 old);
+ void DoLine(wxInt32 i, wxInt32 j, wxUint32 alive);
+
+
+ CellBox *m_head; // list of alive boxes
+ CellBox *m_available; // list of reusable dead boxes
+ CellBox **m_boxes; // hash table of alive boxes
+ wxUint32 m_numcells; // population (number of alive cells)
+ Cell *m_cells; // cell array for FindMore()
+ size_t m_ncells; // number of valid cells in cell array
+ wxInt32 m_i, m_j, // state vars for FindMore()
+ m_i0, m_j0,
+ m_i1, m_j1;
+ bool m_changed;
+ bool m_findmore;
};
#endif // _LIFE_GAME_H_
/////////////////////////////////////////////////////////////////////////////
// ==========================================================================
-// declarations
+// headers, declarations, constants
// ==========================================================================
-// --------------------------------------------------------------------------
-// headers
-// --------------------------------------------------------------------------
-
#ifdef __GNUG__
#pragma implementation "life.h"
#endif
-// for compilers that support precompilation, includes "wx/wx.h"
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
-
-// for all others, include the necessary headers
-#ifndef WX_PRECOMP
- #include "wx/wx.h"
-#endif
-
#include "wx/statline.h"
#include "life.h"
#include "bitmaps/reset.xpm"
#include "bitmaps/play.xpm"
#include "bitmaps/stop.xpm"
+ #include "bitmaps/zoomin.xpm"
+ #include "bitmaps/zoomout.xpm"
#endif
// --------------------------------------------------------------------------
enum
{
// menu items and toolbar buttons
- ID_NEWGAME = 1001,
+ ID_RESET = 1001,
ID_SAMPLES,
ID_ABOUT,
ID_EXIT,
- ID_CLEAR,
+ ID_CENTER,
ID_START,
ID_STEP,
ID_STOP,
- ID_WRAP,
+ ID_ZOOMIN,
+ ID_ZOOMOUT,
+ ID_TOPSPEED,
// speed selection slider
ID_SLIDER
// Event tables
BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
- EVT_MENU (ID_NEWGAME, LifeFrame::OnNewGame)
- EVT_MENU (ID_SAMPLES, LifeFrame::OnSamples)
- EVT_MENU (ID_ABOUT, LifeFrame::OnMenu)
- EVT_MENU (ID_EXIT, LifeFrame::OnMenu)
- EVT_MENU (ID_CLEAR, LifeFrame::OnMenu)
- EVT_MENU (ID_START, LifeFrame::OnMenu)
- EVT_MENU (ID_STEP, LifeFrame::OnMenu)
- EVT_MENU (ID_STOP, LifeFrame::OnMenu)
- EVT_MENU (ID_WRAP, LifeFrame::OnMenu)
- EVT_COMMAND_SCROLL (ID_SLIDER, LifeFrame::OnSlider)
+ EVT_MENU (ID_SAMPLES, LifeFrame::OnSamples)
+ EVT_MENU (ID_RESET, LifeFrame::OnMenu)
+ EVT_MENU (ID_ABOUT, LifeFrame::OnMenu)
+ EVT_MENU (ID_EXIT, LifeFrame::OnMenu)
+ EVT_MENU (ID_CENTER, LifeFrame::OnMenu)
+ EVT_MENU (ID_START, LifeFrame::OnMenu)
+ EVT_MENU (ID_STEP, LifeFrame::OnMenu)
+ EVT_MENU (ID_STOP, LifeFrame::OnMenu)
+ EVT_MENU (ID_ZOOMIN, LifeFrame::OnMenu)
+ EVT_MENU (ID_ZOOMOUT, LifeFrame::OnMenu)
+ EVT_MENU (ID_TOPSPEED, LifeFrame::OnMenu)
+ EVT_COMMAND_SCROLL (ID_SLIDER, LifeFrame::OnSlider)
+ EVT_CLOSE ( LifeFrame::OnClose)
END_EVENT_TABLE()
-BEGIN_EVENT_TABLE(LifeCanvas, wxScrolledWindow)
- EVT_PAINT ( LifeCanvas::OnPaint)
- EVT_SIZE ( LifeCanvas::OnSize)
- EVT_MOUSE_EVENTS ( LifeCanvas::OnMouse)
+BEGIN_EVENT_TABLE(LifeCanvas, wxWindow)
+ EVT_PAINT ( LifeCanvas::OnPaint)
+ EVT_SCROLLWIN ( LifeCanvas::OnScroll)
+ EVT_SIZE ( LifeCanvas::OnSize)
+ EVT_MOUSE_EVENTS ( LifeCanvas::OnMouse)
+ EVT_ERASE_BACKGROUND( LifeCanvas::OnEraseBackground)
END_EVENT_TABLE()
// Create a new application object
IMPLEMENT_APP(LifeApp)
+
// ==========================================================================
// implementation
// ==========================================================================
// some shortcuts
-#define ADD_TOOL(a, b, c, d) \
- toolBar->AddTool(a, b, wxNullBitmap, FALSE, -1, -1, (wxObject *)0, c, d)
+#define ADD_TOOL(id, bmp, tooltip, help) \
+ toolBar->AddTool(id, bmp, wxNullBitmap, FALSE, -1, -1, (wxObject *)0, tooltip, help)
-#define GET_FRAME() \
- ((LifeFrame *) wxGetApp().GetTopWindow())
+#define GET_FRAME() ((LifeFrame *) wxGetApp().GetTopWindow())
// --------------------------------------------------------------------------
// LifeApp
// --------------------------------------------------------------------------
-// `Main program' equivalent: the program execution "starts" here
+// 'Main program' equivalent: the program execution "starts" here
bool LifeApp::OnInit()
{
// create the main application window
wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
wxMenu *menuGame = new wxMenu("", wxMENU_TEAROFF);
- menuFile->Append(ID_NEWGAME, _("New game..."), _("Start a new game"));
+ menuFile->Append(ID_RESET, _("Reset"), _("Start a new game"));
menuFile->Append(ID_SAMPLES, _("Sample game..."), _("Select a sample configuration"));
menuFile->AppendSeparator();
menuFile->Append(ID_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
menuFile->AppendSeparator();
menuFile->Append(ID_EXIT, _("E&xit\tAlt-X"), _("Quit this program"));
- menuGame->Append(ID_CLEAR, _("&Clear\tCtrl-C"), _("Clear game field"));
+ menuGame->Append(ID_CENTER, _("Re¢er\tCtrl-C"), _("Go to (0, 0)"));
menuGame->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
menuGame->Append(ID_STEP, _("&Next\tCtrl-N"), _("Single step"));
menuGame->Append(ID_STOP, _("S&top\tCtrl-T"), _("Stop"));
menuGame->Enable(ID_STOP, FALSE);
menuGame->AppendSeparator();
- menuGame->Append(ID_WRAP, _("&Wraparound\tCtrl-W"), _("Wrap around borders"), TRUE);
- menuGame->Check (ID_WRAP, TRUE);
+ menuGame->Append(ID_TOPSPEED, _("Top speed!"), _("Go as fast as possible"));
+ menuGame->AppendSeparator();
+ menuGame->Append(ID_ZOOMIN, _("Zoom &in\tCtrl-I"));
+ menuGame->Append(ID_ZOOMOUT, _("Zoom &out\tCtrl-O"));
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _("&File"));
SetMenuBar(menuBar);
// tool bar
- wxBitmap tbBitmaps[3];
+ wxBitmap tbBitmaps[5];
tbBitmaps[0] = wxBITMAP(reset);
tbBitmaps[1] = wxBITMAP(play);
tbBitmaps[2] = wxBITMAP(stop);
+ tbBitmaps[3] = wxBITMAP(zoomin);
+ tbBitmaps[4] = wxBITMAP(zoomout);
wxToolBar *toolBar = CreateToolBar();
toolBar->SetMargins(5, 5);
toolBar->SetToolBitmapSize(wxSize(16, 16));
- ADD_TOOL(ID_CLEAR, tbBitmaps[0], _("Clear"), _("Clear game board"));
- ADD_TOOL(ID_START, tbBitmaps[1], _("Start"), _("Start"));
- ADD_TOOL(ID_STOP , tbBitmaps[2], _("Stop"), _("Stop"));
- toolBar->EnableTool(ID_STOP, FALSE);
+ ADD_TOOL(ID_RESET, tbBitmaps[0], _("Reset"), _("Start a new game"));
+ ADD_TOOL(ID_START, tbBitmaps[1], _("Start"), _("Start"));
+ ADD_TOOL(ID_STOP, tbBitmaps[2], _("Stop"), _("Stop"));
+ toolBar->AddSeparator();
+ ADD_TOOL(ID_ZOOMIN, tbBitmaps[3], _("Zoom in"), _("Zoom in"));
+ ADD_TOOL(ID_ZOOMOUT, tbBitmaps[4], _("Zoom out"), _("Zoom out"));
toolBar->Realize();
+ toolBar->EnableTool(ID_STOP, FALSE); // must be after Realize() !
// status bar
CreateStatusBar(2);
SetStatusText(_("Welcome to Life!"));
- // game
+ // game and canvas
wxPanel *panel = new wxPanel(this, -1);
- m_life = new Life(20, 20);
+ m_life = new Life();
m_canvas = new LifeCanvas(panel, m_life);
m_timer = new LifeTimer();
+ m_running = FALSE;
+ m_topspeed = FALSE;
m_interval = 500;
m_tics = 0;
m_text = new wxStaticText(panel, -1, "");
UpdateInfoText();
- // slider
+ // speed selection slider
wxSlider *slider = new wxSlider(panel, ID_SLIDER,
5, 1, 10,
wxDefaultPosition,
LifeFrame::~LifeFrame()
{
delete m_timer;
- delete m_life;
}
void LifeFrame::UpdateInfoText()
{
wxString msg;
- msg.Printf(_("Generation: %u, Interval: %u ms"), m_tics, m_interval);
+ msg.Printf(_(" Generation: %u (T: %u ms), Population: %u "),
+ m_tics,
+ m_topspeed? 0 : m_interval,
+ m_life->GetNumCells());
m_text->SetLabel(msg);
}
+// Enable or disable tools and menu entries according to the current
+// state. See also wxEVT_UPDATE_UI events for a slightly different
+// way to do this.
+void LifeFrame::UpdateUI()
+{
+ GetToolBar()->EnableTool(ID_START, !m_running);
+ GetToolBar()->EnableTool(ID_STOP, m_running);
+ GetMenuBar()->GetMenu(1)->Enable(ID_START, !m_running);
+ GetMenuBar()->GetMenu(1)->Enable(ID_STEP, !m_running);
+ GetMenuBar()->GetMenu(1)->Enable(ID_STOP, m_running);
+}
+
// event handlers
void LifeFrame::OnMenu(wxCommandEvent& event)
{
switch (event.GetId())
{
+ case ID_CENTER : m_canvas->Recenter(0, 0); break;
case ID_START : OnStart(); break;
case ID_STEP : OnTimer(); break;
case ID_STOP : OnStop(); break;
- case ID_WRAP :
+ case ID_ZOOMIN :
{
- bool checked = GetMenuBar()->GetMenu(1)->IsChecked(ID_WRAP);
- m_life->SetBorderWrap(checked);
+ int cellsize = m_canvas->GetCellSize();
+ if (cellsize < 32)
+ m_canvas->SetCellSize(cellsize * 2);
break;
}
- case ID_CLEAR :
+ case ID_ZOOMOUT :
{
+ int cellsize = m_canvas->GetCellSize();
+ if (cellsize > 1)
+ m_canvas->SetCellSize(cellsize / 2);
+ break;
+ }
+ case ID_TOPSPEED:
+ {
+ m_running = TRUE;
+ m_topspeed = TRUE;
+ UpdateUI();
+ while (m_running && m_topspeed)
+ {
+ OnTimer();
+ wxYield();
+ }
+ break;
+ }
+ case ID_RESET:
+ {
+ // stop if it was running
OnStop();
m_life->Clear();
- m_canvas->DrawEverything(TRUE);
- m_canvas->Refresh(FALSE);
+ m_canvas->Recenter(0, 0);
m_tics = 0;
UpdateInfoText();
break;
}
- case ID_ABOUT :
+ case ID_ABOUT:
{
- wxMessageBox(
- _("This is the about dialog of the Life! sample.\n"
- "(c) 2000 Guillermo Rodriguez Garcia"),
- _("About Life!"),
- wxOK | wxICON_INFORMATION,
- this);
+ LifeAboutDialog dialog(this);
+ dialog.ShowModal();
break;
}
case ID_EXIT :
}
}
-void LifeFrame::OnNewGame(wxCommandEvent& WXUNUSED(event))
+void LifeFrame::OnClose(wxCloseEvent& WXUNUSED(event))
{
- int w = m_life->GetWidth();
- int h = m_life->GetHeight();
-
- // stop if it was running
+ // Stop if it was running; this is absolutely needed because
+ // the frame won't be actually destroyed until there are no
+ // more pending events, and this in turn won't ever happen
+ // if the timer is running faster than the window can redraw.
OnStop();
-
- // dialog box
- LifeNewGameDialog dialog(this, &w, &h);
-
- // new game?
- if (dialog.ShowModal() == wxID_OK)
- {
- // check dimensions
- if (w >= LIFE_MIN && w <= LIFE_MAX &&
- h >= LIFE_MIN && h <= LIFE_MAX)
- {
- // resize game field
- m_life->Destroy();
- m_life->Create(w, h);
-
- // tell the canvas
- m_canvas->Reset();
- m_canvas->Refresh();
- m_tics = 0;
- UpdateInfoText();
- }
- else
- {
- wxString msg;
- msg.Printf(_("Both dimensions must be within %u and %u.\n"),
- LIFE_MIN, LIFE_MAX);
- wxMessageBox(msg, _("Error!"), wxOK | wxICON_EXCLAMATION, this);
- }
- }
+ Destroy();
}
void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
// new game?
if (dialog.ShowModal() == wxID_OK)
{
- int result = dialog.GetValue();
-
- if (result == -1)
- return;
-
- int gw = g_shapes[result].m_fieldWidth;
- int gh = g_shapes[result].m_fieldHeight;
- int wrap = g_shapes[result].m_wrap;
-
- // set wraparound (don't ask the user)
- m_life->SetBorderWrap(wrap);
- GetMenuBar()->GetMenu(1)->Check(ID_WRAP, wrap);
-
- // need to resize the game field?
- if (gw > m_life->GetWidth() || gh > m_life->GetHeight())
- {
- wxString s;
- s.Printf(_("Your game field is too small for this configuration.\n"
- "It is recommended to resize it to %u x %u. Proceed?\n"),
- gw, gh);
-
- if (wxMessageBox(s, _("Question"), wxYES_NO | wxICON_QUESTION, this) == wxYES)
- {
- m_life->Destroy();
- m_life->Create(gw, gh);
- }
- }
+ const LifeShape shape = dialog.GetShape();
// put the shape
- m_life->SetShape(g_shapes[result]);
+ m_life->Clear();
+ m_life->SetShape(shape);
- // tell the canvas about the change
- m_canvas->Reset();
- m_canvas->Refresh();
+ // recenter canvas
+ m_canvas->Recenter(0, 0);
m_tics = 0;
UpdateInfoText();
}
{
if (!m_running)
{
- GetToolBar()->EnableTool(ID_START, FALSE);
- GetToolBar()->EnableTool(ID_STOP, TRUE);
- GetMenuBar()->GetMenu(1)->Enable(ID_START, FALSE);
- GetMenuBar()->GetMenu(1)->Enable(ID_STEP, FALSE);
- GetMenuBar()->GetMenu(1)->Enable(ID_STOP, TRUE);
-
m_timer->Start(m_interval);
m_running = TRUE;
+ UpdateUI();
}
}
{
if (m_running)
{
- GetToolBar()->EnableTool(ID_START, TRUE);
- GetToolBar()->EnableTool(ID_STOP, FALSE);
- GetMenuBar()->GetMenu(1)->Enable(ID_START, TRUE);
- GetMenuBar()->GetMenu(1)->Enable(ID_STEP, TRUE);
- GetMenuBar()->GetMenu(1)->Enable(ID_STOP, FALSE);
-
m_timer->Stop();
m_running = FALSE;
+ m_topspeed = FALSE;
+ UpdateUI();
}
}
else
OnStop();
+ m_canvas->DrawChanged();
UpdateInfoText();
- m_canvas->DrawEverything();
- m_canvas->Refresh(FALSE);
}
void LifeFrame::OnSlider(wxScrollEvent& event)
{
m_interval = event.GetPosition() * 100;
- // restart timer if running, to set the new interval
if (m_running)
{
- m_timer->Stop();
- m_timer->Start(m_interval);
+ OnStop();
+ OnStart();
}
-
+
UpdateInfoText();
}
// canvas constructor
LifeCanvas::LifeCanvas(wxWindow *parent, Life *life, bool interactive)
- : wxScrolledWindow(parent, -1, wxPoint(0, 0), wxSize(100, 100))
+ : wxWindow(parent, -1, wxPoint(0, 0), wxSize(100, 100),
+ wxSUNKEN_BORDER)
{
m_life = life;
m_interactive = interactive;
m_cellsize = 8;
- m_bmp = NULL;
- Reset();
+ m_status = MOUSE_NOACTION;
+ m_viewportX = 0;
+ m_viewportY = 0;
+ m_viewportH = 0;
+ m_viewportW = 0;
+
+ if (m_interactive)
+ SetCursor(*wxCROSS_CURSOR);
+
+ // reduce flicker if wxEVT_ERASE_BACKGROUND is not available
+ SetBackgroundColour(*wxWHITE);
}
LifeCanvas::~LifeCanvas()
{
- delete m_bmp;
+ delete m_life;
}
-void LifeCanvas::Reset()
+// recenter at the given position
+void LifeCanvas::Recenter(wxInt32 i, wxInt32 j)
{
- if (m_bmp)
- delete m_bmp;
-
- m_status = MOUSE_NOACTION;
- m_width = CellToCoord(m_life->GetWidth()) + 1;
- m_height = CellToCoord(m_life->GetHeight()) + 1;
- m_bmp = new wxBitmap(m_width, m_height);
- wxCoord w = GetClientSize().GetX();
- wxCoord h = GetClientSize().GetY();
- m_xoffset = (w > m_width)? ((w - m_width) / 2) : 0;
- m_yoffset = (h > m_height)? ((h - m_height) / 2) : 0;
+ m_viewportX = i - m_viewportW / 2;
+ m_viewportY = j - m_viewportH / 2;
// redraw everything
- DrawEverything(TRUE);
- SetScrollbars(10, 10, (m_width + 9) / 10, (m_height + 9) / 10);
+ Refresh(FALSE);
}
-void LifeCanvas::DrawEverything(bool force)
+// set the cell size and refresh display
+void LifeCanvas::SetCellSize(int cellsize)
{
- wxMemoryDC dc;
-
- dc.SelectObject(*m_bmp);
- dc.BeginDrawing();
-
- // draw cells
- const CellArray *cells =
- force? m_life->GetCells() : m_life->GetChangedCells();
+ m_cellsize = cellsize;
+
+ // find current center
+ wxInt32 cx = m_viewportX + m_viewportW / 2;
+ wxInt32 cy = m_viewportY + m_viewportH / 2;
+
+ // get current canvas size and adjust viewport accordingly
+ wxCoord w, h;
+ GetClientSize(&w, &h);
+ m_viewportW = (w + m_cellsize - 1) / m_cellsize;
+ m_viewportH = (h + m_cellsize - 1) / m_cellsize;
+
+ // recenter
+ m_viewportX = cx - m_viewportW / 2;
+ m_viewportY = cy - m_viewportH / 2;
+
+ // adjust scrollbars
+ if (m_interactive)
+ {
+ SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
+ SetScrollbar(wxVERTICAL, m_viewportH, m_viewportH, 3 * m_viewportH);
+ m_thumbX = m_viewportW;
+ m_thumbY = m_viewportH;
+ }
+
+ Refresh(FALSE);
+}
- for (unsigned i = 0; i < cells->GetCount(); i++)
- DrawCell(cells->Item(i), dc);
+// draw a cell
+void LifeCanvas::DrawCell(wxInt32 i, wxInt32 j, bool alive)
+{
+ wxClientDC dc(this);
- // bounding rectangle (always drawn - better than clipping region)
- dc.SetPen(*wxBLACK_PEN);
- dc.SetBrush(*wxTRANSPARENT_BRUSH);
- dc.DrawRectangle(0, 0, m_width, m_height);
+ dc.SetPen(alive? *wxBLACK_PEN : *wxWHITE_PEN);
+ dc.SetBrush(alive? *wxBLACK_BRUSH : *wxWHITE_BRUSH);
+ dc.BeginDrawing();
+ DrawCell(i, j, dc);
dc.EndDrawing();
- dc.SelectObject(wxNullBitmap);
}
-void LifeCanvas::DrawCell(Cell c)
+void LifeCanvas::DrawCell(wxInt32 i, wxInt32 j, wxDC &dc)
{
- wxMemoryDC dc;
-
- dc.SelectObject(*m_bmp);
- dc.BeginDrawing();
-
- dc.SetClippingRegion(1, 1, m_width - 2, m_height - 2);
- DrawCell(c, dc);
+ wxCoord x = CellToX(i);
+ wxCoord y = CellToY(j);
- dc.EndDrawing();
- dc.SelectObject(wxNullBitmap);
+ // if cellsize is 1 or 2, there will be no grid
+ switch (m_cellsize)
+ {
+ case 1:
+ dc.DrawPoint(x, y);
+ break;
+ case 2:
+ dc.DrawRectangle(x, y, 2, 2);
+ break;
+ default:
+ dc.DrawRectangle(x + 1, y + 1, m_cellsize - 1, m_cellsize - 1);
+ }
}
-void LifeCanvas::DrawCell(Cell c, wxDC &dc)
+// draw all changed cells
+void LifeCanvas::DrawChanged()
{
- if (m_life->IsAlive(c))
+ wxClientDC dc(this);
+
+ size_t ncells;
+ Cell *cells;
+ bool done = FALSE;
+
+ m_life->BeginFind(m_viewportX,
+ m_viewportY,
+ m_viewportX + m_viewportW,
+ m_viewportY + m_viewportH,
+ TRUE);
+
+ dc.BeginDrawing();
+ dc.SetLogicalFunction(wxINVERT);
+
+ if (m_cellsize == 1)
{
+ // drawn using DrawPoint
dc.SetPen(*wxBLACK_PEN);
- dc.SetBrush(*wxBLACK_BRUSH);
- dc.DrawRectangle(CellToCoord( m_life->GetX(c) ),
- CellToCoord( m_life->GetY(c) ),
- m_cellsize,
- m_cellsize);
}
else
{
- dc.SetPen(*wxLIGHT_GREY_PEN);
- dc.SetBrush(*wxTRANSPARENT_BRUSH);
- dc.DrawRectangle(CellToCoord( m_life->GetX(c) ),
- CellToCoord( m_life->GetY(c) ),
- m_cellsize,
- m_cellsize);
- dc.SetPen(*wxWHITE_PEN);
- dc.SetBrush(*wxWHITE_BRUSH);
- dc.DrawRectangle(CellToCoord( m_life->GetX(c) ) + 1,
- CellToCoord( m_life->GetY(c) ) + 1,
- m_cellsize - 1,
- m_cellsize - 1);
+ // drawn using DrawRectangle
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.SetBrush(*wxBLACK_BRUSH);
+ }
+
+ while (!done)
+ {
+ done = m_life->FindMore(&cells, &ncells);
+
+ for (size_t m = 0; m < ncells; m++)
+ DrawCell(cells[m].i, cells[m].j, dc);
}
+ dc.EndDrawing();
}
// event handlers
void LifeCanvas::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
- wxMemoryDC memdc;
+ wxRect rect = GetUpdateRegion().GetBox();
+ wxCoord x, y, w, h;
+ wxInt32 i0, j0, i1, j1;
+
+ // find damaged area
+ x = rect.GetX();
+ y = rect.GetY();
+ w = rect.GetWidth();
+ h = rect.GetHeight();
+
+ i0 = XToCell(x);
+ j0 = YToCell(y);
+ i1 = XToCell(x + w - 1);
+ j1 = YToCell(y + h - 1);
+
+ size_t ncells;
+ Cell *cells;
+ bool done = FALSE;
- wxRegionIterator upd(GetUpdateRegion());
- wxCoord x, y, w, h, xx, yy;
+ m_life->BeginFind(i0, j0, i1, j1, FALSE);
+ done = m_life->FindMore(&cells, &ncells);
+ // erase all damaged cells and draw the grid
dc.BeginDrawing();
- memdc.SelectObject(*m_bmp);
+ dc.SetBrush(*wxWHITE_BRUSH);
- while(upd)
+ if (m_cellsize <= 2)
{
- x = upd.GetX();
- y = upd.GetY();
- w = upd.GetW();
- h = upd.GetH();
- CalcUnscrolledPosition(x, y, &xx, &yy);
-
- dc.Blit(x, y, w, h, &memdc, xx - m_xoffset, yy - m_yoffset);
- upd++;
+ // no grid
+ dc.SetPen(*wxWHITE_PEN);
+ dc.DrawRectangle(x, y, w, h);
}
+ else
+ {
+ x = CellToX(i0);
+ y = CellToY(j0);
+ w = CellToX(i1 + 1) - x + 1;
+ h = CellToY(j1 + 1) - y + 1;
+
+ dc.SetPen(*wxLIGHT_GREY_PEN);
+ for (wxInt32 yy = y; yy <= (y + h - m_cellsize); yy += m_cellsize)
+ dc.DrawRectangle(x, yy, w, m_cellsize + 1);
+ for (wxInt32 xx = x; xx <= (x + w - m_cellsize); xx += m_cellsize)
+ dc.DrawLine(xx, y, xx, y + h);
+ }
+
+ // draw all alive cells
+ dc.SetPen(*wxBLACK_PEN);
+ dc.SetBrush(*wxBLACK_BRUSH);
+
+ while (!done)
+ {
+ for (size_t m = 0; m < ncells; m++)
+ DrawCell(cells[m].i, cells[m].j, dc);
+
+ done = m_life->FindMore(&cells, &ncells);
+ }
+
+ // last set
+ for (size_t m = 0; m < ncells; m++)
+ DrawCell(cells[m].i, cells[m].j, dc);
- memdc.SelectObject(wxNullBitmap);
dc.EndDrawing();
}
if (!m_interactive)
return;
- int x, y, xx, yy, i, j;
-
// which cell are we pointing at?
- x = event.GetX();
- y = event.GetY();
- CalcUnscrolledPosition(x, y, &xx, &yy);
- i = CoordToCell( xx - m_xoffset );
- j = CoordToCell( yy - m_yoffset );
-
- // adjust x, y to point to the upper left corner of the cell
- CalcScrolledPosition( CellToCoord(i) + m_xoffset,
- CellToCoord(j) + m_yoffset,
- &x, &y );
-
- // set cursor shape and statusbar text
- if (i < 0 || i >= m_life->GetWidth() ||
- j < 0 || j >= m_life->GetHeight())
- {
- GET_FRAME()->SetStatusText(wxEmptyString, 1);
- SetCursor(*wxSTANDARD_CURSOR);
- }
- else
- {
- wxString msg;
- msg.Printf(_("Cell: (%u, %u)"), i, j);
- GET_FRAME()->SetStatusText(msg, 1);
- SetCursor(*wxCROSS_CURSOR);
- }
+ wxInt32 i = XToCell( event.GetX() );
+ wxInt32 j = YToCell( event.GetY() );
+
+ // set statusbar text
+ wxString msg;
+ msg.Printf(_("Cell: (%d, %d)"), i, j);
+ GET_FRAME()->SetStatusText(msg, 1);
// button pressed?
if (!event.LeftIsDown())
{
m_status = MOUSE_NOACTION;
}
- else if (i >= 0 && i < m_life->GetWidth() &&
- j >= 0 && j < m_life->GetHeight())
+ else
{
bool alive = m_life->IsAlive(i, j);
if (((m_status == MOUSE_ERASING) && alive) ||
((m_status == MOUSE_DRAWING) && !alive))
{
- wxRect rect(x, y, m_cellsize + 1, m_cellsize + 1);
- DrawCell( m_life->SetCell(i, j, !alive) );
- Refresh(FALSE, &rect);
+ m_life->SetCell(i, j, !alive);
+ DrawCell(i, j, !alive);
+ GET_FRAME()->UpdateInfoText();
}
}
}
void LifeCanvas::OnSize(wxSizeEvent& event)
{
+ // find center
+ wxInt32 cx = m_viewportX + m_viewportW / 2;
+ wxInt32 cy = m_viewportY + m_viewportH / 2;
+
+ // get new size
wxCoord w = event.GetSize().GetX();
wxCoord h = event.GetSize().GetY();
- m_xoffset = (w > m_width)? ((w - m_width) / 2) : 0;
- m_yoffset = (h > m_height)? ((h - m_height) / 2) : 0;
+ m_viewportW = (w + m_cellsize - 1) / m_cellsize;
+ m_viewportH = (h + m_cellsize - 1) / m_cellsize;
+
+ // recenter
+ m_viewportX = cx - m_viewportW / 2;
+ m_viewportY = cy - m_viewportH / 2;
+
+ // scrollbars
+ if (m_interactive)
+ {
+ SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
+ SetScrollbar(wxVERTICAL, m_viewportH, m_viewportH, 3 * m_viewportH);
+ m_thumbX = m_viewportW;
+ m_thumbY = m_viewportH;
+ }
// allow default processing
event.Skip();
}
+
+void LifeCanvas::OnScroll(wxScrollWinEvent& event)
+{
+ WXTYPE type = event.GetEventType();
+ int pos = event.GetPosition();
+ int orient = event.GetOrientation();
+ bool scrolling = event.IsScrolling();
+ int scrollinc = 0;
+
+ // calculate scroll increment
+ switch (type)
+ {
+ case wxEVT_SCROLLWIN_TOP:
+ {
+ if (orient == wxHORIZONTAL)
+ scrollinc = -m_viewportW;
+ else
+ scrollinc = -m_viewportH;
+ break;
+ }
+ case wxEVT_SCROLLWIN_BOTTOM:
+ {
+ if (orient == wxHORIZONTAL)
+ scrollinc = m_viewportW;
+ else
+ scrollinc = m_viewportH;
+ break;
+ }
+ case wxEVT_SCROLLWIN_LINEUP: scrollinc = -1; break;
+ case wxEVT_SCROLLWIN_LINEDOWN: scrollinc = +1; break;
+ case wxEVT_SCROLLWIN_PAGEUP: scrollinc = -10; break;
+ case wxEVT_SCROLLWIN_PAGEDOWN: scrollinc = +10; break;
+ case wxEVT_SCROLLWIN_THUMBTRACK:
+ {
+ if (scrolling)
+ {
+ // user is dragging the thumb in the scrollbar
+ if (orient == wxHORIZONTAL)
+ {
+ scrollinc = pos - m_thumbX;
+ m_thumbX = pos;
+ }
+ else
+ {
+ scrollinc = pos - m_thumbY;
+ m_thumbY = pos;
+ }
+ }
+ else
+ {
+ // user released the thumb after dragging
+ m_thumbX = m_viewportW;
+ m_thumbY = m_viewportH;
+ }
+ break;
+ }
+ }
+
+#ifdef __WXGTK__ // what about Motif?
+ // wxGTK updates the thumb automatically (wxMSW doesn't); reset it back
+ if ((type != wxEVT_SCROLLWIN_THUMBTRACK) || !scrolling)
+ {
+ SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
+ SetScrollbar(wxVERTICAL, m_viewportH, m_viewportH, 3 * m_viewportH);
+ }
+#endif
+
+ if (scrollinc == 0) return;
+
+ // scroll the window and adjust the viewport
+ if (orient == wxHORIZONTAL)
+ {
+ m_viewportX += scrollinc;
+ ScrollWindow( -m_cellsize * scrollinc, 0, (const wxRect *) NULL);
+ }
+ else
+ {
+ m_viewportY += scrollinc;
+ ScrollWindow( 0, -m_cellsize * scrollinc, (const wxRect *) NULL);
+ }
+}
+
+void LifeCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
+{
+ // do nothing. I just don't want the background to be erased, you know.
+}
// LifeCanvas
// --------------------------------------------------------------------------
-class LifeCanvas : public wxScrolledWindow
+/* Note that in LifeCanvas, all cell coordinates are
+ * named i, j, while screen coordinates are named x, y.
+ */
+class LifeCanvas : public wxWindow
{
public:
// ctor and dtor
LifeCanvas(wxWindow* parent, Life* life, bool interactive = TRUE);
~LifeCanvas();
- // member functions
- void Reset();
- void DrawEverything(bool force = FALSE);
- void DrawCell(Cell c);
- void DrawCell(Cell c, wxDC &dc);
- inline int CellToCoord(int i) const { return (i * m_cellsize); };
- inline int CoordToCell(int x) const { return ((x >= 0)? (x / m_cellsize) : -1); };
+ // view management
+ int GetCellSize() const { return m_cellsize; };
+ void SetCellSize(int cellsize);
+ void Recenter(wxInt32 i, wxInt32 j);
+
+ // drawing
+ void DrawChanged();
+ void DrawCell(wxInt32 i, wxInt32 j, bool alive);
+
+private:
+ // any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+
+ // draw a cell (parametrized by DC)
+ void DrawCell(wxInt32 i, wxInt32 j, wxDC &dc);
// event handlers
void OnPaint(wxPaintEvent& event);
void OnMouse(wxMouseEvent& event);
void OnSize(wxSizeEvent& event);
+ void OnScroll(wxScrollWinEvent& event);
+ void OnEraseBackground(wxEraseEvent& event);
-private:
- // any class wishing to process wxWindows events must use this macro
- DECLARE_EVENT_TABLE()
+ // conversion between cell and screen coordinates
+ inline wxInt32 XToCell(wxCoord x) const { return (x / m_cellsize) + m_viewportX; };
+ inline wxInt32 YToCell(wxCoord y) const { return (y / m_cellsize) + m_viewportY; };
+ inline wxCoord CellToX(wxInt32 i) const { return (i - m_viewportX) * m_cellsize; };
+ inline wxCoord CellToY(wxInt32 j) const { return (j - m_viewportY) * m_cellsize; };
+ // what is the user doing?
enum MouseStatus
{
MOUSE_NOACTION,
MOUSE_ERASING
};
- Life *m_life;
- wxBitmap *m_bmp;
- int m_height;
- int m_width;
- int m_cellsize;
- wxCoord m_xoffset;
- wxCoord m_yoffset;
- MouseStatus m_status;
- bool m_interactive;
+ Life *m_life; // Life object
+ int m_cellsize; // current cell size, in pixels
+ bool m_interactive; // is this canvas interactive?
+ MouseStatus m_status; // what is the user doing?
+ wxInt32 m_viewportX; // first visible cell (x coord)
+ wxInt32 m_viewportY; // first visible cell (y coord)
+ wxInt32 m_viewportW; // number of visible cells (w)
+ wxInt32 m_viewportH; // number of visible cells (h)
+ int m_thumbX; // horiz. scrollbar thumb position
+ int m_thumbY; // vert. scrollbar thumb position
};
// --------------------------------------------------------------------------
// member functions
void UpdateInfoText();
+ void UpdateUI();
+ void OnTimer();
+
+private:
+ // any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
// event handlers
void OnMenu(wxCommandEvent& event);
- void OnNewGame(wxCommandEvent& event);
void OnSamples(wxCommandEvent& event);
+ void OnSlider(wxScrollEvent& event);
+ void OnClose(wxCloseEvent& event);
void OnStart();
void OnStop();
- void OnTimer();
- void OnSlider(wxScrollEvent& event);
-
-private:
- // any class wishing to process wxWindows events must use this macro
- DECLARE_EVENT_TABLE()
- Life *m_life;
- LifeTimer *m_timer;
+ Life *m_life;
+ LifeTimer *m_timer;
LifeCanvas *m_canvas;
wxStaticText *m_text;
bool m_running;
+ bool m_topspeed;
long m_interval;
long m_tics;
};
mondrian ICON "mondrian.ico"
#include "wx/msw/wx.rc"
-reset BITMAP "bitmaps/reset.bmp"
-play BITMAP "bitmaps/play.bmp"
-stop BITMAP "bitmaps/stop.bmp"
+reset BITMAP "bitmaps/reset.bmp"
+play BITMAP "bitmaps/play.bmp"
+stop BITMAP "bitmaps/stop.bmp"
+zoomin BITMAP "bitmaps/zoomin.bmp"
+zoomout BITMAP "bitmaps/zoomout.bmp"
+life BITMAP "bitmaps/life.bmp"
*
* Name,
* Description,
- * Width, Height,
- * Data, ('*' = alive, '.' = dead)
- * Field width, Field height, (optional, defaults to 20 x 20)
- * Wraparound (optional, defaults to TRUE)
+ * Width,
+ * Height,
+ * Data ('*' = alive, '.' = dead)
*
*/
-LifeShape g_shapes[] =
+const LifeShape g_shapes[] =
{
LifeShape( _("Glider"),
_("The glider is the first of a series of life forms, known "
3, 3,
".**"
"**."
- ".*.",
- 80, 80, FALSE ),
+ ".*." ),
LifeShape( _("Thunderbird"),
_("The thunderbird is another popular methuselah, which "
"doesn't stabilize until the 243th generation. Note that "
"..."
".*."
".*."
- ".*.",
- 60, 60, FALSE ),
+ ".*." ),
LifeShape( _("Accorn"),
_("Probably the most popular methuselah, the accorn lives "
- "for 5206 (!) generations. To see it in action, a very "
- "large game field is needed."),
+ "for 5206 (!) generations."),
7, 3,
".*....."
"...*..."
- "**..***",
- 150, 150, FALSE ),
+ "**..***" ),
LifeShape( _("Galaxy"),
_("One from my personal collection. It is really beautiful "
"to see this configuration expand and shrink periodically "
"*.....*......"
"......*......"
"......*......"
- ".......***...",
- 80, 80, FALSE )
+ ".......***..." ),
+ LifeShape( _("Glider gun"),
+ _("A gun is a stationary pattern that emits spaceships "
+ "forever. The glider gun shown here was the first known "
+ "gun, and indeed the first known finite pattern with "
+ "unbounded growth. It was found by Bill Gosper in "
+ "November 1970. Many new guns have since been found."),
+ 36, 9,
+ ".........................*.........."
+ "......................****....*....."
+ ".............*.......****.....*....."
+ "............*.*......*..*.........**"
+ "...........*...**....****.........**"
+ "**.........*...**.....****.........."
+ "**.........*...**........*.........."
+ "............*.*....................."
+ ".............*......................" ),
+ LifeShape( _("Puffer train"),
+ _("A puffer is an object that moves like a spaceship, except "
+ "that it leaves a trail of debris behind. The puffer train "
+ "is one of the best-known puffers. Originally found by "
+ "Bill Gosper, this is a very dirty puffer; the tail does "
+ "not stabilize until generation 5533. It consists of a "
+ "B-heptomino (the middle pattern) escorted by two light "
+ "weight space ships."),
+ 5, 18,
+ "...*."
+ "....*"
+ "*...*"
+ ".****"
+ "....."
+ "....."
+ "....."
+ "*...."
+ ".**.."
+ "..*.."
+ "..*.."
+ ".*..."
+ "....."
+ "....."
+ "...*."
+ "....*"
+ "*...*"
+ ".****" ),
+ LifeShape( _("Max"),
+ _("Max is the fastest-growing known pattern in Conway's Game "
+ "of Life (possibly the fastest possible). It fills space to "
+ "a density of 1/2, conjectured to be the maximum density, "
+ "and does it at a speed of c/2 in each of the 4 directions, "
+ "which has been proven to be the maximum possible speed.\n"
+ "\n"
+ "Population growth is:\n"
+ "[(t+19)^2+463]/4 for t divisible by 4;\n"
+ "[(t+19)^2+487]/4 for t even, not div. by 4;\n"
+ "[(t+18)^2+639]/4 for t odd.\n"
+ "\n"
+ "Original construction, top/bottom stretchers by Hartmut "
+ "Holzwart; Size optimization, left/right stretchers by David "
+ "Bell; Original idea, middle part, left/right stretcher "
+ "connection by Al Hensel.\n"
+ "\n"
+ "This spacefiller by David Bell, September 1993."),
+ 29, 43,
+ ".....*.*....................."
+ "....*..*....................."
+ "...**........................"
+ "..*.........................."
+ ".****........................"
+ "*....*......................."
+ "*..*........................."
+ "*..*........................."
+ ".*.........***...***........."
+ "..****.*..*..*...*..*........"
+ "...*...*.....*...*..........."
+ "....*........*...*..........."
+ "....*.*......*...*..........."
+ "............................."
+ "...***.....***...***........."
+ "...**.......*.....*.........."
+ "...***......*******.........."
+ "...........*.......*........."
+ "....*.*...***********........"
+ "...*..*..*............**....."
+ "...*.....************...*...."
+ "...*...*.............*...*..."
+ "....*...************.....*..."
+ ".....**............*..*..*..."
+ "........***********...*.*...."
+ ".........*.......*..........."
+ "..........*******......***..."
+ "..........*.....*.......**..."
+ ".........***...***.....***..."
+ "............................."
+ "...........*...*......*.*...."
+ "...........*...*........*...."
+ "...........*...*.....*...*..."
+ "........*..*...*..*..*.****.."
+ ".........***...***.........*."
+ ".........................*..*"
+ ".........................*..*"
+ ".......................*....*"
+ "........................****."
+ "..........................*.."
+ "........................**..."
+ ".....................*..*...."
+ ".....................*.*....." )
};