Avoid duplication between copy ctor and assignment operator.
Also extract the assignment of everything not including the event type in a
reusable function as this can be useful for key event generation code in wxGTK
and possibly other ports.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69890
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
// implicitly defined operator=() so need to do it this way:
*static_cast<wxKeyboardState *>(this) = evt;
// implicitly defined operator=() so need to do it this way:
*static_cast<wxKeyboardState *>(this) = evt;
- m_x = evt.m_x;
- m_y = evt.m_y;
-
- m_keyCode = evt.m_keyCode;
-
- m_rawCode = evt.m_rawCode;
- m_rawFlags = evt.m_rawFlags;
-#if wxUSE_UNICODE
- m_uniChar = evt.m_uniChar;
-#endif
wxUint32 m_rawFlags;
private:
wxUint32 m_rawFlags;
private:
+ // Copy only the event data present in this class, this is used by
+ // AssignKeyData() and copy ctor.
+ void DoAssignMembers(const wxKeyEvent& evt)
+ {
+ m_x = evt.m_x;
+ m_y = evt.m_y;
+
+ m_keyCode = evt.m_keyCode;
+
+ m_rawCode = evt.m_rawCode;
+ m_rawFlags = evt.m_rawFlags;
+#if wxUSE_UNICODE
+ m_uniChar = evt.m_uniChar;
+#endif
+ }
+
DECLARE_DYNAMIC_CLASS(wxKeyEvent)
};
DECLARE_DYNAMIC_CLASS(wxKeyEvent)
};
: wxEvent(evt),
wxKeyboardState(evt)
{
: wxEvent(evt),
wxKeyboardState(evt)
{
- m_x = evt.m_x;
- m_y = evt.m_y;
-
- m_keyCode = evt.m_keyCode;
- m_rawCode = evt.m_rawCode;
- m_rawFlags = evt.m_rawFlags;
-
-#if wxUSE_UNICODE
- m_uniChar = evt.m_uniChar;
-#endif
}
bool wxKeyEvent::IsKeyInCategory(int category) const
}
bool wxKeyEvent::IsKeyInCategory(int category) const