wxSize wxGrid::DoGetBestSize() const
{
- // don't set sizes, only calculate them
wxGrid *self = (wxGrid *)this; // const_cast
- int width, height;
- width = self->SetOrCalcColumnSizes(true);
- height = self->SetOrCalcRowSizes(true);
-
- if (!width)
- width = 100;
- if (!height)
- height = 80;
-
- // Round up to a multiple the scroll rate
- // NOTE: this still doesn't get rid of the scrollbars;
- // is there any magic incantation for that?
- int xpu, ypu;
- GetScrollPixelsPerUnit(&xpu, &ypu);
- if (xpu)
- width += 1 + xpu - (width % xpu);
- if (ypu)
- height += 1 + ypu - (height % ypu);
-
- // limit to 1/4 of the screen size
- int maxwidth, maxheight;
- wxDisplaySize( &maxwidth, &maxheight );
- maxwidth /= 2;
- maxheight /= 2;
- if ( width > maxwidth )
- width = maxwidth;
- if ( height > maxheight )
- height = maxheight;
-
- wxSize best(width, height);
+ // we do the same as in AutoSize() here with the exception that we don't
+ // change the column/row sizes, only calculate them
+ wxSize size(self->SetOrCalcColumnSizes(true) - m_rowLabelWidth + m_extraWidth,
+ self->SetOrCalcRowSizes(true) - m_colLabelHeight + m_extraHeight);
+ wxSize sizeFit(GetScrollX(size.x) * GetScrollLineX(),
+ GetScrollY(size.y) * GetScrollLineY());
// NOTE: This size should be cached, but first we need to add calls to
// InvalidateBestSize everywhere that could change the results of this
// calculation.
// CacheBestSize(size);
- return best;
+ return wxSize(sizeFit.x + m_rowLabelWidth, sizeFit.y + m_colLabelHeight)
+ + GetWindowBorderSize();
}
void wxGrid::Fit()