/* If socket is already created, returns a pointer to the data */
/* Otherwise, creates socket and returns the pointer */
CFSocketContext cont;
+ CFSocketRef cf;
+ CFRunLoopSourceRef source;
+
struct MacGSocketData* data = (struct MacGSocketData*)socket->m_gui_dependent;
if (data && data->source) return data;
cont.release = NULL; cont.copyDescription = NULL;
cont.info = socket;
- CFSocketRef cf = CFSocketCreateWithNative(NULL, socket->m_fd,
+ cf = CFSocketCreateWithNative(NULL, socket->m_fd,
ALL_CALLBACK_TYPES, Mac_Socket_Callback, &cont);
- CFRunLoopSourceRef source = CFSocketCreateRunLoopSource(NULL, cf, 0);
+ source = CFSocketCreateRunLoopSource(NULL, cf, 0);
assert(source);
socket->m_gui_dependent = (char*)data;