git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42887
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
");
wxBufferedDC( wxDC* dc,
");
wxBufferedDC( wxDC* dc,
- const wxBitmap& buffer=wxNullBitmap,
+ wxBitmap& buffer=wxNullBitmap,
int style = wxBUFFER_CLIENT_AREA );
wxBufferedDC( wxDC* dc,
const wxSize& area,
int style = wxBUFFER_CLIENT_AREA );
wxBufferedDC( wxDC* dc,
const wxSize& area,
"Blits the buffer to the dc, and detaches the dc from the buffer (so it
can be effectively used once only). This is usually only called in
the destructor.", "");
"Blits the buffer to the dc, and detaches the dc from the buffer (so it
can be effectively used once only). This is usually only called in
the destructor.", "");
+
+ // Set and get the style
+ void SetStyle(int style);
+ int GetStyle() const;
DocCtorStr(
wxBufferedPaintDC( wxWindow *window,
DocCtorStr(
wxBufferedPaintDC( wxWindow *window,
- const wxBitmap &buffer = wxNullBitmap,
+ wxBitmap &buffer = wxNullBitmap,
int style = wxBUFFER_CLIENT_AREA),
"Create a buffered paint DC. As with `wx.BufferedDC`, you may either
provide the bitmap to be used for buffering or let this object create
int style = wxBUFFER_CLIENT_AREA),
"Create a buffered paint DC. As with `wx.BufferedDC`, you may either
provide the bitmap to be used for buffering or let this object create