TOOLCHAIN_NAME = @TOOLCHAIN_NAME@
EXTRALIBS = @EXTRALIBS@
EXTRALIBS_GUI = @EXTRALIBS_GUI@
+EXTRALIBS_SDL = @EXTRALIBS_SDL@
HOST_SUFFIX = @HOST_SUFFIX@
SAMPLES_RPATH_FLAG = @SAMPLES_RPATH_FLAG@
SAMPLES_RPATH_POSTLINK = @SAMPLES_RPATH_POSTLINK@
@COND_DEPS_TRACKING_0@CXXC = $(CXX)
@COND_DEPS_TRACKING_1@CXXC = $(top_builddir)./bk-deps $(CXX)
+@COND_USE_PLUGINS_0@PLUGIN_ADV_EXTRALIBS = $(EXTRALIBS_SDL)
@COND_USE_GUI_0@PORTNAME = base
@COND_USE_GUI_1@PORTNAME = $(TOOLKIT_LOWERCASE)$(TOOLKIT_VERSION)
@COND_TOOLKIT_MAC@WXBASEPORT = _carbon
rm -f configure config.cache config.log config.status bk-deps bk-make-pch shared-ld-sh Makefile
joytest$(EXEEXT): $(JOYTEST_OBJECTS) $(__joytest___win32rc)
- $(CXX) -o $@ $(JOYTEST_OBJECTS) $(LDFLAGS) -L$(LIBDIRNAME) $(LDFLAGS_GUI) $(SAMPLES_RPATH_FLAG) $(__WXLIB_ADV_p) $(__WXLIB_CORE_p) $(__WXLIB_BASE_p) $(__WXLIB_MONO_p) $(__LIB_TIFF_p) $(__LIB_JPEG_p) $(__LIB_PNG_p) $(__LIB_ZLIB_p) $(__LIB_ODBC_p) $(__LIB_REGEX_p) $(__LIB_EXPAT_p) $(EXTRALIBS) $(EXTRALIBS_GUI)
+ $(CXX) -o $@ $(JOYTEST_OBJECTS) $(LDFLAGS) -L$(LIBDIRNAME) $(LDFLAGS_GUI) $(SAMPLES_RPATH_FLAG) $(__WXLIB_ADV_p) $(PLUGIN_ADV_EXTRALIBS) $(__WXLIB_CORE_p) $(__WXLIB_BASE_p) $(__WXLIB_MONO_p) $(__LIB_TIFF_p) $(__LIB_JPEG_p) $(__LIB_PNG_p) $(__LIB_ZLIB_p) $(__LIB_ODBC_p) $(__LIB_REGEX_p) $(__LIB_EXPAT_p) $(EXTRALIBS) $(EXTRALIBS_GUI)
$(__joytest___mac_rezcmd)
$(__joytest___mac_setfilecmd)
$(__joytest___os2_emxbindcmd)
# error You must set wxUSE_STATUSBAR to 1 in setup.h
#endif
-#include "wx/wave.h"
+#include "wx/sound.h"
#include "wx/joystick.h"
#include "joytest.h"
return FALSE;
}
-#if wxUSE_WAVE
+#if wxUSE_SOUND
m_fire.Create(_T("gun.wav"));
-#endif // wxUSE_WAVE
+#endif // wxUSE_SOUND
m_maxX = stick.GetXMax();
m_maxY = stick.GetYMax();
frame->SetStatusText(buf);
-#if wxUSE_WAVE
+#if wxUSE_SOUND
if (event.ButtonDown() && wxGetApp().m_fire.IsOk())
{
wxGetApp().m_fire.Play();
}
-#endif // wxUSE_WAVE
+#endif // wxUSE_SOUND
}
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
int m_maxX;
int m_maxY;
-#if wxUSE_WAVE
- wxWave m_fire;
-#endif // wxUSE_WAVE
+#if wxUSE_SOUND
+ wxSound m_fire;
+#endif // wxUSE_SOUND
};
DECLARE_APP(MyApp)
#include "wx/msgdlg.h"
#endif
-#include "wx/wave.h"
+#include "wx/sound.h"
// ----------------------------------------------------------------------------
// resources
void OnAbout(wxCommandEvent& event);
private:
- wxWave *m_sound;
+ wxSound *m_sound;
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
{
wxBusyCursor busy;
if (!m_sound)
- m_sound = new wxWave(WAV_FILE);
+ m_sound = new wxSound(WAV_FILE);
if (m_sound->IsOk())
- m_sound->Play(false/*async*/);
+ m_sound->Play(wxSOUND_SYNC);
}
void MyFrame::OnPlayAsync(wxCommandEvent& WXUNUSED(event))
{
wxBusyCursor busy;
if (!m_sound)
- m_sound = new wxWave(WAV_FILE);
+ m_sound = new wxSound(WAV_FILE);
if (m_sound->IsOk())
- m_sound->Play(true/*async*/);
+ m_sound->Play(wxSOUND_ASYNC);
}
void MyFrame::OnPlayAsyncOnStack(wxCommandEvent& WXUNUSED(event))
{
wxBusyCursor busy;
- wxWave snd(WAV_FILE);
+ wxSound snd(WAV_FILE);
if (snd.IsOk())
- snd.Play(true/*async*/);
+ snd.Play(wxSOUND_ASYNC);
}
void MyFrame::OnPlayLoop(wxCommandEvent& WXUNUSED(event))
{
wxBusyCursor busy;
if (!m_sound)
- m_sound = new wxWave(WAV_FILE);
+ m_sound = new wxSound(WAV_FILE);
if (m_sound->IsOk())
- m_sound->Play(true/*async*/, true/*loop*/);
+ m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
<setting type="bool-check">
<active>1</active>
<enabled>1</enabled>
- <name>wxUSE_WAVE</name>
- <description><B>wxWave</B><P>
+ <name>wxUSE_SOUND</name>
+ <description><B>wxSound</B><P>
Simple .wav class for short sounds.</description>
<default-state>1</default-state>
<indeterminate-if></indeterminate-if>
<exclusivity></exclusivity>
<context></context>
- <configure-command>--enable-wave</configure-command>
- <help-topic>wxWave</help-topic>
+ <configure-command>--enable-sound</configure-command>
+ <help-topic>wxSound</help-topic>
<notes></notes>
</setting>
<setting type="bool-check">