class wxSpinButton : public wxControl
{
public:
- //@{
+ /**
+ Default constructor.
+ */
+ wxSpinButton();
+
/**
Constructor, creating and showing a spin button.
@see Create()
*/
- wxSpinButton();
wxSpinButton(wxWindow* parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_HORIZONTAL,
const wxString& name = "spinButton");
- //@}
/**
Destructor, destroys the spin button control.
@category{ctrl}
<!-- @appearance{spinctrl.png} -->
- @see @ref overview_eventhandlingoverview, wxSpinButton, wxControl
+ @see wxSpinButton, wxControl
*/
class wxSpinCtrl : public wxControl
{
public:
- //@{
/**
- )
+ Default constructor.
+ */
+ wxSpinCtrl();
+
+ /**
Constructor, creating and showing a spin control.
@param parent
Parent window. Must not be @NULL.
@param value
- Default value.
+ Default value (as text).
@param id
Window identifier. The value wxID_ANY indicates a default value.
@param pos
@see Create()
*/
- wxSpinCtrl();
wxSpinCtrl(wxWindow* parent, wxWindowID id = -1,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
long style = wxSP_ARROW_KEYS,
int min = 0, int max = 100,
int initial = 0);
- //@}
/**
- )
Creation function called by the spin control constructor.
See wxSpinCtrl() for details.
*/
*/
void SetSelection(long from, long to);
- //@{
/**
- Sets the value of the spin control.
+ Sets the value of the spin control. Use the variant using int instead.
*/
void SetValue(const wxString& text);
+
+ /**
+ Sets the value of the spin control.
+ */
void SetValue(int value);
- //@}
};