\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent},\rtfsp
\helpref{wxEvtHandler}{wxevthandler}\rtfsp
+\membersection{wxWindow::GetExtraStyle}\label{wxwindowgetextrastyle}
+
+\constfunc{long}{GetExtraStyle}{\void}
+
+Returns the extra style bits for the window.
+
\membersection{wxWindow::GetFont}\label{wxwindowgetfont}
\constfunc{wxFont\&}{GetFont}{\void}
Returns a pointer to the current validator for the window, or NULL if there is none.
-\membersection{wxWindow::GetWindowStyleFlag}
+\membersection{wxWindow::GetWindowStyleFlag}\label{wxwindowgetwindowstyleflag}
\constfunc{long}{GetWindowStyleFlag}{\void}
-Gets the window style that was passed to the consructor or {\bf Create} member.
-{\bf GetWindowStyle} is synonymous.
+Gets the window style that was passed to the constructor or {\bf Create}
+method. {\bf GetWindowStyle()} is another name for the same function.
\membersection{wxWindow::InitDialog}\label{wxwindowinitdialog}
\helpref{wxWindow::GetDropTarget}{wxwindowgetdroptarget},
\helpref{Drag and drop overview}{wxdndoverview}
+\membersection{wxWindow::SetExtraStyle}\label{wxwindowsetextrastyle}
+
+\func{void}{SetExtraStyle}{\param{long }{exStyle}}
+
+Sets the extra style bits for the window. The currently defined extra style
+bits are:
+
+\twocolwidtha{5cm}%
+\begin{twocollist}\itemsep=0pt
+\twocolitem{\windowstyle{wxWS\_EX\_VALIDATE\_RECURSIVELY}}{TransferDataTo/FromWindow()
+and Validate() methods will recursively descend into all children of the
+window if it has this style flag set.}
+\end{twocollist}
+
\membersection{wxWindow::SetFocus}\label{wxwindowsetfocus}
\func{virtual void}{SetFocus}{\void}
Deletes the current validator (if any) and sets the window validator, having called wxValidator::Clone to
create a new validator of this type.
+\membersection{wxWindow::SetWindowStyleFlag}\label{wxwindowsetwindowstyleflag}
+
+\func{virtual void}{SetWindowStyleFlag}{\param{long}{ style}}
+
+\membersection{wxWindow::SetWindowStyle}\label{wxwindowsetwindowstyle}
+
+\func{void}{SetWindowStyle}{\param{long}{ style}}
+
+Identical to \helpref{SetWindowStyleFlag}{wxwindowsetwindowstyleflag}.
+
+\membersection{wxWindow::SetWindowStyleFlag}\label{wxwindowsetwindowstyleflag}
+
+\func{virtual void}{SetWindowStyleFlag}{\param{long}{ style}}
+
+Sets the style of the window. Please note that some styles cannot be changed
+after the window creation and that \helpref{Refresh()}{wxwindowrefresh} might
+be called after changing the others for the change to take place immediately.
+
+See \helpref{Windowstyles}{windowstyles} for more information about flags.
+
+\wxheading{See also}
+
+\helpref{GetWindowStyleFlag}{wxwindowgetwindowstyleflag}
+
\membersection{wxWindow::Show}\label{wxwindowshow}
\func{virtual bool}{Show}{\param{bool}{ show}}
Transfers values from child controls to data areas specified by their validators. Returns
FALSE if a transfer failed.
+If the window has {\tt wxWS\_EX\_VALIDATE\_RECURSIVELY} extra style flag set,
+the method will also call TransferDataFromWindow() of all child windows.
+
\wxheading{See also}
\helpref{wxWindow::TransferDataToWindow}{wxwindowtransferdatatowindow},\rtfsp
Transfers values to child controls from data areas specified by their validators.
+If the window has {\tt wxWS\_EX\_VALIDATE\_RECURSIVELY} extra style flag set,
+the method will also call TransferDataToWindow() of all child windows.
+
\wxheading{Return value}
Returns FALSE if a transfer failed.
Validates the current values of the child controls using their validators.
+If the window has {\tt wxWS\_EX\_VALIDATE\_RECURSIVELY} extra style flag set,
+the method will also call Validate() of all child windows.
+
\wxheading{Return value}
Returns FALSE if any of the validations failed.
/////////////////////////////////////////////////////////////////////////////
-// Name: scrolwin.cpp
+// Name: generic/scrolwin.cpp
// Purpose: wxScrolledWindow implementation
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
#ifdef __GNUG__
-#pragma implementation
-#pragma implementation "scrolwin.h"
+ #pragma implementation "scrolwin.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#include "wx/utils.h"
-#include "wx/dcclient.h"
-
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
+#include "wx/utils.h"
+#include "wx/dcclient.h"
+
#include "wx/generic/scrolwin.h"
#include "wx/panel.h"
-BEGIN_EVENT_TABLE(wxScrolledWindow, wxPanel)
- EVT_SCROLLWIN(wxScrolledWindow::OnScroll)
- EVT_SIZE(wxScrolledWindow::OnSize)
- EVT_PAINT(wxScrolledWindow::OnPaint)
-END_EVENT_TABLE()
-
-IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)
-
#ifdef __WXMSW__
-#include "windows.h"
+ #include "windows.h"
#endif
#ifdef __WXMOTIF__
#endif
#endif
+// ----------------------------------------------------------------------------
+// event tables
+// ----------------------------------------------------------------------------
+
+BEGIN_EVENT_TABLE(wxScrolledWindow, wxPanel)
+ EVT_SCROLLWIN(wxScrolledWindow::OnScroll)
+ EVT_SIZE(wxScrolledWindow::OnSize)
+ EVT_PAINT(wxScrolledWindow::OnPaint)
+ EVT_KEY_DOWN(wxScrolledWindow::OnKeyDown)
+END_EVENT_TABLE()
+
+IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// wxScrolledWindow creation
+// ----------------------------------------------------------------------------
+
wxScrolledWindow::wxScrolledWindow()
{
m_xScrollPixelsPerLine = 0;
m_scaleY = 1.0;
}
-bool wxScrolledWindow::Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos,
- const wxSize& size,
- long style,
- const wxString& name)
+bool wxScrolledWindow::Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name)
{
m_xScrollPixelsPerLine = 0;
m_yScrollPixelsPerLine = 0;
return wxPanel::Create(parent, id, pos, size, style, name);
}
+wxScrolledWindow::~wxScrolledWindow()
+{
+}
+
+// ----------------------------------------------------------------------------
+// setting scrolling parameters
+// ----------------------------------------------------------------------------
+
/*
* pixelsPerUnitX/pixelsPerUnitY: number of pixels per unit (e.g. pixels per text line)
* noUnitsX/noUnitsY: : no. units per scrollbar
*/
void wxScrolledWindow::SetScrollbars (int pixelsPerUnitX, int pixelsPerUnitY,
- int noUnitsX, int noUnitsY,
- int xPos, int yPos, bool noRefresh )
+ int noUnitsX, int noUnitsY,
+ int xPos, int yPos, bool noRefresh )
{
bool do_refresh =
(
m_pixmapHeight = totalPixelHeight;
m_backingPixmap = (WXPixmap) XCreatePixmap (dpy, RootWindow (dpy, DefaultScreen (dpy)),
m_pixmapWidth, m_pixmapHeight, depth);
- }
+ }
}
-#endif
+#endif // Motif
AdjustScrollbars();
// UpdateWindow ((HWND) m_targetWindow->GetHWND());
#endif
#ifdef __WXMAC__
- m_targetWindow->MacUpdateImmediately() ;
+ m_targetWindow->MacUpdateImmediately() ;
#endif
}
-wxScrolledWindow::~wxScrolledWindow()
-{
-}
+// ----------------------------------------------------------------------------
+// target window handling
+// ----------------------------------------------------------------------------
void wxScrolledWindow::SetTargetWindow( wxWindow *target )
{
return m_targetWindow;
}
+// ----------------------------------------------------------------------------
+// scrolling implementation itself
+// ----------------------------------------------------------------------------
+
void wxScrolledWindow::OnScroll(wxScrollWinEvent& event)
{
int orient = event.GetOrientation();
m_targetWindow->Refresh();
}
#ifdef __WXMAC__
- m_targetWindow->MacUpdateImmediately() ;
+ m_targetWindow->MacUpdateImmediately() ;
#endif
}
int nMaxWidth = m_xScrollLines*m_xScrollPixelsPerLine;
int noPositions = (int) ( ((nMaxWidth - w)/(double)m_xScrollPixelsPerLine) + 0.5 );
if (noPositions < 0)
- noPositions = 0;
+ noPositions = 0;
if ( (m_xScrollPosition + nScrollInc) < 0 )
- nScrollInc = -m_xScrollPosition; // As -ve as we can go
+ nScrollInc = -m_xScrollPosition; // As -ve as we can go
else if ( (m_xScrollPosition + nScrollInc) > noPositions )
- nScrollInc = noPositions - m_xScrollPosition; // As +ve as we can go
+ nScrollInc = noPositions - m_xScrollPosition; // As +ve as we can go
}
else
m_targetWindow->Refresh();
else
{
if (m_yScrollPixelsPerLine > 0)
- {
+ {
int w, h;
m_targetWindow->GetClientSize(&w, &h);
int nMaxHeight = m_yScrollLines*m_yScrollPixelsPerLine;
int noPositions = (int) ( ((nMaxHeight - h)/(double)m_yScrollPixelsPerLine) + 0.5 );
if (noPositions < 0)
- noPositions = 0;
+ noPositions = 0;
if ( (m_yScrollPosition + nScrollInc) < 0 )
- nScrollInc = -m_yScrollPosition; // As -ve as we can go
+ nScrollInc = -m_yScrollPosition; // As -ve as we can go
else if ( (m_yScrollPosition + nScrollInc) > noPositions )
- nScrollInc = noPositions - m_yScrollPosition; // As +ve as we can go
+ nScrollInc = noPositions - m_yScrollPosition; // As +ve as we can go
}
else
m_targetWindow->Refresh();
if (m_xScrollLines > 0)
{
- // Calculate page size i.e. number of scroll units you get on the
- // current client window
+ // Calculate page size i.e. number of scroll units you get on the
+ // current client window
int noPagePositions = (int) ( (w/(double)m_xScrollPixelsPerLine) + 0.5 );
if (noPagePositions < 1) noPagePositions = 1;
// Correct position if greater than extent of canvas minus
- // the visible portion of it or if below zero
- m_xScrollPosition = wxMin( m_xScrollLines-noPagePositions, m_xScrollPosition);
+ // the visible portion of it or if below zero
+ m_xScrollPosition = wxMin( m_xScrollLines-noPagePositions, m_xScrollPosition);
m_xScrollPosition = wxMax( 0, m_xScrollPosition );
SetScrollbar(wxHORIZONTAL, m_xScrollPosition, noPagePositions, m_xScrollLines);
if (m_yScrollLines > 0)
{
- // Calculate page size i.e. number of scroll units you get on the
- // current client window
+ // Calculate page size i.e. number of scroll units you get on the
+ // current client window
int noPagePositions = (int) ( (h/(double)m_yScrollPixelsPerLine) + 0.5 );
if (noPagePositions < 1) noPagePositions = 1;
// Correct position if greater than extent of canvas minus
- // the visible portion of it or if below zero
+ // the visible portion of it or if below zero
m_yScrollPosition = wxMin( m_yScrollLines-noPagePositions, m_yScrollPosition );
m_yScrollPosition = wxMax( 0, m_yScrollPosition );
}
}
-// Default OnSize resets scrollbars, if any
-void wxScrolledWindow::OnSize(wxSizeEvent& WXUNUSED(event))
-{
-#if wxUSE_CONSTRAINTS
- if (GetAutoLayout()) Layout();
-#endif
-
- AdjustScrollbars();
-}
-
-// This calls OnDraw, having adjusted the origin according to the current
-// scroll position
-void wxScrolledWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
-{
- wxPaintDC dc(this);
- PrepareDC(dc);
-
- OnDraw(dc);
-}
-
// Override this function if you don't want to have wxScrolledWindow
// automatically change the origin according to the scroll position.
void wxScrolledWindow::PrepareDC(wxDC& dc)
int old_x = m_xScrollPosition;
m_xScrollPosition = x_pos;
- // Calculate page size i.e. number of scroll units you get on the
- // current client window
+ // Calculate page size i.e. number of scroll units you get on the
+ // current client window
int noPagePositions = (int) ( (w/(double)m_xScrollPixelsPerLine) + 0.5 );
if (noPagePositions < 1) noPagePositions = 1;
// Correct position if greater than extent of canvas minus
- // the visible portion of it or if below zero
+ // the visible portion of it or if below zero
m_xScrollPosition = wxMin( m_xScrollLines-noPagePositions, m_xScrollPosition );
m_xScrollPosition = wxMax( 0, m_xScrollPosition );
m_targetWindow->SetScrollPos( wxHORIZONTAL, m_xScrollPosition, TRUE );
-
- m_targetWindow->ScrollWindow( (old_x-m_xScrollPosition)*m_xScrollPixelsPerLine, 0 );
+
+ m_targetWindow->ScrollWindow( (old_x-m_xScrollPosition)*m_xScrollPixelsPerLine, 0 );
}
if (y_pos != -1)
{
int old_y = m_yScrollPosition;
m_yScrollPosition = y_pos;
-
- // Calculate page size i.e. number of scroll units you get on the
- // current client window
+
+ // Calculate page size i.e. number of scroll units you get on the
+ // current client window
int noPagePositions = (int) ( (h/(double)m_yScrollPixelsPerLine) + 0.5 );
if (noPagePositions < 1) noPagePositions = 1;
// Correct position if greater than extent of canvas minus
- // the visible portion of it or if below zero
+ // the visible portion of it or if below zero
m_yScrollPosition = wxMin( m_yScrollLines-noPagePositions, m_yScrollPosition );
m_yScrollPosition = wxMax( 0, m_yScrollPosition );
-
+
m_targetWindow->SetScrollPos( wxVERTICAL, m_yScrollPosition, TRUE );
-
- m_targetWindow->ScrollWindow( 0, (old_y-m_yScrollPosition)*m_yScrollPixelsPerLine );
+
+ m_targetWindow->ScrollWindow( 0, (old_y-m_yScrollPosition)*m_yScrollPixelsPerLine );
}
#ifdef __WXMAC__
- m_targetWindow->MacUpdateImmediately() ;
+ m_targetWindow->MacUpdateImmediately() ;
#endif
}
if ( yy )
*yy = y + m_yScrollPosition * m_yScrollPixelsPerLine;
}
+
+// ----------------------------------------------------------------------------
+// event handlers
+// ----------------------------------------------------------------------------
+
+// Default OnSize resets scrollbars, if any
+void wxScrolledWindow::OnSize(wxSizeEvent& WXUNUSED(event))
+{
+#if wxUSE_CONSTRAINTS
+ if (GetAutoLayout())
+ Layout();
+#endif
+
+ AdjustScrollbars();
+}
+
+// This calls OnDraw, having adjusted the origin according to the current
+// scroll position
+void wxScrolledWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
+{
+ wxPaintDC dc(this);
+ PrepareDC(dc);
+
+ OnDraw(dc);
+}
+
+// kbd handling
+void wxScrolledWindow::OnKeyDown(wxKeyEvent& event)
+{
+ int stx, sty, // view origin
+ szx, szy, // view size (total)
+ clix, cliy; // view size (on screen)
+
+ ViewStart(&stx, &sty);
+ GetClientSize(&clix, &cliy);
+ clix /= m_xScrollPixelsPerLine;
+ cliy /= m_yScrollPixelsPerLine;
+ GetVirtualSize(&szx, &szy);
+ szx /= m_xScrollPixelsPerLine;
+ szy /= m_yScrollPixelsPerLine;
+
+ switch ( event.KeyCode() )
+ {
+ case WXK_PAGEUP:
+ case WXK_PRIOR:
+ Scroll(-1, sty - (5 * cliy / 6));
+ break;
+
+ case WXK_PAGEDOWN:
+ case WXK_NEXT:
+ Scroll(-1, sty + (5 * cliy / 6));
+ break;
+
+ // notice that handling of Ctrl-Home/End is asymmetrical: Home goes to
+ // the beginning of the current line, Ctrl-Home returns to the origin
+ // while End goes to the bottom without changing horizontal position
+ // and only Ctrl-End does go to the most rightmost position as well
+ case WXK_HOME:
+ Scroll(0, event.ControlDown() ? 0 : -1);
+ break;
+
+ case WXK_END:
+ Scroll(event.ControlDown() ? szx - clix : -1, szy - cliy);
+ break;
+
+ case WXK_UP:
+ Scroll(-1, sty - 1);
+ break;
+
+ case WXK_DOWN:
+ Scroll(-1, sty + 1);
+ break;
+
+ case WXK_LEFT:
+ Scroll(stx - 1, -1);
+ break;
+
+ case WXK_RIGHT:
+ Scroll(stx + 1, -1);
+ break;
+
+ default:
+ // not for us
+ event.Skip();
+ }
+}