#define _WX_DC_H_
#include "wx/defs.h"
-#include "wx/dc.h"
+//#include "wx/dc.h"
// ---------------------------------------------------------------------------
// macros
DECLARE_DYNAMIC_CLASS(wxDC)
public:
- wxDC();
+ wxDC(void);
~wxDC();
// implement base class pure virtuals
wxWindow* m_pCanvas;
wxBitmap m_vSelectedBitmap;
+public:
+ // PM specific stuff
+ HPS m_hPS;
+ HPS m_hOldPS; // old hPS, if any
+ bool m_bIsPaintTime;// True at Paint Time
+
+ RECTL m_vRclPaint; // Bounding rectangle at Paint time etc.
//
// TRUE => DeleteDC() in dtor, FALSE => only ReleaseDC() it
//
virtual ~wxWindowDC();
- // PM specific stuff
- HPS m_hPS;
private:
HAB m_hab;
SIZEL m_PageSize;
int ShowModal();
wxFontData& GetFontData() { return m_fontData; }
-protected:
+//EK protected:
wxWindow* m_dialogParent;
wxFontData m_fontData;
};
#ifndef _WX_HELPWIN_H_
#define _WX_HELPWIN_H_
-#include "wx/wx.h"
+//EK #include "wx/wx.h"
+
+#if wxUSE_HELP
#include "wx/helpbase.h"
bool DisplaySection(const wxString& rSection) { return wxHelpControllerBase::DisplaySection(rSection); }
};
+#endif //wxUSE_HELP
+
#endif
// _WX_HELPWIN_H_
// ----------------------------------------------------------------------------
// global settings
// ----------------------------------------------------------------------------
+// use TCPV40 from toolkit - EK
+#define TCPV40HDRS
+
+// use double mode + PM GUI and Window text window,
+// to use it you must link your app as "Window"
+#define wxUSE_CONSOLEDEBUG 1
// define this to 1 if you want icons to behave as bitmaps
#define wxICON_IS_BITMAP 0