extern HCURSOR wxGetCurrentBusyCursor(); // from msw/utils.cpp
extern const wxCursor *wxGetGlobalCursor(); // from msw/cursor.cpp
+// GetCursorPos can fail without populating the POINT. This falls back to GetMessagePos.
+WXDLLIMPEXP_CORE void wxGetCursorPosMSW(POINT* pt);
+
WXDLLIMPEXP_CORE void wxGetCharSize(WXHWND wnd, int *x, int *y, const wxFont& the_font);
WXDLLIMPEXP_CORE void wxFillLogFont(LOGFONT *logFont, const wxFont *font);
WXDLLIMPEXP_CORE wxFont wxCreateFontFromLogFont(const LOGFONT *logFont);
bool wxUIActionSimulator::MouseDown(int button)
{
POINT p;
- GetCursorPos(&p);
+ wxGetCursorPosMSW(&p);
mouse_event(EventTypeForMouseButton(button, true), p.x, p.y, 0, 0);
return true;
}
bool wxUIActionSimulator::MouseUp(int button)
{
POINT p;
- GetCursorPos(&p);
+ wxGetCursorPosMSW(&p);
mouse_event(EventTypeForMouseButton(button, false), p.x, p.y, 0, 0);
return true;
}
#endif // !__WXWINCE__
-#ifdef __WXWINCE__
-// On Windows CE, GetCursorPos can return an error, so use this function
-// instead
-bool GetCursorPosWinCE(POINT* pt)
+// GetCursorPos can return an error, so use this function
+// instead.
+// Error originally observed with WinCE, but later using Remote Desktop
+// to connect to XP.
+void wxGetCursorPosMSW(POINT* pt)
{
if (!GetCursorPos(pt))
{
+#ifdef __WXWINCE__
+ wxLogLastError(wxT("GetCursorPos"));
+#endif
DWORD pos = GetMessagePos();
- pt->x = LOWORD(pos);
- pt->y = HIWORD(pos);
+ // the coordinates may be negative in multi-monitor systems
+ pt->x = GET_X_LPARAM(pos);
+ pt->y = GET_Y_LPARAM(pos);
}
- return true;
}
-#endif
// ---------------------------------------------------------------------------
// event tables
HWND hWnd = GetHwnd();
POINT point;
-#ifdef __WXWINCE__
- ::GetCursorPosWinCE(&point);
-#else
- ::GetCursorPos(&point);
-#endif
+ ::wxGetCursorPosMSW(&point);
RECT rect = wxGetWindowRect(hWnd);
// under the cursor and ask it to set its cursor itself as only it
// knows what it is.
POINT pt;
- if ( !::GetCursorPos(&pt) )
- {
- wxLogLastError(wxT("GetCursorPos"));
- return false;
- }
+ wxGetCursorPosMSW(&pt);
const wxWindowMSW* win = wxFindWindowAtPoint(wxPoint(pt.x, pt.y));
if ( !win )
{
// get the mouse position
POINT pt;
-#ifdef __WXWINCE__
- ::GetCursorPosWinCE(&pt);
-#else
- ::GetCursorPos(&pt);
-#endif
+ wxGetCursorPosMSW(&pt);
// find the window which currently has the cursor and go up the window
// chain until we find this window - or exhaust it
// first ask the user code - it may wish to set the cursor in some very
// specific way (for example, depending on the current position)
POINT pt;
-#ifdef __WXWINCE__
- if ( !::GetCursorPosWinCE(&pt))
-#else
- if ( !::GetCursorPos(&pt) )
-#endif
- {
- wxLogLastError(wxT("GetCursorPos"));
- }
+ wxGetCursorPosMSW(&pt);
int x = pt.x,
y = pt.y;
state |= MK_RBUTTON;
POINT pt;
-#ifdef __WXWINCE__
- if ( !::GetCursorPosWinCE(&pt) )
-#else
- if ( !::GetCursorPos(&pt) )
-#endif
- {
- wxLogLastError(wxT("GetCursorPos"));
- }
+ wxGetCursorPosMSW(&pt);
// we need to have client coordinates here for symmetry with
// wxEVT_ENTER_WINDOW
{
wxMouseState ms;
POINT pt;
- GetCursorPos( &pt );
+ wxGetCursorPosMSW(&pt);
ms.SetX(pt.x);
ms.SetY(pt.y);
wxPoint wxGetMousePosition()
{
POINT pt;
-#ifdef __WXWINCE__
- GetCursorPosWinCE(&pt);
-#else
- GetCursorPos( & pt );
-#endif
+ wxGetCursorPosMSW(&pt);
return wxPoint(pt.x, pt.y);
}