if(style & wxFRAME_TOOL_WINDOW)
cocoaStyle |= NSUtilityWindowMask;
- wxPoint realpos = pos;
- wxSize realsize = size;
- // FIXME: this is lame
- if(realpos.x==-1)
- realpos.x=100;
- if(realpos.y==-1)
- realpos.y=100;
- if(realsize.x==-1)
- realsize.x=200;
- if(realsize.y==-1)
- realsize.y=200;
+ // Create frame and check and handle default position and size
+ int realx,
+ realy;
+
+ // WX has no set default position - the carbon port caps the low
+ // end at 20, 50. Here we do the same, except instead of setting
+ // it to 20 and 50, we set it to 100 and 100 if the values are too low
+ if (pos.x < 20)
+ realx = 100;
+ else
+ realx = pos.x;
+
+ if (pos.y < 50)
+ realy = 100;
+ else
+ realy = pos.y;
+
+ int realw = WidthDefault(size.x);
+ int realh = HeightDefault(size.y);
+
// NOTE: y-origin needs to be flipped.
- NSRect cocoaRect = [NSWindow contentRectForFrameRect:NSMakeRect(realpos.x,realpos.y,realsize.x,realsize.y) styleMask:cocoaStyle];
+ NSRect cocoaRect = [NSWindow
+ contentRectForFrameRect:NSMakeRect(realx,realy,realw,realh)
+ styleMask:cocoaStyle];
m_cocoaNSWindow = NULL;
m_cocoaNSView = NULL;