&theScriptCode,
&theLanguageCode);
- Ptr szBuffer = new wxChar[theActualLength];
+ Ptr szBuffer = NewPtr(theActualLength);
ATSUGetIndFontName(fontid,
0, //first font in index array
theActualLength,
&theLanguageCode);
//its unicode - convert it to wx's char value and put it in there
- theFont.SetFaceName(wxConvLocal.cWC2WX((wchar_t*)szBuffer));
- delete[] szBuffer;
+ theFont.SetFaceName(wxConvLocal.cMB2WX((char*)szBuffer));
+ DisposePtr(szBuffer);
//TODOTODO: Get font family - mayby by the script code?
theFont.SetFamily(wxDEFAULT);