HANDLE m_handle;
};
+// a template to make initializing Windows styructs less painful: it zeroes all
+// the struct fields and also sets cbSize member to the correct value (and so
+// can be only used with structures which have this member...)
+template <class T>
+struct WinStruct : public T
+{
+ WinStruct()
+ {
+ ::ZeroMemory(this, sizeof(T));
+
+ // explicit qualification is required here for this to be valid C++
+ this->cbSize = sizeof(T);
+ }
+};
+
+
#if wxUSE_GUI
#include <wx/gdicmn.h>
// small helper classes
// ---------------------------------------------------------------------------
-// a template to make initializing Windows styructs less painful: it zeroes all
-// the struct fields and also sets cbSize member to the correct value (and so
-// can be only used with structures which have this member...)
-template <class T>
-struct WinStruct : public T
-{
- WinStruct()
- {
- ::ZeroMemory(this, sizeof(T));
-
- // explicit qualification is required here for this to be valid C++
- this->cbSize = sizeof(T);
- }
-};
-
-
// create an instance of this class and use it as the HDC for screen, will
// automatically release the DC going out of scope
class ScreenHDC