#endif //WX_PRECOMP
#include "wx/cocoa/string.h"
+#include "wx/cocoa/autorelease.h"
#import <AppKit/NSPopUpButton.h>
#import <AppKit/NSMenu.h>
const wxValidator& validator,
const wxString& name)
{
+ wxAutoNSAutoreleasePool pool;
if(!CreateControl(parent,winid,pos,size,style,validator,name))
return false;
wxString wxChoice::GetString(int n) const
{
+ wxAutoNSAutoreleasePool pool;
return wxStringWithNSString([(NSPopUpButton*)m_cocoaNSView itemTitleAtIndex:n]);
}
void wxChoice::SetSelection(int n)
{
+ wxAutoNSAutoreleasePool pool;
[(NSPopUpButton*)m_cocoaNSView selectItemAtIndex:n];
}
#include "wx/dcmemory.h"
#endif //WX_PRECOMP
+#include "wx/cocoa/autorelease.h"
+
#import <AppKit/NSImage.h>
#import <AppKit/NSAffineTransform.h>
#import <AppKit/NSGraphicsContext.h>
// instead copy the data to an offscreen window, then copy it back
void wxMemoryDC::SelectObject( const wxBitmap& bitmap )
{
+ wxAutoNSAutoreleasePool pool;
if(m_selectedBitmap.Ok())
{
CocoaTakeFocus();