git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4799
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
- p_internal = new wxMutexInternal;
- ulrc = ::DosCreateMutexSem(NULL, &p_internal->m_vMutex, 0L, FALSE);
+ m_internal = new wxMutexInternal;
+ ulrc = ::DosCreateMutexSem(NULL, &m_internal->m_vMutex, 0L, FALSE);
if (ulrc != 0)
{
wxLogSysError(_("Can not create mutex."));
if (ulrc != 0)
{
wxLogSysError(_("Can not create mutex."));
{
if (m_locked > 0)
wxLogDebug(wxT("Warning: freeing a locked mutex (%d locks)."), m_locked);
{
if (m_locked > 0)
wxLogDebug(wxT("Warning: freeing a locked mutex (%d locks)."), m_locked);
- ::DosCloseMutexSem(p_internal->m_vMutex);
- p_internal->m_vMutex = NULL;
+ ::DosCloseMutexSem(m_internal->m_vMutex);
+ m_internal->m_vMutex = NULL;
}
wxMutexError wxMutex::Lock()
{
APIRET ulrc;
}
wxMutexError wxMutex::Lock()
{
APIRET ulrc;
- ulrc = ::DosRequestMutexSem(p_internal->m_vMutex, SEM_INDEFINITE_WAIT);
+ ulrc = ::DosRequestMutexSem(m_internal->m_vMutex, SEM_INDEFINITE_WAIT);
- ulrc = ::DosRequestMutexSem(p_internal->m_vMutex, SEM_IMMEDIATE_RETURN /*0L*/);
+ ulrc = ::DosRequestMutexSem(m_internal->m_vMutex, SEM_IMMEDIATE_RETURN /*0L*/);
if (ulrc == ERROR_TIMEOUT || ulrc == ERROR_TOO_MANY_SEM_REQUESTS)
return wxMUTEX_BUSY;
if (ulrc == ERROR_TIMEOUT || ulrc == ERROR_TOO_MANY_SEM_REQUESTS)
return wxMUTEX_BUSY;
if (m_locked > 0)
m_locked--;
if (m_locked > 0)
m_locked--;
- ulrc = ::DosReleaseMutexSem(p_internal->m_vMutex);
+ ulrc = ::DosReleaseMutexSem(m_internal->m_vMutex);
if (ulrc != 0)
{
wxLogSysError(_("Couldn't release a mutex"));
if (ulrc != 0)
{
wxLogSysError(_("Couldn't release a mutex"));
class wxConditionInternal
{
public:
class wxConditionInternal
{
public:
+ inline wxConditionInternal ()
+ {
+ ::DosCreateEventSem(NULL, &m_vEvent, DC_SEM_SHARED, FALSE);
+ if (!m_vEvent)
+ {
+ wxLogSysError(_("Can not create event semaphore."));
+ }
+ m_nWaiters = 0;
+ }
+
+ inline bool Wait(
+ unsigned long ulTimeout
+ )
+ {
+ APIRET ulrc;
+
+ m_nWaiters++;
+ ulrc = ::DosWaitEventSem(m_vEvent, ulTimeout);
+ m_nWaiters--;
+ return (ulrc != ERROR_TIMEOUT);
+ }
+
+ inline ~wxConditionInternal ()
+ {
+ APIRET ulrc;
+
+ if (m_vEvent)
+ {
+ ulrc = ::DosCloseEventSem(m_vEvent);
+ if (!ulrc)
+ {
+ wxLogLastError("DosCloseEventSem(m_vEvent)");
+ }
+ }
+ }
+
HEV m_vEvent;
int m_nWaiters;
};
HEV m_vEvent;
int m_nWaiters;
};
APIRET ulrc;
ULONG ulCount;
APIRET ulrc;
ULONG ulCount;
- p_internal = new wxConditionInternal;
- ulrc = ::DosCreateEventSem(NULL, &p_internal->m_vEvent, 0L, FALSE);
+ m_internal = new wxConditionInternal;
+ ulrc = ::DosCreateEventSem(NULL, &m_internal->m_vEvent, 0L, FALSE);
if (ulrc != 0)
{
wxLogSysError(_("Can not create event object."));
}
if (ulrc != 0)
{
wxLogSysError(_("Can not create event object."));
}
- p_internal->m_nWaiters = 0;
+ m_internal->m_nWaiters = 0;
// ?? just for good measure?
// ?? just for good measure?
- ::DosResetEventSem(p_internal->m_vEvent, &ulCount);
+ ::DosResetEventSem(m_internal->m_vEvent, &ulCount);
}
wxCondition::~wxCondition()
{
}
wxCondition::~wxCondition()
{
- ::DosCloseEventSem(p_internal->m_vEvent);
- delete p_internal;
- p_internal = NULL;
+ ::DosCloseEventSem(m_internal->m_vEvent);
+ delete m_internal;
+ m_internal = NULL;
-void wxCondition::Wait(
- wxMutex& rMutex
-)
+void wxCondition::Wait()
- rMutex.Unlock();
- p_internal->m_nWaiters++;
- ::DosWaitEventSem(p_internal->m_vEvent, SEM_INDEFINITE_WAIT);
- p_internal->m_nWaiters--;
- rMutex.Lock();
+ (void)m_internal->Wait(SEM_INFINITE_WAIT);
}
bool wxCondition::Wait(
}
bool wxCondition::Wait(
- wxMutex& rMutex
-, unsigned long ulSec
-, unsigned long ulMillisec)
+ unsigned long lSec
+, unsigned long lNsec)
- APIRET ulrc;
-
- rMutex.Unlock();
- p_internal->m_nWaiters++;
- ulrc = ::DosWaitEventSem(p_internal->m_vEvent, ULONG((ulSec * 1000L) + ulMillisec));
- p_internal->m_nWaiters--;
- rMutex.Lock();
-
- return (ulrc != ERROR_TIMEOUT);
+ return m_internal->Wait(lSec*1000 + lNsec/1000000);
}
void wxCondition::Signal()
{
}
void wxCondition::Signal()
{
- ::DosPostEventSem(p_internal->m_vEvent);
+ ::DosPostEventSem(m_internal->m_vEvent);
}
void wxCondition::Broadcast()
{
int i;
}
void wxCondition::Broadcast()
{
int i;
- for (i = 0; i < p_internal->m_nWaiters; i++)
+ for (i = 0; i < m_internal->m_nWaiters; i++)
- if (::DosPostEventSem(p_internal->m_vEvent) != 0)
+ if (::DosPostEventSem(m_internal->m_vEvent) != 0)
{
wxLogSysError(_("Couldn't change the state of event object."));
}
{
wxLogSysError(_("Couldn't change the state of event object."));
}
+ ~wxThreadInternal()
+ {
+ Free();
+ }
+
+ void Free()
+ {
+ if (m_hThread)
+ {
+ ::DosExit(0,0);
+ m_hThread = 0;
+ }
+ }
+
// create a new (suspended) thread (for the given thread object)
bool Create(wxThread* pThread);
// create a new (suspended) thread (for the given thread object)
bool Create(wxThread* pThread);
inline wxThreadState GetState() const { return m_eState; }
// thread priority
inline wxThreadState GetState() const { return m_eState; }
// thread priority
- inline void SetPriority(unsigned int nPriority) { m_nPriority = nPriority; }
+ void SetPriority(unsigned int nPriority);
inline unsigned int GetPriority() const { return m_nPriority; }
// thread handle and id
inline unsigned int GetPriority() const { return m_nPriority; }
// thread handle and id
DWORD dwRet = (DWORD)pThread->Entry();
DWORD dwRet = (DWORD)pThread->Entry();
- pThread->p_internal->SetState(STATE_EXITED);
+ // enter m_critsect before changing the thread state
+ pThread->m_critsect.Enter();
+
+ bool bWasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
+
+ pThread->m_internal->SetState(STATE_EXITED);
+ thread->m_critsect.Leave();
+
- delete pThread;
- m_pThread = NULL;
+ // if the thread was cancelled (from Delete()), then it the handle is still
+ // needed there
+ if (pThread->IsDetached() && !bWasCancelled)
+ {
+ // auto delete
+ delete thread;
+ }
+ //else: the joinable threads handle will be closed when Wait() is done
-bool wxThreadInternal::Create(
- wxThread* pThread
+void wxThreadInternal::SetPriority(
+ unsigned int nPriority
- APIRET ulrc;
-
- ulrc = ::DosCreateThread( &m_hThread
- ,(PFNTHREAD)wxThreadInternal::OS2ThreadStart
- ,(ULONG)pThread
- ,CREATE_SUSPENDED | STACK_SPARSE
- ,8192L
- );
- if(ulrc != 0)
- {
- wxLogSysError(_("Can't create thread"));
-
- return FALSE;
- }
-
// translate wxWindows priority to the PM one
ULONG ulOS2_Priority;
// translate wxWindows priority to the PM one
ULONG ulOS2_Priority;
+ m_nPriority = nPriority;
+
if (m_nPriority <= 20)
ulOS2_Priority = PRTYC_NOCHANGE;
else if (m_nPriority <= 40)
if (m_nPriority <= 20)
ulOS2_Priority = PRTYC_NOCHANGE;
else if (m_nPriority <= 40)
{
wxLogSysError(_("Can't set thread priority"));
}
{
wxLogSysError(_("Can't set thread priority"));
}
+}
+
+bool wxThreadInternal::Create(
+ wxThread* pThread
+)
+{
+ APIRET ulrc;
+
+ ulrc = ::DosCreateThread( &m_hThread
+ ,(PFNTHREAD)wxThreadInternal::OS2ThreadStart
+ ,(ULONG)pThread
+ ,CREATE_SUSPENDED | STACK_SPARSE
+ ,8192L
+ );
+ if(ulrc != 0)
+ {
+ wxLogSysError(_("Can't create thread"));
+
+ return FALSE;
+ }
+ if (m_nPriority != WXTHREAD_DEFAULT_PRIORITY)
+ {
+ SetPriority(m_nPriority);
+ }
+ return(TRUE);
}
bool wxThreadInternal::Suspend()
}
bool wxThreadInternal::Suspend()
::DosSleep(ulMilliseconds);
}
::DosSleep(ulMilliseconds);
}
+// ctor and dtor
+// -------------
+
+wxThread::wxThread(wxThreadKind kind)
+{
+ m_internal = new wxThreadInternal();
+
+ m_isDetached = kind == wxTHREAD_DETACHED;
+}
+
+wxThread::~wxThread()
+{
+ delete m_internal;
+}
+
// create/start thread
// -------------------
wxThreadError wxThread::Create()
{
// create/start thread
// -------------------
wxThreadError wxThread::Create()
{
- if ( !p_internal->Create(this) )
+ if ( !m_internal->Create(this) )
return wxTHREAD_NO_RESOURCE;
return wxTHREAD_NO_ERROR;
return wxTHREAD_NO_RESOURCE;
return wxTHREAD_NO_ERROR;
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
- if ( p_internal->GetState() != STATE_NEW )
+ if ( m_internal->GetState() != STATE_NEW )
{
// actually, it may be almost any state at all, not only STATE_RUNNING
return wxTHREAD_RUNNING;
{
// actually, it may be almost any state at all, not only STATE_RUNNING
return wxTHREAD_RUNNING;
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
- return p_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
+ return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
}
wxThreadError wxThread::Resume()
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
}
wxThreadError wxThread::Resume()
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
- return p_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
+ return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
}
// stopping thread
// ---------------
}
// stopping thread
// ---------------
-wxThread::ExitCode wxThread::Delete()
+wxThread::ExitCode wxThread::Wait()
- ExitCode rc = 0;
- ULONG ulrc;
+ // although under Windows we can wait for any thread, it's an error to
+ // wait for a detached one in wxWin API
+ wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
+ _T("can't wait for detached thread") );
+ ExitCode rc = (ExitCode)-1;
+ (void)Delete(&rc);
+ m_internal->Free();
+ return(rc);
+}
+
+wxThreadError wxThread::Delete(ExitCode *pRc)
+{
+ ExitCode rc = 0;
// Delete() is always safe to call, so consider all possible states
if (IsPaused())
Resume();
// Delete() is always safe to call, so consider all possible states
if (IsPaused())
Resume();
+ TID hThread = m_internal->GetHandle();
+
if (IsRunning())
{
if (IsMain())
{
// set flag for wxIsWaitingForThread()
if (IsRunning())
{
if (IsMain())
{
// set flag for wxIsWaitingForThread()
- s_bWaitingForThread = TRUE;
+ gs_waitingForThread = TRUE;
+
+#if wxUSE_GUI
+ // ask the thread to terminate
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
-
- p_internal->Cancel();
- hThread = p_internal->GetHandle();
+ wxCriticalSectionLocker lock(m_critsect);
+ m_internal->Cancel();
// we can't just wait for the thread to terminate because it might be
// calling some GUI functions and so it will never terminate before we
// process the Windows messages that result from these functions
// we can't just wait for the thread to terminate because it might be
// calling some GUI functions and so it will never terminate before we
// process the Windows messages that result from these functions
- ulrc = ::DosWaitThread( &hThread
- ,DCWW_NOWAIT
- );
- switch (ulrc)
+ ulrc = ::MsgWaitForMultipleObjects
+ (
+ 1, // number of objects to wait for
+ &hThread, // the objects
+ FALSE, // don't wait for all objects
+ INFINITE, // no timeout
+ QS_ALLEVENTS // return as soon as there are any events
+ );
+
+ switch ( result )
- case ERROR_INTERRUPT:
- case ERROR_INVALID_THREADID:
// error
wxLogSysError(_("Can not wait for thread termination"));
Kill();
// error
wxLogSysError(_("Can not wait for thread termination"));
Kill();
+ return wxTHREAD_KILLED;
// thread we're waiting for terminated
break;
// thread we're waiting for terminated
break;
- case ERROR_THREAD_NOT_TERMINATED:
+ case WAIT_OBJECT_0 + 1:
// new message arrived, process it
// new message arrived, process it
- if (!wxTheApp->DoMessage())
+ if ( !wxTheApp->DoMessage() )
{
// WM_QUIT received: kill the thread
Kill();
{
// WM_QUIT received: kill the thread
Kill();
+
+ return wxTHREAD_KILLED;
{
// give the thread we're waiting for chance to exit
// from the GUI call it might have been in
{
// give the thread we're waiting for chance to exit
// from the GUI call it might have been in
- if ((s_nWaitingForGui > 0) && wxGuiOwnedByMainThread())
+ if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
- wxFAIL_MSG(wxT("unexpected result of DosWatiThread"));
+ wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
+ } while ( result != WAIT_OBJECT_0 );
+#else // !wxUSE_GUI
+ // simply wait for the thread to terminate
+ //
+ // OTOH, even console apps create windows (in wxExecute, for WinSock
+ // &c), so may be use MsgWaitForMultipleObject() too here?
+ if ( WaitForSingleObject(hThread, INFINITE) != WAIT_OBJECT_0 )
+ {
+ wxFAIL_MSG(wxT("unexpected result of WaitForSingleObject"));
+ }
+#endif // wxUSE_GUI/!wxUSE_GUI
- s_bWaitingForThread = FALSE;
+ gs_waitingForThread = FALSE;
+
+#if wxUSE_GUI
+ }
+
+ if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
+ {
+ wxLogLastError("GetExitCodeThread");
- ::DosExit(EXIT_THREAD, ulrc);
- rc = (ExitCode)ulrc;
- return rc;
+
+ if ( IsDetached() )
+ {
+ // if the thread exits normally, this is done in WinThreadStart, but in
+ // this case it would have been too early because
+ // MsgWaitForMultipleObject() would fail if the therad handle was
+ // closed while we were waiting on it, so we must do it here
+ delete this;
+ }
+
+ wxASSERT_MSG( (DWORD)rc != STILL_ACTIVE,
+ wxT("thread must be already terminated.") );
+
+ if ( pRc )
+ *pRc = rc;
+
+ return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
}
wxThreadError wxThread::Kill()
}
wxThreadError wxThread::Kill()
if (!IsRunning())
return wxTHREAD_NOT_RUNNING;
if (!IsRunning())
return wxTHREAD_NOT_RUNNING;
- ::DosKillThread(p_internal->GetHandle());
+ ::DosKillThread(m_internal->GetHandle());
delete this;
return wxTHREAD_NO_ERROR;
}
delete this;
return wxTHREAD_NO_ERROR;
}
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
- p_internal->SetPriority(nPrio);
+ m_internal->SetPriority(nPrio);
}
unsigned int wxThread::GetPriority() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
}
unsigned int wxThread::GetPriority() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
- return p_internal->GetPriority();
-}
-
-unsigned long wxThread::GetID() const
-{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
-
- return (unsigned long)p_internal->GetId();
+ return m_internal->GetPriority();
}
bool wxThread::IsRunning() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
}
bool wxThread::IsRunning() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
- return p_internal->GetState() == STATE_RUNNING;
+ return m_internal->GetState() == STATE_RUNNING;
}
bool wxThread::IsAlive() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
}
bool wxThread::IsAlive() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
- return (p_internal->GetState() == STATE_RUNNING) ||
- (p_internal->GetState() == STATE_PAUSED);
+ return (m_internal->GetState() == STATE_RUNNING) ||
+ (m_internal->GetState() == STATE_PAUSED);
}
bool wxThread::IsPaused() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
}
bool wxThread::IsPaused() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
- return (p_internal->GetState() == STATE_PAUSED);
+ return (m_internal->GetState() == STATE_PAUSED);
}
bool wxThread::TestDestroy()
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
}
bool wxThread::TestDestroy()
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
- return p_internal->GetState() == STATE_CANCELED;
-}
-
-wxThread::wxThread()
-{
- p_internal = new wxThreadInternal();
+ return m_internal->GetState() == STATE_CANCELED;
}
wxThread::~wxThread()
{
}
wxThread::~wxThread()
{
}
// ----------------------------------------------------------------------------
}
// ----------------------------------------------------------------------------