+/*
+ * Copyright (C) 1989-94 GROUPE BULL
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * GROUPE BULL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Except as contained in this notice, the name of GROUPE BULL shall not be
+ * used in advertising or otherwise to promote the sale, use or other dealings
+ * in this Software without prior written authorization from GROUPE BULL.
+ */
+
+/*****************************************************************************\
+* create.c: *
+* *
+* XPM library *
+* Create an X image and possibly its related shape mask *
+* from the given xpmInternAttrib. *
+* *
+* Developed by Arnaud Le Hors *
+\*****************************************************************************/
+
+/*
+ * The code related to FOR_MSW has been added by
+ * HeDu (hedu@cul-ipn.uni-kiel.de) 4/94
+ */
+
+#include "xpm34p.h"
+#ifdef VMS
+#include "sys$library:ctype.h"
+#else
+#include <ctype.h>
+#endif
+
+LFUNC(xpmVisualType, int, (Visual *visual));
+
+#ifndef FOR_MSW
+LFUNC(SetCloseColor, int, (Display *display, Colormap colormap,
+ Visual *visual, XColor *col,
+ Pixel *image_pixel, Pixel *mask_pixel,
+ Pixel **pixels, unsigned int *npixels,
+ XpmAttributes *attributes,
+ XColor *cols, int ncols));
+#else
+/* let the window system take care of close colors */
+#endif
+
+LFUNC(SetColor, int, (Display *display, Colormap colormap, Visual *visual,
+ char *colorname, unsigned int color_index,
+ Pixel *image_pixel, Pixel *mask_pixel,
+ unsigned int *mask_pixel_index, Pixel **pixels,
+ unsigned int *npixels, XpmAttributes *attributes,
+ XColor *cols, int ncols));
+
+LFUNC(CreateXImage, int, (Display *display, Visual *visual,
+ unsigned int depth, unsigned int width,
+ unsigned int height, XImage **image_return));
+
+LFUNC(CreateColors, int, (Display *display, XpmAttributes *attributes,
+ XpmColor *ct, unsigned int ncolors, Pixel *ip,
+ Pixel *mp, unsigned int *mask_pixel,
+ Pixel **pixels, unsigned int *npixels));
+
+#ifndef FOR_MSW
+/* XImage pixel routines */
+LFUNC(SetImagePixels, void, (XImage *image, unsigned int width,
+ unsigned int height, unsigned int *pixelindex,
+ Pixel *pixels));
+
+LFUNC(SetImagePixels32, void, (XImage *image, unsigned int width,
+ unsigned int height, unsigned int *pixelindex,
+ Pixel *pixels));
+
+LFUNC(SetImagePixels16, void, (XImage *image, unsigned int width,
+ unsigned int height, unsigned int *pixelindex,
+ Pixel *pixels));
+
+LFUNC(SetImagePixels8, void, (XImage *image, unsigned int width,
+ unsigned int height, unsigned int *pixelindex,
+ Pixel *pixels));
+
+LFUNC(SetImagePixels1, void, (XImage *image, unsigned int width,
+ unsigned int height, unsigned int *pixelindex,
+ Pixel *pixels));
+#else /* ndef FOR_MSW */
+/* FOR_MSW pixel routine */
+LFUNC(MSWSetImagePixels, void, (Display *dc, XImage *image,
+ unsigned int width, unsigned int height,
+ unsigned int *pixelindex, Pixel *pixels));
+#endif /* ndef FOR_MSW */
+
+#ifdef NEED_STRCASECMP
+FUNC(strcasecmp, int, (char *s1, char *s2));
+
+/*
+ * in case strcasecmp is not provided by the system here is one
+ * which does the trick
+ */
+int
+strcasecmp(register char *s1, register char *s2)
+{
+ register int c1, c2;
+
+ while (*s1 && *s2) {
+ c1 = tolower(*s1);
+ c2 = tolower(*s2);
+ if (c1 != c2)
+ return (c1 - c2);
+ s1++;
+ s2++;
+ }
+ return (int) (*s1 - *s2);
+}
+
+#endif
+
+/*
+ * return the default color key related to the given visual
+ */
+static int
+xpmVisualType(Visual *visual)
+{
+#ifndef FOR_MSW
+/* Xlib.h defines this to be c_class or class, depending
+ * on whether we're doing C++ or C
+ */
+#if defined(__cplusplus) || defined(c_plusplus)
+ switch (visual->c_class)
+#else
+ switch (visual->class)
+#endif
+ {
+ case StaticGray:
+ case GrayScale:
+ switch (visual->map_entries) {
+ case 2:
+ return (XPM_MONO);
+ case 4:
+ return (XPM_GRAY4);
+ default:
+ return (XPM_GRAY);
+ }
+ default:
+ return (XPM_COLOR);
+ }
+#else
+ /* there should be a similar switch for MSW */
+ return (XPM_COLOR);
+#endif
+}
+
+
+typedef struct {
+ int cols_index;
+ long closeness;
+} CloseColor;
+
+static int
+closeness_cmp(const void *a, const void *b)
+{
+ CloseColor *x = (CloseColor *) a, *y = (CloseColor *) b;
+
+ /* cast to int as qsort requires */
+ return (int) (x->closeness - y->closeness);
+}
+
+#ifndef FOR_MSW
+/*
+ * set a close color in case the exact one can't be set
+ * return 0 if success, 1 otherwise.
+ */
+
+static int
+SetCloseColor(Display *display, Colormap colormap, Visual *visual, XColor *col,
+ Pixel *image_pixel, Pixel *mask_pixel, Pixel **pixels, unsigned int *npixels, XpmAttributes *attributes,
+ XColor *cols, int ncols)
+{
+
+ /*
+ * Allocation failed, so try close colors. To get here the visual must
+ * be GreyScale, PseudoColor or DirectColor (or perhaps StaticColor?
+ * What about sharing systems like QDSS?). Beware: we have to treat
+ * DirectColor differently.
+ */
+
+
+ long int red_closeness, green_closeness, blue_closeness;
+ int n;
+
+ if (attributes && (attributes->valuemask & XpmCloseness))
+ red_closeness = green_closeness = blue_closeness =
+ attributes->closeness;
+ else {
+ red_closeness = attributes->red_closeness;
+ green_closeness = attributes->green_closeness;
+ blue_closeness = attributes->blue_closeness;
+ }
+
+
+ /*
+ * We sort the colormap by closeness and try to allocate the color
+ * closest to the target. If the allocation of this close color fails,
+ * which almost never happens, then one of two scenarios is possible.
+ * Either the colormap must have changed (since the last close color
+ * allocation or possibly while we were sorting the colormap), or the
+ * color is allocated as Read/Write by some other client. (Note: X
+ * _should_ allow clients to check if a particular color is Read/Write,
+ * but it doesn't! :-( ). We cannot determine which of these scenarios
+ * occurred, so we try the next closest color, and so on, until no more
+ * colors are within closeness of the target. If we knew that the
+ * colormap had changed, we could skip this sequence.
+ *
+ * If _none_ of the colors within closeness of the target can be allocated,
+ * then we can finally be pretty sure that the colormap has actually
+ * changed. In this case we try to allocate the original color (again),
+ * then try the closecolor stuff (again)...
+ *
+ * In theory it would be possible for an infinite loop to occur if another
+ * process kept changing the colormap every time we sorted it, so we set
+ * a maximum on the number of iterations. After this many tries, we use
+ * XGrabServer() to ensure that the colormap remains unchanged.
+ *
+ * This approach gives particularly bad worst case performance - as many as
+ * <MaximumIterations> colormap reads and sorts may be needed, and as
+ * many as <MaximumIterations> * <ColormapSize> attempted allocations
+ * may fail. On an 8-bit system, this means as many as 3 colormap reads,
+ * 3 sorts and 768 failed allocations per execution of this code!
+ * Luckily, my experiments show that in general use in a typical 8-bit
+ * color environment only about 1 in every 10000 allocations fails to
+ * succeed in the fastest possible time. So virtually every time what
+ * actually happens is a single sort followed by a successful allocate.
+ * The very first allocation also costs a colormap read, but no further
+ * reads are usually necessary.
+ */
+
+#define ITERATIONS 2 /* more than one is almost never
+ * necessary */
+
+ for (n = 0; n <= ITERATIONS; ++n) {
+ CloseColor *closenesses =
+ (CloseColor *) XpmCalloc(ncols, sizeof(CloseColor));
+ int i, c;
+
+ for (i = 0; i < ncols; ++i) { /* build & sort closenesses table */
+#define COLOR_FACTOR 3
+#define BRIGHTNESS_FACTOR 1
+
+ closenesses[i].cols_index = i;
+ closenesses[i].closeness =
+ COLOR_FACTOR * (abs((long) col->red - (long) cols[i].red)
+ + abs((long) col->green - (long) cols[i].green)
+ + abs((long) col->blue - (long) cols[i].blue))
+ + BRIGHTNESS_FACTOR * abs(((long) col->red +
+ (long) col->green +
+ (long) col->blue)
+ - ((long) cols[i].red +
+ (long) cols[i].green +
+ (long) cols[i].blue));
+ }
+ qsort(closenesses, ncols, sizeof(CloseColor), closeness_cmp);
+
+ i = 0;
+ c = closenesses[i].cols_index;
+ while ((long) cols[c].red >= (long) col->red - red_closeness &&
+ (long) cols[c].red <= (long) col->red + red_closeness &&
+ (long) cols[c].green >= (long) col->green - green_closeness &&
+ (long) cols[c].green <= (long) col->green + green_closeness &&
+ (long) cols[c].blue >= (long) col->blue - blue_closeness &&
+ (long) cols[c].blue <= (long) col->blue + blue_closeness) {
+ if (XAllocColor(display, colormap, &cols[c])) {
+ if (n == ITERATIONS)
+ XUngrabServer(display);
+ XpmFree(closenesses);
+ *image_pixel = cols[c].pixel;
+ *mask_pixel = 1;
+ (*pixels)[*npixels] = cols[c].pixel;
+ (*npixels)++;
+ return (0);
+ } else {
+ ++i;
+ if (i == ncols)
+ break;
+ c = closenesses[i].cols_index;
+ }
+ }
+
+ /* Couldn't allocate _any_ of the close colors! */
+
+ if (n == ITERATIONS)
+ XUngrabServer(display);
+ XpmFree(closenesses);
+
+ if (i == 0 || i == ncols) /* no color close enough or cannot */
+ return (1); /* alloc any color (full of r/w's) */
+
+ if (XAllocColor(display, colormap, col)) {
+ *image_pixel = col->pixel;
+ *mask_pixel = 1;
+ (*pixels)[*npixels] = col->pixel;
+ (*npixels)++;
+ return (0);
+ } else { /* colormap has probably changed, so
+ * re-read... */
+ if (n == ITERATIONS - 1)
+ XGrabServer(display);
+
+#if 0
+ if (visual->c_class == DirectColor) {
+ /* TODO */
+ } else
+#endif
+ XQueryColors(display, colormap, cols, ncols);
+ }
+ }
+ return (1);
+}
+
+#define USE_CLOSECOLOR attributes && \
+(((attributes->valuemask & XpmCloseness) && attributes->closeness != 0) \
+ || ((attributes->valuemask & XpmRGBCloseness) && \
+ attributes->red_closeness != 0 \
+ && attributes->green_closeness != 0 \
+ && attributes->blue_closeness != 0))
+
+#else
+ /* FOR_MSW part */
+ /* nothing to do here, the window system does it */
+#endif
+
+/*
+ * set the color pixel related to the given colorname,
+ * return 0 if success, 1 otherwise.
+ */
+
+static int
+SetColor(Display *display, Colormap colormap, Visual *visual, char *colorname, unsigned int color_index,
+ Pixel *image_pixel, Pixel *mask_pixel, unsigned int *mask_pixel_index,
+ Pixel **pixels, unsigned int *npixels, XpmAttributes *attributes, XColor *cols, int ncols)
+{
+ XColor xcolor;
+
+ if (strcasecmp(colorname, TRANSPARENT_COLOR)) {
+#ifdef wx_msw
+ if (!XParseColor(display, (Colormap *)colormap, colorname, &xcolor))
+#else
+ if (!XParseColor(display, (Colormap)colormap, colorname, &xcolor))
+#endif
+ return (1);
+#ifdef wx_msw
+ if (!XAllocColor(display, (Colormap *)colormap, &xcolor)) {
+#else
+ if (!XAllocColor(display, (Colormap)colormap, &xcolor)) {
+#endif
+#ifndef FOR_MSW
+ if (USE_CLOSECOLOR)
+ return (SetCloseColor(display, colormap, visual, &xcolor,
+ image_pixel, mask_pixel, pixels, npixels,
+ attributes, cols, ncols));
+ else
+#endif /* ndef FOR_MSW */
+ return (1);
+ }
+ *image_pixel = xcolor.pixel;
+ *mask_pixel = 1;
+ (*pixels)[*npixels] = xcolor.pixel;
+ (*npixels)++;
+ } else {
+ *image_pixel = 0;
+ *mask_pixel = 0;
+ *mask_pixel_index = color_index; /* store the color table index */
+ }
+ return (0);
+}
+
+
+static int
+CreateColors(Display *display, XpmAttributes *attributes, XpmColor *ct, unsigned int ncolors,
+ Pixel *ip, Pixel *mp, unsigned int *mask_pixel, Pixel **pixels, unsigned int *npixels)
+{
+ /* variables stored in the XpmAttributes structure */
+ Visual *visual;
+ Colormap colormap;
+ XpmColorSymbol *colorsymbols;
+ unsigned int numsymbols;
+
+ char *colorname;
+ unsigned int a, b, l;
+ int pixel_defined;
+ unsigned int key;
+ XpmColorSymbol *symbol;
+ char **defaults;
+ int ErrorStatus = XpmSuccess;
+ char *s;
+ int default_index;
+
+ XColor *cols = NULL;
+ unsigned int ncols = 0;
+
+ /*
+ * retrieve information from the XpmAttributes
+ */
+ if (attributes && attributes->valuemask & XpmColorSymbols) {
+ colorsymbols = attributes->colorsymbols;
+ numsymbols = attributes->numsymbols;
+ } else
+ numsymbols = 0;
+
+ if (attributes && attributes->valuemask & XpmVisual)
+ visual = attributes->visual;
+ else
+ visual = XDefaultVisual(display, XDefaultScreen(display));
+
+ if (attributes && attributes->valuemask & XpmColormap)
+ colormap = attributes->colormap;
+ else
+ colormap = XDefaultColormap(display, XDefaultScreen(display));
+
+ if (attributes && attributes->valuemask & XpmColorKey)
+ key = attributes->color_key;
+ else
+ key = xpmVisualType(visual);
+
+#ifndef FOR_MSW
+ if (USE_CLOSECOLOR) {
+ /* originally from SetCloseColor */
+#if 0
+ if (visual->c_class == DirectColor) {
+
+ /*
+ * TODO: Implement close colors for DirectColor visuals. This is
+ * difficult situation. Chances are that we will never get here,
+ * because any machine that supports DirectColor will probably
+ * also support TrueColor (and probably PseudoColor). Also,
+ * DirectColor colormaps can be very large, so looking for close
+ * colors may be too slow.
+ */
+ } else {
+#endif
+ int i;
+
+ ncols = visual->map_entries;
+ cols = (XColor *) XpmCalloc(ncols, sizeof(XColor));
+ for (i = 0; i < ncols; ++i)
+ cols[i].pixel = i;
+ XQueryColors(display, colormap, cols, ncols);
+#if 0
+ }
+#endif
+ }
+#endif /* ndef FOR_MSW */
+
+ switch (key) {
+ case XPM_MONO:
+ default_index = 2;
+ break;
+ case XPM_GRAY4:
+ default_index = 3;
+ break;
+ case XPM_GRAY:
+ default_index = 4;
+ break;
+ case XPM_COLOR:
+ default:
+ default_index = 5;
+ break;
+ }
+
+ for (a = 0; a < ncolors; a++, ct++, ip++, mp++) {
+ colorname = NULL;
+ pixel_defined = False;
+ defaults = (char **) ct;
+
+ /*
+ * look for a defined symbol
+ */
+ if (numsymbols) {
+ s = defaults[1];
+ for (l = 0, symbol = colorsymbols; l < numsymbols; l++, symbol++) {
+ if (symbol->name && s && !strcmp(symbol->name, s))
+ /* override name */
+ break;
+ if (!symbol->name && symbol->value) { /* override value */
+ int def_index = default_index;
+
+ while (defaults[def_index] == NULL) /* find defined
+ * colorname */
+ --def_index;
+ if (def_index < 2) {/* nothing towards mono, so try
+ * towards color */
+ def_index = default_index + 1;
+ while (def_index <= 5 && defaults[def_index] == NULL)
+ ++def_index;
+ }
+ if (def_index >= 2 && defaults[def_index] != NULL &&
+ !strcasecmp(symbol->value, defaults[def_index]))
+ break;
+ }
+ }
+ if (l != numsymbols) {
+ if (symbol->name && symbol->value)
+ colorname = symbol->value;
+ else
+ pixel_defined = True;
+ }
+ }
+ if (!pixel_defined) { /* pixel not given as symbol value */
+ if (colorname) { /* colorname given as symbol value */
+ if (!SetColor(display, colormap, visual, colorname, a, ip, mp,
+ mask_pixel, pixels, npixels, attributes,
+ cols, ncols))
+ pixel_defined = True;
+ else
+ ErrorStatus = XpmColorError;
+ }
+ b = key;
+ while (!pixel_defined && b > 1) {
+ if (defaults[b]) {
+ if (!SetColor(display, colormap, visual, defaults[b],
+ a, ip, mp, mask_pixel, pixels, npixels,
+ attributes, cols, ncols)) {
+ pixel_defined = True;
+ break;
+ } else
+ ErrorStatus = XpmColorError;
+ }
+ b--;
+ }
+ b = key + 1;
+ while (!pixel_defined && b < NKEYS + 1) {
+ if (defaults[b]) {
+ if (!SetColor(display, colormap, visual, defaults[b],
+ a, ip, mp, mask_pixel, pixels, npixels,
+ attributes, cols, ncols)) {
+ pixel_defined = True;
+ break;
+ } else
+ ErrorStatus = XpmColorError;
+ }
+ b++;
+ }
+ if (!pixel_defined) {
+ if (cols)
+ XpmFree(cols);
+ return (XpmColorFailed);
+ }
+ } else {
+ *ip = colorsymbols[l].pixel;
+ if (symbol->value
+ && !strcasecmp(symbol->value, TRANSPARENT_COLOR)) {
+ *mp = 0;
+ *mask_pixel = 0;
+ } else
+ *mp = 1;
+ }
+ }
+ if (cols)
+ XpmFree(cols);
+ return (ErrorStatus);
+}
+
+
+/* function call in case of error, frees only locally allocated variables */
+#undef RETURN
+#define RETURN(status) \
+{ \
+ if (ximage) XDestroyImage(ximage); \
+ if (shapeimage) XDestroyImage(shapeimage); \
+ if (ximage_pixels) XpmFree(ximage_pixels); \
+ if (mask_pixels) XpmFree(mask_pixels); \
+ if (npixels) XFreeColors(display, colormap, pixels, npixels, 0); \
+ if (pixels) XpmFree(pixels); \
+ return (status); \
+}
+
+int
+XpmCreateImageFromXpmImage(Display *display, XpmImage *image,
+ XImage **image_return, XImage **shapeimage_return, XpmAttributes *attributes)
+{
+ /* variables stored in the XpmAttributes structure */
+ Visual *visual;
+ Colormap colormap;
+ unsigned int depth;
+
+ /* variables to return */
+ XImage *ximage = NULL;
+ XImage *shapeimage = NULL;
+ unsigned int mask_pixel;
+ int ErrorStatus;
+
+ /* calculation variables */
+ Pixel *ximage_pixels = NULL;
+ Pixel *mask_pixels = NULL;
+ Pixel *pixels = NULL; /* allocated pixels */
+ unsigned int npixels = 0; /* number of allocated pixels */
+
+ /* initialize return values */
+ if (image_return)
+ *image_return = NULL;
+ if (shapeimage_return)
+ *shapeimage_return = NULL;
+
+ /* retrieve information from the XpmAttributes */
+ if (attributes && (attributes->valuemask & XpmVisual))
+ visual = attributes->visual;
+ else
+ visual = XDefaultVisual(display, XDefaultScreen(display));
+
+ if (attributes && (attributes->valuemask & XpmColormap))
+ colormap = attributes->colormap;
+ else
+ colormap = XDefaultColormap(display, XDefaultScreen(display));
+
+ if (attributes && (attributes->valuemask & XpmDepth))
+ depth = attributes->depth;
+ else
+ depth = XDefaultDepth(display, XDefaultScreen(display));
+
+ ErrorStatus = XpmSuccess;
+
+ /* malloc pixels index tables */
+ ximage_pixels = (Pixel *) XpmMalloc(sizeof(Pixel) * image->ncolors);
+ if (!ximage_pixels)
+ return (XpmNoMemory);
+
+ mask_pixels = (Pixel *) XpmMalloc(sizeof(Pixel) * image->ncolors);
+ if (!mask_pixels)
+ RETURN(XpmNoMemory);
+
+ mask_pixel = XpmUndefPixel;
+
+ /* maximum of allocated pixels will be the number of colors */
+ pixels = (Pixel *) XpmMalloc(sizeof(Pixel) * image->ncolors);
+ if (!pixels)
+ RETURN(XpmNoMemory);
+
+ /* get pixel colors, store them in index tables */
+ ErrorStatus = CreateColors(display, attributes, image->colorTable,
+ image->ncolors, ximage_pixels, mask_pixels,
+ &mask_pixel, &pixels, &npixels);
+
+ if (ErrorStatus != XpmSuccess
+ && (ErrorStatus < 0 || (attributes
+ && (attributes->valuemask & XpmExactColors)
+ && attributes->exactColors)))
+ RETURN(ErrorStatus);
+
+ /* create the ximage */
+ if (image_return) {
+ ErrorStatus = CreateXImage(display, visual, depth,
+ image->width, image->height, &ximage);
+ if (ErrorStatus != XpmSuccess)
+ RETURN(ErrorStatus);
+
+#ifndef FOR_MSW
+
+ /*
+ * set the ximage data
+ *
+ * In case depth is 1 or bits_per_pixel is 4, 6, 8, 24 or 32 use
+ * optimized functions, otherwise use slower but sure general one.
+ *
+ */
+
+ if (ximage->depth == 1)
+ SetImagePixels1(ximage, image->width, image->height,
+ image->data, ximage_pixels);
+ else if (ximage->bits_per_pixel == 8)
+ SetImagePixels8(ximage, image->width, image->height,
+ image->data, ximage_pixels);
+ else if (ximage->bits_per_pixel == 16)
+ SetImagePixels16(ximage, image->width, image->height,
+ image->data, ximage_pixels);
+ else if (ximage->bits_per_pixel == 32)
+ SetImagePixels32(ximage, image->width, image->height,
+ image->data, ximage_pixels);
+ else
+ SetImagePixels(ximage, image->width, image->height,
+ image->data, ximage_pixels);
+#else /* FOR_MSW */
+ MSWSetImagePixels(display, ximage, image->width, image->height,
+ image->data, ximage_pixels);
+#endif
+ }
+ /* create the shape mask image */
+ if (mask_pixel != XpmUndefPixel && shapeimage_return) {
+ ErrorStatus = CreateXImage(display, visual, 1, image->width,
+ image->height, &shapeimage);
+ if (ErrorStatus != XpmSuccess)
+ RETURN(ErrorStatus);
+
+#ifndef FOR_MSW
+ SetImagePixels1(shapeimage, image->width, image->height,
+ image->data, mask_pixels);
+#else
+ MSWSetImagePixels(display, shapeimage, image->width, image->height,
+ image->data, mask_pixels);
+#endif
+
+ }
+ XpmFree(mask_pixels);
+ XpmFree(pixels);
+
+ /* if requested store alloc'ed pixels in the XpmAttributes structure */
+ if (attributes) {
+ if (attributes->valuemask & XpmReturnPixels ||
+/* 3.2 backward compatibility code */
+ attributes->valuemask & XpmReturnInfos) {
+/* end 3.2 bc */
+ if (mask_pixel != XpmUndefPixel) {
+ Pixel *pixels, *p1, *p2;
+ unsigned int a;
+
+ attributes->npixels = image->ncolors - 1;
+ pixels = (Pixel *) XpmMalloc(sizeof(Pixel)
+ * attributes->npixels);
+ if (pixels) {
+ p1 = ximage_pixels;
+ p2 = pixels;
+ for (a = 0; a < image->ncolors; a++, p1++)
+ if (a != mask_pixel)
+ *p2++ = *p1;
+ attributes->pixels = pixels;
+ } else {
+ /* if error just say we can't return requested data */
+ attributes->valuemask &= ~XpmReturnPixels;
+/* 3.2 backward compatibility code */
+ attributes->valuemask &= ~XpmReturnInfos;
+/* end 3.2 bc */
+ attributes->pixels = NULL;
+ attributes->npixels = 0;
+ }
+ XpmFree(ximage_pixels);
+ } else {
+ attributes->pixels = ximage_pixels;
+ attributes->npixels = image->ncolors;
+ }
+ attributes->mask_pixel = mask_pixel;
+ } else
+ XpmFree(ximage_pixels);
+ } else
+ XpmFree(ximage_pixels);
+
+ /* return created images */
+ if (image_return)
+ *image_return = ximage;
+ if (shapeimage_return)
+ *shapeimage_return = shapeimage;
+
+ return (ErrorStatus);
+}
+
+
+/*
+ * Create an XImage
+ */
+static int
+CreateXImage(Display *display, Visual *visual, unsigned int depth,
+ unsigned int width, unsigned int height, XImage **image_return)
+{
+ int bitmap_pad;
+
+ /* first get bitmap_pad */
+ if (depth > 16)
+ bitmap_pad = 32;
+ else if (depth > 8)
+ bitmap_pad = 16;
+ else
+ bitmap_pad = 8;
+
+ /* then create the XImage with data = NULL and bytes_per_line = 0 */
+ *image_return = XCreateImage(display, visual, depth, ZPixmap, 0, 0,
+ width, height, bitmap_pad, 0);
+ if (!*image_return)
+ return (XpmNoMemory);
+
+#ifndef FOR_MSW
+ /* now that bytes_per_line must have been set properly alloc data */
+ (*image_return)->data =
+ (char *) XpmMalloc((*image_return)->bytes_per_line * height);
+
+ if (!(*image_return)->data) {
+ XDestroyImage(*image_return);
+ *image_return = NULL;
+ return (XpmNoMemory);
+ }
+#else
+ /* under FOR_MSW XCreateImage has done it all */
+#endif
+ return (XpmSuccess);
+}
+
+#ifndef FOR_MSW
+/*
+ * The functions below are written from X11R5 MIT's code (XImUtil.c)
+ *
+ * The idea is to have faster functions than the standard XPutPixel function
+ * to build the image data. Indeed we can speed up things by suppressing tests
+ * performed for each pixel. We do the same tests but at the image level.
+ * We also assume that we use only ZPixmap images with null offsets.
+ */
+
+LFUNC(_putbits, void, (register char *src, int dstoffset,
+ register int numbits, register char *dst));
+
+LFUNC(_XReverse_Bytes, int, (register unsigned char *bpt, register int nb));
+
+static unsigned char Const _reverse_byte[0x100] = {
+ 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
+ 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
+ 0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
+ 0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
+ 0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
+ 0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
+ 0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
+ 0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
+ 0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
+ 0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
+ 0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
+ 0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
+ 0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
+ 0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
+ 0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
+ 0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
+ 0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
+ 0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
+ 0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
+ 0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
+ 0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
+ 0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
+ 0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
+ 0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
+ 0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
+ 0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
+ 0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
+ 0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
+ 0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
+ 0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
+ 0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
+ 0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff
+};
+
+static int
+_XReverse_Bytes(register unsigned char *bpt, register int nb)
+{
+ do {
+ *bpt = _reverse_byte[*bpt];
+ bpt++;
+ } while (--nb > 0);
+ return 0;
+}
+
+
+void
+xpm_xynormalizeimagebits(register unsigned char *bp, register XImage *img)
+{
+ register unsigned char c;
+
+ if (img->byte_order != img->bitmap_bit_order) {
+ switch (img->bitmap_unit) {
+
+ case 16:
+ c = *bp;
+ *bp = *(bp + 1);
+ *(bp + 1) = c;
+ break;
+
+ case 32:
+ c = *(bp + 3);
+ *(bp + 3) = *bp;
+ *bp = c;
+ c = *(bp + 2);
+ *(bp + 2) = *(bp + 1);
+ *(bp + 1) = c;
+ break;
+ }
+ }
+ if (img->bitmap_bit_order == MSBFirst)
+ _XReverse_Bytes(bp, img->bitmap_unit >> 3);
+}
+
+void
+xpm_znormalizeimagebits(register unsigned char *bp, register XImage *img)
+{
+ register unsigned char c;
+
+ switch (img->bits_per_pixel) {
+
+ case 2:
+ _XReverse_Bytes(bp, 1);
+ break;
+
+ case 4:
+ *bp = ((*bp >> 4) & 0xF) | ((*bp << 4) & ~0xF);
+ break;
+
+ case 16:
+ c = *bp;
+ *bp = *(bp + 1);
+ *(bp + 1) = c;
+ break;
+
+ case 24:
+ c = *(bp + 2);
+ *(bp + 2) = *bp;
+ *bp = c;
+ break;
+
+ case 32:
+ c = *(bp + 3);
+ *(bp + 3) = *bp;
+ *bp = c;
+ c = *(bp + 2);
+ *(bp + 2) = *(bp + 1);
+ *(bp + 1) = c;
+ break;
+ }
+}
+
+static unsigned char Const _lomask[0x09] = {
+0x00, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff};
+static unsigned char Const _himask[0x09] = {
+0xff, 0xfe, 0xfc, 0xf8, 0xf0, 0xe0, 0xc0, 0x80, 0x00};
+
+static void
+_putbits(register char *src, int dstoffset, register int numbits, register char *dst)
+
+/* register char *src; */ /* address of source bit string */
+/* int dstoffset; */ /* bit offset into destination;
+ * range is 0-31 */
+/* register int numbits; */ /* number of bits to copy to
+ * destination */
+/* register char *dst; */ /* address of destination bit string */
+{
+ register unsigned char chlo, chhi;
+ int hibits;
+
+ dst = dst + (dstoffset >> 3);
+ dstoffset = dstoffset & 7;
+ hibits = 8 - dstoffset;
+ chlo = *dst & _lomask[dstoffset];
+ for (;;) {
+ chhi = (*src << dstoffset) & _himask[dstoffset];
+ if (numbits <= hibits) {
+ chhi = chhi & _lomask[dstoffset + numbits];
+ *dst = (*dst & _himask[dstoffset + numbits]) | chlo | chhi;
+ break;
+ }
+ *dst = chhi | chlo;
+ dst++;
+ numbits = numbits - hibits;
+ chlo = (unsigned char) (*src & _himask[hibits]) >> hibits;
+ src++;
+ if (numbits <= dstoffset) {
+ chlo = chlo & _lomask[numbits];
+ *dst = (*dst & _himask[numbits]) | chlo;
+ break;
+ }
+ numbits = numbits - dstoffset;
+ }
+}
+
+/*
+ * Default method to write pixels into a Z image data structure.
+ * The algorithm used is:
+ *
+ * copy the destination bitmap_unit or Zpixel to temp
+ * normalize temp if needed
+ * copy the pixel bits into the temp
+ * renormalize temp if needed
+ * copy the temp back into the destination image data
+ */
+
+static void
+SetImagePixels(XImage *image, unsigned int width, unsigned int height, unsigned int *pixelindex, Pixel *pixels)
+{
+ register char *src;
+ register char *dst;
+ register unsigned int *iptr;
+ register int x, y, i;
+ register char *data;
+ Pixel pixel, px;
+ int nbytes, depth, ibu, ibpp;
+
+ data = image->data;
+ iptr = pixelindex;
+ depth = image->depth;
+ if (depth == 1) {
+ ibu = image->bitmap_unit;
+ for (y = 0; y < height; y++)
+ for (x = 0; x < width; x++, iptr++) {
+ pixel = pixels[*iptr];
+ for (i = 0, px = pixel; i < sizeof(unsigned long);
+ i++, px >>= 8)
+ ((unsigned char *) &pixel)[i] = px;
+ src = &data[XYINDEX(x, y, image)];
+ dst = (char *) &px;
+ px = 0;
+ nbytes = ibu >> 3;
+ for (i = nbytes; --i >= 0;)
+ *dst++ = *src++;
+ XYNORMALIZE(&px, image);
+ _putbits((char *) &pixel, (x % ibu), 1, (char *) &px);
+ XYNORMALIZE(&px, image);
+ src = (char *) &px;
+ dst = &data[XYINDEX(x, y, image)];
+ for (i = nbytes; --i >= 0;)
+ *dst++ = *src++;
+ }
+ } else {
+ ibpp = image->bits_per_pixel;
+ for (y = 0; y < height; y++)
+ for (x = 0; x < width; x++, iptr++) {
+ pixel = pixels[*iptr];
+ if (depth == 4)
+ pixel &= 0xf;
+ for (i = 0, px = pixel; i < sizeof(unsigned long); i++,
+ px >>= 8)
+ ((unsigned char *) &pixel)[i] = px;
+ src = &data[ZINDEX(x, y, image)];
+ dst = (char *) &px;
+ px = 0;
+ nbytes = (ibpp + 7) >> 3;
+ for (i = nbytes; --i >= 0;)
+ *dst++ = *src++;
+ ZNORMALIZE(&px, image);
+ _putbits((char *) &pixel, (x * ibpp) & 7, ibpp, (char *) &px);
+ ZNORMALIZE(&px, image);
+ src = (char *) &px;
+ dst = &data[ZINDEX(x, y, image)];
+ for (i = nbytes; --i >= 0;)
+ *dst++ = *src++;
+ }
+ }
+}
+
+/*
+ * write pixels into a 32-bits Z image data structure
+ */
+
+#ifndef WORD64
+/* this item is static but deterministic so let it slide; doesn't
+ * hurt re-entrancy of this library. Note if it is actually const then would
+ * be OK under rules of ANSI-C but probably not C++ which may not
+ * want to allocate space for it.
+ */
+static unsigned long /* constant */ RTXpm_byteorderpixel = MSBFirst << 24;
+
+#endif
+
+/*
+ WITHOUT_SPEEDUPS is a flag to be turned on if you wish to use the original
+ 3.2e code - by default you get the speeded-up version.
+*/
+
+static void
+SetImagePixels32(XImage *image, unsigned int width, unsigned int height, unsigned int *pixelindex, Pixel *pixels)
+{
+ unsigned char *data;
+ unsigned int *iptr;
+ int y;
+ Pixel pixel;
+
+#ifdef WITHOUT_SPEEDUPS
+
+ int x;
+ unsigned char *addr;
+
+ data = (unsigned char *) image->data;
+ iptr = pixelindex;
+#ifndef WORD64
+ if (*((char *) &RTXpm_byteorderpixel) == image->byte_order) {
+ for (y = 0; y < height; y++)
+ for (x = 0; x < width; x++, iptr++) {
+ addr = &data[ZINDEX32(x, y, image)];
+ *((unsigned long *) addr) = pixels[*iptr];
+ }
+ } else
+#endif
+ if (image->byte_order == MSBFirst)
+ for (y = 0; y < height; y++)
+ for (x = 0; x < width; x++, iptr++) {
+ addr = &data[ZINDEX32(x, y, image)];
+ pixel = pixels[*iptr];
+ addr[0] = pixel >> 24;
+ addr[1] = pixel >> 16;
+ addr[2] = pixel >> 8;
+ addr[3] = pixel;
+ }
+ else
+ for (y = 0; y < height; y++)
+ for (x = 0; x < width; x++, iptr++) {
+ addr = &data[ZINDEX32(x, y, image)];
+ pixel = pixels[*iptr];
+ addr[0] = pixel;
+ addr[1] = pixel >> 8;
+ addr[2] = pixel >> 16;
+ addr[3] = pixel >> 24;
+ }
+
+#else /* WITHOUT_SPEEDUPS */
+
+ int bpl = image->bytes_per_line;
+ unsigned char *data_ptr, *max_data;
+
+ data = (unsigned char *) image->data;
+ iptr = pixelindex;
+#ifndef WORD64
+ if (*((char *) &RTXpm_byteorderpixel) == image->byte_order) {
+ for (y = 0; y < height; y++) {
+ data_ptr = data;
+ max_data = data_ptr + (width << 2);
+
+ while (data_ptr < max_data) {
+ *((unsigned long *) data_ptr) = pixels[*(iptr++)];
+ data_ptr += (1 << 2);
+ }
+ data += bpl;
+ }
+ } else
+#endif
+ if (image->byte_order == MSBFirst)
+ for (y = 0; y < height; y++) {
+ data_ptr = data;
+ max_data = data_ptr + (width << 2);
+
+ while (data_ptr < max_data) {
+ pixel = pixels[*(iptr++)];
+
+ *data_ptr++ = pixel >> 24;
+ *data_ptr++ = pixel >> 16;
+ *data_ptr++ = pixel >> 8;
+ *data_ptr++ = pixel;
+
+ }
+ data += bpl;
+ }
+ else
+ for (y = 0; y < height; y++) {
+ data_ptr = data;
+ max_data = data_ptr + (width << 2);
+
+ while (data_ptr < max_data) {
+ pixel = pixels[*(iptr++)];
+
+ *data_ptr++ = pixel;
+ *data_ptr++ = pixel >> 8;
+ *data_ptr++ = pixel >> 16;
+ *data_ptr++ = pixel >> 24;
+ }
+ data += bpl;
+ }
+
+#endif /* WITHOUT_SPEEDUPS */
+}
+
+/*
+ * write pixels into a 16-bits Z image data structure
+ */
+
+static void
+SetImagePixels16(XImage *image, unsigned int width, unsigned int height, unsigned int *pixelindex, Pixel *pixels)
+{
+ unsigned char *data;
+ unsigned int *iptr;
+ int y;
+
+#ifdef WITHOUT_SPEEDUPS
+
+ int x;
+ unsigned char *addr;
+
+ data = (unsigned char *) image->data;
+ iptr = pixelindex;
+ if (image->byte_order == MSBFirst)
+ for (y = 0; y < height; y++)
+ for (x = 0; x < width; x++, iptr++) {
+ addr = &data[ZINDEX16(x, y, image)];
+ addr[0] = pixels[*iptr] >> 8;
+ addr[1] = pixels[*iptr];
+ }
+ else
+ for (y = 0; y < height; y++)
+ for (x = 0; x < width; x++, iptr++) {
+ addr = &data[ZINDEX16(x, y, image)];
+ addr[0] = pixels[*iptr];
+ addr[1] = pixels[*iptr] >> 8;
+ }
+
+#else /* WITHOUT_SPEEDUPS */
+
+ Pixel pixel;
+
+ int bpl = image->bytes_per_line;
+ unsigned char *data_ptr, *max_data;
+
+ data = (unsigned char *) image->data;
+ iptr = pixelindex;
+ if (image->byte_order == MSBFirst)
+ for (y = 0; y < height; y++) {
+ data_ptr = data;
+ max_data = data_ptr + (width << 1);
+
+ while (data_ptr < max_data) {
+ pixel = pixels[*(iptr++)];
+
+ data_ptr[0] = pixel >> 8;
+ data_ptr[1] = pixel;
+
+ data_ptr += (1 << 1);
+ }
+ data += bpl;
+ }
+ else
+ for (y = 0; y < height; y++) {
+ data_ptr = data;
+ max_data = data_ptr + (width << 1);
+
+ while (data_ptr < max_data) {
+ pixel = pixels[*(iptr++)];
+
+ data_ptr[0] = pixel;
+ data_ptr[1] = pixel >> 8;
+
+ data_ptr += (1 << 1);
+ }
+ data += bpl;
+ }
+
+#endif /* WITHOUT_SPEEDUPS */
+}
+
+/*
+ * write pixels into a 8-bits Z image data structure
+ */
+
+static void
+SetImagePixels8(XImage *image, unsigned int width, unsigned int height, unsigned int *pixelindex, Pixel *pixels)
+{
+ char *data;
+ unsigned int *iptr;
+ int y;
+
+#ifdef WITHOUT_SPEEDUPS
+
+ int x;
+
+ data = image->data;
+ iptr = pixelindex;
+ for (y = 0; y < height; y++)
+ for (x = 0; x < width; x++, iptr++)
+ data[ZINDEX8(x, y, image)] = pixels[*iptr];
+
+#else /* WITHOUT_SPEEDUPS */
+
+ int bpl = image->bytes_per_line;
+ char *data_ptr, *max_data;
+
+ data = image->data;
+ iptr = pixelindex;
+
+ for (y = 0; y < height; y++) {
+ data_ptr = data;
+ max_data = data_ptr + width;
+
+ while (data_ptr < max_data)
+ *(data_ptr++) = pixels[*(iptr++)];
+
+ data += bpl;
+ }
+
+#endif /* WITHOUT_SPEEDUPS */
+}
+
+/*
+ * write pixels into a 1-bit depth image data structure and **offset null**
+ */
+
+static void
+SetImagePixels1(XImage *image, unsigned int width, unsigned int height, unsigned int *pixelindex, Pixel *pixels)
+{
+ if (image->byte_order != image->bitmap_bit_order)
+ SetImagePixels(image, width, height, pixelindex, pixels);
+ else {
+ unsigned int *iptr;
+ int y;
+ char *data;
+
+#ifdef WITHOUT_SPEEDUPS
+
+ int x;
+
+ data = image->data;
+ iptr = pixelindex;
+ if (image->bitmap_bit_order == MSBFirst)
+ for (y = 0; y < height; y++)
+ for (x = 0; x < width; x++, iptr++) {
+ if (pixels[*iptr] & 1)
+ data[ZINDEX1(x, y, image)] |= 0x80 >> (x & 7);
+ else
+ data[ZINDEX1(x, y, image)] &= ~(0x80 >> (x & 7));
+ }
+ else
+ for (y = 0; y < height; y++)
+ for (x = 0; x < width; x++, iptr++) {
+ if (pixels[*iptr] & 1)
+ data[ZINDEX1(x, y, image)] |= 1 << (x & 7);
+ else
+ data[ZINDEX1(x, y, image)] &= ~(1 << (x & 7));
+ }
+
+#else /* WITHOUT_SPEEDUPS */
+
+ char value;
+ char *data_ptr, *max_data;
+ int bpl = image->bytes_per_line;
+ int diff, count;
+
+ data = image->data;
+ iptr = pixelindex;
+
+ diff = width & 7;
+ width >>= 3;
+
+ if (image->bitmap_bit_order == MSBFirst)
+ for (y = 0; y < height; y++) {
+ data_ptr = data;
+ max_data = data_ptr + width;
+ while (data_ptr < max_data) {
+ value = 0;
+
+ value = (value << 1) | (pixels[*(iptr++)] & 1);
+ value = (value << 1) | (pixels[*(iptr++)] & 1);
+ value = (value << 1) | (pixels[*(iptr++)] & 1);
+ value = (value << 1) | (pixels[*(iptr++)] & 1);
+ value = (value << 1) | (pixels[*(iptr++)] & 1);
+ value = (value << 1) | (pixels[*(iptr++)] & 1);
+ value = (value << 1) | (pixels[*(iptr++)] & 1);
+ value = (value << 1) | (pixels[*(iptr++)] & 1);
+
+ *(data_ptr++) = value;
+ }
+ if (diff) {
+ value = 0;
+ for (count = 0; count < diff; count++) {
+ if (pixels[*(iptr++)] & 1)
+ value |= (0x80 >> count);
+ }
+ *(data_ptr) = value;
+ }
+ data += bpl;
+ }
+ else
+ for (y = 0; y < height; y++) {
+ data_ptr = data;
+ max_data = data_ptr + width;
+ while (data_ptr < max_data) {
+ value = 0;
+ iptr += 8;
+
+ value = (value << 1) | (pixels[*(--iptr)] & 1);
+ value = (value << 1) | (pixels[*(--iptr)] & 1);
+ value = (value << 1) | (pixels[*(--iptr)] & 1);
+ value = (value << 1) | (pixels[*(--iptr)] & 1);
+ value = (value << 1) | (pixels[*(--iptr)] & 1);
+ value = (value << 1) | (pixels[*(--iptr)] & 1);
+ value = (value << 1) | (pixels[*(--iptr)] & 1);
+ value = (value << 1) | (pixels[*(--iptr)] & 1);
+
+ iptr += 8;
+ *(data_ptr++) = value;
+ }
+ if (diff) {
+ value = 0;
+ for (count = 0; count < diff; count++) {
+ if (pixels[*(iptr++)] & 1)
+ value |= (1 << count);
+ }
+ *(data_ptr) = value;
+ }
+ data += bpl;
+ }
+
+#endif /* WITHOUT_SPEEDUPS */
+ }
+}
+
+int
+XpmCreatePixmapFromXpmImage(Display *display, Drawable d, XpmImage *image,
+ Pixmap *pixmap_return, Pixmap *shapemask_return, XpmAttributes *attributes)
+{
+ XImage *ximage, *shapeimage;
+ int ErrorStatus;
+
+ /* initialize return values */
+ if (pixmap_return)
+ *pixmap_return = 0;
+ if (shapemask_return)
+ *shapemask_return = 0;
+
+ /* create the ximages */
+ ErrorStatus = XpmCreateImageFromXpmImage(display, image,
+ (pixmap_return ? &ximage : NULL),
+ (shapemask_return ?
+ &shapeimage : NULL),
+ attributes);
+ if (ErrorStatus < 0)
+ return (ErrorStatus);
+
+ /* create the pixmaps and destroy images */
+ if (pixmap_return && ximage) {
+ xpmCreatePixmapFromImage(display, d, ximage, pixmap_return);
+ XDestroyImage(ximage);
+ }
+ if (shapemask_return && shapeimage) {
+ xpmCreatePixmapFromImage(display, d, shapeimage, shapemask_return);
+ XDestroyImage(shapeimage);
+ }
+ return (ErrorStatus);
+}
+
+#else /* FOR_MSW part follows */
+static void
+MSWSetImagePixels(Display *dc, XImage *image, unsigned int width, unsigned int height,
+ unsigned int *pixelindex, Pixel *pixels)
+{
+ unsigned int *data = pixelindex;
+ unsigned int x, y;
+
+ SelectObject(*dc, image->bitmap);
+ if (image->depth == 1)
+ {
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ SetPixel(*dc, x, y, (pixels[*(data++)] ? RGB(255,255,255) : 0)); /* data is [x+y*width] */
+ }
+ }
+ }
+ else
+ {
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ SetPixel(*dc, x, y, pixels[*(data++)]); /* data is [x+y*width] */
+ }
+ }
+ }
+}
+
+#endif /* FOR_MSW */