#include "wx/dynarray.h"
+class WXDLLIMPEXP_FWD_BASE wxInputStream;
+
WX_DECLARE_EXPORTED_OBJARRAY(wxIcon, wxIconArray);
// this class can't load bitmaps of type wxBITMAP_TYPE_ICO_RESOURCE,
wxIconBundle();
// initializes the bundle with the icon(s) found in the file
- wxIconBundle(const wxString& file, wxBitmapType type);
+ wxIconBundle(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY);
+#if wxUSE_STREAMS
+ wxIconBundle(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY);
+#endif
// initializes the bundle with a single icon
wxIconBundle(const wxIcon& icon);
// adds all the icons contained in the file to the collection,
// if the collection already contains icons with the same
// width and height, they are replaced
- void AddIcon(const wxString& file, wxBitmapType type);
+ void AddIcon(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY);
+#if wxUSE_STREAMS
+ void AddIcon(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY);
+#endif
// adds the icon to the collection, if the collection already
// contains an icon with the same width and height, it is
/**
Initializes the bundle with the icon(s) found in the file.
*/
- wxIconBundle(const wxString& file, wxBitmapType type);
+ wxIconBundle(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY);
+
+ /**
+ Initializes the bundle with the icon(s) found in the stream.
+
+ @since 2.9.0
+ */
+ wxIconBundle(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY);
/**
Initializes the bundle with a single icon.
virtual ~wxIconBundle();
/**
- Adds all the icons contained in the file to the bundle; if the collection
- already contains icons with the same width and height, they are replaced
- by the new ones.
+ Adds all the icons contained in the file to the bundle; if the
+ collection already contains icons with the same width and height, they
+ are replaced by the new ones.
+ */
+ void AddIcon(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY);
+
+ /**
+ Adds all the icons contained in the stream to the bundle; if the
+ collection already contains icons with the same width and height, they
+ are replaced by the new ones.
+
+ @since 2.9.0
*/
- void AddIcon(const wxString& file, wxBitmapType type);
+ void AddIcon(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY);
/**
Adds the icon to the collection; if the collection already
#include "wx/intl.h"
#include "wx/bitmap.h"
#include "wx/image.h"
+ #include "wx/stream.h"
#endif
#include "wx/arrimpl.cpp"
AddIcon(file, type);
}
+#if wxUSE_STREAMS
+wxIconBundle::wxIconBundle(wxInputStream& stream, wxBitmapType type)
+ : wxGDIObject()
+{
+ AddIcon(stream, type);
+}
+#endif // wxUSE_STREAMS
+
wxIconBundle::wxIconBundle(const wxIcon& icon)
: wxGDIObject()
{
UnRef();
}
-void wxIconBundle::AddIcon(const wxString& file, wxBitmapType type)
+namespace
{
-#ifdef __WXMAC__
- // Deal with standard icons
- if ( type == wxBITMAP_TYPE_ICON_RESOURCE )
- {
- wxIcon tmp(file, type);
- if (tmp.Ok())
- {
- AddIcon(tmp);
- return;
- }
- }
-#endif // __WXMAC__
+// Adds icon from 'input' to the bundle. Shows 'errorMessage' on failure
+// (it must contain "%d", because it is used to report # of image in the file
+// that failed to load):
+template<typename T>
+void DoAddIcon(wxIconBundle& bundle,
+ T& input, wxBitmapType type,
+ const wxString& errorMessage)
+{
#if wxUSE_IMAGE && (!defined(__WXMSW__) || wxUSE_WXDIB)
wxImage image;
- const size_t count = wxImage::GetImageCount( file, type );
+ const size_t count = wxImage::GetImageCount(input, type);
for ( size_t i = 0; i < count; ++i )
{
- if ( !image.LoadFile( file, type, i ) )
+ if ( !image.LoadFile(input, type, i) )
{
- wxLogError( _("Failed to load image %d from file '%s'."),
- i, file.c_str() );
+ wxLogError(errorMessage, i);
continue;
}
wxIcon tmp;
tmp.CopyFromBitmap(wxBitmap(image));
- AddIcon(tmp);
+ bundle.AddIcon(tmp);
}
#else // !wxUSE_IMAGE
- wxUnusedVar(file);
+ wxUnusedVar(input);
wxUnusedVar(type);
#endif // wxUSE_IMAGE/!wxUSE_IMAGE
}
+} // anonymous namespace
+
+void wxIconBundle::AddIcon(const wxString& file, wxBitmapType type)
+{
+#ifdef __WXMAC__
+ // Deal with standard icons
+ if ( type == wxBITMAP_TYPE_ICON_RESOURCE )
+ {
+ wxIcon tmp(file, type);
+ if (tmp.Ok())
+ {
+ AddIcon(tmp);
+ return;
+ }
+ }
+#endif // __WXMAC__
+
+ DoAddIcon
+ (
+ *this,
+ file, type,
+ wxString::Format(_("Failed to load image %%d from file '%s'."), file)
+ );
+}
+
+#if wxUSE_STREAMS
+void wxIconBundle::AddIcon(wxInputStream& stream, wxBitmapType type)
+{
+ DoAddIcon(*this, stream, type, _("Failed to load image %d from stream."));
+}
+#endif // wxUSE_STREAMS
+
wxIcon wxIconBundle::GetIcon(const wxSize& size) const
{
const size_t count = GetIconCount();