a Rescale() which changes the image size "in place". Documented both
changes too.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2955
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
+\membersection{wxImage::Rescale}\label{wximagerescale}
+
+\func{wxImage}{Rescale}{\param{int}{ width}, \param{int}{ height}}
+
+Changes the size of the image in-place: after a call to this function, thei
+mage will have the given width and height.
+
+\wxheading{See also}
+
+\helpref{Scale}{wximagescale}
+
\membersection{wxImage::Scale}\label{wximagescale}
\membersection{wxImage::Scale}\label{wximagescale}
-\func{wxImage}{Scale}{\param{int}{ width}, \param{int}{ height}}
+\constfunc{wxImage}{Scale}{\param{int}{ width}, \param{int}{ height}}
Returns a scaled version of the image. This is also useful for
scaling bitmaps in general as the only other way to scale bitmaps
Returns a scaled version of the image. This is also useful for
scaling bitmaps in general as the only other way to scale bitmaps
-is to blit a wxMemoryDC into another wxMemoryDC. Windows can do such
-scaling itself but in the GTK port, scaling bitmaps is done using
-this routine internally.
+is to blit a wxMemoryDC into another wxMemoryDC.
+
+NB: although Windows can do such scaling itself but in the GTK port, scaling
+bitmaps is done using this routine internally.
+
+Example:
+
+\begin{verbatim}
+ // get the bitmap from somewhere
+ wxBitmap bmp = ...;
+
+ // rescale it to have size of 32*32
+ if ( bmp.GetWidth() != 32 || bmp.GetHeight() != 32 )
+ {
+ wxImage image(bmp);
+ bmp = image.Scale(32, 32).ConvertToBitmap();
+
+ // another possibility:
+ image.Rescale(32, 32);
+ bmp = image;
+ }
+
+\end{verbatim}
+
+\wxheading{See also}
+
+\helpref{Rescale}{wximagerescale}
\membersection{wxImage::SetData}\label{wximagesetdata}
\membersection{wxImage::SetData}\label{wximagesetdata}
// these functions get implemented in /src/(platform)/bitmap.cpp
wxImage( const wxBitmap &bitmap );
// these functions get implemented in /src/(platform)/bitmap.cpp
wxImage( const wxBitmap &bitmap );
+ operator wxBitmap() const { return ConvertToBitmap(); }
wxBitmap ConvertToBitmap() const;
void Create( int width, int height );
void Destroy();
wxBitmap ConvertToBitmap() const;
void Create( int width, int height );
void Destroy();
- wxImage Scale( int width, int height );
-
+ // return the new image with size width*height
+ wxImage Scale( int width, int height ) const;
+
+ // rescales the image in place
+ wxImage Rescale( int width, int height ) { *this = Scale(width, height); }
+
// these routines are slow but safe
void SetRGB( int x, int y, unsigned char r, unsigned char g, unsigned char b );
unsigned char GetRed( int x, int y );
// these routines are slow but safe
void SetRGB( int x, int y, unsigned char r, unsigned char g, unsigned char b );
unsigned char GetRed( int x, int y );
void SetMask( bool mask = TRUE );
bool HasMask() const;
void SetMask( bool mask = TRUE );
bool HasMask() const;
- inline wxImage& operator = (const wxImage& image)
- { if ((*this) == image)
- return (*this);
+ wxImage& operator = (const wxImage& image)
+ {
+ if ( (*this) != image )
- inline bool operator == (const wxImage& image)
+ bool operator == (const wxImage& image)
{ return m_refData == image.m_refData; }
{ return m_refData == image.m_refData; }
- inline bool operator != (const wxImage& image)
+ bool operator != (const wxImage& image)
{ return m_refData != image.m_refData; }
{ return m_refData != image.m_refData; }
- static inline wxList& GetHandlers() { return sm_handlers; }
+ static wxList& GetHandlers() { return sm_handlers; }
static void AddHandler( wxImageHandler *handler );
static void InsertHandler( wxImageHandler *handler );
static bool RemoveHandler( const wxString& name );
static void AddHandler( wxImageHandler *handler );
static void InsertHandler( wxImageHandler *handler );
static bool RemoveHandler( const wxString& name );
-wxImage wxImage::Scale( int width, int height )
+wxImage wxImage::Scale( int width, int height ) const