git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43537
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
It can sometimes be confusing to keep track of the various
It can sometimes be confusing to keep track of the various
-size-related attribtes of a \helpref{wxWindow}{wxwindow}, how they
+size-related attributes of a \helpref{wxWindow}{wxwindow}, how they
relate to each other, and how they interact with sizers. This document
will attempt to clear the fog a little, and give some simple
relate to each other, and how they interact with sizers. This document
will attempt to clear the fog a little, and give some simple
-explainations of things.
{\bf BestSize}: The best size of a widget depends on what kind of widget it
is, and usually also on the contents of the widget. For example a
{\bf BestSize}: The best size of a widget depends on what kind of widget it
is, and usually also on the contents of the widget. For example a
how many items it has, up to a certain limit, or a
\helpref{wxButton}{wxbutton}'s best size will be calculated based on
its label size, but normally won't be smaller than the platform
how many items it has, up to a certain limit, or a
\helpref{wxButton}{wxbutton}'s best size will be calculated based on
its label size, but normally won't be smaller than the platform
-deafult button size (unless a style flag overrides that). Get the
+default button size (unless a style flag overrides that). Get the
picture? There is a special virtual method in the C++ window classes
called \texttt{DoGetBestSize()} that a class needs to override if it
wants to calculate its own best size based on its content. The default
\texttt{DoGetBestSize()} is designed for use in container windows,
picture? There is a special virtual method in the C++ window classes
called \texttt{DoGetBestSize()} that a class needs to override if it
wants to calculate its own best size based on its content. The default
\texttt{DoGetBestSize()} is designed for use in container windows,
-such as wx.Panel, and works something like this:
+such as \helpref{wxPanel}{wxpanel}, and works something like this:
\begin{enumerate}
\item{If the window has a sizer then it is used to calculate the best size.}
\begin{enumerate}
\item{If the window has a sizer then it is used to calculate the best size.}
{\bf MinSize}: The min size of a widget is a size that is normally
explicitly set by the programmer either with the \texttt{SetMinSize()}
method or the \texttt{SetSizeHints()} method. Most controls will also
{\bf MinSize}: The min size of a widget is a size that is normally
explicitly set by the programmer either with the \texttt{SetMinSize()}
method or the \texttt{SetSizeHints()} method. Most controls will also
-set the min size to the size given in the control's contstructor if a
+set the min size to the size given in the control's constructor if a
non-default value is passed. Top-level windows such as
\helpref{wxFrame}{wxframe} will not allow the user to resize the frame
below the min size.
non-default value is passed. Top-level windows such as
\helpref{wxFrame}{wxframe} will not allow the user to resize the frame
below the min size.
to the window's best size.
{\bf sizer.Fit(window)}: This sets the size of the window to be large
to the window's best size.
{\bf sizer.Fit(window)}: This sets the size of the window to be large
-enough to accomodate the minimum size needed by the sizer, (along with
+enough to accommodate the minimum size needed by the sizer, (along with
a few other constraints...) If the sizer is the one that is assigned
to the window then this should be equivalent to \texttt{window.Fit()}.
a few other constraints...) If the sizer is the one that is assigned
to the window then this should be equivalent to \texttt{window.Fit()}.
-{\bf sizer.Layout()}: Recalcualtes the minimum space needed by each
+{\bf sizer.Layout()}: Recalculates the minimum space needed by each
item in the sizer, and then lays out the items within the space
currently allotted to the sizer.
item in the sizer, and then lays out the items within the space
currently allotted to the sizer.