Changes needed to get dialoged utility compile on VMS
 Modified Files:
 	wxWindows/descrip.mms wxWindows/include/wx/setup.h
 	wxWindows/lib/vms.opt
 	wxWindows/utils/dialoged/src/reseditr.cpp
 ----------------------------------------------------------------------
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4687 
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
 # Date : 9 November 1999                                                     *
 #                                                                            *
 #*****************************************************************************
 # Date : 9 November 1999                                                     *
 #                                                                            *
 #*****************************************************************************
+.first
+       set def [-]
+       wx_curdir = f$environment("default")
+       wx_sub = f$element(0,"]",wx_curdir)
+       wx_fuldir = "''wx_sub'.]"
+       define/job/trans=(concealed) wx_root "''wx_fuldir'"
+       set def [.wxwindows]
 
 all : setup.h
        set default [.src.generic]
 
 all : setup.h
        set default [.src.generic]
        $(MMS)$(MMSQUALIFIERS)
        set default [-.minimal]
        $(MMS)$(MMSQUALIFIERS)
        $(MMS)$(MMSQUALIFIERS)
        set default [-.minimal]
        $(MMS)$(MMSQUALIFIERS)
+       set default [--.utils.dialoged.src]
+       $(MMS)$(MMSQUALIFIERS)
 
 setup.h : setup.h_vms
        copy setup.h_vms setup.h
 
 setup.h : setup.h_vms
        copy setup.h_vms setup.h
 
+#include "wx_root:[wxwindows]setup.h"
 #elif defined(__WXMSW__)
 #include "wx/msw/setup.h"
 #elif defined(__WXMAC__)
 #elif defined(__WXMSW__)
 #include "wx/msw/setup.h"
 #elif defined(__WXMAC__)
 
-[--.lib]libwx_motif.olb/lib
+wx_root:[wxwindows.lib]libwx_motif.olb/lib
 sys$library:libjpeg.olb/lib
 sys$library:libpng.olb/lib
 sys$library:libz.olb/lib
 sys$library:libjpeg.olb/lib
 sys$library:libpng.olb/lib
 sys$library:libz.olb/lib
 
     wxItemResource *child = (wxItemResource *)node->Data();
     return child->GetName();
     
     wxItemResource *child = (wxItemResource *)node->Data();
     return child->GetName();
     
   }
   return wxEmptyString;
 }
   }
   return wxEmptyString;
 }