- Make Enter key activate the default button (David Hart).
+2.8.8
+-----
+
+All (GUI):
+
+- Added wxWindow::GetNextSibling() and GetPrevSibling()
+
+
2.8.7
-----
\helpref{wxWindow::SetName}{wxwindowsetname}
+\membersection{wxWindow::GetNextSibling}\label{wxwindowgetnextsibling}
+
+\constfunc{wxWindow *}{GetNextSibling}{\void}
+
+Returns the next window after this one among the parent children or \NULL if
+this window is the last child.
+
+\newsince{2.8.8}
+
+\wxheading{See also}
+
+\helpref{GetPrevSibling}{wxwindowgetprevsibling}
+
+
\membersection{wxWindow::GetParent}\label{wxwindowgetparent}
\constfunc{virtual wxWindow*}{GetParent}{\void}
\helpref{GetScreenPosition}{wxwindowgetscreenposition}
+\membersection{wxWindow::GetPrevSibling}\label{wxwindowgetprevsibling}
+
+\constfunc{wxWindow *}{GetPrevSibling}{\void}
+
+Returns the previous window before this one among the parent children or \NULL if
+this window is the first child.
+
+\newsince{2.8.8}
+
+\wxheading{See also}
+
+\helpref{GetNextSibling}{wxwindowgetnextsibling}
+
+
\membersection{wxWindow::GetRect}\label{wxwindowgetrect}
\constfunc{virtual wxRect}{GetRect}{\void}
// move this window just before/after the specified one in tab order
// (the other window must be our sibling!)
void MoveBeforeInTabOrder(wxWindow *win)
- { DoMoveInTabOrder(win, MoveBefore); }
+ { DoMoveInTabOrder(win, OrderBefore); }
void MoveAfterInTabOrder(wxWindow *win)
- { DoMoveInTabOrder(win, MoveAfter); }
+ { DoMoveInTabOrder(win, OrderAfter); }
// parent/children relations
// needed just for extended runtime
const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
+ // get the window before/after this one in the parents children list,
+ // returns NULL if this is the first/last window
+ wxWindow *GetPrevSibling() const { return DoGetSibling(OrderBefore); }
+ wxWindow *GetNextSibling() const { return DoGetSibling(OrderAfter); }
+
// get the parent or the parent of the parent
wxWindow *GetParent() const { return m_parent; }
inline wxWindow *GetGrandParent() const;
virtual bool TryValidator(wxEvent& event);
virtual bool TryParent(wxEvent& event);
- // common part of MoveBefore/AfterInTabOrder()
- enum MoveKind
+ enum WindowOrder
{
- MoveBefore, // insert before the given window
- MoveAfter // insert after the given window
+ OrderBefore, // insert before the given window
+ OrderAfter // insert after the given window
};
- virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
+
+ // common part of GetPrev/NextSibling()
+ wxWindow *DoGetSibling(WindowOrder order) const;
+
+ // common part of MoveBefore/AfterInTabOrder()
+ virtual void DoMoveInTabOrder(wxWindow *win, WindowOrder move);
// implementation of Navigate() and NavigateIn()
virtual bool DoNavigateIn(int flags);
return wxEvtHandler::TryParent(event);
}
+// ----------------------------------------------------------------------------
+// window relationships
+// ----------------------------------------------------------------------------
+
+wxWindow *wxWindowBase::DoGetSibling(WindowOrder order) const
+{
+ wxCHECK_MSG( GetParent(), NULL,
+ _T("GetPrev/NextSibling() don't work for TLWs!") );
+
+ wxWindowList& siblings = GetParent()->GetChildren();
+ wxWindowList::compatibility_iterator i = siblings.Find(this);
+ wxCHECK_MSG( i, NULL, _T("window not a child of its parent?") );
+
+ if ( order == OrderBefore )
+ i = i->GetPrevious();
+ else // OrderAfter
+ i = i->GetNext();
+
+ return i ? i->GetData() : NULL;
+}
+
// ----------------------------------------------------------------------------
// keyboard navigation
// ----------------------------------------------------------------------------
#endif // wxHAS_NATIVE_TAB_TRAVERSAL/!wxHAS_NATIVE_TAB_TRAVERSAL
}
-void wxWindowBase::DoMoveInTabOrder(wxWindow *win, MoveKind move)
+void wxWindowBase::DoMoveInTabOrder(wxWindow *win, WindowOrder move)
{
// check that we're not a top level window
wxCHECK_RET( GetParent(),
// can't just move the node around
wxWindow *self = (wxWindow *)this;
siblings.DeleteObject(self);
- if ( move == MoveAfter )
+ if ( move == OrderAfter )
{
i = i->GetNext();
}
{
siblings.Insert(i, self);
}
- else // MoveAfter and win was the last sibling
+ else // OrderAfter and win was the last sibling
{
siblings.Append(self);
}