bool Ok() const { return IsOk(); }
bool IsOk() const { return (m_socket != NULL); }
bool Error() const { return m_error; }
+ bool IsClosed() const { return m_closed; }
bool IsConnected() const { return m_connected; }
bool IsData() { return WaitForRead(0, 0); }
bool IsDisconnected() const { return !IsConnected(); }
bool m_reading; // busy reading?
bool m_writing; // busy writing?
bool m_error; // did last IO call fail?
+ bool m_closed; // was the other end closed?
+ // (notice that m_error is also set then)
wxUint32 m_lcount; // last IO transaction size
unsigned long m_timeout; // IO timeout value
wxList m_states; // stack of states
Returns @true if an error occurred in the last IO operation.
Use this function to check for an error condition after one of the
following calls: Discard, Peek, Read, ReadMsg, Unread, Write, WriteMsg.
+
+ Notice that this function will return @true even if the other end of a
+ (connected, i.e. TCP) socket was orderly closed by the peer. Use
+ IsClosed() to check for this.
*/
bool Error() const;
*/
bool IsConnected() const;
+ /**
+ Return @true if the other end of the socket was closed by the peer.
+
+ Notice that Error() will return @true as well when this happens.
+ */
+ bool IsClosed() const;
+
/**
This function waits until the socket is readable. This might mean that
queued data is available for reading or, for streamed sockets, that
size_t wxSocketOutputStream::OnSysWrite(const void *buffer, size_t size)
{
- size_t ret = m_o_socket->Write((const char *)buffer, size).LastCount();
- m_lasterror = m_o_socket->Error() ? wxSTREAM_WRITE_ERROR : wxSTREAM_NO_ERROR;
+ const size_t ret = m_o_socket->Write(buffer, size).LastCount();
+ m_lasterror = m_o_socket->Error()
+ ? m_o_socket->IsClosed() ? wxSTREAM_EOF
+ : wxSTREAM_WRITE_ERROR
+ : wxSTREAM_NO_ERROR;
return ret;
}
size_t wxSocketInputStream::OnSysRead(void *buffer, size_t size)
{
- size_t ret = m_i_socket->Read((char *)buffer, size).LastCount();
- m_lasterror = m_i_socket->Error() ? wxSTREAM_READ_ERROR : wxSTREAM_NO_ERROR;
+ const size_t ret = m_i_socket->Read(buffer, size).LastCount();
+ m_lasterror = m_i_socket->Error()
+ ? m_i_socket->IsClosed() ? wxSTREAM_EOF
+ : wxSTREAM_READ_ERROR
+ : wxSTREAM_NO_ERROR;
return ret;
}
m_establishing =
m_reading =
m_writing =
- m_error = false;
+ m_error =
+ m_closed = false;
m_lcount = 0;
m_timeout = 600;
m_beingDeleted = false;
return *this;
}
-wxUint32 wxSocketBase::_Read(void* buffer, wxUint32 nbytes)
+wxUint32 wxSocketBase::_Read(void* buffer_, wxUint32 nbytes)
{
+ char *buffer = (char *)buffer_;
+
int total;
// Try the pushback buffer first
if (m_flags & wxSOCKET_NOWAIT)
{
m_socket->SetNonBlocking(1);
- ret = m_socket->Read((char *)buffer, nbytes);
+ ret = m_socket->Read(buffer, nbytes);
m_socket->SetNonBlocking(0);
- if (ret > 0)
- total += ret;
+ if ( ret < 0 )
+ return 0;
+
+ total += ret;
}
- else
+ else // blocking socket
{
- bool more = true;
-
- while (more)
+ for ( ;; )
{
+ // dispatch events unless disabled
if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForRead() )
break;
- ret = m_socket->Read((char *)buffer, nbytes);
+ ret = m_socket->Read(buffer, nbytes);
+ if ( ret == 0 )
+ {
+ // for connection-oriented (e.g. TCP) sockets we can only read 0
+ // bytes if the other end has been closed, and for connectionless
+ // ones (UDP) this flag doesn't make sense anyhow so we can set it to
+ // true too without doing any harm
+ m_closed = true;
+ break;
+ }
- if (ret > 0)
+ if ( ret < 0 )
{
- total += ret;
- nbytes -= ret;
- buffer = (char *)buffer + ret;
+ // this will be always interpreted as error by Read()
+ return 0;
}
- // If we got here and wxSOCKET_WAITALL is not set, we can leave
- // now. Otherwise, wait until we recv all the data or until there
- // is an error.
- //
- more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
+ total += ret;
+
+ // if wxSOCKET_WAITALL is not set, we can leave now as we did read
+ // something
+ if ( !(m_flags & wxSOCKET_WAITALL) )
+ break;
+
+ // otherwise check if read the maximal requested amount of data
+ nbytes -= ret;
+ if ( !nbytes )
+ break;
+
+ // we didn't, so continue reading
+ buffer = (char *)buffer + ret;
}
}
return *this;
}
-wxUint32 wxSocketBase::_Write(const void *buffer, wxUint32 nbytes)
+wxUint32 wxSocketBase::_Write(const void *buffer_, wxUint32 nbytes)
{
+ const char *buffer = (const char *)buffer_;
+
wxUint32 total = 0;
// If the socket is invalid or parameters are ill, return immediately
if (m_flags & wxSOCKET_NOWAIT)
{
m_socket->SetNonBlocking(1);
- ret = m_socket->Write((const char *)buffer, nbytes);
+ ret = m_socket->Write(buffer, nbytes);
m_socket->SetNonBlocking(0);
if (ret > 0)
total = ret;
}
- else
+ else // blocking socket
{
- bool more = true;
-
- while (more)
+ for ( ;; )
{
if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForWrite() )
break;
- ret = m_socket->Write((const char *)buffer, nbytes);
+ ret = m_socket->Write(buffer, nbytes);
- if (ret > 0)
+ // see comments for similar logic for ret handling in _Read()
+ if ( ret == 0 )
{
- total += ret;
- nbytes -= ret;
- buffer = (const char *)buffer + ret;
+ m_closed = true;
+ break;
}
- // If we got here and wxSOCKET_WAITALL is not set, we can leave
- // now. Otherwise, wait until we send all the data or until there
- // is an error.
- //
- more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
+ if ( ret < 0 )
+ {
+ return 0;
+ }
+
+ total += ret;
+ if ( !(m_flags & wxSOCKET_WAITALL) )
+ break;
+
+ nbytes -= ret;
+ if ( !nbytes )
+ break;
+
+ buffer = (const char *)buffer + ret;
}
}