bool useMask = FALSE);
virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y);
+ virtual void DoDrawRotatedText(const wxString& text, wxCoord x, wxCoord y,
+ double angle);
virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
wxDC *source, wxCoord xsrc, wxCoord ysrc,
// TODO
}
+void wxDC::DoDrawRotatedText(const wxString& text,
+ wxCoord x, wxCoord y,
+ double angle)
+{
+ // TODO:
+ /*
+ if ( angle == 0.0 )
+ {
+ DoDrawText(text, x, y);
+ }
+ else
+ {
+ LOGFONT lf;
+ wxFillLogFont(&lf, &m_font);
+
+ // GDI wants the angle in tenth of degree
+ long angle10 = (long)(angle * 10);
+ lf.lfEscapement = angle10;
+ lf. lfOrientation = angle10;
+
+ HFONT hfont = ::CreateFontIndirect(&lf);
+ if ( !hfont )
+ {
+ wxLogLastError("CreateFont");
+ }
+ else
+ {
+ HFONT hfontOld = ::SelectObject(GetHdc(), hfont);
+
+ DrawAnyText(text, x, y);
+
+ (void)::SelectObject(GetHdc(), hfontOld);
+ }
+
+ // call the bounding box by adding all four vertices of the rectangle
+ // containing the text to it (simpler and probably not slower than
+ // determining which of them is really topmost/leftmost/...)
+ wxCoord w, h;
+ GetTextExtent(text, &w, &h);
+
+ double rad = DegToRad(angle);
+
+ // "upper left" and "upper right"
+ CalcBoundingBox(x, y);
+ CalcBoundingBox(x + w*cos(rad), y - h*sin(rad));
+ CalcBoundingBox(x + h*sin(rad), y + h*cos(rad));
+
+ // "bottom left" and "bottom right"
+ x += (wxCoord)(h*sin(rad));
+ y += (wxCoord)(h*cos(rad));
+ CalcBoundingBox(x, y);
+ CalcBoundingBox(x + h*sin(rad), y + h*cos(rad));
+ }
+*/
+}
+
// ---------------------------------------------------------------------------
// set GDI objects
// ---------------------------------------------------------------------------