static const wxCoord ICON_OFFSET = 0;
#endif
-// ----------------------------------------------------------------------------
-// TODO: These functions or something like them should probably be made
-// public. There are similar functions in src/aui/dockart.cpp...
-
-static double wxBlendColour(double fg, double bg, double alpha)
-{
- double result = bg + (alpha * (fg - bg));
- if (result < 0.0)
- result = 0.0;
- if (result > 255)
- result = 255;
- return result;
-}
-
-static wxColor wxStepColour(const wxColor& c, int ialpha)
-{
- if (ialpha == 100)
- return c;
-
- double r = c.Red(), g = c.Green(), b = c.Blue();
- double bg;
-
- // ialpha is 0..200 where 0 is completely black
- // and 200 is completely white and 100 is the same
- // convert that to normal alpha 0.0 - 1.0
- ialpha = wxMin(ialpha, 200);
- ialpha = wxMax(ialpha, 0);
- double alpha = ((double)(ialpha - 100.0))/100.0;
-
- if (ialpha > 100)
- {
- // blend with white
- bg = 255.0;
- alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg
- }
- else
- {
- // blend with black
- bg = 0.0;
- alpha = 1.0 + alpha; // 0 = transparent fg; 1 = opaque fg
- }
-
- r = wxBlendColour(r, bg, alpha);
- g = wxBlendColour(g, bg, alpha);
- b = wxBlendColour(b, bg, alpha);
-
- return wxColour((unsigned char)r, (unsigned char)g, (unsigned char)b);
-}
-
#define LIGHT_STEP 160
// ----------------------------------------------------------------------------
{
ChangeValue(m_descriptiveText);
SetInsertionPoint(0);
- SetForegroundColour(wxStepColour(m_defaultFG, LIGHT_STEP));
+ SetForegroundColour(m_defaultFG.ChangeLightness (LIGHT_STEP));
}
}
wxBitmap wxSearchCtrl::RenderSearchBitmap( int x, int y, bool renderDrop )
{
wxColour bg = GetBackgroundColour();
- wxColour fg = wxStepColour(GetForegroundColour(), LIGHT_STEP-20);
+ wxColour fg = GetForegroundColour().ChangeLightness(LIGHT_STEP-20);
//===============================================================================
// begin drawing code
wxBitmap wxSearchCtrl::RenderCancelBitmap( int x, int y )
{
wxColour bg = GetBackgroundColour();
- wxColour fg = wxStepColour(GetForegroundColour(), LIGHT_STEP);
+ wxColour fg = GetForegroundColour().ChangeLightness(LIGHT_STEP);
//===============================================================================
// begin drawing code