@page overview_thread Multithreading
-Classes: wxThread, wxMutex, wxCriticalSection, wxCondition
+Classes: wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition, wxSemaphore
wxWidgets provides a complete set of classes encapsulating objects necessary in
multithreaded (MT) programs: the wxThread class itself and different
synchronization objects: mutexes (see wxMutex) and critical sections (see
-wxCriticalSection) with conditions (see wxCondition). The thread API i
+wxCriticalSection) with conditions (see wxCondition). The thread API in
wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several
functions have different names and some features inspired by Win32 thread API
are there as well.
features to an existing one) it is worth asking oneself if there is no easier
and safer way to implement the same functionality. Of course, in some
situations threads really make sense (classical example is a server application
-which launches a new thread for each new client), but in others it might be a
-very poor choice (example: launching a separate thread when doing a long
-computation to show a progress dialog). Other implementation choices are
-available: for the progress dialog example it is far better to do the
-calculations in the idle handler (see wxIdleEvent) or even simply do everything
-at once but call wxWindow::Update() periodically to update the screen.
-
-If you do decide to use threads in your application, it is strongly recommended
-that no more than one thread calls GUI functions. The thread sample shows that
-it @e is possible for many different threads to call GUI functions at once (all
-the threads created in the sample access GUI), but it is a very poor design
-choice for anything except an example. The design which uses one GUI thread and
-several worker threads which communicate with the main one using events is much
-more robust and will undoubtedly save you countless problems (example: under
-Win32 a thread can only access GDI objects such as pens, brushes, c created by
-itself and not by the other threads).
+which launches a new thread for each new client), but in others it might be an
+overkill. On the other hand, the recent evolution of the computer hardware shows
+an important trend towards multi-core systems, which are better exploited using
+multiple threads (e.g. you may want to split a long task among as many threads
+as many CPU (cores) the system reports; see wxThread::GetCPUCount).
+
+To implement non-blocking operations without using multiple threads you have
+two other possible implementation choices:
+- using wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
+- simply do everything at once but call wxWindow::Update() periodically to update the screen.
+
+Even if there are the ::wxMutexGuiEnter and ::wxMutexGuiLeave functions which allows
+to use GUI functions from multiple threads, if you do decide to use threads in your
+application, it is strongly recommended that <b>no more than one calls GUI functions</b>.
+The design which uses one GUI thread and several worker threads which communicate
+with the main one using @b events is much more robust and will undoubtedly save you
+countless problems (example: under Win32 a thread can only access GDI objects such
+as pens, brushes, c created by itself and not by the other threads).
For communication between secondary threads and the main thread, you may use
wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions
your class from wxThread and wxEvtHandler to send messages to it: in fact, this
does not work at all.
+See also the @sample{thread} for a sample showing some simple interactions
+between the main and secondary threads.
+
*/