#include "wx/menu.h"
#include "wx/utils.h"
#include "wx/intl.h"
+ #include "wx/log.h"
#endif
#if wxUSE_OWNER_DRAWN
#endif
#include "wx/os2/private.h"
-#include "wx/menu.h"
-#include "wx/menuitem.h"
-#include "wx/log.h"
// other standard headers
#include <string.h>
// ---------------------------------------------------------------------------
// Construct a menu with optional title (then use append)
-void wxMenu::Init(const wxString& title, const wxFunction func )
+void wxMenu::Init()
{
- m_title = title;
- m_parent = NULL;
- m_eventHandler = this;
- m_pInvokingWindow = NULL;
- m_doBreak = FALSE ;
- m_noItems = 0;
- m_menuBar = NULL;
- m_hMenu = 0; //(WXHMENU) CreatePopupMenu();
- m_savehMenu = 0 ;
- m_topLevelMenu = this;
- m_clientData = (void*) NULL;
+ m_doBreak = FALSE;
- if ( !!m_title )
+ // create the menu
+ m_hMenu = (WXHMENU)0; // CreatePopupMenu();
+ if ( !m_hMenu )
{
- Append(idMenuTitle, m_title) ;
- AppendSeparator() ;
+ wxLogLastError("CreatePopupMenu");
}
- Callback(func);
+ // if we have a title, insert it in the beginning of the menu
+ if ( !!m_title )
+ {
+ Append(idMenuTitle, m_title);
+ AppendSeparator();
+ }
}
// The wxWindow destructor will take care of deleting the submenus.
wxMenu::~wxMenu()
{
- // free Windows resources
- if ( m_hMenu )
+ // we should free Windows resources only if Windows doesn't do it for us
+ // which happens if we're attached to a menubar or a submenu of another
+ // menu
+ if ( !IsAttached() && !GetParent() )
{
-// ::DestroyMenu((HMENU)m_hMenu);
- m_hMenu = 0;
+/*
+ if ( !::DestroyMenu(GetHmenu()) )
+ {
+ wxLogLastError("DestroyMenu");
+ }
+*/
}
- // delete submenus
- wxNode *node = m_menuItems.First();
- while ( node )
- {
- wxMenuItem *item = (wxMenuItem *)node->Data();
-
- // Delete child menus.
- // Beware: they must not be appended to children list!!!
- // (because order of delete is significant)
- if ( item->IsSubMenu() )
- item->DeleteSubMenu();
-
- wxNode *next = node->Next();
- delete item;
- delete node;
- node = next;
- }
+#if wxUSE_ACCEL
+ // delete accels
+ WX_CLEAR_ARRAY(m_accels);
+#endif // wxUSE_ACCEL
}
void wxMenu::Break()
{
+ // this will take effect during the next call to Append()
m_doBreak = TRUE;
}
-// function appends a new item or submenu to the menu
-void wxMenu::Append(wxMenuItem *pItem)
+#if wxUSE_ACCEL
+
+int wxMenu::FindAccel(int id) const
{
- wxCHECK_RET( pItem != NULL, wxT("can't append NULL item to the menu") );
+ size_t n, count = m_accels.GetCount();
+ for ( n = 0; n < count; n++ )
+ {
+ if ( m_accels[n]->m_command == id )
+ return n;
+ }
-#if wxUSE_ACCEL
- // check for accelerators: they are given after '\t'
- wxString label = pItem->GetName();
- int posTab = label.Find(wxT('\t'));
- if ( posTab != wxNOT_FOUND ) {
- // parse the accelerator string
- int keyCode = 0;
- int accelFlags = wxACCEL_NORMAL;
- wxString current;
- for ( size_t n = (size_t)posTab + 1; n < label.Len(); n++ ) {
- if ( (label[n] == '+') || (label[n] == '-') ) {
- if ( current == _("ctrl") )
- accelFlags |= wxACCEL_CTRL;
- else if ( current == _("alt") )
- accelFlags |= wxACCEL_ALT;
- else if ( current == _("shift") )
- accelFlags |= wxACCEL_SHIFT;
- else {
- wxLogDebug(wxT("Unknown accel modifier: '%s'"),
- current.c_str());
- }
-
- current.Empty();
- }
- else {
- current += wxTolower(label[n]);
- }
- }
+ return wxNOT_FOUND;
+}
- if ( current.IsEmpty() ) {
- wxLogDebug(wxT("No accel key found, accel string ignored."));
- }
- else {
- if ( current.Len() == 1 ) {
- // it's a letter
- keyCode = wxToupper(current[0U]);
- }
- else {
- // it should be a function key
- if ( current[0U] == 'f' && isdigit(current[1U]) &&
- (current.Len() == 2 ||
- (current.Len() == 3 && isdigit(current[2U]))) ) {
- int n;
- wxSscanf(current.c_str() + 1, wxT("%d"), &n);
-
- keyCode = VK_F1 + n - 1;
- }
- else {
- wxLogDebug(wxT("Unrecognized accel key '%s', accel "
- "string ignored."), current.c_str());
- }
- }
- }
+void wxMenu::UpdateAccel(wxMenuItem *item)
+{
+ // find the (new) accel for this item
+ wxAcceleratorEntry *accel = wxGetAccelFromString(item->GetText());
+ if ( accel )
+ accel->m_command = item->GetId();
- if ( keyCode ) {
- // do add an entry
- m_accelKeyCodes.Add(keyCode);
- m_accelFlags.Add(accelFlags);
- m_accelIds.Add(pItem->GetId());
- }
+ // find the old one
+ int n = FindAccel(item->GetId());
+ if ( n == wxNOT_FOUND )
+ {
+ // no old, add new if any
+ if ( accel )
+ m_accels.Add(accel);
+ else
+ return; // skipping RebuildAccelTable() below
+ }
+ else
+ {
+ // replace old with new or just remove the old one if no new
+ delete m_accels[n];
+ if ( accel )
+ m_accels[n] = accel;
+ else
+ m_accels.Remove(n);
}
+
+ if ( IsAttached() )
+ {
+ m_menuBar->RebuildAccelTable();
+ }
+}
+
#endif // wxUSE_ACCEL
- UINT flags = 0;
+// append a new item or submenu to the menu
+bool wxMenu::DoInsertOrAppend(wxMenuItem *pItem, size_t pos)
+{
+#if wxUSE_ACCEL
+ UpdateAccel(pItem);
+#endif // wxUSE_ACCEL
- // TODO:
+ UINT flags = 0;
+// TODO:
/*
// if "Break" has just been called, insert a menu break before this item
// (and don't forget to reset the flag)
UINT id;
wxMenu *submenu = pItem->GetSubMenu();
if ( submenu != NULL ) {
- wxASSERT( submenu->GetHMenu() != (WXHMENU) NULL );
+ wxASSERT_MSG( submenu->GetHMenu(), wxT("invalid submenu") );
+
+ submenu->SetParent(this);
id = (UINT)submenu->GetHMenu();
- submenu->m_topLevelMenu = m_topLevelMenu;
- submenu->m_parent = this;
- submenu->m_savehMenu = (WXHMENU)id;
- submenu->m_hMenu = 0;
flags |= MF_POPUP;
}
id = pItem->GetId();
}
- const char* pData;
+ LPCTSTR pData;
#if wxUSE_OWNER_DRAWN
if ( pItem->IsOwnerDrawn() ) { // want to get {Measure|Draw}Item messages?
// item draws itself, pass pointer to it in data parameter
flags |= MF_OWNERDRAW;
- pData = (const char*)pItem;
+ pData = (LPCTSTR)pItem;
}
else
#endif
{
// menu is just a normal string (passed in data parameter)
flags |= MF_STRING;
- pData = label;
+
+ pData = (char*)pItem->GetText().c_str();
}
- if ( !::AppendMenu(GetHmenu(), flags, id, pData) )
+
+ BOOL ok;
+ if ( pos == (size_t)-1 )
{
- wxLogLastError("AppendMenu");
+ ok = ::AppendMenu(GetHmenu(), flags, id, pData);
}
else
{
- if ( id == idMenuTitle )
+ ok = ::InsertMenu(GetHmenu(), pos, flags | MF_BYPOSITION, id, pData);
+ }
+
+ if ( !ok )
+ {
+ wxLogLastError("Insert or AppendMenu");
+
+ return FALSE;
+ }
+ else
+ {
+ // if we just appended the title, highlight it
+#ifdef __WIN32__
+ if ( (int)id == idMenuTitle )
{
// visually select the menu title
MENUITEMINFO mii;
wxLogLastError(wxT("SetMenuItemInfo"));
}
}
- m_menuItems.Append(pItem);
- m_noItems++;
+#endif // __WIN32__
+
+ // if we're already attached to the menubar, we must update it
+ if ( IsAttached() )
+ {
+ m_menuBar->Refresh();
+ }
+
+ return TRUE;
}
*/
+ return FALSE;
}
-void wxMenu::AppendSeparator()
-{
- Append(new wxMenuItem(this, ID_SEPARATOR));
-}
-
-// Pullright item
-void wxMenu::Append(int id,
- const wxString& label,
- wxMenu *SubMenu,
- const wxString& helpString)
+bool wxMenu::DoAppend(wxMenuItem *item)
{
- Append(new wxMenuItem(this, id, label, helpString, FALSE, SubMenu));
+ return wxMenuBase::DoAppend(item) && DoInsertOrAppend(item);
}
-// Ordinary menu item
-void wxMenu::Append(int id,
- const wxString& label,
- const wxString& helpString,
- bool checkable)
+bool wxMenu::DoInsert(size_t pos, wxMenuItem *item)
{
- // 'checkable' parameter is useless for Windows.
- Append(new wxMenuItem(this, id, label, helpString, checkable));
+ return wxMenuBase::DoInsert(pos, item) && DoInsertOrAppend(item, pos);
}
-// delete item by id
-void wxMenu::Delete(int id)
+wxMenuItem *wxMenu::DoRemove(wxMenuItem *item)
{
- wxMenuItem *item = NULL;
- int pos;
- wxNode *node;
- for (pos = 0, node = m_menuItems.First(); node; node = node->Next(), pos++)
+ // we need to find the items position in the child list
+ size_t pos;
+ wxMenuItemList::Node *node = GetMenuItems().GetFirst();
+ for ( pos = 0; node; pos++ )
{
- item = (wxMenuItem *)node->Data();
- if ( item->GetId() == id )
+ if ( node->GetData() == item )
break;
+
+ node = node->GetNext();
}
- wxCHECK_RET( node, wxT("wxMenu::Delete(): item doesn't exist") );
+ // DoRemove() (unlike Remove) can only be called for existing item!
+ wxCHECK_MSG( node, NULL, wxT("bug in wxMenu::Remove logic") );
- HMENU menu = GetHmenu();
+#if wxUSE_ACCEL
+ // remove the corresponding accel from the accel table
+ int n = FindAccel(item->GetId());
+ if ( n != wxNOT_FOUND )
+ {
+ delete m_accels[n];
- wxMenu *pSubMenu = item->GetSubMenu();
- if ( pSubMenu != NULL )
+ m_accels.Remove(n);
+ }
+ //else: this item doesn't have an accel, nothing to do
+#endif // wxUSE_ACCEL
+/*
+ // remove the item from the menu
+ if ( !::RemoveMenu(GetHmenu(), (UINT)pos, MF_BYPOSITION) )
{
-// RemoveMenu(menu, (UINT)pos, MF_BYPOSITION);
- pSubMenu->m_hMenu = pSubMenu->m_savehMenu;
- pSubMenu->m_savehMenu = 0;
- pSubMenu->m_parent = NULL;
- // RemoveChild(item->subMenu);
- pSubMenu->m_topLevelMenu = NULL;
- // TODO: Why isn't subMenu deleted here???
- // Will put this in for now. Assuming this is supposed
- // to delete the menu, not just remove it.
- item->DeleteSubMenu();
+ wxLogLastError("RemoveMenu");
+ }
+*/
+ if ( IsAttached() )
+ {
+ // otherwise, the chane won't be visible
+ m_menuBar->Refresh();
}
-// else
-// {
-// DeleteMenu(menu, (UINT)pos, MF_BYPOSITION);
-// }
- m_menuItems.DeleteNode(node);
- delete item;
+ // and from internal data structures
+ return wxMenuBase::DoRemove(item);
}
-#if wxUSE_ACCEL
-
// ---------------------------------------------------------------------------
// accelerator helpers
// ---------------------------------------------------------------------------
+#if wxUSE_ACCEL
+
// create the wxAcceleratorEntries for our accels and put them into provided
// array - return the number of accels we have
size_t wxMenu::CopyAccels(wxAcceleratorEntry *accels) const
size_t count = GetAccelCount();
for ( size_t n = 0; n < count; n++ )
{
- (*accels++).Set(m_accelFlags[n], m_accelKeyCodes[n], m_accelIds[n]);
+ *accels++ = *m_accels[n];
}
return count;
#endif // wxUSE_ACCEL
// ---------------------------------------------------------------------------
-// wxMenu functions implemented in wxMenuItem
-// ---------------------------------------------------------------------------
-
-void wxMenu::Enable(int id, bool Flag)
-{
- wxMenuItem *item = FindItemForId(id);
- wxCHECK_RET( item != NULL, wxT("can't enable non-existing menu item") );
-
- item->Enable(Flag);
-}
-
-bool wxMenu::IsEnabled(int id) const
-{
- wxMenuItem *item = FindItemForId(id);
- wxCHECK_MSG( item != NULL, FALSE, wxT("invalid item id") );
-
- return item->IsEnabled();
-}
-
-void wxMenu::Check(int id, bool Flag)
-{
- wxMenuItem *item = FindItemForId(id);
- wxCHECK_RET( item != NULL, wxT("can't get status of non-existing menu item") );
-
- item->Check(Flag);
-}
-
-bool wxMenu::IsChecked(int id) const
-{
- wxMenuItem *item = FindItemForId(id);
- wxCHECK_MSG( item != NULL, FALSE, wxT("invalid item id") );
-
- return item->IsChecked();
-}
-
-void wxMenu::SetLabel(int id, const wxString& label)
-{
- wxMenuItem *item = FindItemForId(id) ;
- wxCHECK_RET( item, wxT("wxMenu::SetLabel: no such item") );
-
- item->SetName(label);
-}
-
-wxString wxMenu::GetLabel(int id) const
-{
- wxString label;
- wxMenuItem *pItem = FindItemForId(id) ;
- if (pItem)
- label = pItem->GetName() ;
- else
- wxFAIL_MSG(wxT("wxMenu::GetLabel: item doesn't exist"));
-
- return label;
-}
-
-void wxMenu::SetHelpString(int itemId, const wxString& helpString)
-{
- wxMenuItem *item = FindItemForId (itemId);
- if (item)
- item->SetHelp(helpString);
- else
- wxFAIL_MSG(wxT("wxMenu::SetHelpString: item doesn't exist"));
-}
-
-wxString wxMenu::GetHelpString (int itemId) const
-{
- wxString help;
- wxMenuItem *item = FindItemForId (itemId);
- if (item)
- help = item->GetHelp();
- else
- wxFAIL_MSG(wxT("wxMenu::GetHelpString: item doesn't exist"));
-
- return help;
-}
-
-// ---------------------------------------------------------------------------
-// wxMenu title
+// set wxMenu title
// ---------------------------------------------------------------------------
void wxMenu::SetTitle(const wxString& label)
m_title = label;
HMENU hMenu = GetHmenu();
-// TODO
-/*
+
if ( hasNoTitle )
{
if ( !label.IsEmpty() )
{
- if ( !InsertMenu(hMenu, 0u, MF_BYPOSITION | MF_STRING,
- (unsigned)idMenuTitle, m_title) ||
- !InsertMenu(hMenu, 1u, MF_BYPOSITION, (unsigned)-1, NULL) )
+/*
+ if ( !::InsertMenu(hMenu, 0u, MF_BYPOSITION | MF_STRING,
+ (unsigned)idMenuTitle, m_title) ||
+ !::InsertMenu(hMenu, 1u, MF_BYPOSITION, (unsigned)-1, NULL) )
{
- wxLogLastError(wxT("InsertMenu"));
+ wxLogLastError("InsertMenu");
}
+*/
}
}
else
{
if ( label.IsEmpty() )
{
+/*
// remove the title and the separator after it
if ( !RemoveMenu(hMenu, 0, MF_BYPOSITION) ||
!RemoveMenu(hMenu, 0, MF_BYPOSITION) )
{
wxLogLastError("RemoveMenu");
}
+*/
}
else
{
+/*
// modify the title
if ( !ModifyMenu(hMenu, 0u,
- MF_BYPOSITION | MF_STRING,
- (unsigned)idMenuTitle, m_title) )
+ MF_BYPOSITION | MF_STRING,
+ (unsigned)idMenuTitle, m_title) )
{
wxLogLastError("ModifyMenu");
}
+*/
}
}
-
+/*
+#ifdef __WIN32__
// put the title string in bold face
if ( !m_title.IsEmpty() )
{
wxLogLastError("SetMenuItemInfo");
}
}
+#endif // Win32
*/
}
-const wxString wxMenu::GetTitle() const
-{
- return m_title;
-}
-
// ---------------------------------------------------------------------------
// event processing
// ---------------------------------------------------------------------------
{
// ignore commands from the menu title
+ // NB: VC++ generates wrong assembler for `if ( id != idMenuTitle )'!!
if ( id != (WXWORD)idMenuTitle )
{
wxCommandEvent event(wxEVT_COMMAND_MENU_SELECTED);
{
bool processed = FALSE;
+#if WXWIN_COMPATIBILITY
// Try a callback
if (m_callback)
{
(void)(*(m_callback))(*this, event);
processed = TRUE;
}
+#endif // WXWIN_COMPATIBILITY
// Try the menu's event handler
if ( !processed && GetEventHandler())
return processed;
}
-// ---------------------------------------------------------------------------
-// Item search
-// ---------------------------------------------------------------------------
-
-// Finds the item id matching the given string, -1 if not found.
-int wxMenu::FindItem (const wxString& itemString) const
-{
- wxString itemLabel = wxStripMenuCodes(itemString);
- for ( wxNode *node = m_menuItems.First(); node; node = node->Next() )
- {
- wxMenuItem *item = (wxMenuItem *)node->Data();
- if ( item->IsSubMenu() )
- {
- int ans = item->GetSubMenu()->FindItem(itemString);
- if ( ans != wxNOT_FOUND )
- return ans;
- }
- else if ( !item->IsSeparator() )
- {
- wxString label = wxStripMenuCodes(item->GetName());
- if ( itemLabel == label )
- return item->GetId();
- }
- }
-
- return wxNOT_FOUND;
-}
-
-wxMenuItem *wxMenu::FindItemForId(int itemId, wxMenu ** itemMenu) const
-{
- if ( itemMenu )
- *itemMenu = NULL;
-
- wxMenuItem *item = NULL;
- for ( wxNode *node = m_menuItems.First(); node && !item; node = node->Next() )
- {
- item = (wxMenuItem *)node->Data();
-
- if ( item->GetId() == itemId )
- {
- if (itemMenu)
- *itemMenu = (wxMenu *)this;
- }
- else if ( item->IsSubMenu() )
- {
- item = item->GetSubMenu()->FindItemForId(itemId, itemMenu);
- }
- else
- {
- // don't exit the loop
- item = NULL;
- }
- }
-
- return item;
-}
-
// ---------------------------------------------------------------------------
// other
// ---------------------------------------------------------------------------
wxASSERT_MSG( !m_menuBar, wxT("menu belongs to 2 menubars, expect a crash") );
m_menuBar = menubar;
- m_savehMenu = m_hMenu;
- m_hMenu = 0;
}
void wxMenu::Detach()
{
wxASSERT_MSG( m_menuBar, wxT("can't detach menu if it's not attached") );
- m_hMenu = m_savehMenu;
- m_savehMenu = 0;
+ m_menuBar = NULL;
+}
+
+wxWindow *wxMenu::GetWindow() const
+{
+ if ( m_invokingWindow != NULL )
+ return m_invokingWindow;
+ else if ( m_menuBar != NULL)
+ return m_menuBar->GetFrame();
+
+ return NULL;
}
// ---------------------------------------------------------------------------
void wxMenuBar::Init()
{
m_eventHandler = this;
- m_menuCount = 0;
- m_menus = NULL;
- m_titles = NULL;
m_menuBarFrame = NULL;
m_hMenu = 0;
}
{
Init();
- m_menuCount = count;
- m_menus = menus;
- m_titles = new wxString[count];
+ m_titles.Alloc(count);
- int i;
- for ( i = 0; i < count; i++ )
- m_titles[i] = titles[i];
+ for ( int i = 0; i < count; i++ )
+ {
+ m_menus.Append(menus[i]);
+ m_titles.Add(titles[i]);
- for ( i = 0; i < count; i++ )
- m_menus[i]->Attach(this);
+ menus[i]->Attach(this);
+ }
}
wxMenuBar::~wxMenuBar()
{
- for ( int i = 0; i < m_menuCount; i++ )
- {
- delete m_menus[i];
- }
-
- delete[] m_menus;
- delete[] m_titles;
}
// ---------------------------------------------------------------------------
// wxMenuBar helpers
// ---------------------------------------------------------------------------
-void wxMenuBar::Refresh()
+void wxMenuBar::Refresh(
+ bool WXUNUSED(bEraseBackground)
+, const wxRect* WXUNUSED(pRect)
+)
{
- wxCHECK_RET( m_menuBarFrame, wxT("can't refresh a menubar withotu a frame") );
+ wxCHECK_RET( IsAttached(), wxT("can't refresh unatteched menubar") );
-// TODO DrawMenuBar((HWND)m_menuBarFrame->GetHWND()) ;
+// DrawMenuBar(GetHwndOf(m_menuBarFrame));
}
WXHMENU wxMenuBar::Create()
{
if (m_hMenu != 0 )
- return m_hMenu;
+ return m_hMenu;
wxCHECK_MSG( !m_hMenu, TRUE, wxT("menubar already created") );
- m_hMenu = 0; // TODO: (WXHMENU)::CreateMenu();
+// TODO:
+/*
+
+ m_hMenu = (WXHMENU)::CreateMenu();
if ( !m_hMenu )
{
}
else
{
- for ( int i = 0; i < m_menuCount; i++ )
+ size_t count = GetMenuCount();
+ for ( size_t i = 0; i < count; i++ )
{
-// if ( !::AppendMenu((HMENU)m_hMenu, MF_POPUP | MF_STRING,
-// (UINT)m_menus[i]->GetHMenu(),
-// m_titles[i]) )
-// {
-// wxLogLastError("AppendMenu");
-// }
+ if ( !::AppendMenu((HMENU)m_hMenu, MF_POPUP | MF_STRING,
+ (UINT)m_menus[i]->GetHMenu(),
+ m_titles[i]) )
+ {
+ wxLogLastError("AppendMenu");
+ }
}
}
return m_hMenu;
+*/
+ return (WXHMENU)0;
}
// ---------------------------------------------------------------------------
-// wxMenuBar functions forwarded to wxMenuItem
+// wxMenuBar functions to work with the top level submenus
// ---------------------------------------------------------------------------
-// Must only be used AFTER menu has been attached to frame,
-// otherwise use individual menus to enable/disable items
-void wxMenuBar::Enable(int id, bool enable)
-{
- wxMenu *itemMenu = NULL;
- wxMenuItem *item = FindItemForId(id, &itemMenu) ;
-
- wxCHECK_RET( item, wxT("attempt to enable an item which doesn't exist") );
-
- item->Enable(enable);
-}
-
-void wxMenuBar::EnableTop(int pos, bool enable)
-{
- int flag = 0; // TODO enable ? MF_ENABLED : MF_GRAYED;;
-
-// EnableMenuItem((HMENU)m_hMenu, pos, MF_BYPOSITION | flag);
-}
-
-// Must only be used AFTER menu has been attached to frame,
-// otherwise use individual menus
-void wxMenuBar::Check(int id, bool check)
-{
- wxMenu *itemMenu = NULL;
- wxMenuItem *item = FindItemForId(id, &itemMenu) ;
-
- wxCHECK_RET( item, wxT("attempt to check an item which doesn't exist") );
- wxCHECK_RET( item->IsCheckable(), wxT("attempt to check an uncheckable item") );
-
- item->Check(check);
-}
-
-bool wxMenuBar::IsChecked(int id) const
-{
- wxMenu *itemMenu = NULL;
- wxMenuItem *item = FindItemForId(id, &itemMenu) ;
-
- wxCHECK_MSG( item, FALSE, wxT("wxMenuBar::IsChecked(): no such item") );
-
-// int flag = ::GetMenuState(GetHmenuOf(itemMenu), id, MF_BYCOMMAND);
-
-// return (flag & MF_CHECKED) != 0;
- return FALSE;
-}
-
-bool wxMenuBar::IsEnabled(int id) const
-{
- wxMenu *itemMenu = NULL;
- wxMenuItem *item = FindItemForId(id, &itemMenu) ;
-
- wxCHECK_MSG( item, FALSE, wxT("wxMenuBar::IsEnabled(): no such item") );
-
-// int flag = ::GetMenuState(GetHmenuOf(itemMenu), id, MF_BYCOMMAND) ;
-
- // don't "and" with MF_ENABLED because its value is 0
-// return (flag & MF_DISABLED) == 0;
- return FALSE;
-}
-
-void wxMenuBar::SetLabel(int id, const wxString& label)
-{
- wxMenu *itemMenu = NULL;
- wxMenuItem *item = FindItemForId(id, &itemMenu) ;
-
- wxCHECK_RET( item, wxT("wxMenuBar::SetLabel(): no such item") );
-
- item->SetName(label);
-}
+// NB: we don't support owner drawn top level items for now, if we do these
+// functions would have to be changed to use wxMenuItem as well
-wxString wxMenuBar::GetLabel(int id) const
+void wxMenuBar::EnableTop(size_t pos, bool enable)
{
- wxMenu *itemMenu = NULL;
- wxMenuItem *item = FindItemForId(id, &itemMenu) ;
-
- wxCHECK_MSG( item, wxT(""), wxT("wxMenuBar::GetLabel(): no such item") );
-
- return item->GetName();
-}
+ wxCHECK_RET( IsAttached(), wxT("doesn't work with unattached menubars") );
-void wxMenuBar::SetHelpString (int id, const wxString& helpString)
-{
- wxMenu *itemMenu = NULL;
- wxMenuItem *item = FindItemForId(id, &itemMenu) ;
+// int flag = enable ? MF_ENABLED : MF_GRAYED;
- wxCHECK_RET( item, wxT("wxMenuBar::SetHelpString(): no such item") );
+// EnableMenuItem((HMENU)m_hMenu, pos, MF_BYPOSITION | flag);
- item->SetHelp(helpString);
+ Refresh();
}
-wxString wxMenuBar::GetHelpString (int id) const
+void wxMenuBar::SetLabelTop(size_t pos, const wxString& label)
{
- wxMenu *itemMenu = NULL;
- wxMenuItem *item = FindItemForId(id, &itemMenu) ;
-
- wxCHECK_MSG( item, wxT(""), wxT("wxMenuBar::GetHelpString(): no such item") );
-
- return item->GetHelp();
-}
+ wxCHECK_RET( pos < GetMenuCount(), wxT("invalid menu index") );
-// ---------------------------------------------------------------------------
-// wxMenuBar functions to work with the top level submenus
-// ---------------------------------------------------------------------------
+ m_titles[pos] = label;
-// NB: we don't support owner drawn top level items for now, if we do these
-// functions would have to be changed to use wxMenuItem as well
+ if ( !IsAttached() )
+ {
+ return;
+ }
+ //else: have to modify the existing menu
-void wxMenuBar::SetLabelTop(int pos, const wxString& label)
-{
+// TODO:
+/*
UINT id;
- UINT flagsOld = 0; // TODO: ::GetMenuState((HMENU)m_hMenu, pos, MF_BYPOSITION);
+ UINT flagsOld = ::GetMenuState((HMENU)m_hMenu, pos, MF_BYPOSITION);
if ( flagsOld == 0xFFFFFFFF )
{
wxLogLastError(wxT("GetMenuState"));
return;
}
-// if ( flagsOld & MF_POPUP )
-// {
-// // HIBYTE contains the number of items in the submenu in this case
-// flagsOld &= 0xff ;
-// id = (UINT)::GetSubMenu((HMENU)m_hMenu, pos) ;
-// }
-// else
-// {
-// id = pos;
-// }
-
-// if ( ::ModifyMenu(GetHmenu(), pos, MF_BYPOSITION | MF_STRING | flagsOld,
-// id, label) == 0xFFFFFFFF )
-// {
-// wxLogLastError("ModifyMenu");
-// }
-}
-
-wxString wxMenuBar::GetLabelTop(int pos) const
-{
- int len = 0; // TODO: ::GetMenuString((HMENU)m_hMenu, pos, NULL, 0, MF_BYCOMMAND);
-
- len++; // for the NUL character
- wxString label;
-// ::GetMenuString(GetHmenu(), pos, label.GetWriteBuf(len), len, MF_BYCOMMAND);
- label.UngetWriteBuf();
-
- return label;
-}
-
-// ---------------------------------------------------------------------------
-// wxMenuBar notifications
-// ---------------------------------------------------------------------------
-
-bool wxMenuBar::OnDelete(wxMenu *a_menu, int pos)
-{
- if ( !m_menuBarFrame )
- return TRUE;
-
- // TODO
-/*
- if ( ::RemoveMenu((HMENU)m_hMenu, (UINT)pos, MF_BYPOSITION) )
+ if ( flagsOld & MF_POPUP )
{
- // VZ: I'm not sure about what's going on here, so I leave an assert
- wxASSERT_MSG( m_menus[pos] == a_menu, wxT("what is this parameter for??") );
-
- a_menu->Detach();
-
- if ( m_menuBarFrame )
- Refresh();
-
- return TRUE;
+ // HIBYTE contains the number of items in the submenu in this case
+ flagsOld &= 0xff;
+ id = (UINT)::GetSubMenu((HMENU)m_hMenu, pos);
}
else
{
- wxLogLastError("RemoveMenu");
+ id = pos;
+ }
+
+ if ( ::ModifyMenu(GetHmenu(), pos, MF_BYPOSITION | MF_STRING | flagsOld,
+ id, label) == (int)0xFFFFFFFF )
+ {
+ wxLogLastError("ModifyMenu");
}
*/
- return FALSE;
+ Refresh();
}
-bool wxMenuBar::OnAppend(wxMenu *a_menu, const wxChar *title)
+wxString wxMenuBar::GetLabelTop(size_t pos) const
{
- WXHMENU submenu = a_menu->GetHMenu();
- if ( !submenu )
- return FALSE;
+ wxCHECK_MSG( pos < GetMenuCount(), wxEmptyString,
+ wxT("invalid menu index in wxMenuBar::GetLabelTop") );
- if ( !m_menuBarFrame )
- return TRUE;
-
- a_menu->Attach(this);
-
-// if ( !::AppendMenu(GetHmenu(), MF_POPUP | MF_STRING,
-// (UINT)submenu, title) )
-// {
-// wxLogLastError(wxT("AppendMenu"));
-// }
-
- Refresh();
-
- return TRUE;
+ return m_titles[pos];
}
-// ---------------------------------------------------------------------------
-// wxMenuBar construction
-// ---------------------------------------------------------------------------
int wxMenuBar::FindMenu(const wxString& title)
{
wxString menuTitle = wxStripMenuCodes(title);
- for ( int i = 0; i < m_menuCount; i++ )
+
+ size_t count = GetMenuCount();
+ for ( size_t i = 0; i < count; i++ )
{
wxString title = wxStripMenuCodes(m_titles[i]);
if ( menuTitle == title )
}
+// ---------------------------------------------------------------------------
+// wxMenuBar construction
+// ---------------------------------------------------------------------------
-void wxMenuBar::ReplaceMenu(int pos, wxMenu * new_menu, const wxString& title)
+wxMenu *wxMenuBar::Replace(size_t pos, wxMenu *menu, const wxString& title)
{
- if (m_menuBarFrame) return;
-
- if ( pos >= 0 && pos < m_menuCount )
+ wxMenu *menuOld = wxMenuBarBase::Replace(pos, menu, title);
+ if ( !menuOld )
+ return FALSE;
+ m_titles[pos] = title;
+// TODO:
+/*
+ if ( IsAttached() )
{
- wxMenu *old_menu = m_menus[pos];
- m_menus[pos] = new_menu;
- delete old_menu;
- }
+ // can't use ModifyMenu() because it deletes the submenu it replaces
+ if ( !::RemoveMenu(GetHmenu(), (UINT)pos, MF_BYPOSITION) )
+ {
+ wxLogLastError("RemoveMenu");
+ }
-}
+ if ( !::InsertMenu(GetHmenu(), (UINT)pos,
+ MF_BYPOSITION | MF_POPUP | MF_STRING,
+ (UINT)GetHmenuOf(menu), title) )
+ {
+ wxLogLastError("InsertMenu");
+ }
+
+#if wxUSE_ACCEL
+ if ( menuOld->HasAccels() || menu->HasAccels() )
+ {
+ // need to rebuild accell table
+ RebuildAccelTable();
+ }
+#endif // wxUSE_ACCEL
+ Refresh();
+ }
+*/
+ return menuOld;
+}
-void wxMenuBar::Insert(int pos, wxMenu * menu, const wxString& title)
+bool wxMenuBar::Insert(size_t pos, wxMenu *menu, const wxString& title)
{
- if (m_menuBarFrame) return;
- if ( pos < 0 && pos >= m_menuCount ) return;
+ if ( !wxMenuBarBase::Insert(pos, menu, title) )
+ return FALSE;
- m_menuCount ++;
- wxMenu **new_menus = new wxMenu *[m_menuCount];
- wxString *new_titles = new wxString[m_menuCount];
- int i;
+ m_titles.Insert(title, pos);
- for (i = 0; i < pos; i++)
+ menu->Attach(this);
+// TODO:
+/*
+ if ( IsAttached() )
{
- new_menus[i] = m_menus[i];
- m_menus[i] = NULL;
- new_titles[i] = m_titles[i];
- m_titles[i] = wxT("");
- }
+ if ( !::InsertMenu(GetHmenu(), pos,
+ MF_BYPOSITION | MF_POPUP | MF_STRING,
+ (UINT)GetHmenuOf(menu), title) )
+ {
+ wxLogLastError("InsertMenu");
+ }
- new_menus[pos] = (wxMenu *)menu;
- new_titles[i] = title;
+#if wxUSE_ACCEL
+ if ( menu->HasAccels() )
+ {
+ // need to rebuild accell table
+ RebuildAccelTable();
+ }
+#endif // wxUSE_ACCEL
- for (i = pos+1; i < m_menuCount; i++)
- {
- new_menus[i] = m_menus[i-1];
- m_menus[i-1] = NULL;
- new_titles[i] = m_titles[i-1];
- m_titles[i-1] = wxT("");
+ Refresh();
}
- if (m_menus)
- {
- delete[]m_menus;
- delete[]m_titles;
- }
- m_menus = new_menus;
- m_titles = new_titles;
-
- menu->SetParent(this);
-
+*/
+ return TRUE;
}
-
-void wxMenuBar::Append (wxMenu * menu, const wxString& title)
+bool wxMenuBar::Append(wxMenu *menu, const wxString& title)
{
- if (!OnAppend(menu, title))
- return;
+ WXHMENU submenu = menu ? menu->GetHMenu() : 0;
+ wxCHECK_MSG( submenu, FALSE, wxT("can't append invalid menu to menubar") );
- m_menuCount ++;
- wxMenu **new_menus = new wxMenu *[m_menuCount];
- wxString *new_titles = new wxString[m_menuCount];
- int i;
+ if ( !wxMenuBarBase::Append(menu, title) )
+ return FALSE;
- for (i = 0; i < m_menuCount - 1; i++)
- {
- new_menus[i] = m_menus[i];
- m_menus[i] = NULL;
- new_titles[i] = m_titles[i];
- m_titles[i] = wxT("");
- }
- if (m_menus)
+ menu->Attach(this);
+
+ m_titles.Add(title);
+// TODO:
+/*
+ if ( IsAttached() )
{
- delete[]m_menus;
- delete[]m_titles;
- }
- m_menus = new_menus;
- m_titles = new_titles;
+ if ( !::AppendMenu(GetHmenu(), MF_POPUP | MF_STRING,
+ (UINT)submenu, title) )
+ {
+ wxLogLastError(wxT("AppendMenu"));
+ }
- m_menus[m_menuCount - 1] = (wxMenu *)menu;
- m_titles[m_menuCount - 1] = title;
+#if wxUSE_ACCEL
+ if ( menu->HasAccels() )
+ {
+ // need to rebuild accell table
+ RebuildAccelTable();
+ }
+#endif // wxUSE_ACCEL
- menu->SetParent(this);
+ Refresh();
+ }
+*/
+ return TRUE;
}
-void wxMenuBar::Delete(wxMenu * menu, int i)
+wxMenu *wxMenuBar::Remove(size_t pos)
{
- int j;
- int ii = (int) i;
-
- if (menu != 0) {
- for (ii = 0; ii < m_menuCount; ii++) {
- if (m_menus[ii] == menu)
- break;
+ wxMenu *menu = wxMenuBarBase::Remove(pos);
+ if ( !menu )
+ return NULL;
+// TODO:
+/*
+ if ( IsAttached() )
+ {
+ if ( !::RemoveMenu(GetHmenu(), (UINT)pos, MF_BYPOSITION) )
+ {
+ wxLogLastError("RemoveMenu");
}
- if (ii >= m_menuCount)
- return;
- } else {
- if (ii < 0 || ii >= m_menuCount)
- return;
- menu = m_menus[ii];
- }
- if (!OnDelete(menu, ii))
- return;
+ menu->Detach();
- menu->SetParent(NULL);
+#if wxUSE_ACCEL
+ if ( menu->HasAccels() )
+ {
+ // need to rebuild accell table
+ RebuildAccelTable();
+ }
+#endif // wxUSE_ACCEL
- -- m_menuCount;
- for (j = ii; j < m_menuCount; j++) {
- m_menus[j] = m_menus[j + 1];
- m_titles[j] = m_titles[j + 1];
+ Refresh();
}
-}
-
-void wxMenuBar::Attach(wxFrame *frame)
-{
- wxASSERT_MSG( !m_menuBarFrame, wxT("menubar already attached!") );
- m_menuBarFrame = frame;
+ m_titles.Remove(pos);
+*/
+ return menu;
+}
#if wxUSE_ACCEL
- // create the accel table - we consider that the menubar construction is
- // finished
+
+void wxMenuBar::RebuildAccelTable()
+{
+ // merge the accelerators of all menus into one accel table
size_t nAccelCount = 0;
- int i;
- for ( i = 0; i < m_menuCount; i++ )
+ size_t i, count = GetMenuCount();
+ for ( i = 0; i < count; i++ )
{
nAccelCount += m_menus[i]->GetAccelCount();
}
wxAcceleratorEntry *accelEntries = new wxAcceleratorEntry[nAccelCount];
nAccelCount = 0;
- for ( i = 0; i < m_menuCount; i++ )
+ for ( i = 0; i < count; i++ )
{
nAccelCount += m_menus[i]->CopyAccels(&accelEntries[nAccelCount]);
}
delete [] accelEntries;
}
+}
+
+#endif // wxUSE_ACCEL
+
+void wxMenuBar::Attach(wxFrame *frame)
+{
+ wxASSERT_MSG( !IsAttached(), wxT("menubar already attached!") );
+
+ m_menuBarFrame = frame;
+
+#if wxUSE_ACCEL
+ RebuildAccelTable();
#endif // wxUSE_ACCEL
}
void wxMenuBar::Detach()
{
// ::DestroyMenu((HMENU)m_hMenu);
- m_hMenu = NULL;
+ m_hMenu = (WXHMENU)NULL;
m_menuBarFrame = NULL;
}
const wxString& itemString) const
{
wxString menuLabel = wxStripMenuCodes(menuString);
- for ( int i = 0; i < m_menuCount; i++ )
+ size_t count = GetMenuCount();
+ for ( size_t i = 0; i < count; i++ )
{
wxString title = wxStripMenuCodes(m_titles[i]);
if ( menuString == title )
return wxNOT_FOUND;
}
-wxMenuItem *wxMenuBar::FindItemForId (int id, wxMenu **itemMenu) const
+wxMenuItem *wxMenuBar::FindItem(int id, wxMenu **itemMenu) const
{
if ( itemMenu )
*itemMenu = NULL;
wxMenuItem *item = NULL;
- for ( int i = 0; !item && (i < m_menuCount); i++ )
+ size_t count = GetMenuCount();
+ for ( size_t i = 0; !item && (i < count); i++ )
{
- item = m_menus[i]->FindItemForId(id, itemMenu);
+ item = m_menus[i]->FindItem(id, itemMenu);
}
return item;
}
-
-// ----------------------------------------------------------------------------
-// helper functions
-// ----------------------------------------------------------------------------
-
-wxWindow *wxMenu::GetWindow() const
-{
- if ( m_pInvokingWindow != NULL )
- return m_pInvokingWindow;
- else if ( m_menuBar != NULL)
- return m_menuBar->GetFrame();
-
- return NULL;
-}
-
-WXHMENU wxMenu::GetHMenu() const
-{
- if ( m_hMenu != 0 )
- return m_hMenu;
- else if ( m_savehMenu != 0 )
- return m_savehMenu;
-
- wxFAIL_MSG(wxT("wxMenu without HMENU"));
-
- return 0;
-}
-
-// Update a menu and all submenus recursively. source is the object that has
-// the update event handlers defined for it. If NULL, the menu or associated
-// window will be used.
-void wxMenu::UpdateUI(wxEvtHandler* source)
-{
- if (!source && GetInvokingWindow())
- source = GetInvokingWindow()->GetEventHandler();
- if (!source)
- source = GetEventHandler();
- if (!source)
- source = this;
-
- wxNode* node = GetItems().First();
- while (node)
- {
- wxMenuItem* item = (wxMenuItem*) node->Data();
- if ( !item->IsSeparator() )
- {
- wxWindowID id = item->GetId();
- wxUpdateUIEvent event(id);
- event.SetEventObject( source );
-
- if (source->ProcessEvent(event))
- {
- if (event.GetSetText())
- SetLabel(id, event.GetText());
- if (event.GetSetChecked())
- Check(id, event.GetChecked());
- if (event.GetSetEnabled())
- Enable(id, event.GetEnabled());
- }
-
- if (item->GetSubMenu())
- item->GetSubMenu()->UpdateUI(source);
- }
- node = node->Next();
- }
-}
-
#include <stdio.h>
-#define INCL_DOS
-#include <os2.h>
-
#include "wx/module.h"
#include "wx/thread.h"
+#define INCL_DOSSEMAPHORES
+#define INCL_DOSPROCESS
+#define INCL_ERRORS
+#include <os2.h>
+#include <bseerr.h>
+
// the possible states of the thread ("=>" shows all possible transitions from
// this state)
enum wxThreadState
// static variables
// ----------------------------------------------------------------------------
-// TLS index of the slot where we store the pointer to the current thread
-static DWORD s_tlsThisThread = 0xFFFFFFFF;
-
// id of the main thread - the one which can call GUI functions without first
// calling wxMutexGuiEnter()
-static DWORD s_idMainThread = 0;
+static ULONG s_ulIdMainThread = 0;
+wxMutex* p_wxMainMutex;
+
+// OS2 substitute for Tls pointer the current parent thread object
+wxThread* m_pThread; // pointer to the wxWindows thread object
// if it's FALSE, some secondary thread is holding the GUI lock
static bool s_bGuiOwnedByMainThread = TRUE;
// critical section which controls access to all GUI functions: any secondary
// thread (i.e. except the main one) must enter this crit section before doing
// any GUI calls
-static wxCriticalSection *s_critsectGui = NULL;
+static wxCriticalSection *s_pCritsectGui = NULL;
// critical section which protects s_nWaitingForGui variable
-static wxCriticalSection *s_critsectWaitingForGui = NULL;
+static wxCriticalSection *s_pCritsectWaitingForGui = NULL;
// number of threads waiting for GUI in wxMutexGuiEnter()
static size_t s_nWaitingForGui = 0;
// are we waiting for a thread termination?
-static bool s_waitingForThread = FALSE;
+static bool s_bWaitingForThread = FALSE;
// ============================================================================
-// Windows implementation of thread classes
+// OS/2 implementation of thread classes
// ============================================================================
// ----------------------------------------------------------------------------
class wxMutexInternal
{
public:
- HANDLE p_mutex;
+ HMTX m_vMutex;
};
wxMutex::wxMutex()
{
+ APIRET ulrc;
+
p_internal = new wxMutexInternal;
-// p_internal->p_mutex = CreateMutex(NULL, FALSE, NULL);
- if ( !p_internal->p_mutex )
+ ulrc = ::DosCreateMutexSem(NULL, &p_internal->m_vMutex, 0L, FALSE);
+ if (ulrc != 0)
{
wxLogSysError(_("Can not create mutex."));
}
-
m_locked = 0;
}
{
if (m_locked > 0)
wxLogDebug(wxT("Warning: freeing a locked mutex (%d locks)."), m_locked);
-// CloseHandle(p_internal->p_mutex);
+ ::DosCloseMutexSem(p_internal->m_vMutex);
+ delete p_internal;
+ p_internal = NULL;
}
wxMutexError wxMutex::Lock()
{
- DWORD ret;
+ APIRET ulrc;
+
+ ulrc = ::DosRequestMutexSem(p_internal->m_vMutex, SEM_INDEFINITE_WAIT);
-// TODO:
-/*
- ret = WaitForSingleObject(p_internal->p_mutex, INFINITE);
- switch ( ret )
+ switch (ulrc)
{
- case WAIT_ABANDONED:
+ case ERROR_TOO_MANY_SEM_REQUESTS:
return wxMUTEX_BUSY;
- case WAIT_OBJECT_0:
+ case NO_ERROR:
// ok
break;
- case WAIT_FAILED:
+ case ERROR_INVALID_HANDLE:
+ case ERROR_INTERRUPT:
+ case ERROR_SEM_OWNER_DIED:
wxLogSysError(_("Couldn't acquire a mutex lock"));
return wxMUTEX_MISC_ERROR;
- case WAIT_TIMEOUT:
+ case ERROR_TIMEOUT:
default:
wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
}
-
m_locked++;
-*/
return wxMUTEX_NO_ERROR;
}
wxMutexError wxMutex::TryLock()
{
- DWORD ret;
+ ULONG ulrc;
-// TODO:
-/*
- ret = WaitForSingleObject(p_internal->p_mutex, 0);
- if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
+ ulrc = ::DosRequestMutexSem(p_internal->m_vMutex, SEM_IMMEDIATE_RETURN /*0L*/);
+ if (ulrc == ERROR_TIMEOUT || ulrc == ERROR_TOO_MANY_SEM_REQUESTS)
return wxMUTEX_BUSY;
m_locked++;
-*/
return wxMUTEX_NO_ERROR;
}
wxMutexError wxMutex::Unlock()
{
+ APIRET ulrc;
+
if (m_locked > 0)
m_locked--;
- BOOL ret = 0; // TODO: ReleaseMutex(p_internal->p_mutex);
- if ( ret == 0 )
+ ulrc = ::DosReleaseMutexSem(p_internal->m_vMutex);
+ if (ulrc != 0)
{
wxLogSysError(_("Couldn't release a mutex"));
return wxMUTEX_MISC_ERROR;
}
-
return wxMUTEX_NO_ERROR;
}
class wxConditionInternal
{
public:
- HANDLE event;
- int waiters;
+ HEV m_vEvent;
+ int m_nWaiters;
};
wxCondition::wxCondition()
{
+ APIRET ulrc;
+ ULONG ulCount;
+
p_internal = new wxConditionInternal;
-// TODO:
-/*
- p_internal->event = CreateEvent(NULL, FALSE, FALSE, NULL);
- if ( !p_internal->event )
+ ulrc = ::DosCreateEventSem(NULL, &p_internal->m_vEvent, 0L, FALSE);
+ if (ulrc != 0)
{
wxLogSysError(_("Can not create event object."));
}
-*/
- p_internal->waiters = 0;
+ p_internal->m_nWaiters = 0;
+ // ?? just for good measure?
+ ::DosResetEventSem(p_internal->m_vEvent, &ulCount);
}
wxCondition::~wxCondition()
{
-// CloseHandle(p_internal->event);
+ ::DosCloseEventSem(p_internal->m_vEvent);
+ delete p_internal;
+ p_internal = NULL;
}
-void wxCondition::Wait(wxMutex& mutex)
+void wxCondition::Wait(
+ wxMutex& rMutex
+)
{
- mutex.Unlock();
- p_internal->waiters++;
-// WaitForSingleObject(p_internal->event, INFINITE);
- p_internal->waiters--;
- mutex.Lock();
+ rMutex.Unlock();
+ p_internal->m_nWaiters++;
+ ::DosWaitEventSem(p_internal->m_vEvent, SEM_INDEFINITE_WAIT);
+ p_internal->m_nWaiters--;
+ rMutex.Lock();
}
-bool wxCondition::Wait(wxMutex& mutex,
- unsigned long sec,
- unsigned long nsec)
+bool wxCondition::Wait(
+ wxMutex& rMutex
+, unsigned long ulSec
+, unsigned long ulMillisec)
{
- DWORD ret;
+ APIRET ulrc;
- mutex.Unlock();
- p_internal->waiters++;
-// ret = WaitForSingleObject(p_internal->event, (sec*1000)+(nsec/1000000));
- p_internal->waiters--;
- mutex.Lock();
+ rMutex.Unlock();
+ p_internal->m_nWaiters++;
+ ulrc = ::DosWaitEventSem(p_internal->m_vEvent, ULONG((ulSec * 1000L) + ulMillisec));
+ p_internal->m_nWaiters--;
+ rMutex.Lock();
-// return (ret != WAIT_TIMEOUT);
- return FALSE;
+ return (ulrc != ERROR_TIMEOUT);
}
void wxCondition::Signal()
{
-// SetEvent(p_internal->event);
+ ::DosPostEventSem(p_internal->m_vEvent);
}
void wxCondition::Broadcast()
{
- int i;
+ int i;
-// TODO:
-/*
- for (i=0;i<p_internal->waiters;i++)
+ for (i = 0; i < p_internal->m_nWaiters; i++)
{
- if ( SetEvent(p_internal->event) == 0 )
+ if (::DosPostEventSem(p_internal->m_vEvent) != 0)
{
wxLogSysError(_("Couldn't change the state of event object."));
}
}
-*/
}
// ----------------------------------------------------------------------------
// wxCriticalSection implementation
// ----------------------------------------------------------------------------
-#define CRITICAL_SECTION ULONG
-class wxCriticalSectionInternal
-{
-public:
- // init the critical section object
- wxCriticalSectionInternal()
- { //::InitializeCriticalSection(&m_data);
- }
-
- // implicit cast to the associated data
- operator CRITICAL_SECTION *() { return &m_data; }
-
- // free the associated ressources
- ~wxCriticalSectionInternal()
- { //::DeleteCriticalSection(&m_data);
- }
-
-private:
- CRITICAL_SECTION m_data;
-};
-
-wxCriticalSection::wxCriticalSection()
-{
- m_critsect = new wxCriticalSectionInternal;
-}
-
-wxCriticalSection::~wxCriticalSection()
-{
- delete m_critsect;
-}
void wxCriticalSection::Enter()
{
-//TODO: ::EnterCriticalSection(*m_critsect);
+ ::DosEnterCritSec();
}
void wxCriticalSection::Leave()
{
-// TODO: ::LeaveCriticalSection(*m_critsect);
+ ::DosExitCritSec();
}
// ----------------------------------------------------------------------------
class wxThreadInternal
{
public:
- wxThreadInternal()
+ inline wxThreadInternal()
{
m_hThread = 0;
- m_state = STATE_NEW;
- m_priority = 0; // TODO: WXTHREAD_DEFAULT_PRIORITY;
+ m_eState = STATE_NEW;
+ m_nPriority = 0;
}
// create a new (suspended) thread (for the given thread object)
- bool Create(wxThread *thread);
+ bool Create(wxThread* pThread);
// suspend/resume/terminate
bool Suspend();
bool Resume();
- void Cancel() { m_state = STATE_CANCELED; }
+ inline void Cancel() { m_eState = STATE_CANCELED; }
// thread state
- void SetState(wxThreadState state) { m_state = state; }
- wxThreadState GetState() const { return m_state; }
+ inline void SetState(wxThreadState eState) { m_eState = eState; }
+ inline wxThreadState GetState() const { return m_eState; }
// thread priority
- void SetPriority(unsigned int priority) { m_priority = priority; }
- unsigned int GetPriority() const { return m_priority; }
+ inline void SetPriority(unsigned int nPriority) { m_nPriority = nPriority; }
+ inline unsigned int GetPriority() const { return m_nPriority; }
// thread handle and id
- HANDLE GetHandle() const { return m_hThread; }
- DWORD GetId() const { return m_tid; }
+ inline TID GetHandle() const { return m_hThread; }
+ TID GetId() const { return m_hThread; }
// thread function
static DWORD OS2ThreadStart(wxThread *thread);
private:
- HANDLE m_hThread; // handle of the thread
- wxThreadState m_state; // state, see wxThreadState enum
- unsigned int m_priority; // thread priority in "wx" units
- DWORD m_tid; // thread id
+ // Threads in OS/2 have only an ID, so m_hThread is both it's handle and ID
+ // PM also has no real Tls mechanism to index pointers by so we'll just
+ // keep track of the wxWindows parent object here.
+ TID m_hThread; // handle and ID of the thread
+ wxThreadState m_eState; // state, see wxThreadState enum
+ unsigned int m_nPriority; // thread priority in "wx" units
};
-DWORD wxThreadInternal::OS2ThreadStart(wxThread *thread)
+ULONG wxThreadInternal::OS2ThreadStart(
+ wxThread* pThread
+)
{
- // store the thread object in the TLS
-// TODO:
-/*
- if ( !::TlsSetValue(s_tlsThisThread, thread) )
- {
- wxLogSysError(_("Can not start thread: error writing TLS."));
+ m_pThread = pThread;
- return (DWORD)-1;
- }
-*/
- DWORD ret = (DWORD)thread->Entry();
- thread->p_internal->SetState(STATE_EXITED);
- thread->OnExit();
+ DWORD dwRet = (DWORD)pThread->Entry();
- delete thread;
+ pThread->p_internal->SetState(STATE_EXITED);
+ pThread->OnExit();
- return ret;
+ delete pThread;
+ m_pThread = NULL;
+ return dwRet;
}
-bool wxThreadInternal::Create(wxThread *thread)
+bool wxThreadInternal::Create(
+ wxThread* pThread
+)
{
-// TODO:
-/*
- m_hThread = ::CreateThread
- (
- NULL, // default security
- 0, // default stack size
- (LPTHREAD_START_ROUTINE) // thread entry point
- wxThreadInternal::OS2ThreadStart, //
- (LPVOID)thread, // parameter
- CREATE_SUSPENDED, // flags
- &m_tid // [out] thread id
- );
+ APIRET ulrc;
- if ( m_hThread == NULL )
+ ulrc = ::DosCreateThread( &m_hThread
+ ,(PFNTHREAD)wxThreadInternal::OS2ThreadStart
+ ,(ULONG)pThread
+ ,CREATE_SUSPENDED | STACK_SPARSE
+ ,8192L
+ );
+ if(ulrc != 0)
{
wxLogSysError(_("Can't create thread"));
return FALSE;
}
- // translate wxWindows priority to the Windows one
- int win_priority;
- if (m_priority <= 20)
- win_priority = THREAD_PRIORITY_LOWEST;
- else if (m_priority <= 40)
- win_priority = THREAD_PRIORITY_BELOW_NORMAL;
- else if (m_priority <= 60)
- win_priority = THREAD_PRIORITY_NORMAL;
- else if (m_priority <= 80)
- win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
- else if (m_priority <= 100)
- win_priority = THREAD_PRIORITY_HIGHEST;
+ // translate wxWindows priority to the PM one
+ ULONG ulOS2_Priority;
+
+ if (m_nPriority <= 20)
+ ulOS2_Priority = PRTYC_NOCHANGE;
+ else if (m_nPriority <= 40)
+ ulOS2_Priority = PRTYC_IDLETIME;
+ else if (m_nPriority <= 60)
+ ulOS2_Priority = PRTYC_REGULAR;
+ else if (m_nPriority <= 80)
+ ulOS2_Priority = PRTYC_TIMECRITICAL;
+ else if (m_nPriority <= 100)
+ ulOS2_Priority = PRTYC_FOREGROUNDSERVER;
else
{
wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
- win_priority = THREAD_PRIORITY_NORMAL;
+ ulOS2_Priority = PRTYC_REGULAR;
}
-
- if ( ::SetThreadPriority(m_hThread, win_priority) == 0 )
+ ulrc = ::DosSetPriority( PRTYS_THREAD
+ ,ulOS2_Priority
+ ,0
+ ,(ULONG)m_hThread
+ );
+ if (ulrc != 0)
{
wxLogSysError(_("Can't set thread priority"));
}
-*/
- return FALSE;
+ return TRUE;
}
bool wxThreadInternal::Suspend()
{
-// TODO:
-/*
- DWORD nSuspendCount = ::SuspendThread(m_hThread);
- if ( nSuspendCount == (DWORD)-1 )
- {
- wxLogSysError(_("Can not suspend thread %x"), m_hThread);
+ ULONG ulrc = ::DosSuspendThread(m_hThread);
+ if (ulrc != 0)
+ {
+ wxLogSysError(_("Can not suspend thread %lu"), m_hThread);
return FALSE;
}
-
- m_state = STATE_PAUSED;
-*/
- return FALSE;
+ m_eState = STATE_PAUSED;
+ return TRUE;
}
bool wxThreadInternal::Resume()
{
-// TODO:
-/*
- DWORD nSuspendCount = ::ResumeThread(m_hThread);
- if ( nSuspendCount == (DWORD)-1 )
- {
- wxLogSysError(_("Can not resume thread %x"), m_hThread);
+ ULONG ulrc = ::DosResumeThread(m_hThread);
+ if (ulrc != 0)
+ {
+ wxLogSysError(_("Can not suspend thread %lu"), m_hThread);
return FALSE;
}
-
- m_state = STATE_RUNNING;
-*/
- return FALSE;
+ m_eState = STATE_PAUSED;
+ return TRUE;
}
// static functions
wxThread *wxThread::This()
{
- wxThread *thread = NULL; // TODO (wxThread *)::TlsGetValue(s_tlsThisThread);
-
-// TODO:
-/*
- // be careful, 0 may be a valid return value as well
- if ( !thread && (::GetLastError() != NO_ERROR) )
- {
- wxLogSysError(_("Couldn't get the current thread pointer"));
-
- // return NULL...
- }
-*/
- return thread;
+ wxThread* pThread = m_pThread;
+ return pThread;
}
bool wxThread::IsMain()
{
-// TODO: return ::GetCurrentThreadId() == s_idMainThread;
+ PTIB ptib;
+ PPIB ppib;
+
+ ::DosGetInfoBlocks(&ptib, &ppib);
+
+ if (ptib->tib_ptib2->tib2_ultid == s_ulIdMainThread)
+ return TRUE;
return FALSE;
}
void wxThread::Yield()
{
- // 0 argument to Sleep() is special
::DosSleep(0);
}
-void wxThread::Sleep(unsigned long milliseconds)
+void wxThread::Sleep(
+ unsigned long ulMilliseconds
+)
{
- ::DosSleep(milliseconds);
+ ::DosSleep(ulMilliseconds);
}
// create/start thread
wxThreadError wxThread::Run()
{
- wxCriticalSectionLocker lock(m_critsect);
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
if ( p_internal->GetState() != STATE_NEW )
{
// actually, it may be almost any state at all, not only STATE_RUNNING
return wxTHREAD_RUNNING;
}
-
return Resume();
}
wxThreadError wxThread::Pause()
{
- wxCriticalSectionLocker lock(m_critsect);
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return p_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
}
wxThreadError wxThread::Resume()
{
- wxCriticalSectionLocker lock(m_critsect);
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return p_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
}
wxThread::ExitCode wxThread::Delete()
{
- ExitCode rc = 0;
+ ExitCode rc = 0;
+ ULONG ulrc;
// Delete() is always safe to call, so consider all possible states
- if ( IsPaused() )
+ if (IsPaused())
Resume();
- if ( IsRunning() )
+ if (IsRunning())
{
- if ( IsMain() )
+ if (IsMain())
{
// set flag for wxIsWaitingForThread()
- s_waitingForThread = TRUE;
-
+ s_bWaitingForThread = TRUE;
wxBeginBusyCursor();
}
- HANDLE hThread;
+ TID hThread;
+
{
- wxCriticalSectionLocker lock(m_critsect);
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
p_internal->Cancel();
hThread = p_internal->GetHandle();
// we can't just wait for the thread to terminate because it might be
// calling some GUI functions and so it will never terminate before we
// process the Windows messages that result from these functions
- DWORD result;
-// TODO:
-/*
+
do
{
- result = ::MsgWaitForMultipleObjects
- (
- 1, // number of objects to wait for
- &hThread, // the objects
- FALSE, // don't wait for all objects
- INFINITE, // no timeout
- QS_ALLEVENTS // return as soon as there are any events
- );
-
- switch ( result )
+ ulrc = ::DosWaitThread( &hThread
+ ,DCWW_NOWAIT
+ );
+ switch (ulrc)
{
- case 0xFFFFFFFF:
+ case ERROR_INTERRUPT:
+ case ERROR_INVALID_THREADID:
// error
wxLogSysError(_("Can not wait for thread termination"));
Kill();
return (ExitCode)-1;
- case WAIT_OBJECT_0:
+ case 0:
// thread we're waiting for terminated
break;
- case WAIT_OBJECT_0 + 1:
+ case ERROR_THREAD_NOT_TERMINATED:
// new message arrived, process it
- if ( !wxTheApp->DoMessage() )
+ if (!wxTheApp->DoMessage())
{
// WM_QUIT received: kill the thread
Kill();
-
return (ExitCode)-1;
}
-
- if ( IsMain() )
+ if (IsMain())
{
// give the thread we're waiting for chance to exit
// from the GUI call it might have been in
- if ( (s_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
+ if ((s_nWaitingForGui > 0) && wxGuiOwnedByMainThread())
{
wxMutexGuiLeave();
}
}
-
break;
default:
- wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
+ wxFAIL_MSG(wxT("unexpected result of DosWatiThread"));
}
- } while ( result != WAIT_OBJECT_0 );
-*/
- if ( IsMain() )
- {
- s_waitingForThread = FALSE;
-
- wxEndBusyCursor();
- }
+ } while (ulrc != 0);
-// TODO:
-/*
- if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
+ if (IsMain())
{
- wxLogLastError("GetExitCodeThread");
-
- rc = (ExitCode)-1;
+ s_bWaitingForThread = FALSE;
+ wxEndBusyCursor();
}
- wxASSERT_MSG( (LPVOID)rc != (LPVOID)STILL_ACTIVE,
- wxT("thread must be already terminated.") );
-
- ::CloseHandle(hThread);
-*/
+ ::DosExit(EXIT_THREAD, ulrc);
}
-
+ rc = (ExitCode)ulrc;
return rc;
}
wxThreadError wxThread::Kill()
{
- if ( !IsRunning() )
+ if (!IsRunning())
return wxTHREAD_NOT_RUNNING;
-// TODO:
-/*
- if ( !::TerminateThread(p_internal->GetHandle(), (DWORD)-1) )
- {
- wxLogSysError(_("Couldn't terminate thread"));
-
- return wxTHREAD_MISC_ERROR;
- }
-*/
+ ::DosKillThread(p_internal->GetHandle());
delete this;
-
return wxTHREAD_NO_ERROR;
}
-void wxThread::Exit(void *status)
+void wxThread::Exit(
+ void* pStatus
+)
{
delete this;
-
-// TODO: ::ExitThread((DWORD)status);
-
- wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
+ ::DosExit(EXIT_THREAD, ULONG(pStatus));
+ wxFAIL_MSG(wxT("Couldn't return from DosExit()!"));
}
-void wxThread::SetPriority(unsigned int prio)
+void wxThread::SetPriority(
+ unsigned int nPrio
+)
{
- wxCriticalSectionLocker lock(m_critsect);
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
- p_internal->SetPriority(prio);
+ p_internal->SetPriority(nPrio);
}
unsigned int wxThread::GetPriority() const
{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return p_internal->GetPriority();
}
unsigned long wxThread::GetID() const
{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return (unsigned long)p_internal->GetId();
}
bool wxThread::IsRunning() const
{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return p_internal->GetState() == STATE_RUNNING;
}
bool wxThread::IsAlive() const
{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return (p_internal->GetState() == STATE_RUNNING) ||
(p_internal->GetState() == STATE_PAUSED);
bool wxThread::IsPaused() const
{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return (p_internal->GetState() == STATE_PAUSED);
}
bool wxThread::TestDestroy()
{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return p_internal->GetState() == STATE_CANCELED;
}
bool wxThreadModule::OnInit()
{
- // allocate TLS index for storing the pointer to the current thread
-// TODO:
-/*
- s_tlsThisThread = ::TlsAlloc();
- if ( s_tlsThisThread == 0xFFFFFFFF )
- {
- // in normal circumstances it will only happen if all other
- // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
- // words, this should never happen
- wxLogSysError(_("Thread module initialization failed: "
- "impossible to allocate index in thread "
- "local storage"));
+ s_pCritsectWaitingForGui = new wxCriticalSection();
- return FALSE;
- }
-*/
- // main thread doesn't have associated wxThread object, so store 0 in the
- // TLS instead
+ s_pCritsectGui = new wxCriticalSection();
+ s_pCritsectGui->Enter();
-// TODO:
-/*
- if ( !::TlsSetValue(s_tlsThisThread, (LPVOID)0) )
- {
- ::TlsFree(s_tlsThisThread);
- s_tlsThisThread = 0xFFFFFFFF;
+ PTIB ptib;
+ PPIB ppib;
- wxLogSysError(_("Thread module initialization failed: "
- "can not store value in thread local storage"));
-
- return FALSE;
- }
-*/
- s_critsectWaitingForGui = new wxCriticalSection();
-
- s_critsectGui = new wxCriticalSection();
- s_critsectGui->Enter();
-
- // no error return for GetCurrentThreadId()
-// s_idMainThread = ::GetCurrentThreadId();
+ ::DosGetInfoBlocks(&ptib, &ppib);
+ s_ulIdMainThread = ptib->tib_ptib2->tib2_ultid;
return TRUE;
}
void wxThreadModule::OnExit()
{
-// TODO:
-/*
- if ( !::TlsFree(s_tlsThisThread) )
- {
- wxLogLastError("TlsFree failed.");
- }
-*/
- if ( s_critsectGui )
+ if (s_pCritsectGui)
{
- s_critsectGui->Leave();
- delete s_critsectGui;
- s_critsectGui = NULL;
+ s_pCritsectGui->Leave();
+ delete s_pCritsectGui;
+ s_pCritsectGui = NULL;
}
- wxDELETE(s_critsectWaitingForGui);
+ wxDELETE(s_pCritsectWaitingForGui);
}
// ----------------------------------------------------------------------------
-// under Windows, these functions are implemented usign a critical section and
-// not a mutex, so the names are a bit confusing
+// Helper functions
// ----------------------------------------------------------------------------
-void WXDLLEXPORT wxMutexGuiEnter()
+// Does nothing under OS/2 [for now]
+void WXDLLEXPORT wxWakeUpMainThread()
{
- // this would dead lock everything...
- wxASSERT_MSG( !wxThread::IsMain(),
- wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
-
- // the order in which we enter the critical sections here is crucial!!
-
- // set the flag telling to the main thread that we want to do some GUI
- {
- wxCriticalSectionLocker enter(*s_critsectWaitingForGui);
-
- s_nWaitingForGui++;
- }
-
- wxWakeUpMainThread();
-
- // now we may block here because the main thread will soon let us in
- // (during the next iteration of OnIdle())
- s_critsectGui->Enter();
}
void WXDLLEXPORT wxMutexGuiLeave()
{
- wxCriticalSectionLocker enter(*s_critsectWaitingForGui);
+ wxCriticalSectionLocker enter(*s_pCritsectWaitingForGui);
if ( wxThread::IsMain() )
{
wxWakeUpMainThread();
}
- s_critsectGui->Leave();
+ s_pCritsectGui->Leave();
}
void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
wxASSERT_MSG( wxThread::IsMain(),
wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
- wxCriticalSectionLocker enter(*s_critsectWaitingForGui);
+ wxCriticalSectionLocker enter(*s_pCritsectWaitingForGui);
if ( s_nWaitingForGui == 0 )
{
// no threads are waiting for GUI - so we may acquire the lock without
// any danger (but only if we don't already have it)
- if ( !wxGuiOwnedByMainThread() )
+ if (!wxGuiOwnedByMainThread())
{
- s_critsectGui->Enter();
+ s_pCritsectGui->Enter();
s_bGuiOwnedByMainThread = TRUE;
}
else
{
// some threads are waiting, release the GUI lock if we have it
- if ( wxGuiOwnedByMainThread() )
+ if (wxGuiOwnedByMainThread())
{
wxMutexGuiLeave();
}
return s_bGuiOwnedByMainThread;
}
-// wake up the main thread if it's in ::GetMessage()
-void WXDLLEXPORT wxWakeUpMainThread()
-{
- // sending any message would do - hopefully WM_NULL is harmless enough
-// TODO:
-/*
- if ( !::PostThreadMessage(s_idMainThread, WM_NULL, 0, 0) )
- {
- // should never happen
- wxLogLastError("PostThreadMessage(WM_NULL)");
- }
-*/
-}
-
-bool WXDLLEXPORT wxIsWaitingForThread()
-{
- return s_waitingForThread;
-}
-
-
#endif
// wxUSE_THREADS