of treating it as a real fundamental type, set wxWCHAR_T_IS_REAL_TYPE to 0
for them and to 1 for all the others.
*/
-#if wxUSE_WCHAR_T
+#ifndef wxWCHAR_T_IS_REAL_TYPE
/*
- VC++ typedefs wchar_t as unsigned short by default, that is unless
- /Za or /Zc:wchar_t option is used in which case _WCHAR_T_DEFINED is
- defined.
+ VC++ typedefs wchar_t as unsigned short by default until VC8, that is
+ unless /Za or /Zc:wchar_t option is used in which case _WCHAR_T_DEFINED
+ is defined.
*/
# if defined(__VISUALC__) && !defined(_NATIVE_WCHAR_T_DEFINED)
# define wxWCHAR_T_IS_REAL_TYPE 0
# else /* compiler having standard-conforming wchar_t */
# define wxWCHAR_T_IS_REAL_TYPE 1
# endif
-#endif /* wxUSE_WCHAR_T */
+#endif /* !defined(wxWCHAR_T_IS_REAL_TYPE) */
+
+/* Helper macro for doing something dependent on whether wchar_t is or isn't a
+ typedef inside another macro. */
+#if wxWCHAR_T_IS_REAL_TYPE
+ #define wxIF_WCHAR_T_TYPE(x) x
+#else /* !wxWCHAR_T_IS_REAL_TYPE */
+ #define wxIF_WCHAR_T_TYPE(x)
+#endif /* wxWCHAR_T_IS_REAL_TYPE/!wxWCHAR_T_IS_REAL_TYPE */
/*
This constant should be used instead of NULL in vararg functions taking
#include "wx/chartype.h"
#include "wx/stringimpl.h"
-#ifndef wxWCHAR_T_IS_SEPARATE_TYPE
- // older versions of VC++ have wchar_t as typedef by default; this is
- // configurable, so we have to check which behaviour is enabled
- #if defined(__VISUALC__) && !defined(_NATIVE_WCHAR_T_DEFINED)
- #define wxWCHAR_T_IS_SEPARATE_TYPE 0
- #else
- #define wxWCHAR_T_IS_SEPARATE_TYPE 1
- #endif
-#endif
-
-// helper macro for doing something dependent on whether wchar_t is or isn't a
-// typedef inside another macro
-#if wxWCHAR_T_IS_SEPARATE_TYPE
- #define wxIF_WCHAR_T_TYPE(x) x
-#else // !wxWCHAR_T_IS_SEPARATE_TYPE
- #define wxIF_WCHAR_T_TYPE(x)
-#endif // wxWCHAR_T_IS_SEPARATE_TYPE/!wxWCHAR_T_IS_SEPARATE_TYPE
-
class WXDLLIMPEXP_BASE wxUniCharRef;
class WXDLLIMPEXP_BASE wxStringIteratorNode;
wxUniChar(unsigned char c) { m_value = From8bit((char)c); }
// Create the character from a wchar_t character value.
-#if wxWCHAR_T_IS_SEPARATE_TYPE
+#if wxWCHAR_T_IS_REAL_TYPE
wxUniChar(wchar_t c) { m_value = c; }
#endif
// functions
operator char() const { return To8bit(m_value); }
operator unsigned char() const { return (unsigned char)To8bit(m_value); }
-#if wxWCHAR_T_IS_SEPARATE_TYPE
+#if wxWCHAR_T_IS_REAL_TYPE
operator wchar_t() const { return (wchar_t)m_value; }
#endif
operator int() const { return (int)m_value; }
wxUniChar& operator=(const wxUniCharRef& c);
wxUniChar& operator=(char c) { m_value = From8bit(c); return *this; }
wxUniChar& operator=(unsigned char c) { m_value = From8bit((char)c); return *this; }
-#if wxWCHAR_T_IS_SEPARATE_TYPE
+#if wxWCHAR_T_IS_REAL_TYPE
wxUniChar& operator=(wchar_t c) { m_value = c; return *this; }
#endif
wxUniChar& operator=(int c) { m_value = c; return *this; }
wxUniCharRef& operator=(char c) { return *this = wxUniChar(c); }
wxUniCharRef& operator=(unsigned char c) { return *this = wxUniChar(c); }
-#if wxWCHAR_T_IS_SEPARATE_TYPE
+#if wxWCHAR_T_IS_REAL_TYPE
wxUniCharRef& operator=(wchar_t c) { return *this = wxUniChar(c); }
#endif
wxUniCharRef& operator=(int c) { return *this = wxUniChar(c); }
// Conversions to the same types as wxUniChar is convertible too:
operator char() const { return UniChar(); }
operator unsigned char() const { return UniChar(); }
-#if wxWCHAR_T_IS_SEPARATE_TYPE
+#if wxWCHAR_T_IS_REAL_TYPE
operator wchar_t() const { return UniChar(); }
#endif
operator int() const { return UniChar(); }