\func{bool}{wxIsDebuggerRunning}{\void}
-Returns {\tt true} if the program is running under debugger, {\tt false}
-otherwise.
+Returns \true if the program is running under debugger, \false otherwise.
-Please note that this function is currently only implemented for Mac builds
-using CodeWarrior and always returns {\tt false} elsewhere.
+Please note that this function is currently only implemented for Win32 and Mac
+builds using CodeWarrior and always returns \false elsewhere.
/* other miscellaneous debugger-related functions */
/* ---------------------------------------------------------------------------- */
-/* return true if we're running under debugger */
-/* */
-/* currently this only really works under Mac in CodeWarrior builds, it always */
-/* returns false otherwise */
+/*
+ Return true if we're running under debugger.
+
+ Currently this only really works under Win32 and Mac in CodeWarrior builds,
+ it always returns false in other cases.
+ */
#ifdef __cplusplus
- #ifdef __WXMAC__
+ #if defined(__WXMAC__) || defined(__WXMSW__)
extern bool WXDLLIMPEXP_BASE wxIsDebuggerRunning();
#else /* !Mac */
inline bool wxIsDebuggerRunning() { return false; }
::MessageBeep((UINT)-1); // default sound
}
+bool wxIsDebuggerRunning()
+{
+ // IsDebuggerPresent() is not available under Win95, so load it dynamically
+ wxDynamicLibrary dll(_T("kernel32.dll"), wxDL_VERBATIM);
+
+ typedef BOOL (WINAPI *IsDebuggerPresent_t)();
+ if ( !dll.HasSymbol(_T("IsDebuggerPresent")) )
+ {
+ // no way to know, assume no
+ return false;
+ }
+
+ return (*(IsDebuggerPresent_t)dll.GetSymbol(_T("IsDebuggerPresent")))() != 0;
+}
+
+// ----------------------------------------------------------------------------
+// OS version
+// ----------------------------------------------------------------------------
+
wxString wxGetOsDescription()
{
wxString str;