-#
-# File: makefile.unx
-# Author: Julian Smart
-# Created: 1998
-# Updated:
-# Copyright: (c) 1998 Julian Smart
-#
-# "%W% %G%"
-#
-# Makefile for thread example (UNIX).
+# Purpose: makefile for thread example (UNIX).
+# Created: 2000-03-15
top_srcdir = @top_srcdir@/..
top_builddir = ../..
program_dir = samples/thread
-PROGRAM=test
+PROGRAM=thread
OBJECTS=$(PROGRAM).o
-#
-# File: makefile.b32
-# Author: Julian Smart
-# Created: 1999
-# Updated:
-# Copyright:
-#
-# Makefile : Builds sample for 32-bit BC++
+# Purpose: makefile for thread example (BC++ 32bit)
+# Created: 2000-03-15
WXDIR = $(WXWIN)
-TARGET=test
+TARGET=thread
OBJECTS = $(TARGET).obj
!include $(WXDIR)\src\makeprog.b32
--- /dev/null
+# Purpose: makefile for thread example (BC++ 16bit)
+# Created: 2000-03-15
+
+!if "$(WXWIN)" == ""
+!error You must define the WXWIN variable in autoexec.bat, e.g. WXWIN=c:\wx
+!endif
+
+WXDIR = $(WXWIN)
+
+TARGET=thread
+OBJECTS=$(TARGET).obj
+
+!include $(WXDIR)\src\makeprog.bcc
+
-#
-# File: makefile.dos
-# Author: Julian Smart
-# Created: 1993
-# Updated:
-# Copyright: (c) 1993, AIAI, University of Edinburgh
-#
-# "%W% %G%"
-#
-# Makefile : Builds thread example (DOS).
-# Use FINAL=1 argument to nmake to build final version with no debugging
-# info
+# Purpose: makefile for thread example (VC++ 1.5x)
+# Created: 2000-03-15
WXDIR = $(WXWIN)
-!include $(WXDIR)\src\makemsc.env
+TARGET=thread
+OBJECTS=$(TARGET).obj
-THISDIR = $(WXDIR)\samples\test
+!include $(WXDIR)\src\makeprog.msc
-!ifndef FINAL
-FINAL=0
-!endif
-
-HEADERS =
-SOURCES = test.$(SRCSUFF)
-OBJECTS = test.obj
-
-all: test.exe
-
-wx:
- cd $(WXDIR)\src\msw
- nmake -f makefile.dos FINAL=$(FINAL)
- cd $(THISDIR)
-
-wxclean:
- cd $(WXDIR)\src\msw
- nmake -f makefile.dos clean
- cd $(THISDIR)
-
-test.exe: $(WXDIR)\src\msw\dummy.obj $(WXLIB) test.obj test.def test.res
- link $(LINKFLAGS) @<<
-test.obj $(WXDIR)\src\msw\dummy.obj,
-test,
-NUL,
-$(LIBS),
-test.def
-;
-<<
- rc -K test.res
-
-test.obj: test.$(SRCSUFF)
- cl @<<
-$(CPPFLAGS) /c /Tp $*.$(SRCSUFF)
-<<
-
-test.res : test.rc $(WXDIR)\include\wx\msw\wx.rc
- rc -r /i$(WXDIR)\include test
-
-clean:
- -erase *.obj
- -erase *.exe
- -erase *.res
- -erase *.map
- -erase *.sbr
- -erase *.pdb
-#
-# File: makefile.g95
-# Author: Julian Smart
-# Created: 1999
-# Updated:
-# Copyright: (c) Julian Smart, 1999
-#
-# Makefile for wxWindows sample (Cygwin/Mingw32).
+# Purpose: makefile for thread example (Cygwin/Mingw32)
+# Created: #03.01.00
WXDIR = ../..
-TARGET=test
+TARGET=thread
OBJECTS = $(TARGET).o
-include $(WXDIR)/src/makeprog.g95
+include $(WXDIR)\src\makeprog.g95
--- /dev/null
+# Purpose: makefile for thread example (Symantec C++)
+# Created: 2000-03-15
+
+WXDIR = $(WXWIN)
+WXLIB = $(WXDIR)\lib\wx.lib
+INCDIR = $(WXDIR)\include
+INCLUDE=$(INCDIR)
+TARGET=thread
+
+include $(WXDIR)\src\makesc.env
+
+thread.exe: thread.obj $(DEFFILE) thread.res
+ *$(CC) $(LDFLAGS) -o$@ $** $(LIBS)
+ *$(RC) -k thread.res
+
+sc32.def:
+ echo EXETYPE NT > sc32.def
+ echo SUBSYSTEM WINDOWS >> sc32.def
+
+sc16.def:
+ echo NAME $(TARGET) > sc16.def
+ echo EXETYPE WINDOWS >> sc16.def
+ echo STUB 'WINSTUB.EXE' >> sc16.def
+ echo CODE PRELOAD MOVEABLE DISCARDABLE >> sc16.def
+ echo DATA PRELOAD MOVEABLE MULTIPLE >> sc16.def
+ echo HEAPSIZE 1024 >> sc16.def
+ echo STACKSIZE 8192 >> sc16.def
+
+clean:
+ -del *.obj
+ -del *.exe
+ -del *.res
+ -del *.map
+ -del *.rws
+ -del sc32.def
+ -del sc16.def
+
--- /dev/null
+# Purpose: makefile for thread example (Salford C++)
+# Created: 2000-03-15
+
+PROGRAM = thread
+OBJECTS = $(PROGRAM).obj
+
+include ..\..\src\makeprog.sl
+
+all: wx $(TARGET)
+
+wx:
+ cd $(WXDIR)\src\msw ^ mk32 -f makefile.sl all
+ cd $(WXDIR)\samples\thread
+
--- /dev/null
+# Purpose: makefile for thread example (TWIN)
+# Created: 2000-03-15
+
+WXDIR = ../..
+
+# All common UNIX compiler flags and options are now in
+# this central makefile.
+include $(WXDIR)/src/maketwin.env
+
+OBJECTS = $(OBJDIR)/thread.$(OBJSUFF) $(OBJDIR)/thread.$(OBJSUFF)
+
+all: $(OBJDIR) thread$(GUISUFFIX)$(EXESUFF)
+
+wx:
+
+$(OBJDIR):
+ mkdir $(OBJDIR)
+
+thread$(GUISUFFIX)$(EXESUFF): $(OBJECTS) $(WXLIB)
+ $(CC) $(LDFLAGS) -o thread$(GUISUFFIX)$(EXESUFF) $(OBJECTS) $(LDLIBS)
+
+$(OBJDIR)/thread.$(OBJSUFF): thread.$(SRCSUFF)
+ $(CC) -c $(CPPFLAGS) -o $@ thread.$(SRCSUFF)
+
+thread.c: thread.rc
+ $(RESCOMP) $(RCINPUTSWITCH) thread.rc $(RCOUTPUTSWITCH) thread.c $(RESFLAGS)
+
+$(OBJDIR)/thread.$(OBJSUFF): thread.c
+ $(CC) -c $(CPPFLAGS) -o $@ thread.c
+
+#$(OBJDIR)/thread.o: thread.rc
+# $(RESCOMP) $(RCINPUTSWITCH) thread.rc $(RCOUTPUTSWITCH) $(OBJDIR)/thread.o $(RESFLAGS)
+
+clean:
+ rm -f $(OBJECTS) thread$(GUISUFFIX).exe core *.rsc *.res
-#
-# File: Makefile for samples
-# Author: Robert Roebling
-# Created: 1999
-# Updated:
-# Copyright: (c) 1998 Robert Roebling
-#
-# This makefile requires a Unix version of wxWindows
-# to be installed on your system. This is most often
-# done typing "make install" when using the complete
-# sources of wxWindows or by installing the two
-# RPM packages wxGTK.XXX.rpm and wxGTK-devel.XXX.rpm
-# under Linux.
-#
+# Purpose: makefile for thread example (Unix)
+# Created: 2000-03-15
CC = gcc
$(PROGRAM): $(OBJECTS)
$(CC) -o $(PROGRAM) $(OBJECTS) `wx-config --libs`
-clean:
+clean:
rm -f *.o $(PROGRAM)
-#
-# File: makefile.vc
-# Author: Julian Smart
-# Created: 1999
-# Updated:
-# Copyright: (c) Julian Smart
-#
-# Makefile : Builds sample (VC++, WIN32)
-# Use FINAL=1 argument to nmake to build final version with no debug info.
+# Purpose: makefile for thread example (VC++ 32bit)
+# Created: 2000-03-15
# Set WXDIR for your system
WXDIR = $(WXWIN)
-PROGRAM=test
+PROGRAM=thread
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.vc
-#
-# Makefile for WATCOM
-#
-# Created by Julian Smart, January 1999
-#
-#
+# Purpose: makefile for thread example (Watcom)
+# Created: 2000-03-15
WXDIR = $(%WXWIN)
-PROGRAM = test
+PROGRAM = thread
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.wat
+++ /dev/null
-/////////////////////////////////////////////////////////////////////////////
-// Name: test.cpp
-// Purpose: wxWindows thread sample
-// Author: Julian Smart(minimal)/Guilhem Lavaux(thread test)
-// Modified by:
-// Created: 06/16/98
-// RCS-ID: $Id$
-// Copyright: (c) Julian Smart, Markus Holzem, Guilhem Lavaux
-// Licence: wxWindows license
-/////////////////////////////////////////////////////////////////////////////
-
-/*
- TODO: use worker threads to update progress controls instead of writing
- messages - it will be more visual
- */
-
-#ifdef __GNUG__
- #pragma implementation "test.cpp"
- #pragma interface "test.cpp"
-#endif
-
-// For compilers that support precompilation, includes "wx/wx.h".
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
-
-#ifndef WX_PRECOMP
- #include "wx/wx.h"
-#endif
-
-#if !wxUSE_THREADS
- #error "This sample requires thread support!"
-#endif // wxUSE_THREADS
-
-#include "wx/thread.h"
-#include "wx/dynarray.h"
-#include "wx/time.h"
-
-#include "wx/progdlg.h"
-
-// uncomment this to get some debugging messages from the trace code
-//#define TRACE
-
-class MyThread;
-WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
-
-// Define a new application type
-class MyApp : public wxApp
-{
-public:
- virtual bool OnInit();
-
-public:
- // all the threads currently alive - as soon as the thread terminates, it's
- // removed from the array
- wxArrayThread m_threads;
-
- // crit section protects access to all of the arrays below
- wxCriticalSection m_critsect;
-};
-
-// Create a new application object
-IMPLEMENT_APP(MyApp)
-
-// Define a new frame type
-class MyFrame: public wxFrame
-{
-public:
- // ctor
- MyFrame(wxFrame *frame, const wxString& title, int x, int y, int w, int h);
-
- // operations
- void WriteText(const wxString& text) { m_txtctrl->WriteText(text); }
-
- // accessors for MyWorkerThread (called in its context!)
- bool Cancelled();
-
- // callbacks
- void OnQuit(wxCommandEvent& event);
- void OnAbout(wxCommandEvent& event);
- void OnClear(wxCommandEvent& event);
-
- void OnStartThread(wxCommandEvent& event);
- void OnStartThreads(wxCommandEvent& event);
- void OnStopThread(wxCommandEvent& event);
- void OnPauseThread(wxCommandEvent& event);
- void OnResumeThread(wxCommandEvent& event);
-
- void OnStartWorker(wxCommandEvent& event);
- void OnWorkerEvent(wxCommandEvent& event);
- void OnUpdateWorker(wxUpdateUIEvent& event);
-
- void OnIdle(wxIdleEvent &event);
-
-private:
- // helper function - creates a new thread (but doesn't run it)
- MyThread *CreateThread();
-
- // just some place to put our messages in
- wxTextCtrl *m_txtctrl;
-
- // remember the number of running threads and total number of threads
- size_t m_nRunning, m_nCount;
-
- // the progress dialog which we show while worker thread is running
- wxProgressDialog *m_dlgProgress;
-
- // was the worker thread cancelled by user?
- bool m_cancelled;
-
- // protects m_cancelled
- wxCriticalSection m_critsectWork;
-
- DECLARE_EVENT_TABLE()
-};
-
-// ID for the menu commands
-enum
-{
- TEST_QUIT = 1,
- TEST_TEXT = 101,
- TEST_ABOUT,
- TEST_CLEAR,
- TEST_START_THREAD = 201,
- TEST_START_THREADS,
- TEST_STOP_THREAD,
- TEST_PAUSE_THREAD,
- TEST_RESUME_THREAD,
- TEST_START_WORKER,
- WORKER_EVENT // this one gets sent from the worker thread
-};
-
-//--------------------------------------------------
-// GUI thread
-//--------------------------------------------------
-
-class MyThread : public wxThread
-{
-public:
- MyThread(MyFrame *frame);
-
- // thread execution starts here
- virtual void *Entry();
-
- // called when the thread exits - whether it terminates normally or is
- // stopped with Delete() (but not when it is Kill()ed!)
- virtual void OnExit();
-
- // write something to the text control
- void WriteText(const wxString& text);
-
-public:
- size_t m_count;
- MyFrame *m_frame;
-};
-
-MyThread::MyThread(MyFrame *frame)
- : wxThread()
-{
- m_count = 0;
- m_frame = frame;
-}
-
-void MyThread::WriteText(const wxString& text)
-{
- wxString msg;
-
- // before doing any GUI calls we must ensure that this thread is the only
- // one doing it!
-
- wxMutexGuiEnter();
-
- msg << text;
- m_frame->WriteText(msg);
-
- wxMutexGuiLeave();
-}
-
-void MyThread::OnExit()
-{
- wxCriticalSectionLocker locker(wxGetApp().m_critsect);
-
- wxGetApp().m_threads.Remove(this);
-}
-
-void *MyThread::Entry()
-{
- wxString text;
-
- text.Printf("Thread 0x%x started (priority = %d).\n",
- GetId(), GetPriority());
- WriteText(text);
- // wxLogMessage(text); -- test wxLog thread safeness
-
- for ( m_count = 0; m_count < 10; m_count++ )
- {
- // check if we were asked to exit
- if ( TestDestroy() )
- break;
-
- text.Printf("[%u] Thread 0x%x here.\n", m_count, GetId());
- WriteText(text);
-
- // wxSleep() can't be called from non-GUI thread!
- wxThread::Sleep(1000);
- }
-
- text.Printf("Thread 0x%x finished.\n", GetId());
- WriteText(text);
- // wxLogMessage(text); -- test wxLog thread safeness
-
- return NULL;
-}
-
-//--------------------------------------------------
-// worker thread
-//--------------------------------------------------
-
-class MyWorkerThread : public wxThread
-{
-public:
- MyWorkerThread(MyFrame *frame);
-
- // thread execution starts here
- virtual void *Entry();
-
- // called when the thread exits - whether it terminates normally or is
- // stopped with Delete() (but not when it is Kill()ed!)
- virtual void OnExit();
-
-public:
- MyFrame *m_frame;
- size_t m_count;
-};
-
-MyWorkerThread::MyWorkerThread(MyFrame *frame)
- : wxThread()
-{
- m_frame = frame;
- m_count = 0;
-}
-
-void MyWorkerThread::OnExit()
-{
-}
-
-void *MyWorkerThread::Entry()
-{
- for ( m_count = 0; !m_frame->Cancelled() && (m_count < 100); m_count++ )
- {
- // check if we were asked to exit
- if ( TestDestroy() )
- break;
-
- wxString text;
- text.Printf("[%u] Thread 0x%x here!!", m_count, GetId());
-
- // create any type of command event here
- wxCommandEvent event( wxEVT_COMMAND_MENU_SELECTED, WORKER_EVENT );
- event.SetInt( m_count );
- event.SetString( text );
-
- // send in a thread-safe way
- wxPostEvent( m_frame, event );
-
- // same as:
- // m_frame->AddPendingEvent( event );
-
- // wxSleep() can't be called from non-main thread!
- wxThread::Sleep(200);
- }
-
- wxCommandEvent event( wxEVT_COMMAND_MENU_SELECTED, WORKER_EVENT );
- event.SetInt(-1); // that's all
- wxPostEvent( m_frame, event );
-
- return NULL;
-}
-
-//--------------------------------------------------
-// main program
-//--------------------------------------------------
-
-BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(TEST_QUIT, MyFrame::OnQuit)
- EVT_MENU(TEST_ABOUT, MyFrame::OnAbout)
- EVT_MENU(TEST_CLEAR, MyFrame::OnClear)
- EVT_MENU(TEST_START_THREAD, MyFrame::OnStartThread)
- EVT_MENU(TEST_START_THREADS, MyFrame::OnStartThreads)
- EVT_MENU(TEST_STOP_THREAD, MyFrame::OnStopThread)
- EVT_MENU(TEST_PAUSE_THREAD, MyFrame::OnPauseThread)
- EVT_MENU(TEST_RESUME_THREAD, MyFrame::OnResumeThread)
-
- EVT_UPDATE_UI(TEST_START_WORKER, MyFrame::OnUpdateWorker)
- EVT_MENU(TEST_START_WORKER, MyFrame::OnStartWorker)
- EVT_MENU(WORKER_EVENT, MyFrame::OnWorkerEvent)
-
- EVT_IDLE(MyFrame::OnIdle)
-END_EVENT_TABLE()
-
-// `Main program' equivalent, creating windows and returning main app frame
-bool MyApp::OnInit()
-{
-#ifdef TRACE
- wxLog::AddTraceMask("thread");
-#endif
-
- // Create the main frame window
- MyFrame *frame = new MyFrame((wxFrame *)NULL, "wxWindows threads sample",
- 50, 50, 450, 340);
-
- // Make a menubar
- wxMenu *file_menu = new wxMenu;
-
- file_menu->Append(TEST_CLEAR, "&Clear log\tCtrl-L");
- file_menu->AppendSeparator();
- file_menu->Append(TEST_ABOUT, "&About");
- file_menu->AppendSeparator();
- file_menu->Append(TEST_QUIT, "E&xit\tAlt-X");
- wxMenuBar *menu_bar = new wxMenuBar;
- menu_bar->Append(file_menu, "&File");
-
- wxMenu *thread_menu = new wxMenu;
- thread_menu->Append(TEST_START_THREAD, "&Start a new thread\tCtrl-N");
- thread_menu->Append(TEST_START_THREADS, "Start &many threads at once");
- thread_menu->Append(TEST_STOP_THREAD, "S&top a running thread\tCtrl-S");
- thread_menu->AppendSeparator();
- thread_menu->Append(TEST_PAUSE_THREAD, "&Pause a running thread\tCtrl-P");
- thread_menu->Append(TEST_RESUME_THREAD, "&Resume suspended thread\tCtrl-R");
- thread_menu->AppendSeparator();
- thread_menu->Append(TEST_START_WORKER, "Start &worker thread\tCtrl-W");
-
- menu_bar->Append(thread_menu, "&Thread");
- frame->SetMenuBar(menu_bar);
-
- // Show the frame
- frame->Show(TRUE);
-
- SetTopWindow(frame);
-
- return TRUE;
-}
-
-// My frame constructor
-MyFrame::MyFrame(wxFrame *frame, const wxString& title,
- int x, int y, int w, int h)
- : wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
-{
- m_nRunning = m_nCount = 0;
-
- m_dlgProgress = (wxProgressDialog *)NULL;
-
- CreateStatusBar(2);
-
- m_txtctrl = new wxTextCtrl(this, -1, "", wxPoint(0, 0), wxSize(0, 0),
- wxTE_MULTILINE | wxTE_READONLY);
-
-}
-
-MyThread *MyFrame::CreateThread()
-{
- MyThread *thread = new MyThread(this);
-
- if ( thread->Create() != wxTHREAD_NO_ERROR )
- {
- wxLogError("Can't create thread!");
- }
-
- wxCriticalSectionLocker enter(wxGetApp().m_critsect);
- wxGetApp().m_threads.Add(thread);
-
- return thread;
-}
-
-void MyFrame::OnStartThreads(wxCommandEvent& WXUNUSED(event) )
-{
- static long s_num = 10;
-
- s_num = wxGetNumberFromUser("How many threads to start: ", "",
- "wxThread sample", s_num, 1, 10000, this);
- if ( s_num == -1 )
- {
- s_num = 10;
-
- return;
- }
-
- size_t count = (size_t)s_num, n;
-
- wxArrayThread threads;
-
- // first create them all...
- for ( n = 0; n < count; n++ )
- {
- wxThread *thr = CreateThread();
-
- // we want to show the effect of SetPriority(): the first thread will
- // have the lowest priority, the second - the highest, all the rest
- // the normal one
- if ( n == 0 )
- thr->SetPriority(WXTHREAD_MIN_PRIORITY);
- else if ( n == 1 )
- thr->SetPriority(WXTHREAD_MAX_PRIORITY);
- else
- thr->SetPriority(WXTHREAD_DEFAULT_PRIORITY);
-
- threads.Add(thr);
- }
-
- wxString msg;
- msg.Printf("%d new threads created.", count);
- SetStatusText(msg, 1);
-
- // ...and then start them
- for ( n = 0; n < count; n++ )
- {
- threads[n]->Run();
- }
-}
-
-void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
-{
- MyThread *thread = CreateThread();
-
- if ( thread->Run() != wxTHREAD_NO_ERROR )
- {
- wxLogError("Can't start thread!");
- }
-
- SetStatusText("New thread started.", 1);
-}
-
-void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
-{
- wxGetApp().m_critsect.Enter();
-
- // stop the last thread
- if ( wxGetApp().m_threads.IsEmpty() )
- {
- wxLogError("No thread to stop!");
-
- wxGetApp().m_critsect.Leave();
- }
- else
- {
- wxThread *thread = wxGetApp().m_threads.Last();
-
- // it's important to leave critical section before calling Delete()
- // because delete will (implicitly) call OnExit() which also tries
- // to enter the same crit section - would dead lock.
- wxGetApp().m_critsect.Leave();
-
- thread->Delete();
-
- SetStatusText("Thread stopped.", 1);
- }
-}
-
-void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
-{
- wxCriticalSectionLocker enter(wxGetApp().m_critsect);
-
- // resume first suspended thread
- size_t n = 0, count = wxGetApp().m_threads.Count();
- while ( n < count && !wxGetApp().m_threads[n]->IsPaused() )
- n++;
-
- if ( n == count )
- {
- wxLogError("No thread to resume!");
- }
- else
- {
- wxGetApp().m_threads[n]->Resume();
-
- SetStatusText("Thread resumed.", 1);
- }
-}
-
-void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
-{
- wxCriticalSectionLocker enter(wxGetApp().m_critsect);
-
- // pause last running thread
- int n = wxGetApp().m_threads.Count() - 1;
- while ( n >= 0 && !wxGetApp().m_threads[n]->IsRunning() )
- n--;
-
- if ( n < 0 )
- {
- wxLogError("No thread to pause!");
- }
- else
- {
- wxGetApp().m_threads[n]->Pause();
-
- SetStatusText("Thread paused.", 1);
- }
-}
-
-// set the frame title indicating the current number of threads
-void MyFrame::OnIdle(wxIdleEvent &event)
-{
- // update the counts of running/total threads
- size_t nRunning = 0,
- nCount = wxGetApp().m_threads.Count();
- for ( size_t n = 0; n < nCount; n++ )
- {
- if ( wxGetApp().m_threads[n]->IsRunning() )
- nRunning++;
- }
-
- if ( nCount != m_nCount || nRunning != m_nRunning )
- {
- m_nRunning = nRunning;
- m_nCount = nCount;
-
- wxLogStatus(this, "%u threads total, %u running.", nCount, nRunning);
- }
- //else: avoid flicker - don't print anything
-}
-
-void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
-{
- size_t count = wxGetApp().m_threads.Count();
- for ( size_t i = 0; i < count; i++ )
- {
- wxGetApp().m_threads[0]->Delete();
- }
-
- Close(TRUE);
-}
-
-void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
-{
- wxMessageDialog dialog(this, "wxWindows multithreaded application sample\n"
- "(c) 1998 Julian Smart, Guilhem Lavaux\n"
- "(c) 1999 Vadim Zeitlin\n"
- "(c) 2000 Robert Roebling",
- "About wxThread sample",
- wxOK | wxICON_INFORMATION);
-
- dialog.ShowModal();
-}
-
-void MyFrame::OnClear(wxCommandEvent& WXUNUSED(event))
-{
-#ifdef TRACE
- // log a separator
- wxLogTrace("-------- log window cleared --------");
-#endif
-
- m_txtctrl->Clear();
-}
-
-void MyFrame::OnUpdateWorker(wxUpdateUIEvent& event)
-{
- event.Enable( m_dlgProgress == NULL );
-}
-
-void MyFrame::OnStartWorker(wxCommandEvent& WXUNUSED(event))
-{
- MyWorkerThread *thread = new MyWorkerThread(this);
-
- if ( thread->Create() != wxTHREAD_NO_ERROR )
- {
- wxLogError("Can't create thread!");
- }
-
- m_dlgProgress = new wxProgressDialog
- (
- "Progress dialog",
- "Wait until the thread terminates or press [Cancel]",
- 100,
- this,
- wxPD_CAN_ABORT |
- wxPD_APP_MODAL |
- wxPD_ELAPSED_TIME |
- wxPD_ESTIMATED_TIME |
- wxPD_REMAINING_TIME
- );
-
- // thread is not running yet, no need for crit sect
- m_cancelled = FALSE;
-
- thread->Run();
-}
-
-void MyFrame::OnWorkerEvent(wxCommandEvent& event)
-{
-#if 0
- WriteText( "Got message from worker thread: " );
- WriteText( event.GetString() );
- WriteText( "\n" );
-#else
- int n = event.GetInt();
- if ( n == -1 )
- {
- m_dlgProgress->Destroy();
- m_dlgProgress = (wxProgressDialog *)NULL;
-
- // the dialog is aborted because the event came from another thread, so
- // we may need to wake up the main event loop for the dialog to be
- // really closed
- wxWakeUpIdle();
- }
- else
- {
- if ( !m_dlgProgress->Update(n) )
- {
- wxCriticalSectionLocker lock(m_critsectWork);
-
- m_cancelled = TRUE;
- }
- }
-#endif
-}
-
-bool MyFrame::Cancelled()
-{
- wxCriticalSectionLocker lock(m_critsectWork);
-
- return m_cancelled;
-}
+++ /dev/null
-NAME Minimal
-DESCRIPTION 'Minimal wxWindows application'
-EXETYPE WINDOWS
-CODE PRELOAD MOVEABLE DISCARDABLE
-DATA PRELOAD MOVEABLE MULTIPLE
-HEAPSIZE 4048
-STACKSIZE 16000
+++ /dev/null
-#include "wx/msw/wx.rc"
-
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: thread.cpp
+// Purpose: wxWindows thread sample
+// Author: Julian Smart(minimal)/Guilhem Lavaux(thread test)
+// Modified by:
+// Created: 06/16/98
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart, Markus Holzem, Guilhem Lavaux
+// Licence: wxWindows license
+/////////////////////////////////////////////////////////////////////////////
+
+/*
+ TODO: use worker threads to update progress controls instead of writing
+ messages - it will be more visual
+ */
+
+#ifdef __GNUG__
+ #pragma implementation "thread.cpp"
+ #pragma interface "thread.cpp"
+#endif
+
+// For compilers that support precompilation, includes "wx/wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+ #include "wx/wx.h"
+#endif
+
+#if !wxUSE_THREADS
+ #error "This sample requires thread support!"
+#endif // wxUSE_THREADS
+
+#include "wx/thread.h"
+#include "wx/dynarray.h"
+#include "wx/time.h"
+
+#include "wx/progdlg.h"
+
+// uncomment this to get some debugging messages from the trace code
+//#define TRACE
+
+class MyThread;
+WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
+
+// Define a new application type
+class MyApp : public wxApp
+{
+public:
+ virtual bool OnInit();
+
+public:
+ // all the threads currently alive - as soon as the thread terminates, it's
+ // removed from the array
+ wxArrayThread m_threads;
+
+ // crit section protects access to all of the arrays below
+ wxCriticalSection m_critsect;
+};
+
+// Create a new application object
+IMPLEMENT_APP(MyApp)
+
+// Define a new frame type
+class MyFrame: public wxFrame
+{
+public:
+ // ctor
+ MyFrame(wxFrame *frame, const wxString& title, int x, int y, int w, int h);
+
+ // operations
+ void WriteText(const wxString& text) { m_txtctrl->WriteText(text); }
+
+ // accessors for MyWorkerThread (called in its context!)
+ bool Cancelled();
+
+ // callbacks
+ void OnQuit(wxCommandEvent& event);
+ void OnAbout(wxCommandEvent& event);
+ void OnClear(wxCommandEvent& event);
+
+ void OnStartThread(wxCommandEvent& event);
+ void OnStartThreads(wxCommandEvent& event);
+ void OnStopThread(wxCommandEvent& event);
+ void OnPauseThread(wxCommandEvent& event);
+ void OnResumeThread(wxCommandEvent& event);
+
+ void OnStartWorker(wxCommandEvent& event);
+ void OnWorkerEvent(wxCommandEvent& event);
+ void OnUpdateWorker(wxUpdateUIEvent& event);
+
+ void OnIdle(wxIdleEvent &event);
+
+private:
+ // helper function - creates a new thread (but doesn't run it)
+ MyThread *CreateThread();
+
+ // just some place to put our messages in
+ wxTextCtrl *m_txtctrl;
+
+ // remember the number of running threads and total number of threads
+ size_t m_nRunning, m_nCount;
+
+ // the progress dialog which we show while worker thread is running
+ wxProgressDialog *m_dlgProgress;
+
+ // was the worker thread cancelled by user?
+ bool m_cancelled;
+
+ // protects m_cancelled
+ wxCriticalSection m_critsectWork;
+
+ DECLARE_EVENT_TABLE()
+};
+
+// ID for the menu commands
+enum
+{
+ TEST_QUIT = 1,
+ TEST_TEXT = 101,
+ TEST_ABOUT,
+ TEST_CLEAR,
+ TEST_START_THREAD = 201,
+ TEST_START_THREADS,
+ TEST_STOP_THREAD,
+ TEST_PAUSE_THREAD,
+ TEST_RESUME_THREAD,
+ TEST_START_WORKER,
+ WORKER_EVENT // this one gets sent from the worker thread
+};
+
+//--------------------------------------------------
+// GUI thread
+//--------------------------------------------------
+
+class MyThread : public wxThread
+{
+public:
+ MyThread(MyFrame *frame);
+
+ // thread execution starts here
+ virtual void *Entry();
+
+ // called when the thread exits - whether it terminates normally or is
+ // stopped with Delete() (but not when it is Kill()ed!)
+ virtual void OnExit();
+
+ // write something to the text control
+ void WriteText(const wxString& text);
+
+public:
+ size_t m_count;
+ MyFrame *m_frame;
+};
+
+MyThread::MyThread(MyFrame *frame)
+ : wxThread()
+{
+ m_count = 0;
+ m_frame = frame;
+}
+
+void MyThread::WriteText(const wxString& text)
+{
+ wxString msg;
+
+ // before doing any GUI calls we must ensure that this thread is the only
+ // one doing it!
+
+ wxMutexGuiEnter();
+
+ msg << text;
+ m_frame->WriteText(msg);
+
+ wxMutexGuiLeave();
+}
+
+void MyThread::OnExit()
+{
+ wxCriticalSectionLocker locker(wxGetApp().m_critsect);
+
+ wxGetApp().m_threads.Remove(this);
+}
+
+void *MyThread::Entry()
+{
+ wxString text;
+
+ text.Printf("Thread 0x%x started (priority = %d).\n",
+ GetId(), GetPriority());
+ WriteText(text);
+ // wxLogMessage(text); -- test wxLog thread safeness
+
+ for ( m_count = 0; m_count < 10; m_count++ )
+ {
+ // check if we were asked to exit
+ if ( TestDestroy() )
+ break;
+
+ text.Printf("[%u] Thread 0x%x here.\n", m_count, GetId());
+ WriteText(text);
+
+ // wxSleep() can't be called from non-GUI thread!
+ wxThread::Sleep(1000);
+ }
+
+ text.Printf("Thread 0x%x finished.\n", GetId());
+ WriteText(text);
+ // wxLogMessage(text); -- test wxLog thread safeness
+
+ return NULL;
+}
+
+//--------------------------------------------------
+// worker thread
+//--------------------------------------------------
+
+class MyWorkerThread : public wxThread
+{
+public:
+ MyWorkerThread(MyFrame *frame);
+
+ // thread execution starts here
+ virtual void *Entry();
+
+ // called when the thread exits - whether it terminates normally or is
+ // stopped with Delete() (but not when it is Kill()ed!)
+ virtual void OnExit();
+
+public:
+ MyFrame *m_frame;
+ size_t m_count;
+};
+
+MyWorkerThread::MyWorkerThread(MyFrame *frame)
+ : wxThread()
+{
+ m_frame = frame;
+ m_count = 0;
+}
+
+void MyWorkerThread::OnExit()
+{
+}
+
+void *MyWorkerThread::Entry()
+{
+ for ( m_count = 0; !m_frame->Cancelled() && (m_count < 100); m_count++ )
+ {
+ // check if we were asked to exit
+ if ( TestDestroy() )
+ break;
+
+ wxString text;
+ text.Printf("[%u] Thread 0x%x here!!", m_count, GetId());
+
+ // create any type of command event here
+ wxCommandEvent event( wxEVT_COMMAND_MENU_SELECTED, WORKER_EVENT );
+ event.SetInt( m_count );
+ event.SetString( text );
+
+ // send in a thread-safe way
+ wxPostEvent( m_frame, event );
+
+ // same as:
+ // m_frame->AddPendingEvent( event );
+
+ // wxSleep() can't be called from non-main thread!
+ wxThread::Sleep(200);
+ }
+
+ wxCommandEvent event( wxEVT_COMMAND_MENU_SELECTED, WORKER_EVENT );
+ event.SetInt(-1); // that's all
+ wxPostEvent( m_frame, event );
+
+ return NULL;
+}
+
+//--------------------------------------------------
+// main program
+//--------------------------------------------------
+
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(TEST_QUIT, MyFrame::OnQuit)
+ EVT_MENU(TEST_ABOUT, MyFrame::OnAbout)
+ EVT_MENU(TEST_CLEAR, MyFrame::OnClear)
+ EVT_MENU(TEST_START_THREAD, MyFrame::OnStartThread)
+ EVT_MENU(TEST_START_THREADS, MyFrame::OnStartThreads)
+ EVT_MENU(TEST_STOP_THREAD, MyFrame::OnStopThread)
+ EVT_MENU(TEST_PAUSE_THREAD, MyFrame::OnPauseThread)
+ EVT_MENU(TEST_RESUME_THREAD, MyFrame::OnResumeThread)
+
+ EVT_UPDATE_UI(TEST_START_WORKER, MyFrame::OnUpdateWorker)
+ EVT_MENU(TEST_START_WORKER, MyFrame::OnStartWorker)
+ EVT_MENU(WORKER_EVENT, MyFrame::OnWorkerEvent)
+
+ EVT_IDLE(MyFrame::OnIdle)
+END_EVENT_TABLE()
+
+// `Main program' equivalent, creating windows and returning main app frame
+bool MyApp::OnInit()
+{
+#ifdef TRACE
+ wxLog::AddTraceMask("thread");
+#endif
+
+ // Create the main frame window
+ MyFrame *frame = new MyFrame((wxFrame *)NULL, "wxWindows threads sample",
+ 50, 50, 450, 340);
+
+ // Make a menubar
+ wxMenu *file_menu = new wxMenu;
+
+ file_menu->Append(TEST_CLEAR, "&Clear log\tCtrl-L");
+ file_menu->AppendSeparator();
+ file_menu->Append(TEST_ABOUT, "&About");
+ file_menu->AppendSeparator();
+ file_menu->Append(TEST_QUIT, "E&xit\tAlt-X");
+ wxMenuBar *menu_bar = new wxMenuBar;
+ menu_bar->Append(file_menu, "&File");
+
+ wxMenu *thread_menu = new wxMenu;
+ thread_menu->Append(TEST_START_THREAD, "&Start a new thread\tCtrl-N");
+ thread_menu->Append(TEST_START_THREADS, "Start &many threads at once");
+ thread_menu->Append(TEST_STOP_THREAD, "S&top a running thread\tCtrl-S");
+ thread_menu->AppendSeparator();
+ thread_menu->Append(TEST_PAUSE_THREAD, "&Pause a running thread\tCtrl-P");
+ thread_menu->Append(TEST_RESUME_THREAD, "&Resume suspended thread\tCtrl-R");
+ thread_menu->AppendSeparator();
+ thread_menu->Append(TEST_START_WORKER, "Start &worker thread\tCtrl-W");
+
+ menu_bar->Append(thread_menu, "&Thread");
+ frame->SetMenuBar(menu_bar);
+
+ // Show the frame
+ frame->Show(TRUE);
+
+ SetTopWindow(frame);
+
+ return TRUE;
+}
+
+// My frame constructor
+MyFrame::MyFrame(wxFrame *frame, const wxString& title,
+ int x, int y, int w, int h)
+ : wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
+{
+ m_nRunning = m_nCount = 0;
+
+ m_dlgProgress = (wxProgressDialog *)NULL;
+
+ CreateStatusBar(2);
+
+ m_txtctrl = new wxTextCtrl(this, -1, "", wxPoint(0, 0), wxSize(0, 0),
+ wxTE_MULTILINE | wxTE_READONLY);
+
+}
+
+MyThread *MyFrame::CreateThread()
+{
+ MyThread *thread = new MyThread(this);
+
+ if ( thread->Create() != wxTHREAD_NO_ERROR )
+ {
+ wxLogError("Can't create thread!");
+ }
+
+ wxCriticalSectionLocker enter(wxGetApp().m_critsect);
+ wxGetApp().m_threads.Add(thread);
+
+ return thread;
+}
+
+void MyFrame::OnStartThreads(wxCommandEvent& WXUNUSED(event) )
+{
+ static long s_num = 10;
+
+ s_num = wxGetNumberFromUser("How many threads to start: ", "",
+ "wxThread sample", s_num, 1, 10000, this);
+ if ( s_num == -1 )
+ {
+ s_num = 10;
+
+ return;
+ }
+
+ size_t count = (size_t)s_num, n;
+
+ wxArrayThread threads;
+
+ // first create them all...
+ for ( n = 0; n < count; n++ )
+ {
+ wxThread *thr = CreateThread();
+
+ // we want to show the effect of SetPriority(): the first thread will
+ // have the lowest priority, the second - the highest, all the rest
+ // the normal one
+ if ( n == 0 )
+ thr->SetPriority(WXTHREAD_MIN_PRIORITY);
+ else if ( n == 1 )
+ thr->SetPriority(WXTHREAD_MAX_PRIORITY);
+ else
+ thr->SetPriority(WXTHREAD_DEFAULT_PRIORITY);
+
+ threads.Add(thr);
+ }
+
+ wxString msg;
+ msg.Printf("%d new threads created.", count);
+ SetStatusText(msg, 1);
+
+ // ...and then start them
+ for ( n = 0; n < count; n++ )
+ {
+ threads[n]->Run();
+ }
+}
+
+void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
+{
+ MyThread *thread = CreateThread();
+
+ if ( thread->Run() != wxTHREAD_NO_ERROR )
+ {
+ wxLogError("Can't start thread!");
+ }
+
+ SetStatusText("New thread started.", 1);
+}
+
+void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
+{
+ wxGetApp().m_critsect.Enter();
+
+ // stop the last thread
+ if ( wxGetApp().m_threads.IsEmpty() )
+ {
+ wxLogError("No thread to stop!");
+
+ wxGetApp().m_critsect.Leave();
+ }
+ else
+ {
+ wxThread *thread = wxGetApp().m_threads.Last();
+
+ // it's important to leave critical section before calling Delete()
+ // because delete will (implicitly) call OnExit() which also tries
+ // to enter the same crit section - would dead lock.
+ wxGetApp().m_critsect.Leave();
+
+ thread->Delete();
+
+ SetStatusText("Thread stopped.", 1);
+ }
+}
+
+void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
+{
+ wxCriticalSectionLocker enter(wxGetApp().m_critsect);
+
+ // resume first suspended thread
+ size_t n = 0, count = wxGetApp().m_threads.Count();
+ while ( n < count && !wxGetApp().m_threads[n]->IsPaused() )
+ n++;
+
+ if ( n == count )
+ {
+ wxLogError("No thread to resume!");
+ }
+ else
+ {
+ wxGetApp().m_threads[n]->Resume();
+
+ SetStatusText("Thread resumed.", 1);
+ }
+}
+
+void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
+{
+ wxCriticalSectionLocker enter(wxGetApp().m_critsect);
+
+ // pause last running thread
+ int n = wxGetApp().m_threads.Count() - 1;
+ while ( n >= 0 && !wxGetApp().m_threads[n]->IsRunning() )
+ n--;
+
+ if ( n < 0 )
+ {
+ wxLogError("No thread to pause!");
+ }
+ else
+ {
+ wxGetApp().m_threads[n]->Pause();
+
+ SetStatusText("Thread paused.", 1);
+ }
+}
+
+// set the frame title indicating the current number of threads
+void MyFrame::OnIdle(wxIdleEvent &event)
+{
+ // update the counts of running/total threads
+ size_t nRunning = 0,
+ nCount = wxGetApp().m_threads.Count();
+ for ( size_t n = 0; n < nCount; n++ )
+ {
+ if ( wxGetApp().m_threads[n]->IsRunning() )
+ nRunning++;
+ }
+
+ if ( nCount != m_nCount || nRunning != m_nRunning )
+ {
+ m_nRunning = nRunning;
+ m_nCount = nCount;
+
+ wxLogStatus(this, "%u threads total, %u running.", nCount, nRunning);
+ }
+ //else: avoid flicker - don't print anything
+}
+
+void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
+{
+ size_t count = wxGetApp().m_threads.Count();
+ for ( size_t i = 0; i < count; i++ )
+ {
+ wxGetApp().m_threads[0]->Delete();
+ }
+
+ Close(TRUE);
+}
+
+void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
+{
+ wxMessageDialog dialog(this, "wxWindows multithreaded application sample\n"
+ "(c) 1998 Julian Smart, Guilhem Lavaux\n"
+ "(c) 1999 Vadim Zeitlin\n"
+ "(c) 2000 Robert Roebling",
+ "About wxThread sample",
+ wxOK | wxICON_INFORMATION);
+
+ dialog.ShowModal();
+}
+
+void MyFrame::OnClear(wxCommandEvent& WXUNUSED(event))
+{
+#ifdef TRACE
+ // log a separator
+ wxLogTrace("-------- log window cleared --------");
+#endif
+
+ m_txtctrl->Clear();
+}
+
+void MyFrame::OnUpdateWorker(wxUpdateUIEvent& event)
+{
+ event.Enable( m_dlgProgress == NULL );
+}
+
+void MyFrame::OnStartWorker(wxCommandEvent& WXUNUSED(event))
+{
+ MyWorkerThread *thread = new MyWorkerThread(this);
+
+ if ( thread->Create() != wxTHREAD_NO_ERROR )
+ {
+ wxLogError("Can't create thread!");
+ }
+
+ m_dlgProgress = new wxProgressDialog
+ (
+ "Progress dialog",
+ "Wait until the thread terminates or press [Cancel]",
+ 100,
+ this,
+ wxPD_CAN_ABORT |
+ wxPD_APP_MODAL |
+ wxPD_ELAPSED_TIME |
+ wxPD_ESTIMATED_TIME |
+ wxPD_REMAINING_TIME
+ );
+
+ // thread is not running yet, no need for crit sect
+ m_cancelled = FALSE;
+
+ thread->Run();
+}
+
+void MyFrame::OnWorkerEvent(wxCommandEvent& event)
+{
+#if 0
+ WriteText( "Got message from worker thread: " );
+ WriteText( event.GetString() );
+ WriteText( "\n" );
+#else
+ int n = event.GetInt();
+ if ( n == -1 )
+ {
+ m_dlgProgress->Destroy();
+ m_dlgProgress = (wxProgressDialog *)NULL;
+
+ // the dialog is aborted because the event came from another thread, so
+ // we may need to wake up the main event loop for the dialog to be
+ // really closed
+ wxWakeUpIdle();
+ }
+ else
+ {
+ if ( !m_dlgProgress->Update(n) )
+ {
+ wxCriticalSectionLocker lock(m_critsectWork);
+
+ m_cancelled = TRUE;
+ }
+ }
+#endif
+}
+
+bool MyFrame::Cancelled()
+{
+ wxCriticalSectionLocker lock(m_critsectWork);
+
+ return m_cancelled;
+}
--- /dev/null
+NAME Thread
+DESCRIPTION 'wxWindows thread sample'
+EXETYPE WINDOWS
+CODE PRELOAD MOVEABLE DISCARDABLE
+DATA PRELOAD MOVEABLE MULTIPLE
+HEAPSIZE 4048
+STACKSIZE 16000
--- /dev/null
+#include "wx/msw/wx.rc"
+