allows us to remove the MSW-specific code in wxUniv's wxNotebook
(maybe elsewhere?)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16590
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
samples/wizard/*W7.xml
samples/wxtest/*W7.xml
samples/wizard/*W7.xml
samples/wxtest/*W7.xml
+utils/dialoged/src/*.xml
+utils/helpview/src/*.xml
+utils/tex2rtf/src/*.xml
src/zlib/descrip.mms
src/regex/descrip.mms
utils/dialoged/src/descrip.mms
src/zlib/descrip.mms
src/regex/descrip.mms
utils/dialoged/src/descrip.mms
+utils/helpview/src/descrip.mms
+utils/tex2rtf/src/descrip.mms
utils/helpgen/src/HelpGenVC.dsp
utils/helpgen/src/HelpGenVC.dsw
utils/helpgen/src/HelpGenVC.dsp
utils/helpgen/src/HelpGenVC.dsw
+utils/helpview/src/helpview.dsp
+utils/helpview/src/helpview.dsw
+
contrib/src/ogl/OglVC.dsp
contrib/src/ogl/OglVC.dsw
contrib/src/ogl/OglVC.dsp
contrib/src/ogl/OglVC.dsw
a) Using Visual C++ 6.0
Simply open the src/wxUniv.dsw file in DevStudio and build it.
a) Using Visual C++ 6.0
Simply open the src/wxUniv.dsw file in DevStudio and build it.
+ Then open the widgetsUniv.dsp file in samples/widgets to build
+ the widgets sample.
{
int image = m_images[n];
{
int image = m_images[n];
-#ifdef __WXMSW__ // FIXME
+ // Not needed now that wxGenericImageList is being
+ // used for wxUniversal under MSW
+#if 0 // def __WXMSW__ // FIXME
int w, h;
m_imageList->GetSize(n, w, h);
bmp.Create(w, h);
int w, h;
m_imageList->GetSize(n, w, h);
bmp.Create(w, h);
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\lib\wxuniv.lib"
!ELSEIF "$(CFG)" == "wxUniv - Win32 Debug"
!ELSEIF "$(CFG)" == "wxUniv - Win32 Debug"
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=.\common\extended.c
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
SOURCE=.\common\fddlgcmn.cpp
# End Source File
# Begin Source File
SOURCE=.\common\fddlgcmn.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=.\common\unzip.c
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
SOURCE=.\common\url.cpp
# End Source File
# Begin Source File
SOURCE=.\common\url.cpp
# End Source File
# Begin Source File
SOURCE=.\common\zstream.cpp
# End Source File
SOURCE=.\common\zstream.cpp
# End Source File
-
-# Begin Source File
-
-SOURCE=.\common\extended.c
-# SUBTRACT CPP /YX /Yc /Yu
-# End Source File
-# Begin Source File
-
-SOURCE=.\common\unzip.c
-# SUBTRACT CPP /YX /Yc /Yu
-# End Source File
-
# End Group
# Begin Group "Generic Files"
# End Group
# Begin Group "Generic Files"
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=.\generic\imaglist.cpp
+# End Source File
+# Begin Source File
+
SOURCE=.\generic\laywin.cpp
# End Source File
# Begin Source File
SOURCE=.\generic\laywin.cpp
# End Source File
# Begin Source File
SOURCE=.\generic\wizard.cpp
# End Source File
SOURCE=.\generic\wizard.cpp
# End Source File
# End Group
# Begin Group "wxHTML Files"
# End Group
# Begin Group "wxHTML Files"
SOURCE=.\html\winpars.cpp
# End Source File
SOURCE=.\html\winpars.cpp
# End Source File
# End Group
# Begin Group "MSW Files"
# PROP Default_Filter ""
# Begin Source File
# End Group
# Begin Group "MSW Files"
# PROP Default_Filter ""
# Begin Source File
-SOURCE=.\msw\dummy.cpp
-# ADD CPP /Yc"wx/wxprec.h"
-# End Source File
-# Begin Source File
-
SOURCE=.\msw\app.cpp
# End Source File
# Begin Source File
SOURCE=.\msw\app.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=.\msw\dummy.cpp
+# ADD CPP /Yc"wx/wxprec.h"
+# End Source File
+# Begin Source File
+
SOURCE=.\msw\evtloop.cpp
# End Source File
# Begin Source File
SOURCE=.\msw\evtloop.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=.\msw\gsocket.c
+# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
# End Source File
# Begin Source File
-SOURCE=.\msw\imaglist.cpp
+SOURCE=.\msw\gsockmsw.c
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\icon.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
SOURCE=.\msw\window.cpp
# End Source File
SOURCE=.\msw\window.cpp
# End Source File
+# End Group
+# Begin Group "Universal Files"
+
+# PROP Default_Filter ""
+# Begin Group "Theme Files"
+# PROP Default_Filter ""
-SOURCE=.\msw\gsocket.c
-# SUBTRACT CPP /YX /Yc /Yu
+SOURCE=.\univ\themes\gtk.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
-SOURCE=.\msw\gsockmsw.c
-# SUBTRACT CPP /YX /Yc /Yu
+SOURCE=.\univ\themes\metal.cpp
+SOURCE=.\univ\themes\win32.cpp
+# End Source File
-# Begin Group "Universal Files"
-
-# PROP Default_Filter ""
# Begin Source File
SOURCE=.\univ\bmpbuttn.cpp
# Begin Source File
SOURCE=.\univ\bmpbuttn.cpp
SOURCE=.\univ\winuniv.cpp
# End Source File
SOURCE=.\univ\winuniv.cpp
# End Source File
-
-# Begin Group "Theme Files"
-
-# PROP Default_Filter ""
-# Begin Source File
-
-SOURCE=.\univ\themes\gtk.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\univ\themes\metal.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\univ\themes\win32.cpp
-# End Source File
-
-# End Group
# End Group
# Begin Group "Headers"
# End Group
# Begin Group "Headers"
# Begin Source File
SOURCE=..\include\wx\univ\setup.h
# Begin Source File
SOURCE=..\include\wx\univ\setup.h
!IF "$(CFG)" == "wxUniv - Win32 Release"
!IF "$(CFG)" == "wxUniv - Win32 Release"
# Begin Custom Build - Creating lib\univ\wx\setup.h from $(InputPath)
InputPath=..\include\wx\univ\setup.h
# Begin Custom Build - Creating lib\univ\wx\setup.h from $(InputPath)
InputPath=..\include\wx\univ\setup.h
copy "$(InputPath)" ..\lib\univ\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\univ\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxUniv - Win32 Debug"
!ELSEIF "$(CFG)" == "wxUniv - Win32 Debug"
# Begin Custom Build - Creating lib\univd\wx\setup.h from $(InputPath)
InputPath=..\include\wx\univ\setup.h
# Begin Custom Build - Creating lib\univd\wx\setup.h from $(InputPath)
InputPath=..\include\wx\univ\setup.h
copy "$(InputPath)" ..\lib\univd\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\univd\wx\setup.h
# End Custom Build
# End Source File
# End Group
# Begin Group "Common"
# End Source File
# End Group
# Begin Group "Common"
SOURCE=..\include\wx\zstream.h
# End Source File
SOURCE=..\include\wx\zstream.h
# End Source File
# End Group
# Begin Group "MSW"
# End Group
# Begin Group "MSW"
SOURCE=..\include\wx\generic\wizard.h
# End Source File
SOURCE=..\include\wx\generic\wizard.h
# End Source File
# End Group
# Begin Group "HTML"
# End Group
# Begin Group "HTML"
SOURCE=..\include\wx\html\winpars.h
# End Source File
SOURCE=..\include\wx\html\winpars.h
# End Source File
# End Group
# Begin Group "Universal"
# End Group
# Begin Group "Universal"