--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: display.cpp
+// Purpose: wxWindows sample showing the features of wxDisplay class
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 23.02.03
+// RCS-ID: $Id$
+// Copyright: (c) Vadim Zeitlin <vadim@wxwindows.org>
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+// for compilers that support precompilation, includes "wx/wx.h".from here
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+// for all others, include the necessary headers explicitly
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+ #include "wx/frame.h"
+
+ #include "wx/stattext.h"
+
+ #include "wx/layout.h"
+#endif
+
+#include "wx/notebook.h"
+
+#include "wx/display.h"
+
+// ----------------------------------------------------------------------------
+// private classes
+// ----------------------------------------------------------------------------
+
+// Define a new application type, each program should derive a class from wxApp
+class MyApp : public wxApp
+{
+public:
+ // override base class virtuals
+ // ----------------------------
+
+ // this one is called on application startup and is a good place for the app
+ // initialization (doing it here and not in the ctor allows to have an error
+ // return: if OnInit() returns false, the application terminates)
+ virtual bool OnInit();
+};
+
+// Define a new frame type: this is going to be our main frame
+class MyFrame : public wxFrame
+{
+public:
+ // ctor(s)
+ MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
+ long style = wxDEFAULT_FRAME_STYLE);
+
+ // event handlers (these functions should _not_ be virtual)
+ void OnQuit(wxCommandEvent& event);
+ void OnAbout(wxCommandEvent& event);
+
+private:
+ // any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+};
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// IDs for the controls and the menu commands
+enum
+{
+ // menu items
+ Display_Quit = 1,
+
+ // it is important for the id corresponding to the "About" command to have
+ // this standard value as otherwise it won't be handled properly under Mac
+ // (where it is special and put into the "Apple" menu)
+ Display_About = wxID_ABOUT
+};
+
+// ----------------------------------------------------------------------------
+// event tables and other macros for wxWindows
+// ----------------------------------------------------------------------------
+
+// the event tables connect the wxWindows events with the functions (event
+// handlers) which process them. It can be also done at run-time, but for the
+// simple menu events like this the static method is much simpler.
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(Display_Quit, MyFrame::OnQuit)
+ EVT_MENU(Display_About, MyFrame::OnAbout)
+END_EVENT_TABLE()
+
+// Create a new application object: this macro will allow wxWindows to create
+// the application object during program execution (it's better than using a
+// static object for many reasons) and also declares the accessor function
+// wxGetApp() which will return the reference of the right type (i.e. MyApp and
+// not wxApp)
+IMPLEMENT_APP(MyApp)
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// the application class
+// ----------------------------------------------------------------------------
+
+// 'Main program' equivalent: the program execution "starts" here
+bool MyApp::OnInit()
+{
+ // create the main application window
+ MyFrame *frame = new MyFrame(_("Display wxWindows Sample"),
+ wxPoint(50, 50), wxSize(450, 340));
+
+ // and show it (the frames, unlike simple controls, are not shown when
+ // created initially)
+ frame->Show(TRUE);
+
+ // success: wxApp::OnRun() will be called which will enter the main message
+ // loop and the application will run. If we returned FALSE here, the
+ // application would exit immediately.
+ return TRUE;
+}
+
+// ----------------------------------------------------------------------------
+// main frame
+// ----------------------------------------------------------------------------
+
+// frame constructor
+MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
+ : wxFrame(NULL, -1, title, pos, size, style)
+{
+ // set the frame icon
+ SetIcon(wxICON(mondrian));
+
+#if wxUSE_MENUS
+ // create a menu bar
+ wxMenu *menuFile = new wxMenu;
+
+ // the "About" item should be in the help menu
+ wxMenu *helpMenu = new wxMenu;
+ helpMenu->Append(Display_About, _("&About...\tF1"), _("Show about dialog"));
+
+ menuFile->Append(Display_Quit, _("E&xit\tAlt-X"), _("Quit this program"));
+
+ // now append the freshly created menu to the menu bar...
+ wxMenuBar *menuBar = new wxMenuBar();
+ menuBar->Append(menuFile, _("&File"));
+ menuBar->Append(helpMenu, _("&Help"));
+
+ // ... and attach this menu bar to the frame
+ SetMenuBar(menuBar);
+#endif // wxUSE_MENUS
+
+ // create child controls
+ wxNotebook *notebook = new wxNotebook(this, -1);
+ const size_t count = wxDisplay::GetCount();
+ for ( size_t n = 0; n < count; n++ )
+ {
+ wxDisplay display(n);
+
+ wxWindow *page = new wxPanel(notebook, -1);
+
+ // create 2 column flex grid sizer with growable 2nd column
+ wxFlexGridSizer *sizer = new wxFlexGridSizer(2, 10, 20);
+ sizer->AddGrowableCol(1);
+
+ const wxRect r(display.GetGeometry());
+ sizer->Add(new wxStaticText(page, -1, _T("Geometry: ")));
+ sizer->Add(new wxStaticText
+ (
+ page,
+ -1,
+ wxString::Format(_T("(%d, %d)-(%d, %d)"),
+ r.x, r.y,
+ r.x + r.width, r.y + r.height)
+ ));
+
+ sizer->Add(new wxStaticText(page, -1, _T("Depth: ")));
+ sizer->Add(new wxStaticText
+ (
+ page,
+ -1,
+ wxString::Format(_T("%d bpp"), display.GetDepth())
+ ));
+
+ sizer->Add(new wxStaticText(page, -1, _T("Colour: ")));
+ sizer->Add(new wxStaticText(page, -1, display.IsColour() ? _T("Yes")
+ : _T("No")));
+
+ // add it to another sizer to have borders around it
+ wxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);
+ sizerTop->Add(sizer, 1, wxALL | wxEXPAND, 10);
+ page->SetSizer(sizerTop);
+
+ notebook->AddPage(page,
+ wxString::Format(_T("Display %lu"), (unsigned long)n));
+ }
+}
+
+
+// event handlers
+
+void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
+{
+ // TRUE is to force the frame to close
+ Close(TRUE);
+}
+
+void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
+{
+ wxMessageBox(_T("Demo program for wxDisplay class.\n\n(c) 2003 Vadim Zeitlin"),
+ _T("About Display Sample"),
+ wxOK | wxICON_INFORMATION,
+ this);
+}
--- /dev/null
+# Microsoft Developer Studio Project File - Name="display" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=display - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "display.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "display.mak" CFG="display - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "display - Win32 Release DLL" (based on "Win32 (x86) Application")
+!MESSAGE "display - Win32 Debug DLL" (based on "Win32 (x86) Application")
+!MESSAGE "display - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "display - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "display - Win32 Release DLL"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "ReleaseDll"
+# PROP BASE Intermediate_Dir "ReleaseDll"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "ReleaseDll"
+# PROP Intermediate_Dir "ReleaseDll"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
+# ADD CPP /nologo /W4 /O2 /I "..\..\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MD /D WXUSINGDLL /I..\..\lib\mswdll
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "..\..\include"
+# ADD RSC /l 0x409 /d "NDEBUG" /I "..\..\include"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ..\..\lib\wxmsw233.lib
+
+!ELSEIF "$(CFG)" == "display - Win32 Debug DLL"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "DebugDll"
+# PROP BASE Intermediate_Dir "DebugDll"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "DebugDll"
+# PROP Intermediate_Dir "DebugDll"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
+# ADD CPP /nologo /W4 /Zi /Od /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /D WXUSINGDLL /I..\..\lib\mswdlld
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "..\..\include"
+# ADD RSC /l 0x409 /d "_DEBUG" /I "..\..\include"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ..\..\lib\wxmsw233d.lib
+
+!ELSEIF "$(CFG)" == "display - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
+# ADD CPP /nologo /W4 /O2 /I "..\..\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MD /I..\..\lib\msw
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "..\..\include"
+# ADD RSC /l 0x409 /d "NDEBUG" /I "..\..\include"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ..\..\lib\zlib.lib ..\..\lib\regex.lib ..\..\lib\png.lib ..\..\lib\jpeg.lib ..\..\lib\tiff.lib ..\..\lib\wxmsw.lib
+
+!ELSEIF "$(CFG)" == "display - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
+# ADD CPP /nologo /W4 /Zi /Od /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /I..\..\lib\mswd
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "..\..\include"
+# ADD RSC /l 0x409 /d "_DEBUG" /I "..\..\include"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ..\..\lib\zlibd.lib ..\..\lib\regexd.lib ..\..\lib\pngd.lib ..\..\lib\jpegd.lib ..\..\lib\tiffd.lib ..\..\lib\wxmswd.lib
+
+!ENDIF
+
+# Begin Target
+
+# Name "display - Win32 Release DLL"
+# Name "display - Win32 Debug DLL"
+# Name "display - Win32 Release"
+# Name "display - Win32 Debug"
+# Begin Source File
+
+SOURCE=.\display.cpp
+# End Source File
+# End Target
+# End Project