-    // Left and top grey lines
-    dc.DrawLine(rect.x, rect.y + rect.height,
-           rect.x, rect.y);
-    dc.DrawLine(rect.x, rect.y,
-        rect.x + rect.width, rect.y);
-#else
-
-    dc.DrawLine(rect.x + rect.width, rect.height + 2,
-                rect.x, rect.height + 2);
-    dc.DrawLine(rect.x + rect.width, rect.y,
-                rect.x + rect.width, rect.y + rect.height);
-
-    dc.SetPen(m_mediumShadowPen);
-    dc.DrawLine(rect.x, rect.y,
-                rect.x + rect.width, rect.y);
-    dc.DrawLine(rect.x, rect.y + rect.height,
-                rect.x, rect.y);
+    if (style != wxSB_FLAT)
+    {
+        // Draw border
+        // For wxSB_NORMAL:
+        // Have grey background, plus 3-d border -
+        // One black rectangle.
+        // Inside this, left and top sides - dark grey. Bottom and right -
+        // white.
+        // Reverse it for wxSB_RAISED
+
+        dc.SetPen((style == wxSB_RAISED) ? m_mediumShadowPen : m_hilightPen);
+
+    #ifndef __WXPM__
+
+        // Right and bottom lines
+        dc.DrawLine(rect.x + rect.width, rect.y,
+                    rect.x + rect.width, rect.y + rect.height);
+        dc.DrawLine(rect.x + rect.width, rect.y + rect.height,
+                    rect.x, rect.y + rect.height);
+
+        dc.SetPen((style == wxSB_RAISED) ? m_hilightPen : m_mediumShadowPen);
+
+        // Left and top lines
+        dc.DrawLine(rect.x, rect.y + rect.height,
+               rect.x, rect.y);
+        dc.DrawLine(rect.x, rect.y,
+            rect.x + rect.width, rect.y);
+    #else
+
+        dc.DrawLine(rect.x + rect.width, rect.height + 2,
+                    rect.x, rect.height + 2);
+        dc.DrawLine(rect.x + rect.width, rect.y,
+                    rect.x + rect.width, rect.y + rect.height);
+
+        dc.SetPen((style == wxSB_RAISED) ? m_hilightPen : m_mediumShadowPen);
+        dc.DrawLine(rect.x, rect.y,
+                    rect.x + rect.width, rect.y);
+        dc.DrawLine(rect.x, rect.y + rect.height,
+                   rect.x, rect.y);