// app execution
int retValue = wxTheApp->OnRun();
- // why should we do this? it doesn't close all window, just one of them and
- // this shouldn't be necessary anyhow...
-#if 0
- // close any remaining windows
- wxWindow *topWindow = wxTheApp->GetTopWindow();
- if ( topWindow )
- {
- // forcibly delete the window.
- topWindow->Destroy();
-
- // collect the dead objects
- wxTheApp->DeletePendingObjects();
- }
-#endif // 0
-
// app clean up
wxTheApp->OnExit();
#include "wx/msw/private.h"
#endif
-extern unsigned long wxGlobalSEHandler();
+extern unsigned long wxGlobalSEHandler(EXCEPTION_POINTERS *pExcPtrs);
int wxEntry(int& argc, wxChar **argv)
{
{
return wxEntryReal(argc, argv);
}
- __except ( wxGlobalSEHandler() )
+ __except ( wxGlobalSEHandler(GetExceptionInformation()) )
{
#ifdef __WXWINCE__
::ExitThread(3); // the same exit code as abort()