\twocolitem{{\bf EVT\_LIST\_ITEM\_DESELECTED(id, func)}}{The item has been deselected.}
\twocolitem{{\bf EVT\_LIST\_ITEM\_ACTIVATED(id, func)}}{The item has been activated (ENTER or double click).}
\twocolitem{{\bf EVT\_LIST\_ITEM\_FOCUSED(id, func)}}{The currently focused item has changed.}
-\twocolitem{{\bf EVT\_LIST\_ITEM\_RIGHT\_CLICK(id, func)}}{An item has been right-clicked.}
+\twocolitem{{\bf EVT\_LIST\_ITEM\_MIDDLE\_CLICK(id, func)}}{The middle mouse button has been clicked on an item.}
+\twocolitem{{\bf EVT\_LIST\_ITEM\_RIGHT\_CLICK(id, func)}}{The right mouse button has been clicked on an item.}
\twocolitem{{\bf EVT\_LIST\_KEY\_DOWN(id, func)}}{A key has been pressed.}
\twocolitem{{\bf EVT\_LIST\_INSERT\_ITEM(id, func)}}{An item has been inserted.}
\twocolitem{{\bf EVT\_LIST\_COL\_CLICK(id, func)}}{A column ({\bf m\_col}) has been left-clicked.}
\twocolitem{{\bf EVT\_LIST\_ITEM\_DESELECTED(id, func)}}{The item has been deselected.}
\twocolitem{{\bf EVT\_LIST\_ITEM\_ACTIVATED(id, func)}}{The item has been activated (ENTER or double click).}
\twocolitem{{\bf EVT\_LIST\_ITEM\_FOCUSED(id, func)}}{The currently focused item has changed.}
-\twocolitem{{\bf EVT\_LIST\_ITEM\_RIGHT\_CLICK(id, func)}}{An item has been right-clicked.}
+\twocolitem{{\bf EVT\_LIST\_ITEM\_MIDDLE\_CLICK(id, func)}}{The middle mouse button has been clicked on an item.}
+\twocolitem{{\bf EVT\_LIST\_ITEM\_RIGHT\_CLICK(id, func)}}{The right mouse button has been clicked on an item.}
\twocolitem{{\bf EVT\_LIST\_KEY\_DOWN(id, func)}}{A key has been pressed.}
\twocolitem{{\bf EVT\_LIST\_INSERT\_ITEM(id, func)}}{An item has been inserted.}
\twocolitem{{\bf EVT\_LIST\_COL\_CLICK(id, func)}}{A column ({\bf m\_col}) has been left-clicked.}
#endif
#include "wx/frame.h"
+#include "wx/image.h"
+#include "wx/settings.h"
// For ::UpdateWindow
#ifdef __WXMSW__
}
}
+///////////// button-label rendering helpers //////////////////
+
+#define MIN_COLOR_DIFF 10
+
+#define IS_IN_ARRAY(x,y) ( (x) < width && (y) < height && (x) >= 0 && (y) >= 0 )
+
+#define IS_GREATER(red1,green1,blue1, red2,green2,blue2) ( ( red1 > red2 + MIN_COLOR_DIFF ) && \
+ ( green1 > green2 + MIN_COLOR_DIFF ) && \
+ ( blue1 > blue2 + MIN_COLOR_DIFF ) \
+ )
+
+// Helper function, used by wxCreateGreyedImage
+
+static void wxGreyOutImage( const wxImage& src, wxImage& dest,
+ const wxColour& darkCol, const wxColour& lightCol, const wxColour& bgCol)
+{
+ int x = 0;
+ int y = 1;
+
+ int width = src.GetWidth();
+ int height = src.GetHeight();
+
+ unsigned int redCur, greenCur, blueCur;
+
+ do
+ {
+ redCur = src.GetRed(x, y);
+ greenCur = src.GetGreen(x, y);
+ blueCur = src.GetBlue(x, y);
+
+ if ( IS_IN_ARRAY(x-1,y-1) )
+ {
+ unsigned int redUpper = src.GetRed(x-1, y-1);
+ unsigned int greenUpper = src.GetGreen(x-1, y-1);
+ unsigned int blueUpper = src.GetBlue(x-1, y-1);
+
+ // if the upper element is lighter than current
+ if ( IS_GREATER(redUpper, greenUpper, blueUpper, redCur, greenCur, blueCur) )
+ {
+ dest.SetRGB(x,y, darkCol.Red(), darkCol.Green(), darkCol.Blue());
+ }
+ // if the current element is ligher than the upper
+ else if ( IS_GREATER(redCur, greenCur, blueCur, redUpper, greenUpper, blueUpper) )
+ {
+ dest.SetRGB(x,y, lightCol.Red(), lightCol.Green(), lightCol.Blue());
+ }
+ else
+ {
+ unsigned int red1 = dest.GetRed(x-1, y-1);
+ unsigned int green1 = dest.GetGreen(x-1, y-1);
+ unsigned int blue1 = dest.GetBlue(x-1, y-1);
+
+ if ( red1 == lightCol.Red() && green1 == lightCol.Green() && blue1 == lightCol.Blue() )
+ dest.SetRGB(x, y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
+ else if ( red1 == darkCol.Red() && green1 == darkCol.Green() && blue1 == darkCol.Blue() )
+ dest.SetRGB(x, y, darkCol.Red(), darkCol.Green(), darkCol.Blue());
+ else
+ dest.SetRGB(x, y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
+ }
+ }
+
+ // go zig-zag
+
+ if ( IS_IN_ARRAY(x+1,y-1) )
+ {
+ ++x;
+ --y;
+ }
+ else
+ {
+ while ( IS_IN_ARRAY(x-1,y+1) )
+ {
+ --x;
+ ++y;
+ }
+
+ if ( IS_IN_ARRAY(x,y+1) )
+ {
+ ++y;
+ continue;
+ }
+ else
+ {
+ if ( IS_IN_ARRAY(x+1,y) )
+ {
+ ++x;
+ continue;
+ }
+ else break;
+ }
+ }
+
+ } while (1);
+}
+
+/*
+ * Make a greyed-out image suitable for disabled buttons.
+ * This code is adapted from wxNewBitmapButton in FL.
+ */
+
+bool wxCreateGreyedImage(const wxImage& in, wxImage& out)
+{
+ out = in.Copy();
+
+ // assuming the pixels along the edges are of the background color
+ wxColour bgCol(in.GetRed(0, 0), in.GetGreen(0, 0), in.GetBlue(0, 0));
+
+ wxColour darkCol = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ;
+ wxColour lightCol = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT) ;
+
+ wxGreyOutImage(in, out, darkCol, lightCol, bgCol);
+
+ return TRUE;
+}
+
#endif // wxUSE_TOOLBAR
#endif
#include "wx/toolbar.h"
-#include "wx/validate.h"
+#include "wx/image.h"
//-----------------------------------------------------------------------------
// wxToolBar
void wxToolBar::DoEnableTool(wxToolBarToolBase *tool, bool enable)
{
+ // Created disabled-state bitmap on demand
+ if (!enable && !m_bitmap2.Ok())
+ {
+ wxImage in(m_bitmap1);
+ wxImage out(m_bitmap1);
+
+ wxCreateGreyedImage(in, out);
+
+ m_bitmap2 = out.ConvertToBitmap();
+ }
+ RefreshTool(tool);
}
void wxToolBar::DoToggleTool(wxToolBarToolBase *tool, bool toggle)
void wxToolBar::DrawToolBarTool( wxToolBarTool *tool, wxDC &dc, bool down )
{
+ wxBitmap& bitmap = (tool->IsEnabled() || !tool->GetBitmap1().Ok()) ? tool->GetBitmap1() : tool->GetBitmap2() ;
if (down)
{
- dc.DrawBitmap( tool->GetBitmap1(), tool->m_x+4, tool->m_y+4, TRUE );
+ dc.DrawBitmap( bitmap, tool->m_x+4, tool->m_y+4, TRUE );
dc.SetPen( *wxGREY_PEN );
dc.DrawLine( tool->m_x, tool->m_y, tool->m_x+m_defaultWidth+5, tool->m_y );
}
else
{
- dc.DrawBitmap( tool->GetBitmap1(), tool->m_x+3, tool->m_y+3, TRUE );
+ dc.DrawBitmap( bitmap, tool->m_x+3, tool->m_y+3, TRUE );
dc.SetPen( *wxWHITE_PEN );
dc.DrawLine( tool->m_x, tool->m_y, tool->m_x+m_defaultWidth+5, tool->m_y );
}
}
- if (event.LeftDown() && (hit))
+ if (event.LeftDown() && (hit) && hit->Enabled())
{
CaptureMouse();
m_captured = hit;