// Name: thread.h
// Purpose: Thread API
// Author: Guilhem Lavaux
-// Modified by:
+// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
+// package from Olivetti & Oracle Research Laboratory)
// Created: 04/13/98
// RCS-ID: $Id$
// Copyright: (c) Guilhem Lavaux
#define __THREADH__
#ifdef __GNUG__
-#pragma interface "thread.h"
+ #pragma interface "thread.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
+
+// get the value of wxUSE_THREADS configuration flag
#include "wx/setup.h"
#if wxUSE_THREADS
+
+// Windows headers define it
+#ifdef Yield
+ #undef Yield
+#endif
+
#include "wx/module.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
-typedef enum
+typedef enum
{
wxMUTEX_NO_ERROR = 0,
- wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
+ wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
wxMUTEX_BUSY, // Mutex has been already locked by ONE thread
wxMUTEX_UNLOCKED,
wxMUTEX_MISC_ERROR
} wxMutexError;
-typedef enum
+typedef enum
{
wxTHREAD_NO_ERROR = 0, // No error
wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
wxTHREAD_MISC_ERROR // Some other error
} wxThreadError;
-/* defines the interval of priority. */
-#define WXTHREAD_MIN_PRIORITY 0
-#define WXTHREAD_DEFAULT_PRIORITY 50
-#define WXTHREAD_MAX_PRIORITY 100
+// defines the interval of priority
+#define WXTHREAD_MIN_PRIORITY 0u
+#define WXTHREAD_DEFAULT_PRIORITY 50u
+#define WXTHREAD_MAX_PRIORITY 100u
// ----------------------------------------------------------------------------
// A mutex object is a synchronization object whose state is set to signaled
// you should consider wxMutexLocker whenever possible instead of directly
// working with wxMutex class - it is safer
class WXDLLEXPORT wxMutexInternal;
-class WXDLLEXPORT wxMutex
+class WXDLLEXPORT wxMutex
{
public:
- // constructor & destructor
+ // constructor & destructor
wxMutex();
~wxMutex();
// mutexes
// ----------------------------------------------------------------------------
-// you should consider wxCriticalSectionLocker whenever possible instead of
-// directly working with wxCriticalSection class - it is safer
+// in order to avoid any overhead under !MSW make all wxCriticalSection class
+// functions inline - but this can't be done under MSW
#ifdef __WXMSW__
class WXDLLEXPORT wxCriticalSectionInternal;
#define WXCRITICAL_INLINE
#else // !MSW
#define WXCRITICAL_INLINE inline
#endif // MSW/!MSW
+
+// you should consider wxCriticalSectionLocker whenever possible instead of
+// directly working with wxCriticalSection class - it is safer
class WXDLLEXPORT wxCriticalSection
{
public:
#endif // MSW/!MSW
};
+// keep your preprocessor name space clean
+#undef WXCRITICAL_INLINE
+
// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
// to th mutexes
class WXDLLEXPORT wxCriticalSectionLocker
// ----------------------------------------------------------------------------
class wxConditionInternal;
-class WXDLLEXPORT wxCondition
+class WXDLLEXPORT wxCondition
{
public:
// constructor & destructor
// Thread management class
// ----------------------------------------------------------------------------
+// FIXME Thread termination model is still unclear. Delete() should probably
+// have a timeout after which the thread must be Kill()ed.
+
+// NB: in the function descriptions the words "this thread" mean the thread
+// created by the wxThread object while "main thread" is the thread created
+// during the process initialization (a.k.a. the GUI thread)
class wxThreadInternal;
-class WXDLLEXPORT wxThread
+class WXDLLEXPORT wxThread
{
public:
- // constructor & destructor.
- wxThread();
- virtual ~wxThread();
-
- // Create a new thread, this method should check there is only one thread
- // running by object.
- wxThreadError Create();
-
- // Destroys the thread immediately if the defer flag isn't true.
- wxThreadError Destroy();
+ // the return type for the thread function
+ typedef void *ExitCode;
+
+ // static functions
+ // Returns the wxThread object for the calling thread. NULL is returned
+ // if the caller is the main thread (but it's recommended to use
+ // IsMain() and only call This() for threads other than the main one
+ // because NULL is also returned on error). If the thread wasn't
+ // created with wxThread class, the returned value is undefined.
+ static wxThread *This();
+
+ // Returns true if current thread is the main thread.
+ static bool IsMain();
+
+ // Release the rest of our time slice leting the other threads run
+ static void Yield();
+
+ // Sleep during the specified period of time in milliseconds
+ //
+ // NB: at least under MSW worker threads can not call ::wxSleep()!
+ static void Sleep(unsigned long milliseconds);
+
+ // default constructor
+ wxThread();
+
+ // function that change the thread state
+ // create a new thread - call Run() to start it
+ wxThreadError Create();
+
+ // starts execution of the thread - from the moment Run() is called the
+ // execution of wxThread::Entry() may start at any moment, caller
+ // shouldn't suppose that it starts after (or before) Run() returns.
+ wxThreadError Run();
+
+ // stops the thread if it's running and deletes the wxThread object
+ // freeing its memory. This function should also be called if the
+ // Create() or Run() fails to free memory (otherwise it will be done by
+ // the thread itself when it terminates). The return value is the
+ // thread exit code if the thread was gracefully terminated, 0 if it
+ // wasn't running and -1 if an error occured.
+ ExitCode Delete();
+
+ // kills the thread without giving it any chance to clean up - should
+ // not be used in normal circumstances, use Delete() instead. It is a
+ // dangerous function that should only be used in the most extreme
+ // cases! The wxThread object is deleted by Kill() if thread was
+ // killed (i.e. no errors occured).
+ wxThreadError Kill();
+
+ // pause a running thread
+ wxThreadError Pause();
+
+ // resume a paused thread
+ wxThreadError Resume();
+
+ // priority
+ // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
+ //
+ // NB: the priority can only be set before the thread is created
+ void SetPriority(unsigned int prio);
+
+ // Get the current priority.
+ unsigned int GetPriority() const;
+
+ // Get the thread ID - a platform dependent number which uniquely
+ // identifies a thread inside a process
+ unsigned long GetID() const;
+
+ // thread status inquiries
+ // Returns true if the thread is alive: i.e. running or suspended
+ bool IsAlive() const;
+ // Returns true if the thread is running (not paused, not killed).
+ bool IsRunning() const;
+ // Returns true if the thread is suspended
+ bool IsPaused() const { return IsAlive() && !IsRunning(); }
+
+ // called when the thread exits - in the context of this thread
+ //
+ // NB: this function will not be called if the thread is Kill()ed
+ virtual void OnExit() { }
- // Pause a running thread
- wxThreadError Pause();
-
- // Resume a paused thread
- wxThreadError Resume();
-
- // Switches on the defer flag.
- void DeferDestroy(bool on);
-
- // Waits for the termination of the thread.
- void *Join();
-
- // Sets the priority to "prio". (Warning: The priority can only be set before
- // the thread is created)
- void SetPriority(int prio);
- // Get the current priority.
- int GetPriority() const;
-
- // Get the thread ID
- unsigned long GetID() const;
-
- // Returns true if the thread is alive.
- bool IsAlive() const;
- // Returns true if the thread is running (not paused, not killed).
- bool IsRunning() const;
- // Returns true if the thread is suspended
- bool IsPaused() const { return IsAlive() && !IsRunning(); }
-
- // Returns true if current thread is the main thread (aka the GUI thread)
- static bool IsMain();
+protected:
+ // Returns TRUE if the thread was asked to terminate: this function should
+ // be called by the thread from time to time, otherwise the main thread
+ // will be left forever in Delete()!
+ bool TestDestroy() const;
- // Called when thread exits.
- virtual void OnExit();
+ // exits from the current thread - can be called only from this thread
+ void Exit(void *exitcode = 0);
-protected:
- // Returns TRUE if the thread was asked to terminate
- bool TestDestroy();
+ // destructor is private - user code can't delete thread objects, they will
+ // auto-delete themselves (and thus must be always allocated on the heap).
+ // Use Delete() or Kill() instead.
+ //
+ // NB: derived classes dtors shouldn't be public neither!
+ virtual ~wxThread();
- // Exits from the current thread.
- void Exit(void *status = NULL);
+ // entry point for the thread - called by Run() and executes in the context
+ // of this thread.
+ virtual void *Entry() = 0;
private:
- // Entry point for the thread.
- virtual void *Entry() = 0;
+ // no copy ctor/assignment operator
+ wxThread(const wxThread&);
+ wxThread& operator=(const wxThread&);
-private:
- friend class wxThreadInternal;
+ friend class wxThreadInternal;
+
+ // the (platform-dependent) thread class implementation
+ wxThreadInternal *p_internal;
- wxThreadInternal *p_internal;
+ // protects access to any methods of wxThreadInternal object
+ wxCriticalSection m_critsect;
};
// ----------------------------------------------------------------------------
// wakes up the main thread if it's sleeping inside ::GetMessage()
extern void WXDLLEXPORT wxWakeUpMainThread();
+
+ // return TRUE if the main thread is waiting for some other to terminate:
+ // wxApp then should block all "dangerous" messages
+ extern bool WXDLLEXPORT wxIsWaitingForThread();
#else // !MSW
// implement wxCriticalSection using mutexes
inline wxCriticalSection::wxCriticalSection() { }
#include "wx/time.h"
// Define a new application type
-class MyApp: public wxApp
+class MyApp : public wxApp
{
public:
- bool OnInit(void);
+ bool OnInit();
};
WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
{
public:
// ctor
- MyFrame(wxFrame *frame, char *title, int x, int y, int w, int h);
+ MyFrame(wxFrame *frame, const wxString& title, int x, int y, int w, int h);
// operations
void WriteText(const wxString& text) { m_txtctrl->WriteText(text); }
wxArrayThread m_threads;
private:
- void DeleteThread(size_t index);
-
// crit section protects access to the array below
wxCriticalSection m_critsect;
- wxArrayInt m_aToDelete;
- wxTextCtrl *m_txtctrl;
+ // the array of threads which finished (either because they did their work
+ // or because they were explicitly stopped)
+ wxArrayInt m_aToDelete;
+
+ // just some place to put our messages in
+ wxTextCtrl *m_txtctrl;
DECLARE_EVENT_TABLE()
};
// thread execution starts here
virtual void *Entry();
- // called when the thread exits - whether
+ // called when the thread exits - whether it terminates normally or is
+ // stopped with Delete() (but not when it is Kill()ed!)
virtual void OnExit();
// write something to the text control
{
wxString text;
- DeferDestroy(TRUE);
-
text.Printf("Thread 0x%x started.\n", GetID());
WriteText(text);
text.Printf("[%u] Thread 0x%x here.\n", m_count, GetID());
WriteText(text);
-#ifdef __WXMSW__
- ::Sleep(1000);
-#else
- wxSleep(1);
-#endif
+ // wxSleep() can't be called from non-GUI thread!
+ wxThread::Sleep(1000);
}
text.Printf("Thread 0x%x finished.\n", GetID());
}
// My frame constructor
-MyFrame::MyFrame(wxFrame *frame, char *title, int x, int y, int w, int h)
+MyFrame::MyFrame(wxFrame *frame, const wxString& title,
+ int x, int y, int w, int h)
: wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
{
CreateStatusBar();
{
MyThread *thread = new MyThread(this);
- thread->Create();
+ if ( thread->Create() != wxTHREAD_NO_ERROR )
+ {
+ wxLogError("Can't create thread!");
+ }
wxCriticalSectionLocker enter(m_critsect);
m_threads.Add(thread);
+
+ if ( thread->Run() != wxTHREAD_NO_ERROR )
+ {
+ wxLogError("Can't start thread!");
+ }
}
void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
{
- int no_thrd = m_threads.Count() - 1;
-
- if ( no_thrd < 0 )
+ // stop the last thread
+ if ( m_threads.IsEmpty() )
{
wxLogError("No thread to stop!");
-
- return;
}
-
- DeleteThread(no_thrd);
+ else
+ {
+ m_threads.Last()->Delete();
+ }
}
void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
wxCriticalSectionLocker enter(m_critsect);
// resume first suspended thread
- size_t n = 0;
- while ( n < m_threads.Count() && m_threads[n]->IsPaused() )
- n--;
+ size_t n = 0, count = m_threads.Count();
+ while ( n < count && !m_threads[n]->IsPaused() )
+ n++;
- if ( n < 0 )
+ if ( n == count )
wxLogError("No thread to resume!");
else
m_threads[n]->Resume();
size_t nCount = m_aToDelete.Count();
for ( size_t n = 0; n < nCount; n++ )
- DeleteThread((size_t)m_aToDelete[n]);
+ {
+ // index should be shifted by n because we've already deleted
+ // n-1 elements from the array
+ m_threads.Remove((size_t)m_aToDelete[n] - n);
+ }
m_aToDelete.Empty();
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
{
- for ( size_t i = 0; i < m_threads.Count(); i++ )
- delete m_threads[i];
+ size_t count = m_threads.Count();
+ for ( size_t i = 0; i < count; i++ )
+ {
+ m_threads[i]->Delete();
+ }
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
{
- wxMessageDialog dialog(this, "wxThread sample (based on minimal)\n"
- "Julian Smart, Guilhem Lavaux, Vadim Zeitlin",
+ wxMessageDialog dialog(this, "wxWindows multithreaded application sample\n"
+ "(c) 1998 Julian Smart, Guilhem Lavaux\n"
+ "(c) 1999 Vadim Zeitlin",
"About wxThread sample",
wxOK | wxICON_INFORMATION);
m_aToDelete.Add(index);
}
-
-void MyFrame::DeleteThread(size_t index)
-{
- delete m_threads[index];
- m_threads.Remove(index);
-}
\ No newline at end of file
#include "wx/module.h"
#include "wx/thread.h"
-enum thread_state
-{
- STATE_IDLE = 0,
- STATE_RUNNING,
- STATE_PAUSED,
- STATE_CANCELED,
- STATE_EXITED
+// the possible states of the thread ("=>" shows all possible transitions from
+// this state)
+enum wxThreadState
+{
+ STATE_NEW, // didn't start execution yet (=> RUNNING)
+ STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
+ STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
+ STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
+ STATE_EXITED // thread is terminating
};
// ----------------------------------------------------------------------------
// static variables
// ----------------------------------------------------------------------------
+// TLS index of the slot where we store the pointer to the current thread
+static DWORD s_tlsThisThread = 0xFFFFFFFF;
+
// id of the main thread - the one which can call GUI functions without first
// calling wxMutexGuiEnter()
static DWORD s_idMainThread = 0;
// number of threads waiting for GUI in wxMutexGuiEnter()
static size_t s_nWaitingForGui = 0;
+// are we waiting for a thread termination?
+static bool s_waitingForThread = FALSE;
+
// ============================================================================
// Windows implementation of thread classes
// ============================================================================
// wxThread implementation
// ----------------------------------------------------------------------------
+// wxThreadInternal class
+// ----------------------
+
class wxThreadInternal
{
public:
+ wxThreadInternal()
+ {
+ m_hThread = 0;
+ m_state = STATE_NEW;
+ m_priority = WXTHREAD_DEFAULT_PRIORITY;
+ }
+
+ // create a new (suspended) thread (for the given thread object)
+ bool Create(wxThread *thread);
+
+ // suspend/resume/terminate
+ bool Suspend();
+ bool Resume();
+ void Cancel() { m_state = STATE_CANCELED; }
+
+ // thread state
+ void SetState(wxThreadState state) { m_state = state; }
+ wxThreadState GetState() const { return m_state; }
+
+ // thread priority
+ void SetPriority(unsigned int priority) { m_priority = priority; }
+ unsigned int GetPriority() const { return m_priority; }
+
+ // thread handle and id
+ HANDLE GetHandle() const { return m_hThread; }
+ DWORD GetId() const { return m_tid; }
+
+ // thread function
static DWORD WinThreadStart(wxThread *thread);
- HANDLE hThread;
- thread_state state;
- int prio, defer;
- DWORD tid;
+private:
+ HANDLE m_hThread; // handle of the thread
+ wxThreadState m_state; // state, see wxThreadState enum
+ unsigned int m_priority; // thread priority in "wx" units
+ DWORD m_tid; // thread id
};
DWORD wxThreadInternal::WinThreadStart(wxThread *thread)
{
+ // store the thread object in the TLS
+ if ( !::TlsSetValue(s_tlsThisThread, thread) )
+ {
+ wxLogSysError(_("Can not start thread: error writing TLS."));
+
+ return (DWORD)-1;
+ }
+
DWORD ret = (DWORD)thread->Entry();
- thread->p_internal->state = STATE_EXITED;
+ thread->p_internal->SetState(STATE_EXITED);
thread->OnExit();
+ delete thread;
+
return ret;
}
-wxThreadError wxThread::Create()
+bool wxThreadInternal::Create(wxThread *thread)
{
- p_internal->hThread = ::CreateThread
- (
- NULL, // default security
- 0, // default stack size
- (LPTHREAD_START_ROUTINE)
- wxThreadInternal::WinThreadStart, // entry point
- (void *)this, // parameter
- CREATE_SUSPENDED, // flags
- &p_internal->tid // [out] thread id
- );
-
- if ( p_internal->hThread == NULL )
+ m_hThread = ::CreateThread
+ (
+ NULL, // default security
+ 0, // default stack size
+ (LPTHREAD_START_ROUTINE) // thread entry point
+ wxThreadInternal::WinThreadStart, //
+ (LPVOID)thread, // parameter
+ CREATE_SUSPENDED, // flags
+ &m_tid // [out] thread id
+ );
+
+ if ( m_hThread == NULL )
{
wxLogSysError(_("Can't create thread"));
- return wxTHREAD_NO_RESOURCE;
+
+ return FALSE;
}
- int win_prio, prio = p_internal->prio;
- if (prio <= 20)
- win_prio = THREAD_PRIORITY_LOWEST;
- else if (prio <= 40)
- win_prio = THREAD_PRIORITY_BELOW_NORMAL;
- else if (prio <= 60)
- win_prio = THREAD_PRIORITY_NORMAL;
- else if (prio <= 80)
- win_prio = THREAD_PRIORITY_ABOVE_NORMAL;
- else if (prio <= 100)
- win_prio = THREAD_PRIORITY_HIGHEST;
+ // translate wxWindows priority to the Windows one
+ int win_priority;
+ if (m_priority <= 20)
+ win_priority = THREAD_PRIORITY_LOWEST;
+ else if (m_priority <= 40)
+ win_priority = THREAD_PRIORITY_BELOW_NORMAL;
+ else if (m_priority <= 60)
+ win_priority = THREAD_PRIORITY_NORMAL;
+ else if (m_priority <= 80)
+ win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
+ else if (m_priority <= 100)
+ win_priority = THREAD_PRIORITY_HIGHEST;
else
{
wxFAIL_MSG("invalid value of thread priority parameter");
- win_prio = THREAD_PRIORITY_NORMAL;
+ win_priority = THREAD_PRIORITY_NORMAL;
}
- if ( SetThreadPriority(p_internal->hThread, win_prio) == 0 )
+ if ( ::SetThreadPriority(m_hThread, win_priority) == 0 )
{
wxLogSysError(_("Can't set thread priority"));
}
- return Resume();
+ return TRUE;
}
-wxThreadError wxThread::Destroy()
+bool wxThreadInternal::Suspend()
{
- if ( p_internal->state != STATE_RUNNING )
- return wxTHREAD_NOT_RUNNING;
-
- if ( p_internal->defer )
- {
- // soft termination: just set the flag and wait until the thread
- // auto terminates
- p_internal->state = STATE_CANCELED;
- }
- else
+ DWORD nSuspendCount = ::SuspendThread(m_hThread);
+ if ( nSuspendCount == (DWORD)-1 )
{
- // kill the thread
- OnExit();
- if ( ::TerminateThread(p_internal->hThread, 0) == 0 )
- {
- wxLogLastError("TerminateThread");
- }
+ wxLogSysError(_("Can not suspend thread %x"), m_hThread);
+
+ return FALSE;
}
- return wxTHREAD_NO_ERROR;
+ m_state = STATE_PAUSED;
+
+ return TRUE;
}
-wxThreadError wxThread::Pause()
+bool wxThreadInternal::Resume()
{
- DWORD nSuspendCount = ::SuspendThread(p_internal->hThread);
+ DWORD nSuspendCount = ::ResumeThread(m_hThread);
if ( nSuspendCount == (DWORD)-1 )
{
- wxLogSysError(_("Can not suspend thread %x"), p_internal->hThread);
+ wxLogSysError(_("Can not resume thread %x"), m_hThread);
- return wxTHREAD_MISC_ERROR; // no idea what might provoke this error...
+ return FALSE;
}
- p_internal->state = STATE_PAUSED;
+ m_state = STATE_RUNNING;
- return wxTHREAD_NO_ERROR;
+ return TRUE;
}
-wxThreadError wxThread::Resume()
+// static functions
+// ----------------
+
+wxThread *wxThread::This()
{
- DWORD nSuspendCount = ::ResumeThread(p_internal->hThread);
- if ( nSuspendCount == (DWORD)-1 )
+ wxThread *thread = (wxThread *)::TlsGetValue(s_tlsThisThread);
+
+ // be careful, 0 may be a valid return value as well
+ if ( !thread && (::GetLastError() != NO_ERROR) )
{
- wxLogSysError(_("Can not resume thread %x"), p_internal->hThread);
+ wxLogSysError(_("Couldn't get the current thread pointer"));
- return wxTHREAD_MISC_ERROR; // no idea what might provoke this error...
+ // return NULL...
}
- p_internal->state = STATE_RUNNING;
+ return thread;
+}
+
+bool wxThread::IsMain()
+{
+ return ::GetCurrentThreadId() == s_idMainThread;
+}
+
+void wxThread::Yield()
+{
+ // 0 argument to Sleep() is special
+ ::Sleep(0);
+}
+
+void wxThread::Sleep(unsigned long milliseconds)
+{
+ ::Sleep(milliseconds);
+}
+
+// create/start thread
+// -------------------
+
+wxThreadError wxThread::Create()
+{
+ if ( !p_internal->Create(this) )
+ return wxTHREAD_NO_RESOURCE;
return wxTHREAD_NO_ERROR;
}
-void wxThread::Exit(void *status)
+wxThreadError wxThread::Run()
{
- p_internal->state = STATE_EXITED;
- ExitThread((DWORD)status);
+ wxCriticalSectionLocker lock(m_critsect);
+
+ if ( p_internal->GetState() != STATE_NEW )
+ {
+ // actually, it may be almost any state at all, not only STATE_RUNNING
+ return wxTHREAD_RUNNING;
+ }
+
+ return Resume();
}
-void wxThread::SetPriority(int prio)
+// suspend/resume thread
+// ---------------------
+
+wxThreadError wxThread::Pause()
{
- p_internal->prio = prio;
+ wxCriticalSectionLocker lock(m_critsect);
+
+ return p_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
}
-int wxThread::GetPriority() const
+wxThreadError wxThread::Resume()
{
- return p_internal->prio;
+ wxCriticalSectionLocker lock(m_critsect);
+
+ return p_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
}
-void wxThread::DeferDestroy(bool on)
+// stopping thread
+// ---------------
+
+wxThread::ExitCode wxThread::Delete()
{
- p_internal->defer = on;
+ ExitCode rc = 0;
+
+ // Delete() is always safe to call, so consider all possible states
+ if ( IsPaused() )
+ Resume();
+
+ if ( IsRunning() )
+ {
+ if ( IsMain() )
+ {
+ // set flag for wxIsWaitingForThread()
+ s_waitingForThread = TRUE;
+
+ wxBeginBusyCursor();
+ }
+
+ HANDLE hThread;
+ {
+ wxCriticalSectionLocker lock(m_critsect);
+
+ p_internal->Cancel();
+ hThread = p_internal->GetHandle();
+ }
+
+ // we can't just wait for the thread to terminate because it might be
+ // calling some GUI functions and so it will never terminate before we
+ // process the Windows messages that result from these functions
+ DWORD result;
+ do
+ {
+ result = ::MsgWaitForMultipleObjects
+ (
+ 1, // number of objects to wait for
+ &hThread, // the objects
+ FALSE, // don't wait for all objects
+ INFINITE, // no timeout
+ QS_ALLEVENTS // return as soon as there are any events
+ );
+
+ switch ( result )
+ {
+ case 0xFFFFFFFF:
+ // error
+ wxLogSysError(_("Can not wait for thread termination"));
+ Kill();
+ return (ExitCode)-1;
+
+ case WAIT_OBJECT_0:
+ // thread we're waiting for terminated
+ break;
+
+ case WAIT_OBJECT_0 + 1:
+ // new message arrived, process it
+ if ( !wxTheApp->DoMessage() )
+ {
+ // WM_QUIT received: kill the thread
+ Kill();
+
+ return (ExitCode)-1;
+ }
+
+ if ( IsMain() )
+ {
+ // give the thread we're waiting for chance to exit
+ // from the GUI call it might have been in
+ if ( (s_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
+ {
+ wxMutexGuiLeave();
+ }
+ }
+
+ break;
+
+ default:
+ wxFAIL_MSG("unexpected result of MsgWaitForMultipleObject");
+ }
+ } while ( result != WAIT_OBJECT_0 );
+
+ if ( IsMain() )
+ {
+ s_waitingForThread = FALSE;
+
+ wxEndBusyCursor();
+ }
+
+ if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
+ {
+ wxLogLastError("GetExitCodeThread");
+
+ rc = (ExitCode)-1;
+ }
+
+ wxASSERT_MSG( (LPVOID)rc != (LPVOID)STILL_ACTIVE,
+ "thread must be already terminated." );
+
+ ::CloseHandle(hThread);
+ }
+
+ return rc;
}
-bool wxThread::TestDestroy()
+wxThreadError wxThread::Kill()
{
- return p_internal->state == STATE_CANCELED;
+ if ( !IsRunning() )
+ return wxTHREAD_NOT_RUNNING;
+
+ if ( !::TerminateThread(p_internal->GetHandle(), (DWORD)-1) )
+ {
+ wxLogSysError(_("Couldn't terminate thread"));
+
+ return wxTHREAD_MISC_ERROR;
+ }
+
+ delete this;
+
+ return wxTHREAD_NO_ERROR;
}
-void *wxThread::Join()
+void wxThread::Exit(void *status)
{
- DWORD exit_code;
+ delete this;
- if (p_internal->state == STATE_IDLE)
- return NULL;
+ ::ExitThread((DWORD)status);
- // FIXME this dead locks... wxThread class design must be changed
-#if 0
- WaitForSingleObject(p_internal->hThread, INFINITE);
-#else
- ::TerminateThread(p_internal->hThread, 0);
-#endif // 0
+ wxFAIL_MSG("Couldn't return from ExitThread()!");
+}
- GetExitCodeThread(p_internal->hThread, &exit_code);
- CloseHandle(p_internal->hThread);
+void wxThread::SetPriority(unsigned int prio)
+{
+ wxCriticalSectionLocker lock(m_critsect);
+
+ p_internal->SetPriority(prio);
+}
- p_internal->state = STATE_IDLE;
+unsigned int wxThread::GetPriority() const
+{
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
- return (void *)exit_code;
+ return p_internal->GetPriority();
}
unsigned long wxThread::GetID() const
{
- return (unsigned long)p_internal->tid;
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+
+ return (unsigned long)p_internal->GetId();
}
bool wxThread::IsRunning() const
{
- return (p_internal->state == STATE_RUNNING);
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+
+ return p_internal->GetState() == STATE_RUNNING;
}
bool wxThread::IsAlive() const
{
- return (p_internal->state == STATE_RUNNING);
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+
+ return (p_internal->GetState() == STATE_RUNNING) ||
+ (p_internal->GetState() == STATE_PAUSED);
}
-bool wxThread::IsMain()
+bool wxThread::TestDestroy() const
{
- return ::GetCurrentThreadId() == s_idMainThread;
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+
+ return p_internal->GetState() == STATE_CANCELED;
}
wxThread::wxThread()
{
p_internal = new wxThreadInternal();
-
- p_internal->defer = FALSE;
- p_internal->prio = WXTHREAD_DEFAULT_PRIORITY;
- p_internal->state = STATE_IDLE;
}
wxThread::~wxThread()
{
- Destroy();
- Join();
delete p_internal;
}
-void wxThread::OnExit()
-{
-}
-
// ----------------------------------------------------------------------------
// Automatic initialization for thread module
// ----------------------------------------------------------------------------
bool wxThreadModule::OnInit()
{
+ // allocate TLS index for storing the pointer to the current thread
+ s_tlsThisThread = ::TlsAlloc();
+ if ( s_tlsThisThread == 0xFFFFFFFF )
+ {
+ // in normal circumstances it will only happen if all other
+ // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
+ // words, this should never happen
+ wxLogSysError(_("Thread module initialization failed: "
+ "impossible to allocate index in thread "
+ "local storage"));
+
+ return FALSE;
+ }
+
+ // main thread doesn't have associated wxThread object, so store 0 in the
+ // TLS instead
+ if ( !::TlsSetValue(s_tlsThisThread, (LPVOID)0) )
+ {
+ ::TlsFree(s_tlsThisThread);
+ s_tlsThisThread = 0xFFFFFFFF;
+
+ wxLogSysError(_("Thread module initialization failed: "
+ "can not store value in thread local storage"));
+
+ return FALSE;
+ }
+
s_critsectWaitingForGui = new wxCriticalSection();
s_critsectGui = new wxCriticalSection();
s_critsectGui->Enter();
+ // no error return for GetCurrentThreadId()
s_idMainThread = ::GetCurrentThreadId();
return TRUE;
void wxThreadModule::OnExit()
{
+ if ( !::TlsFree(s_tlsThisThread) )
+ {
+ wxLogLastError("TlsFree failed.");
+ }
+
if ( s_critsectGui )
{
s_critsectGui->Leave();
}
}
+bool WXDLLEXPORT wxIsWaitingForThread()
+{
+ return s_waitingForThread;
+}
+
#endif // wxUSE_THREADS