}
else
{
- if (m_yScrollPixelsPerLine > 0)
+ if ( m_yScrollPixelsPerLine > 0 )
{
- int w, h;
- GetTargetSize(&w, &h);
-
- int nMaxHeight = m_yScrollLines*m_yScrollPixelsPerLine;
- int noPositions = (int) ( ((nMaxHeight - h)/(double)m_yScrollPixelsPerLine) + 0.5 );
- if (noPositions < 0)
- noPositions = 0;
-
- if ( (m_yScrollPosition + nScrollInc) < 0 )
- nScrollInc = -m_yScrollPosition; // As -ve as we can go
- else if ( (m_yScrollPosition + nScrollInc) > noPositions )
- nScrollInc = noPositions - m_yScrollPosition; // As +ve as we can go
+ if ( m_yScrollPosition + nScrollInc < 0 )
+ {
+ // As -ve as we can go
+ nScrollInc = -m_yScrollPosition;
+ }
+ else // check for the other bound
+ {
+ const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
+ if ( m_yScrollPosition + nScrollInc > posMax )
+ {
+ // As +ve as we can go
+ nScrollInc = posMax - m_yScrollPosition;
+ }
+ }
}
else
+ {
+ // VZ: why do we do this? (FIXME)
m_targetWindow->Refresh(TRUE, GetRect());
+ }
}
return nScrollInc;
int oldXScroll = m_xScrollPosition;
int oldYScroll = m_yScrollPosition;
- do {
+ // VZ: at least under Windows this loop is useless because when scrollbars
+ // [dis]appear we get a WM_SIZE resulting in another call to
+ // AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave
+ // it here for now but it would be better to ensure that all ports
+ // generate EVT_SIZE when scrollbars [dis]appear, emulating it if
+ // necessary, and remove it later
+ do
+ {
GetTargetSize(&w, 0);
if (m_xScrollPixelsPerLine == 0)
GetTargetSize(0, &h);
- if (m_yScrollPixelsPerLine == 0)
+ // scroll lines per page: if 0, no scrolling is needed
+ int linesPerPage;
+
+ if ( m_yScrollPixelsPerLine == 0 )
{
+ // scrolling is disabled
m_yScrollLines = 0;
m_yScrollPosition = 0;
- m_win->SetScrollbar (wxVERTICAL, 0, 0, 0, FALSE);
+ linesPerPage = 0;
}
- else
+ else // might need scrolling
{
- m_yScrollLines = m_targetWindow->GetVirtualSize().GetHeight() / m_yScrollPixelsPerLine;
+ int hVirt = m_targetWindow->GetVirtualSize().GetHeight();
+ m_yScrollLines = hVirt / m_yScrollPixelsPerLine;
// Calculate page size i.e. number of scroll units you get on the
// current client window
- int noPagePositions = (int) ( (h/(double)m_yScrollPixelsPerLine) + 0.5 );
- if (noPagePositions < 1) noPagePositions = 1;
- if ( noPagePositions > m_yScrollLines )
- noPagePositions = m_yScrollLines;
+ linesPerPage = h / m_yScrollPixelsPerLine;
+ if ( linesPerPage >= m_yScrollLines )
+ {
+ // we're big enough to not need scrolling
+ linesPerPage =
+ m_yScrollLines =
+ m_yScrollPosition = 0;
+ }
+ else // we do need a scrollbar
+ {
+ if ( linesPerPage < 1 )
+ linesPerPage = 1;
+
+ // Correct position if greater than extent of canvas minus
+ // the visible portion of it or if below zero
+ const int posMax = m_yScrollLines - linesPerPage;
+ if ( m_yScrollPosition > posMax )
+ m_yScrollPosition = posMax;
+ else if ( m_yScrollPosition < 0 )
+ m_yScrollPosition = 0;
+ }
+ }
- // Correct position if greater than extent of canvas minus
- // the visible portion of it or if below zero
- m_yScrollPosition = wxMin( m_yScrollLines - noPagePositions, m_yScrollPosition );
- m_yScrollPosition = wxMax( 0, m_yScrollPosition );
+ m_win->SetScrollbar(wxVERTICAL, m_yScrollPosition,
+ linesPerPage, m_yScrollLines);
- m_win->SetScrollbar(wxVERTICAL, m_yScrollPosition, noPagePositions, m_yScrollLines);
- // The amount by which we scroll when paging
- SetScrollPageSize(wxVERTICAL, noPagePositions);
- }
+ // The amount by which we scroll when paging
+ SetScrollPageSize(wxVERTICAL, linesPerPage);
- // If a scrollbar (dis)appeared as a result of this, adjust them again.
+ // If a scrollbar (dis)appeared as a result of this, adjust them again.
oldw = w;
oldh = h;