1. retain NSImage from bitmap.GetNSImage (since it is alloc/autoreleased)
2. Use a wxAutoNSAutoreleasePool
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26697
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
#endif //WX_PRECOMP
#include "wx/bitmap.h"
#endif //WX_PRECOMP
#include "wx/bitmap.h"
+#include "wx/cocoa/autorelease.h"
+
#import <AppKit/NSImage.h>
// ========================================================================
#import <AppKit/NSImage.h>
// ========================================================================
m_refData = new wxIconRefData;
M_ICONDATA->m_width = bitmap.GetWidth();
M_ICONDATA->m_height = bitmap.GetHeight();
m_refData = new wxIconRefData;
M_ICONDATA->m_width = bitmap.GetWidth();
M_ICONDATA->m_height = bitmap.GetHeight();
- M_ICONDATA->m_cocoaNSImage = bitmap.GetNSImage(true);
+ wxAutoNSAutoreleasePool pool;
+ M_ICONDATA->m_cocoaNSImage = [bitmap.GetNSImage(true) retain];
M_ICONDATA->m_ok = bitmap.Ok();
M_ICONDATA->m_numColors = 0;
M_ICONDATA->m_quality = 0;
M_ICONDATA->m_ok = bitmap.Ok();
M_ICONDATA->m_numColors = 0;
M_ICONDATA->m_quality = 0;