+/////////////////////////////////////////////////////////////////////////////
+// Name: propsize.cpp
+// Purpose: Minimal wxWindows sample
+// Author: Julian Smart
+// Modified by:
+// Created: 04/01/98
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+#ifdef __GNUG__
+ #pragma implementation "propsize.cpp"
+ #pragma interface "propsize.cpp"
+#endif
+
+// For compilers that support precompilation, includes "wx/wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+// for all others, include the necessary headers (this file is usually all you
+// need because it includes almost all "standard" wxWindows headers
+#ifndef WX_PRECOMP
+ #include "wx/wx.h"
+#endif
+
+#include "wx/statline.h"
+
+// ----------------------------------------------------------------------------
+// ressources
+// ----------------------------------------------------------------------------
+// the application icon
+#if defined(__WXGTK__) || defined(__WXMOTIF__)
+ #include "mondrian.xpm"
+#endif
+
+// ----------------------------------------------------------------------------
+// private classes
+// ----------------------------------------------------------------------------
+
+// Define a new application type, each program should derive a class from wxApp
+class MyApp : public wxApp
+{
+public:
+ // override base class virtuals
+ // ----------------------------
+
+ // this one is called on application startup and is a good place for the app
+ // initialization (doing it here and not in the ctor allows to have an error
+ // return: if OnInit() returns false, the application terminates)
+ virtual bool OnInit();
+};
+
+// Define a new frame type: this is going to be our main frame
+class MyFrame : public wxFrame
+{
+public:
+ // ctor(s)
+ MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+
+ // event handlers (these functions should _not_ be virtual)
+ void OnQuit(wxCommandEvent& event);
+ void OnAbout(wxCommandEvent& event);
+
+private:
+ // any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+};
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// IDs for the controls and the menu commands
+enum
+{
+ // menu items
+ Minimal_Quit = 1,
+ Minimal_About
+};
+
+// ----------------------------------------------------------------------------
+// event tables and other macros for wxWindows
+// ----------------------------------------------------------------------------
+
+// the event tables connect the wxWindows events with the functions (event
+// handlers) which process them. It can be also done at run-time, but for the
+// simple menu events like this the static method is much simpler.
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
+ EVT_MENU(Minimal_About, MyFrame::OnAbout)
+END_EVENT_TABLE()
+
+// Create a new application object: this macro will allow wxWindows to create
+// the application object during program execution (it's better than using a
+// static object for many reasons) and also declares the accessor function
+// wxGetApp() which will return the reference of the right type (i.e. MyApp and
+// not wxApp)
+IMPLEMENT_APP(MyApp)
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// the application class
+// ----------------------------------------------------------------------------
+
+// `Main program' equivalent: the program execution "starts" here
+bool MyApp::OnInit()
+{
+ // Create the main application window
+ MyFrame *frame = new MyFrame("Proportional resize",
+ wxPoint(50, 50), wxSize(450, 340));
+
+ // Show it and tell the application that it's our main window
+ // @@@ what does it do exactly, in fact? is it necessary here?
+ frame->Show(TRUE);
+ SetTopWindow(frame);
+
+ // success: wxApp::OnRun() will be called which will enter the main message
+ // loop and the application will run. If we returned FALSE here, the
+ // application would exit immediately.
+ return TRUE;
+}
+
+// ----------------------------------------------------------------------------
+// main frame
+// ----------------------------------------------------------------------------
+
+// frame constructor
+MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
+ : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+{
+ // set the frame icon
+ SetIcon(wxICON(mondrian));
+
+ // create a menu bar
+ wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
+
+ menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
+ menuFile->AppendSeparator();
+ menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
+
+ // now append the freshly created menu to the menu bar...
+ wxMenuBar *menuBar = new wxMenuBar();
+ menuBar->Append(menuFile, "&File");
+
+ // ... and attach this menu bar to the frame
+ SetMenuBar(menuBar);
+
+#if wxUSE_STATUSBAR
+ // create a status bar just for fun (by default with 1 pane only)
+ CreateStatusBar(1);
+ SetStatusText("Resize the frame to see how controls react");
+#endif // wxUSE_STATUSBAR
+
+#define AddLine(orient) \
+ Add( new wxStaticLine( this, -1, wxDefaultPosition, wxSize(2,2), orient), \
+ 0, wxEXPAND)
+#define AddButton(label,align) Add( \
+ new wxButton( this, -1, label, wxDefaultPosition, wxSize(100,50)), \
+ 1, wxSHAPED | align)
+
+ wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
+ // top row -- top-aligned
+ wxBoxSizer *hsizer1 = new wxBoxSizer( wxHORIZONTAL );
+ hsizer1->AddButton( "one", wxALIGN_LEFT | wxALIGN_TOP);
+ hsizer1->AddLine(wxVERTICAL);
+ hsizer1->AddButton( "two", wxALIGN_CENTER_HORIZONTAL | wxALIGN_TOP);
+ hsizer1->AddLine(wxVERTICAL);
+ hsizer1->AddButton( "three", wxALIGN_RIGHT | wxALIGN_TOP);
+
+ topsizer->Add(hsizer1, 1, wxEXPAND);
+ topsizer->AddLine(wxHORIZONTAL);
+
+ wxBoxSizer *hsizer2 = new wxBoxSizer( wxHORIZONTAL );
+ hsizer2->AddButton( "four", wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL);
+ hsizer2->AddLine(wxVERTICAL);
+ // sizer that preserves it's shape
+ wxBoxSizer *vsizer = new wxBoxSizer( wxVERTICAL );
+ vsizer->Add(
+ new wxButton( this, -1, "up", wxDefaultPosition, wxSize(100,25)), \
+ 1, wxEXPAND);
+ vsizer->Add(
+ new wxButton( this, -1, "down", wxDefaultPosition, wxSize(100,25)), \
+ 1, wxEXPAND);
+ hsizer2->Add(vsizer, 1, wxSHAPED | wxALIGN_CENTER);
+ hsizer2->AddLine(wxVERTICAL);
+ hsizer2->AddButton( "six", wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL);
+
+ topsizer->Add(hsizer2, 1, wxEXPAND);
+ topsizer->AddLine(wxHORIZONTAL);
+
+ wxBoxSizer *hsizer3 = new wxBoxSizer( wxHORIZONTAL );
+ hsizer3->AddButton( "seven", wxALIGN_LEFT | wxALIGN_BOTTOM);
+ hsizer3->AddLine(wxVERTICAL);
+ hsizer3->AddButton( "eight", wxALIGN_CENTER_HORIZONTAL | wxALIGN_BOTTOM);
+ hsizer3->AddLine(wxVERTICAL);
+ // wxEXPAND should have no effect
+ hsizer3->AddButton( "nine", wxEXPAND | wxALIGN_RIGHT | wxALIGN_BOTTOM);
+
+ topsizer->Add(hsizer3, 1, wxEXPAND);
+
+ // set frame to minimum size
+ topsizer->Fit( this );
+
+ // don't allow frame to get smaller than what the sizers tell ye
+ // topsizer->SetSizeHints( this );
+
+ SetSizer( topsizer );
+ SetAutoLayout( TRUE );
+}
+
+
+// event handlers
+
+void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
+{
+ // TRUE is to force the frame to close
+ Close(TRUE);
+}
+
+void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
+{
+ wxString msg;
+ msg.Printf( _T("This is the about dialog of proportional sizer test.\n")
+ _T("Welcome to %s")
+#ifdef wxBETA_NUMBER
+ _T(" (beta %d)!")
+#endif // wxBETA_NUMBER
+ , wxVERSION_STRING
+#ifdef wxBETA_NUMBER
+ , wxBETA_NUMBER
+#endif // wxBETA_NUMBER
+ );
+
+ wxMessageBox(msg, "About Shaped Sizer", wxOK | wxICON_INFORMATION, this);
+}