SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
}
- m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+ m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
SetupPixelFormat();
SetupPalette(palette);
m_glContext = new wxGLContext(TRUE, this, palette);
-
}
wxGLCanvas::wxGLCanvas( wxWindow *parent,
int *attribList, const wxPalette& palette )
: wxScrolledWindow()
{
- m_glContext = (wxGLContext*) NULL;
+ m_glContext = (wxGLContext*) NULL;
- bool ret = Create(parent, id, pos, size, style, name);
+ bool ret = Create(parent, id, pos, size, style, name);
if ( ret )
{
m_glContext = new wxGLContext(TRUE, this, palette, shared );
}
+// Not very usefull for wxMSW, but this is to be wxGTK compliant
+
+wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name,
+ int *attribList, const wxPalette& palette ):
+ wxScrolledWindow()
+{
+ m_glContext = (wxGLContext*) NULL;
+
+ bool ret = Create(parent, id, pos, size, style, name);
+
+ if ( ret )
+ {
+ SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ }
+
+ m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+
+ SetupPixelFormat();
+ SetupPalette(palette);
+
+ wxGLContext *sharedContext=0;
+ if (shared) sharedContext=shared->GetContext();
+ m_glContext = new wxGLContext(TRUE, this, palette, sharedContext );
+}
+
wxGLCanvas::~wxGLCanvas()
{
if (m_glContext)
{
DECLARE_CLASS(wxGLCanvas)
public:
- wxGLCanvas()
- {
- m_glContext = (wxGLContext*) NULL;
- m_hDC = 0;
- }
-
wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
-
+ wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
+ const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
~wxGLCanvas();
// Replaces wxWindow::Create functionality, since we need to use a different window class