-/////////////////////////////////////////////////////////////////////////////
-// Name: glcanvas.cpp
-// Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows
-// Author: Julian Smart
-// Modified by:
-// Created: 04/01/98
-// RCS-ID: $Id$
-// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-#ifdef __GNUG__
-#pragma implementation "glcanvas.h"
-#endif
-
-#include "wx/wxprec.h"
-
-#if defined(__BORLANDC__)
-#pragma hdrstop
-#endif
-
-#ifndef WX_PRECOMP
-#include <wx/frame.h>
-#endif
-
-#include <wx/msw/private.h>
-
-#include "glcanvas.h"
-
-wxChar wxGLCanvasClassName[] = wxT("wxGLCanvasClass");
-
-LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
- WPARAM wParam, LPARAM lParam);
-
-/*
- * GLContext implementation
- */
-
-wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette)
-{
- m_window = win;
-
- m_hDC = win->GetHDC();
-
- m_glContext = wglCreateContext((HDC) m_hDC);
- wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
-
- wglMakeCurrent((HDC) m_hDC, m_glContext);
-}
-
-wxGLContext::wxGLContext(
- bool isRGB, wxGLCanvas *win,
- const wxPalette& palette,
- const wxGLContext *other /* for sharing display lists */
-)
-{
- m_window = win;
-
- m_hDC = win->GetHDC();
-
- m_glContext = wglCreateContext((HDC) m_hDC);
- wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
-
- if( other != 0 )
- wglShareLists( other->m_glContext, m_glContext );
-
- wglMakeCurrent((HDC) m_hDC, m_glContext);
-}
-
-wxGLContext::~wxGLContext()
-{
- if (m_glContext)
- {
- wglMakeCurrent(NULL, NULL);
- wglDeleteContext(m_glContext);
- }
-}
-
-void wxGLContext::SwapBuffers()
-{
- if (m_glContext)
- {
- wglMakeCurrent((HDC) m_hDC, m_glContext);
- ::SwapBuffers((HDC) m_hDC); //blits the backbuffer into DC
- }
-}
-
-void wxGLContext::SetCurrent()
-{
- if (m_glContext)
- {
- wglMakeCurrent((HDC) m_hDC, m_glContext);
- }
-
-/*
- setupPixelFormat(hDC);
- setupPalette(hDC);
-*/
-}
-
-void wxGLContext::SetColour(const char *colour)
-{
- float r = 0.0;
- float g = 0.0;
- float b = 0.0;
- wxColour *col = wxTheColourDatabase->FindColour(colour);
- if (col)
- {
- r = (float)(col->Red()/256.0);
- g = (float)(col->Green()/256.0);
- b = (float)(col->Blue()/256.0);
- glColor3f( r, g, b);
- }
-}
-
-
-/*
- * wxGLCanvas implementation
- */
-
-IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
-
-BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
- EVT_SIZE(wxGLCanvas::OnSize)
- EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
- EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
-END_EVENT_TABLE()
-
-wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList /* not used yet! */, const wxPalette& palette):
- wxScrolledWindow()
-{
- m_glContext = (wxGLContext*) NULL;
-
- bool ret = Create(parent, id, pos, size, style, name);
-
- if ( ret )
- {
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
- SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
- }
-
- m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
-
- SetupPixelFormat();
- SetupPalette(palette);
-
- m_glContext = new wxGLContext(TRUE, this, palette);
-}
-
-wxGLCanvas::wxGLCanvas( wxWindow *parent,
- const wxGLContext *shared, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList, const wxPalette& palette )
- : wxScrolledWindow()
-{
- m_glContext = (wxGLContext*) NULL;
-
- bool ret = Create(parent, id, pos, size, style, name);
-
- if ( ret )
- {
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
- SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
- }
-
- m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
-
- SetupPixelFormat();
- SetupPalette(palette);
-
- m_glContext = new wxGLContext(TRUE, this, palette, shared );
-}
-
-// Not very usefull for wxMSW, but this is to be wxGTK compliant
-
-wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList, const wxPalette& palette ):
- wxScrolledWindow()
-{
- m_glContext = (wxGLContext*) NULL;
-
- bool ret = Create(parent, id, pos, size, style, name);
-
- if ( ret )
- {
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
- SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
- }
-
- m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
-
- SetupPixelFormat();
- SetupPalette(palette);
-
- wxGLContext *sharedContext=0;
- if (shared) sharedContext=shared->GetContext();
- m_glContext = new wxGLContext(TRUE, this, palette, sharedContext );
-}
-
-wxGLCanvas::~wxGLCanvas()
-{
- if (m_glContext)
- delete m_glContext;
-
- ::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
-}
-
-// Replaces wxWindow::Create functionality, since we need to use a different window class
-bool wxGLCanvas::Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name)
-{
- static bool registeredGLCanvasClass = FALSE;
-
- // We have to register a special window class because we need
- // the CS_OWNDC style for GLCanvas.
-
-/*
- From Angel Popov <jumpo@bitex.com>
-
- Here are two snips from a dicussion in the OpenGL Gamedev list that explains
- how this problem can be fixed:
-
- "There are 5 common DCs available in Win95. These are aquired when you call
- GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
- OWNDC flagged windows do not get their DC from the common DC pool, the issue
- is they require 800 bytes each from the limited 64Kb local heap for GDI."
-
- "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
- do), Win95 will actually "steal" it from you. MakeCurrent fails,
- apparently, because Windows re-assigns the HDC to a different window. The
- only way to prevent this, the only reliable means, is to set CS_OWNDC."
-*/
-
- if (!registeredGLCanvasClass)
- {
- WNDCLASS wndclass;
-
- static const long styleNormal = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
-
- // the fields which are common to all classes
- wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
- wndclass.cbClsExtra = 0;
- wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
- wndclass.hInstance = wxhInstance;
- wndclass.hIcon = (HICON) NULL;
- wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
- wndclass.lpszMenuName = NULL;
-
- // Register the GLCanvas class name
- wndclass.hbrBackground = (HBRUSH)NULL;
- wndclass.lpszClassName = wxGLCanvasClassName;
- wndclass.style = styleNormal;
-
- if ( !RegisterClass(&wndclass) )
- {
- wxLogLastError("RegisterClass(wxGLCanvasClass)");
-
- return FALSE;
- }
- registeredGLCanvasClass = TRUE;
- }
-
- wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
-
- if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
- return FALSE;
-
- parent->AddChild(this);
-
- DWORD msflags = 0;
- if ( style & wxBORDER )
- msflags |= WS_BORDER;
- if ( style & wxTHICK_FRAME )
- msflags |= WS_THICKFRAME;
-
- msflags |= WS_CHILD | WS_VISIBLE;
- if ( style & wxCLIP_CHILDREN )
- msflags |= WS_CLIPCHILDREN;
-
- bool want3D;
- WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
-
- // Even with extended styles, need to combine with WS_BORDER
- // for them to look right.
- if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
- (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
- {
- msflags |= WS_BORDER;
- }
-
- // calculate the value to return from WM_GETDLGCODE handler
- if ( GetWindowStyleFlag() & wxWANTS_CHARS )
- {
- // want everything: i.e. all keys and WM_CHAR message
- m_lDlgCode = DLGC_WANTARROWS | DLGC_WANTCHARS |
- DLGC_WANTTAB | DLGC_WANTMESSAGE;
- }
-
- MSWCreate(m_windowId, parent, wxGLCanvasClassName, this, NULL,
- pos.x, pos.y,
- WidthDefault(size.x), HeightDefault(size.y),
- msflags, NULL, exStyle);
-
- return TRUE;
-
-}
-
-void wxGLCanvas::SetupPixelFormat() // (HDC hDC)
-{
- PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), /* size */
- 1, /* version */
- PFD_SUPPORT_OPENGL |
- PFD_DRAW_TO_WINDOW |
- PFD_DOUBLEBUFFER, /* support double-buffering */
- PFD_TYPE_RGBA, /* color type */
- 16, /* prefered color depth */
- 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
- 0, /* no alpha buffer */
- 0, /* alpha bits (ignored) */
- 0, /* no accumulation buffer */
- 0, 0, 0, 0, /* accum bits (ignored) */
- 16, /* depth buffer */
- 0, /* no stencil buffer */
- 0, /* no auxiliary buffers */
- PFD_MAIN_PLANE, /* main layer */
- 0, /* reserved */
- 0, 0, 0, /* no layer, visible, damage masks */
- };
- int pixelFormat;
-
- pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
- if (pixelFormat == 0) {
- MessageBox(WindowFromDC((HDC) m_hDC), "ChoosePixelFormat failed.", "Error",
- MB_ICONERROR | MB_OK);
- exit(1);
- }
-
- if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) {
- MessageBox(WindowFromDC((HDC) m_hDC), "SetPixelFormat failed.", "Error",
- MB_ICONERROR | MB_OK);
- exit(1);
- }
-}
-
-void wxGLCanvas::SetupPalette(const wxPalette& palette)
-{
- int pixelFormat = GetPixelFormat((HDC) m_hDC);
- PIXELFORMATDESCRIPTOR pfd;
-
- DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
-
- if (pfd.dwFlags & PFD_NEED_PALETTE)
- {
- }
- else
- {
- return;
- }
-
- m_palette = palette;
-
- if ( !m_palette.Ok() )
- {
- m_palette = CreateDefaultPalette();
- }
-
- if (m_palette.Ok())
- {
- SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
- RealizePalette((HDC) m_hDC);
- }
-}
-
-wxPalette wxGLCanvas::CreateDefaultPalette()
-{
- PIXELFORMATDESCRIPTOR pfd;
- int paletteSize;
- int pixelFormat = GetPixelFormat((HDC) m_hDC);
-
- DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
-
- paletteSize = 1 << pfd.cColorBits;
-
- LOGPALETTE* pPal =
- (LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
- pPal->palVersion = 0x300;
- pPal->palNumEntries = paletteSize;
-
- /* build a simple RGB color palette */
- {
- int redMask = (1 << pfd.cRedBits) - 1;
- int greenMask = (1 << pfd.cGreenBits) - 1;
- int blueMask = (1 << pfd.cBlueBits) - 1;
- int i;
-
- for (i=0; i<paletteSize; ++i) {
- pPal->palPalEntry[i].peRed =
- (((i >> pfd.cRedShift) & redMask) * 255) / redMask;
- pPal->palPalEntry[i].peGreen =
- (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
- pPal->palPalEntry[i].peBlue =
- (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
- pPal->palPalEntry[i].peFlags = 0;
- }
- }
-
- HPALETTE hPalette = CreatePalette(pPal);
- free(pPal);
-
- wxPalette palette;
- palette.SetHPALETTE((WXHPALETTE) hPalette);
-
- return palette;
-}
-
-void wxGLCanvas::SwapBuffers()
-{
- if (m_glContext)
- m_glContext->SwapBuffers();
-}
-
-void wxGLCanvas::OnSize(wxSizeEvent& event)
-{
- int width, height;
- GetClientSize(& width, & height);
-
- if (m_glContext)
- {
- m_glContext->SetCurrent();
-
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
- glMatrixMode(GL_MODELVIEW);
- }
-}
-
-void wxGLCanvas::SetCurrent()
-{
- if (m_glContext)
- {
- m_glContext->SetCurrent();
- }
-}
-
-void wxGLCanvas::SetColour(const char *colour)
-{
- if (m_glContext)
- m_glContext->SetColour(colour);
-}
-
-// TODO: Have to have this called by parent frame (?)
-// So we need wxFrame to call OnQueryNewPalette for all children...
-void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
-{
- /* realize palette if this is the current window */
- if ( GetPalette()->Ok() ) {
- ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
- ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
- ::RealizePalette((HDC) GetHDC());
- Refresh();
- event.SetPaletteRealized(TRUE);
- }
- else
- event.SetPaletteRealized(FALSE);
-}
-
-// I think this doesn't have to be propagated to child windows.
-void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
-{
- /* realize palette if this is *not* the current window */
- if ( GetPalette() &&
- GetPalette()->Ok() && (this != event.GetChangedWindow()) )
- {
- ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
- ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
- ::RealizePalette((HDC) GetHDC());
- Refresh();
- }
-}
-
-/* Give extensions proper function names. */
-
-/* EXT_vertex_array */
-void glArrayElementEXT(GLint i)
-{
-}
-
-void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
-}
-
-void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
-{
-#ifdef GL_EXT_vertex_array
- static PFNGLDRAWARRAYSEXTPROC proc = 0;
-
- if ( !proc )
- {
- proc = (PFNGLDRAWARRAYSEXTPROC) wglGetProcAddress("glDrawArraysEXT");
- }
-
- if ( proc )
- (* proc) (mode, first, count);
-#endif
-}
-
-void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer)
-{
-}
-
-void glGetPointervEXT(GLenum pname, GLvoid* *params)
-{
-}
-
-void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
-}
-
-void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
-#ifdef GL_EXT_vertex_array
- static PFNGLNORMALPOINTEREXTPROC proc = 0;
-
- if ( !proc )
- {
- proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT");
- }
-
- if ( proc )
- (* proc) (type, stride, count, pointer);
-#endif
-}
-
-void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
-}
-
-void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
-#ifdef GL_EXT_vertex_array
- static PFNGLVERTEXPOINTEREXTPROC proc = 0;
-
- if ( !proc )
- {
- proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
- }
-
- if ( proc )
- (* proc) (size, type, stride, count, pointer);
-#endif
-}
-
-/* EXT_color_subtable */
-void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table)
-{
-}
-
-/* EXT_color_table */
-void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
-{
-}
-
-void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
-}
-
-void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
-{
-}
-
-void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params)
-{
-}
-
-void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params)
-{
-}
-
-/* SGI_compiled_vertex_array */
-void glLockArraysSGI(GLint first, GLsizei count)
-{
-}
-
-void glUnlockArraysSGI()
-{
-}
-
-
-/* SGI_cull_vertex */
-void glCullParameterdvSGI(GLenum pname, GLdouble* params)
-{
-}
-
-void glCullParameterfvSGI(GLenum pname, GLfloat* params)
-{
-}
-
-/* SGI_index_func */
-void glIndexFuncSGI(GLenum func, GLclampf ref)
-{
-}
-
-/* SGI_index_material */
-void glIndexMaterialSGI(GLenum face, GLenum mode)
-{
-}
-
-/* WIN_swap_hint */
-void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-}
-