dirdlgg.cpp Generic NotWin32
dragimgg.cpp Generic NotOS2
fdrepdlg.cpp Generic NotMSW
-filedlgg.cpp Generic NotMSW,NotX,NotOS2,NotMac
+filedlgg.cpp Generic Generic,NotX,NotOS2,NotMac
fontdlgg.cpp Generic Generic,NotOS2
grid.cpp Generic
gridctrl.cpp Generic
fdrepdlg.cpp MSW Win32Only
# FIXME: the generic implementation doesn't work under MSW, so we must
# the native dialog under MSW
-filedlg.cpp MSW LowLevel
+filedlg.cpp MSW
font.cpp MSW LowLevel
fontdlg.cpp MSW
fontenum.cpp MSW LowLevel
gdiobj.cpp MSW LowLevel
glcanvas.cpp MSW
helpchm.cpp MSW Win32Only,LowLevel
-helpwin.cpp MSW LowLevel
+helpwin.cpp MSW LowLevel
icon.cpp MSW LowLevel
imaglist.cpp MSW Win32Only
iniconf.cpp MSW
zip32 -u -@ %dest%\wxMac-%version%.zip < %src%\distrib\msw\contrib.rsp
zip32 -u -@ %dest%\wxMac-%version%.zip < %src%\distrib\msw\makefile.rsp
+zip32 -@ %dest%\wxWindows-%version%-CW-Mac.zip < %src%\distrib\msw\cw_mac.rsp
+
erase /Y %src%\include\wx\setup.h
if direxist %dest%\wxWindows-%version% erase /sxyz %dest%\wxWindows-%version%
\helpref{OpenFile}{wxfilesystemopenfile} is relative to this path.
{\bf Caution! } Unless {\it is\_dir} is TRUE the {\it location} parameter
-is not directory name but the name of the file in this directory!! All these
-commands change path to "dir/subdir/" :
+is not the directory name but the name of the file in this directory. All these
+commands change the path to "dir/subdir/":
\begin{verbatim}
-ChangePathTo("dir/subdir/xh.htm");
-ChangePathTo("dir/subdir", TRUE);
-ChangePathTo("dir/subdir/", TRUE);
+ ChangePathTo("dir/subdir/xh.htm");
+ ChangePathTo("dir/subdir", TRUE);
+C hangePathTo("dir/subdir/", TRUE);
\end{verbatim}
\wxheading{Parameters}
-\docparam{location}{the new location. Its meaning depends on value of {\it is\_dir}}
+\docparam{location}{the new location. Its meaning depends on the value of {\it is\_dir}}
-\docparam{is\_dir}{if TRUE {\it location} is new directory. If FALSE (default)
+\docparam{is\_dir}{if TRUE {\it location} is new directory. If FALSE (default)
{\it location} is {\bf file in} the new directory.}
\wxheading{Example}
\begin{verbatim}
-f = fs -> OpenFile("hello.htm"); // opens file 'hello.htm'
-fs -> ChangePathTo("subdir/folder", TRUE);
-f = fs -> OpenFile("hello.htm"); // opens file 'subdir/folder/hello.htm' !!
+ f = fs -> OpenFile("hello.htm"); // opens file 'hello.htm'
+ fs -> ChangePathTo("subdir/folder", TRUE);
+ f = fs -> OpenFile("hello.htm"); // opens file 'subdir/folder/hello.htm' !!
\end{verbatim}
\membersection{wxFileSystem::GetPath}\label{wxfilesystemgetpath}
\func{wxString}{FindNext}{\void}
-Returns next filename that matches parameters passed to \helpref{FindFirst}{wxfilesystemfindfirst}.
-
+Returns the next filename that matches parameters passed to \helpref{FindFirst}{wxfilesystemfindfirst}.
\membersection{wxFileSystem::OpenFile}\label{wxfilesystemopenfile}
\func{wxFSFile*}{OpenFile}{\param{const wxString\& }{location}}
-Opens file and returns pointer to \helpref{wxFSFile}{wxfsfile} object
+Opens the file and returns a pointer to a \helpref{wxFSFile}{wxfsfile} object
or NULL if failed. It first tries to open the file in relative scope
(based on value passed to ChangePathTo() method) and then as an
absolute path.
\func{static wxFileName}{URLToFileName}{\param{const wxString& }{url}}
-Converts URL into well-formed filename. The URL must use {\tt file}
+Converts URL into a well-formed filename. The URL must use the {\tt file}
protocol.
\wxheading{See also}
-\helpref{wxFileSystem::FileNameToURL}{wxfilesystemfilenametourl},
+\helpref{wxFileSystem::FileNameToURL}{wxfilesystemfilenametourl},
\helpref{wxFileName}{wxfilename}
+
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\lib\wxuniv.lib"
!ELSEIF "$(CFG)" == "wxUniv - Win32 Debug"
# End Source File
# Begin Source File
-SOURCE=.\common\extended.c
-# SUBTRACT CPP /YX /Yc /Yu
-# End Source File
-# Begin Source File
-
SOURCE=.\common\fddlgcmn.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
-SOURCE=.\common\unzip.c
-# SUBTRACT CPP /YX /Yc /Yu
-# End Source File
-# Begin Source File
-
SOURCE=.\common\url.cpp
# End Source File
# Begin Source File
SOURCE=.\common\zstream.cpp
# End Source File
+
+# Begin Source File
+
+SOURCE=.\common\extended.c
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\common\unzip.c
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+
# End Group
# Begin Group "Generic Files"
# End Source File
# Begin Source File
+SOURCE=.\generic\filedlgg.cpp
+# End Source File
+# Begin Source File
+
SOURCE=.\generic\fontdlgg.cpp
# End Source File
# Begin Source File
SOURCE=.\generic\wizard.cpp
# End Source File
+
# End Group
# Begin Group "wxHTML Files"
SOURCE=.\html\winpars.cpp
# End Source File
+
# End Group
# Begin Group "MSW Files"
# PROP Default_Filter ""
# Begin Source File
+SOURCE=.\msw\dummy.cpp
+# ADD CPP /Yc"wx/wxprec.h"
+# End Source File
+# Begin Source File
+
SOURCE=.\msw\app.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
-SOURCE=.\msw\dummy.cpp
-# ADD CPP /Yc"wx/wxprec.h"
-# End Source File
-# Begin Source File
-
SOURCE=.\msw\evtloop.cpp
# End Source File
# Begin Source File
-SOURCE=.\msw\filedlg.cpp
-# End Source File
-# Begin Source File
-
SOURCE=.\msw\font.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
-SOURCE=.\msw\gsocket.c
-# SUBTRACT CPP /YX /Yc /Yu
-# End Source File
-# Begin Source File
-
-SOURCE=.\msw\gsockmsw.c
-# SUBTRACT CPP /YX /Yc /Yu
-# End Source File
-# Begin Source File
-
SOURCE=.\msw\helpbest.cpp
# End Source File
# Begin Source File
SOURCE=.\msw\window.cpp
# End Source File
-# End Group
-# Begin Group "Universal Files"
-
-# PROP Default_Filter ""
-# Begin Group "Theme Files"
-# PROP Default_Filter ""
# Begin Source File
-SOURCE=.\univ\themes\gtk.cpp
+SOURCE=.\msw\gsocket.c
+# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
-SOURCE=.\univ\themes\metal.cpp
+SOURCE=.\msw\gsockmsw.c
+# SUBTRACT CPP /YX /Yc /Yu
# End Source File
-# Begin Source File
-SOURCE=.\univ\themes\win32.cpp
-# End Source File
# End Group
+# Begin Group "Universal Files"
+
+# PROP Default_Filter ""
# Begin Source File
SOURCE=.\univ\bmpbuttn.cpp
SOURCE=.\univ\winuniv.cpp
# End Source File
+
+# Begin Group "Theme Files"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\univ\themes\gtk.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\univ\themes\metal.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\univ\themes\win32.cpp
+# End Source File
+
+# End Group
# End Group
# Begin Group "Headers"
# Begin Source File
SOURCE=..\include\wx\univ\setup.h
-
!IF "$(CFG)" == "wxUniv - Win32 Release"
-
# Begin Custom Build - Creating lib\univ\wx\setup.h from $(InputPath)
InputPath=..\include\wx\univ\setup.h
copy "$(InputPath)" ..\lib\univ\wx\setup.h
# End Custom Build
-
!ELSEIF "$(CFG)" == "wxUniv - Win32 Debug"
-
# Begin Custom Build - Creating lib\univd\wx\setup.h from $(InputPath)
InputPath=..\include\wx\univ\setup.h
copy "$(InputPath)" ..\lib\univd\wx\setup.h
# End Custom Build
-
!ENDIF
-
# End Source File
# End Group
# Begin Group "Common"
SOURCE=..\include\wx\zstream.h
# End Source File
+
# End Group
# Begin Group "MSW"
SOURCE=..\include\wx\generic\wizard.h
# End Source File
+
# End Group
# Begin Group "HTML"
SOURCE=..\include\wx\html\winpars.h
# End Source File
+
# End Group
# Begin Group "Universal"