for (idx=0; idx < m_rows; idx++)
height += m_rowHeights[idx] + ( idx == m_rows-1 ? 0 : m_vgap );
- return wxSize(width, height);
+ m_calculatedMinSize = wxSize(width, height);
+ return m_calculatedMinSize;
}
if (m_children.GetCount() == 0)
return;
- // Calculates minsize and populates m_rowHeights and m_colWidths
- wxSize minsz( CalcMin() );
-
wxPoint pt( GetPosition() );
wxSize sz( GetSize() );
m_cols = m_colWidths.GetCount();
int idx, width, height;
- AdjustForGrowables(sz, minsz, m_rows, m_cols);
+ AdjustForGrowables(sz, m_calculatedMinSize, m_rows, m_cols);
// Find the start positions on the window of the rows and columns
wxArrayInt rowpos;
wxSizerItem::wxSizerItem( wxWindow *window, int proportion, int flag, int border, wxObject* userData )
: m_window( window )
, m_sizer( NULL )
- , m_minSize( window->GetSize() ) // minimal size is the initial size
, m_proportion( proportion )
, m_border( border )
, m_flag( flag )
// aspect ratio calculated from initial size
SetRatio( m_minSize );
+ if (flag & wxFIXED_MINSIZE)
+ window->SetMinSize(window->GetSize());
+ m_minSize = window->GetSize();
+
// m_size is calculated later
}
wxSize wxSizerItem::CalcMin()
{
wxSize ret;
+
if (IsSizer())
{
- ret = m_sizer->GetMinSize();
+ m_minSize = m_sizer->GetMinSize();
// if we have to preserve aspect ratio _AND_ this is
// the first-time calculation, consider ret to be initial size
if ((m_flag & wxSHAPED) && !m_ratio)
SetRatio(ret);
}
- else
+ else if ( IsWindow() )
{
- if ( IsWindow() && !(m_flag & wxFIXED_MINSIZE) )
- {
- // Since the size of the window may change during runtime, we
- // should use the current minimal/best size.
- m_minSize = m_window->GetBestFittingSize();
- }
- ret = m_minSize;
+ // Since the size of the window may change during runtime, we
+ // should use the current minimal/best size.
+ m_minSize = m_window->GetBestFittingSize();
}
+ return GetMinSizeWithBorder();
+}
+
+wxSize wxSizerItem::GetMinSizeWithBorder() const
+{
+ wxSize ret = m_minSize;
+
if (m_flag & wxWEST)
ret.x += m_border;
if (m_flag & wxEAST)
ret.y += m_border;
if (m_flag & wxSOUTH)
ret.y += m_border;
-
+
return ret;
}
+
void wxSizerItem::SetDimension( wxPoint pos, wxSize size )
{
if (m_flag & wxSHAPED)
void wxSizer::Layout()
{
+ // (re)calculates minimums needed for each item and other preparations
+ // for layout
CalcMin();
+
+ // Applies the layout and repositions/resizes the items
RecalcSizes();
}
}
else
{
- // ... but the minimal size of spacers and windows in stored in them
+ // ... but the minimal size of spacers and windows is stored via the item
item->SetMinSize( width, height );
}
wxPoint pt( GetPosition() );
wxSize sz( GetSize() );
- wxSize minsz( CalcMin() );
- AdjustForGrowables(sz, minsz, nrows, ncols);
+ AdjustForGrowables(sz, m_calculatedMinSize, nrows, ncols);
sz = wxSize( pt.x + sz.x, pt.y + sz.y );
if ( m_rowHeights[ row ] != -1 )
height += m_rowHeights[ row ] + ( row == nrows-1 ? 0 : m_vgap );
- return wxSize( width, height );
+ m_calculatedMinSize = wxSize( width, height );
+ return m_calculatedMinSize;
}
void wxFlexGridSizer::AdjustForFlexDirection()
if (item->IsShown())
{
- wxSize size( item->CalcMin() );
+ wxSize size( item->GetMinSizeWithBorder() );
if (m_orient == wxVERTICAL)
{
m_fixedWidth = 0;
m_fixedHeight = 0;
+ // precalc item minsizes and count proportions
wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
while (node)
{
wxSizerItem *item = node->GetData();
+ if (item->IsShown())
+ item->CalcMin(); // result is stored in the item
+
if (item->IsShown() && item->GetProportion() != 0)
m_stretchable += item->GetProportion();
if (item->IsShown() && item->GetProportion() != 0)
{
int stretch = item->GetProportion();
- wxSize size( item->CalcMin() );
+ wxSize size( item->GetMinSizeWithBorder() );
int minSize;
// Integer division rounded up is (a + b - 1) / b
if (item->IsShown())
{
- wxSize size( item->CalcMin() );
+ wxSize size( item->GetMinSizeWithBorder() );
if (item->GetProportion() != 0)
{
if (m_orient == wxHORIZONTAL)