if ( tool->IsButton() )
{
const wxBitmap& bmp = tool->GetNormalBitmap();
+
+ const int w = bmp.GetWidth();
+ const int h = bmp.GetHeight();
+
if ( bmp.Ok() )
{
- int xOffset = wxMax(0, (m_defaultWidth - bmp.GetWidth())/2);
- int yOffset = wxMax(0, (m_defaultHeight - bmp.GetHeight())/2);
+ int xOffset = wxMax(0, (m_defaultWidth - w)/2);
+ int yOffset = wxMax(0, (m_defaultHeight - h)/2);
+
// notice the last parameter: do use mask
- dcAllButtons.DrawBitmap(bmp, x+xOffset, yOffset, true);
+ dcAllButtons.DrawBitmap(bmp, x + xOffset, yOffset, true);
}
else
{
if ( m_disabledImgList )
{
wxBitmap bmpDisabled = tool->GetDisabledBitmap();
+#if wxUSE_IMAGE
if ( !bmpDisabled.Ok() )
{
-#if wxUSE_IMAGE
// no disabled bitmap specified but we still need to
// fill the space in the image list with something, so
// we grey out the normal bitmap
- wxImage img = bmp.ConvertToImage();
-#if 0
- img.SetMaskColour(wxLIGHT_GREY->Red(),
- wxLIGHT_GREY->Green(),
- wxLIGHT_GREY->Blue());
-#endif
wxImage imgGreyed;
- wxCreateGreyedImage(img, imgGreyed);
+ wxCreateGreyedImage(bmp.ConvertToImage(), imgGreyed);
- bmpDisabled = wxBitmap(imgGreyed);
-#if 0
- bmpDisabled.SetMask(new wxMask(bmpDisabled, *wxLIGHT_GREY));
+ // we need to have light grey background colour for
+ // MapBitmap() to work correctly
+ for ( int y = 0; y < h; y++ )
+ {
+ for ( int x = 0; x < w; x++ )
+ {
+ if ( imgGreyed.IsTransparent(x, y) )
+ imgGreyed.SetRGB(x, y,
+ wxLIGHT_GREY->Red(),
+ wxLIGHT_GREY->Green(),
+ wxLIGHT_GREY->Blue());
+ }
+ }
- MapBitmap(bmpDisabled.GetHBITMAP(),
- bmpDisabled.GetWidth(),
- bmpDisabled.GetHeight());
-#endif // 0
-#endif // wxUSE_IMAGE
+ bmpDisabled = wxBitmap(imgGreyed);
}
+#endif // wxUSE_IMAGE
+
+ MapBitmap(bmpDisabled.GetHBITMAP(), w, h);
m_disabledImgList->Add(bmpDisabled);
}