If it is set, the main message appears highlighted -- if supported --
and this message appears beneath it in normal font. On the platforms
which don't support extended messages, it is simply appended to the
- normal message with a new line separating them.
+ normal message with an empty line separating them.
+
+ @since 2.9.0
*/
virtual void SetExtendedMessage(const wxString& extendedMessage);
/**
Sets the message shown by the dialog.
+
+ @since 2.9.0
*/
virtual void SetMessage(const wxString& message);
Overrides the default labels of the OK and Cancel buttons.
Please see the remarks in SetYesNoLabels() documentation.
+
+ @since 2.9.0
*/
virtual bool SetOKCancelLabels(const ButtonLabel& ok,
const ButtonLabel& cancel);
Overrides the default label of the OK button.
Please see the remarks in SetYesNoLabels() documentation.
+
+ @since 2.9.0
*/
virtual bool SetOKLabel(const ButtonLabel& ok);
Overrides the default labels of the Yes, No and Cancel buttons.
Please see the remarks in SetYesNoLabels() documentation.
+
+ @since 2.9.0
*/
virtual bool SetYesNoCancelLabels(const ButtonLabel& yes,
const ButtonLabel& no,
else // buttons have standard "Yes"/"No" values, so rephrase the question
dlg.SetMessage(_("Do you really want to quit?"));
@endcode
+
+ @since 2.9.0
*/
virtual bool SetYesNoLabels(const ButtonLabel& yes, const ButtonLabel& no);