git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@62570
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
If it is set, the main message appears highlighted -- if supported --
and this message appears beneath it in normal font. On the platforms
which don't support extended messages, it is simply appended to the
If it is set, the main message appears highlighted -- if supported --
and this message appears beneath it in normal font. On the platforms
which don't support extended messages, it is simply appended to the
- normal message with a new line separating them.
+ normal message with an empty line separating them.
+
+ @since 2.9.0
*/
virtual void SetExtendedMessage(const wxString& extendedMessage);
/**
Sets the message shown by the dialog.
*/
virtual void SetExtendedMessage(const wxString& extendedMessage);
/**
Sets the message shown by the dialog.
*/
virtual void SetMessage(const wxString& message);
*/
virtual void SetMessage(const wxString& message);
Overrides the default labels of the OK and Cancel buttons.
Please see the remarks in SetYesNoLabels() documentation.
Overrides the default labels of the OK and Cancel buttons.
Please see the remarks in SetYesNoLabels() documentation.
*/
virtual bool SetOKCancelLabels(const ButtonLabel& ok,
const ButtonLabel& cancel);
*/
virtual bool SetOKCancelLabels(const ButtonLabel& ok,
const ButtonLabel& cancel);
Overrides the default label of the OK button.
Please see the remarks in SetYesNoLabels() documentation.
Overrides the default label of the OK button.
Please see the remarks in SetYesNoLabels() documentation.
*/
virtual bool SetOKLabel(const ButtonLabel& ok);
*/
virtual bool SetOKLabel(const ButtonLabel& ok);
Overrides the default labels of the Yes, No and Cancel buttons.
Please see the remarks in SetYesNoLabels() documentation.
Overrides the default labels of the Yes, No and Cancel buttons.
Please see the remarks in SetYesNoLabels() documentation.
*/
virtual bool SetYesNoCancelLabels(const ButtonLabel& yes,
const ButtonLabel& no,
*/
virtual bool SetYesNoCancelLabels(const ButtonLabel& yes,
const ButtonLabel& no,
else // buttons have standard "Yes"/"No" values, so rephrase the question
dlg.SetMessage(_("Do you really want to quit?"));
@endcode
else // buttons have standard "Yes"/"No" values, so rephrase the question
dlg.SetMessage(_("Do you really want to quit?"));
@endcode
*/
virtual bool SetYesNoLabels(const ButtonLabel& yes, const ButtonLabel& no);
*/
virtual bool SetYesNoLabels(const ButtonLabel& yes, const ButtonLabel& no);